ppsspp/GPU/Common
Unknown W. Brackets 9a7ee41191 Vulkan: Avoid OpKill workaround with no stencil.
It seems like depth gets messed up either way on discard, but behaves
sorta better without the write to depth.
2018-12-01 14:10:47 -08:00
..
DepalettizeShaderCommon.cpp Attempt to fix glsl depal error reported in #11588 (ATI/AMD) 2018-11-25 11:33:02 +01:00
DepalettizeShaderCommon.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineCommon.cpp Merge pull request #11172 from weihuoya/cullface 2018-11-23 09:56:17 +01:00
DrawEngineCommon.h GPU: Avoid a missing virtual destructor warning. 2018-12-01 13:59:47 -08:00
FramebufferCommon.cpp GE Debugger: Fix display event record timing. 2018-11-17 11:14:10 -08:00
FramebufferCommon.h D3D11: Allow shader blend to self. 2018-11-24 10:19:28 -08:00
GPUDebugInterface.cpp gedbg: Add scaled 16-bit z support. 2016-01-20 22:11:02 -08:00
GPUDebugInterface.h Minor debugging feature: Show vertex normals in GE debugger 2017-07-02 22:51:52 +02:00
GPUStateUtils.cpp GPU: Avoid stencil emulation if possible. 2018-12-01 14:05:29 -08:00
GPUStateUtils.h GPU: Avoid stencil emulation if possible. 2018-12-01 14:05:29 -08:00
IndexGenerator.cpp GPU: Force use of indexes on cull mode flip. 2018-11-30 07:22:28 -08:00
IndexGenerator.h triangles 2018-06-05 10:39:40 +08:00
PostShader.cpp Change to int to allow higher supersampling scale. 2018-04-02 13:44:28 +02:00
PostShader.h Change to int to allow higher supersampling scale. 2018-04-02 13:44:28 +02:00
ShaderCommon.cpp More UWP prep 2017-02-25 09:57:22 +01:00
ShaderCommon.h GLES: Implement vertex range culling. 2018-09-17 07:27:26 -07:00
ShaderId.cpp Vulkan: Avoid OpKill workaround with no stencil. 2018-12-01 14:10:47 -08:00
ShaderId.h GPU: Force use of indexes on cull mode flip. 2018-11-30 07:22:28 -08:00
ShaderTranslation.cpp Enable Discord integration for Mac and Linux. 2018-08-18 10:11:15 +02:00
ShaderTranslation.h Buildfixes for Android 2017-11-12 16:55:36 +01:00
ShaderUniforms.cpp [spline/bezier]Instanced rendering for B-Spline is very slow when using weak GPU, so disabled it and simplify the shaders. 2018-10-07 23:54:22 +09:00
ShaderUniforms.h GPU: Refactor cull range calculation together. 2018-09-17 22:27:25 -07:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp GPU: Use provoking normal for lighting with flat. 2018-11-22 17:52:14 -08:00
SoftwareTransformCommon.h GPU: Correct sw flat shading color on Vulkan/D3D. 2018-06-06 05:53:50 -07:00
SplineCommon.cpp [spline/bezier]Unify SubmitSpline/Bezier. 2018-11-13 18:22:34 +09:00
SplineCommon.h [spline/bezier]minor fix 2018-10-07 23:54:30 +09:00
StencilCommon.cpp Global: Fix some warnings. 2017-11-25 14:08:49 -08:00
StencilCommon.h Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheCommon.cpp Only mask away Z mirrors if inside VRAM 2018-11-12 08:19:19 +01:00
TextureCacheCommon.h Vulkan: Decimate when there are many slabs. 2018-04-06 21:42:32 -07:00
TextureDecoder.cpp TexCache: Round DXT5 alpha up. 2018-11-04 09:36:39 -08:00
TextureDecoder.h fix ifdef vs if defined 2018-11-26 16:02:25 -05:00
TextureDecoderNEON.cpp TexCache: Add NEON alpha checks for Vulkan. 2017-11-12 16:45:05 -08:00
TextureDecoderNEON.h TexCache: Add NEON alpha checks for Vulkan. 2017-11-12 16:45:05 -08:00
TextureScalerCommon.cpp Clean up among the logs. Remove MASTER_LOG. 2017-03-06 13:10:23 +01:00
TextureScalerCommon.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TransformCommon.cpp GPU: Fix shade mapping in soft transform. 2018-11-17 18:05:32 -08:00
TransformCommon.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
VertexDecoderArm64.cpp Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1. 2018-04-10 13:09:01 +02:00
VertexDecoderArm.cpp Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1. 2018-04-10 13:09:01 +02:00
VertexDecoderCommon.cpp Core: Move config enums to separate file. 2018-06-23 10:59:18 -07:00
VertexDecoderCommon.h Modify IndexConverter class to functor. 2018-10-07 23:53:40 +09:00
VertexDecoderFake.cpp cmake: Detect features at compile time 2016-10-19 12:31:19 +02:00
VertexDecoderX86.cpp Remove some obsolete checks - software skinning is now supported even if morphcount isn't 1. 2018-04-10 13:09:01 +02:00