ppsspp/android
2022-08-24 06:55:31 +02:00
..
gold/res Build: Recompress pngs using better zlib. 2021-04-11 11:09:18 -07:00
jni Merge branch 'hrydgard:master' into feature_openxr_6dof 2022-08-24 06:55:31 +02:00
libs F-droid lite version - create stubs for Moga Controller 2018-11-07 14:02:16 +02:00
res Build: Recompress pngs using better zlib. 2021-04-11 11:09:18 -07:00
src/org/ppsspp/ppsspp Core: Track names of connected pad devices. 2022-07-04 19:14:04 -07:00
.gitignore Switch all images to dynamic lookup in the atlas by string ID. 2020-03-01 12:06:47 +01:00
ab-ant.sh add build scripts for ant 2013-11-11 18:04:06 +05:30
ab.cmd Add themes to assets 2022-02-14 07:37:56 +01:00
ab.sh Add themes to assets 2022-02-14 07:37:56 +01:00
ad.sh Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
AndroidManifest.xml Update version for 1.13.1 2022-07-28 15:28:47 +02:00
ant-build.bat Update to build all ABIs by default 2016-02-13 06:42:47 +08:00
build.gradle OpenXR - Use a build variant instead of a module 2022-07-31 15:27:15 +02:00
build.sh Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
build.xml add build scripts for ant 2013-11-11 18:04:06 +05:30
buildassets.sh Build: Remove old-style android/assets/. 2021-12-11 09:01:15 -08:00
custom_rules.xml Merge ext/native/ext/... directly into ext. 2020-09-30 00:30:42 +02:00
d.txt Do not need to ask directory when build Android 2014-09-13 22:48:28 +08:00
dbg.sh More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
debug.keystore gradle: Add a new build config with debug signing but release optimization. 2017-03-16 13:14:24 +01:00
git-version-gen.sh Adnroid buildfix, we have too many makefiles. 2013-03-02 15:33:07 -08:00
gradle.properties Android: Add a dependency on the AndroidX appcompat library. 2021-03-13 15:49:25 +01:00
proguard-project.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
project.properties Forgot to update the Android target version here to 26. 2017-10-27 01:26:27 +02:00
QuestManifest.xml OpenXR - Use a build variant instead of a module 2022-07-31 15:27:15 +02:00
README.TXT Update Android Readme.txt 2014-07-19 21:42:31 +08:00
symarm64.cmd Add a few little helper scripts to symbolize the last backtrace from adb logcat 2015-07-19 18:24:28 +02:00
symarm.cmd Add a few little helper scripts to symbolize the last backtrace from adb logcat 2015-07-19 18:24:28 +02:00
symx86.cmd Add a few little helper scripts to symbolize the last backtrace from adb logcat 2015-07-19 18:24:28 +02:00

First, build the C++ static library:
> cd android
> ./ab.sh

Start Eclipse, import the android directory as an existing project
You need to also load the "native" project into your eclipse workspace
Build and run. 

If you modify the C++ code, you need to rebuild the static library, of
course. To get Eclipse to understand that you have in fact changed something
if you haven't also changed any Java code, just add a space character to 
PPSSPPActivity.java, or right click the project and choose Refresh, and then
relaunch the app on the device.

A real Android device is strongly recommended for testing. Don't trust
the emulator.