mirror of
https://github.com/hrydgard/ppsspp.git
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1045 lines
29 KiB
C++
1045 lines
29 KiB
C++
#include "base/display.h"
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#include "base/functional.h"
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#include "base/logging.h"
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#include "base/mutex.h"
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#include "input/keycodes.h"
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#include "ui/ui_context.h"
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#include "ui/view.h"
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#include "ui/viewgroup.h"
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#include "gfx_es2/draw_buffer.h"
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#include <algorithm>
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namespace UI {
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const float ITEM_HEIGHT = 64.f;
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void ApplyGravity(const Bounds outer, const Margins &margins, float w, float h, int gravity, Bounds &inner) {
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inner.w = w - (margins.left + margins.right);
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inner.h = h - (margins.right + margins.left);
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switch (gravity & G_HORIZMASK) {
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case G_LEFT: inner.x = outer.x + margins.left; break;
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case G_RIGHT: inner.x = outer.x + outer.w - w - margins.right; break;
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case G_HCENTER: inner.x = outer.x + (outer.w - w) / 2; break;
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}
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switch (gravity & G_VERTMASK) {
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case G_TOP: inner.y = outer.y + margins.top; break;
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case G_BOTTOM: inner.y = outer.y + outer.h - h - margins.bottom; break;
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case G_VCENTER: inner.y = outer.y + (outer.h - h) / 2; break;
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}
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}
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ViewGroup::~ViewGroup() {
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// Tear down the contents recursively.
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Clear();
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}
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void ViewGroup::RemoveSubview(View *view) {
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lock_guard guard(modifyLock_);
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for (size_t i = 0; i < views_.size(); i++) {
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if (views_[i] == view) {
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views_.erase(views_.begin() + i);
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delete view;
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return;
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}
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}
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}
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void ViewGroup::Clear() {
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lock_guard guard(modifyLock_);
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for (size_t i = 0; i < views_.size(); i++) {
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delete views_[i];
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views_[i] = 0;
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}
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views_.clear();
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}
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void ViewGroup::Touch(const TouchInput &input) {
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lock_guard guard(modifyLock_);
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for (auto iter = views_.begin(); iter != views_.end(); ++iter) {
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// TODO: If there is a transformation active, transform input coordinates accordingly.
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if ((*iter)->GetVisibility() == V_VISIBLE)
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(*iter)->Touch(input);
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}
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}
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void ViewGroup::Key(const KeyInput &input) {
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lock_guard guard(modifyLock_);
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for (auto iter = views_.begin(); iter != views_.end(); ++iter) {
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// TODO: If there is a transformation active, transform input coordinates accordingly.
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if ((*iter)->GetVisibility() == V_VISIBLE)
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(*iter)->Key(input);
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}
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}
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void ViewGroup::Axis(const AxisInput &input) {
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lock_guard guard(modifyLock_);
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for (auto iter = views_.begin(); iter != views_.end(); ++iter) {
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// TODO: If there is a transformation active, transform input coordinates accordingly.
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if ((*iter)->GetVisibility() == V_VISIBLE)
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(*iter)->Axis(input);
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}
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}
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void ViewGroup::Draw(UIContext &dc) {
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if (hasDropShadow_) {
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// Darken things behind.
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dc.FillRect(UI::Drawable(0x60000000), Bounds(0,0,dp_xres, dp_yres));
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float dropsize = 30;
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dc.Draw()->DrawImage4Grid(dc.theme->dropShadow4Grid, bounds_.x - dropsize, bounds_.y, bounds_.x2() + dropsize, bounds_.y2()+dropsize*1.5, 0xDF000000, 3.0f);
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// dc.Draw()->DrawImage4Grid(dc.theme->dropShadow, )
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}
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if (clip_) {
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dc.PushScissor(bounds_);
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}
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dc.FillRect(bg_, bounds_);
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for (auto iter = views_.begin(); iter != views_.end(); ++iter) {
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// TODO: If there is a transformation active, transform input coordinates accordingly.
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if ((*iter)->GetVisibility() == V_VISIBLE) {
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// Check if bounds are in current scissor rectangle.
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if (dc.GetScissorBounds().Intersects((*iter)->GetBounds()))
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(*iter)->Draw(dc);
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}
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}
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if (clip_) {
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dc.PopScissor();
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}
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}
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void ViewGroup::Update(const InputState &input_state) {
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for (auto iter = views_.begin(); iter != views_.end(); ++iter) {
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// TODO: If there is a transformation active, transform input coordinates accordingly.
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if ((*iter)->GetVisibility() != V_GONE)
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(*iter)->Update(input_state);
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}
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}
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bool ViewGroup::SetFocus() {
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lock_guard guard(modifyLock_);
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if (!CanBeFocused() && !views_.empty()) {
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for (size_t i = 0; i < views_.size(); i++) {
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if (views_[i]->SetFocus())
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return true;
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}
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}
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return false;
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}
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bool ViewGroup::SubviewFocused(View *view) {
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for (size_t i = 0; i < views_.size(); i++) {
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if (views_[i] == view)
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return true;
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if (views_[i]->SubviewFocused(view))
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return true;
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}
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return false;
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}
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float GetDirectionScore(View *origin, View *destination, FocusDirection direction) {
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// Skip labels and things like that.
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if (!destination->CanBeFocused())
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return 0.0f;
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if (destination->IsEnabled() == false)
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return 0.0f;
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if (destination->GetVisibility() != V_VISIBLE)
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return 0.0f;
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Point originPos = origin->GetFocusPosition(direction);
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Point destPos = destination->GetFocusPosition(Opposite(direction));
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float dx = destPos.x - originPos.x;
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float dy = destPos.y - originPos.y;
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float distance = sqrtf(dx*dx+dy*dy);
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float dirX = dx / distance;
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float dirY = dy / distance;
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switch (direction) {
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case FOCUS_LEFT:
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distance = -dirX / sqrtf(distance);
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//if (dirX > 0.0f) return 0.0f;
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//if (fabsf(dirY) > fabsf(dirX)) return 0.0f;
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break;
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case FOCUS_UP:
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distance = -dirY / sqrtf(distance);
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//if (dirY > 0.0f) return 0.0f;
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//if (fabsf(dirX) > fabsf(dirY)) return 0.0f;
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break;
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case FOCUS_RIGHT:
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//if (dirX < 0.0f) return 0.0f;
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//if (fabsf(dirY) > fabsf(dirX)) return 0.0f;
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distance = dirX / sqrtf(distance);
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break;
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case FOCUS_DOWN:
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//if (dirY < 0.0f) return 0.0f;
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//if (fabsf(dirX) > fabsf(dirY)) return 0.0f;
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distance = dirY / sqrtf(distance);
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break;
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}
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return distance;
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}
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NeighborResult ViewGroup::FindNeighbor(View *view, FocusDirection direction, NeighborResult result) {
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if (!IsEnabled())
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return result;
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if (GetVisibility() != V_VISIBLE)
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return result;
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// First, find the position of the view in the list.
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size_t num = -1;
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for (size_t i = 0; i < views_.size(); i++) {
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if (views_[i] == view) {
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num = i;
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break;
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}
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}
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// TODO: Do the cardinal directions right. Now we just map to
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// prev/next.
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switch (direction) {
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case FOCUS_PREV:
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// If view not found, no neighbor to find.
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if (num == -1)
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return NeighborResult(0, 0.0f);
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return NeighborResult(views_[(num + views_.size() - 1) % views_.size()], 0.0f);
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case FOCUS_NEXT:
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// If view not found, no neighbor to find.
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if (num == -1)
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return NeighborResult(0, 0.0f);
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return NeighborResult(views_[(num + 1) % views_.size()], 0.0f);
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case FOCUS_UP:
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case FOCUS_LEFT:
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case FOCUS_RIGHT:
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case FOCUS_DOWN:
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{
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// First, try the child views themselves as candidates
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for (size_t i = 0; i < views_.size(); i++) {
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if (views_[i] == view)
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continue;
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float score = GetDirectionScore(view, views_[i], direction);
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if (score > result.score) {
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result.score = score;
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result.view = views_[i];
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}
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}
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// Then go right ahead and see if any of the children contain any better candidates.
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for (auto iter = views_.begin(); iter != views_.end(); ++iter) {
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if ((*iter)->IsViewGroup()) {
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ViewGroup *vg = static_cast<ViewGroup *>(*iter);
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if (vg)
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result = vg->FindNeighbor(view, direction, result);
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}
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}
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// Boost neighbors with the same parent
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if (num != -1) {
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//result.score += 100.0f;
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}
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return result;
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}
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default:
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return result;
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}
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}
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void MoveFocus(ViewGroup *root, FocusDirection direction) {
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if (!GetFocusedView()) {
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// Nothing was focused when we got in here. Focus the first non-group in the hierarchy.
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root->SetFocus();
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return;
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}
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NeighborResult neigh(0, 0);
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neigh = root->FindNeighbor(GetFocusedView(), direction, neigh);
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if (neigh.view) {
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neigh.view->SetFocus();
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root->SubviewFocused(neigh.view);
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//if (neigh.parent != 0) {
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// Let scrollviews and similar know that a child has been focused.
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//neigh.parent->SubviewFocused(neigh.view);
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//}
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}
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}
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void LinearLayout::Measure(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert) {
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MeasureBySpec(layoutParams_->width, 0.0f, horiz, &measuredWidth_);
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MeasureBySpec(layoutParams_->height, 0.0f, vert, &measuredHeight_);
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if (views_.empty())
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return;
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float sum = 0.0f;
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float maxOther = 0.0f;
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float totalWeight = 0.0f;
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float weightSum = 0.0f;
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float weightZeroSum = 0.0f;
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int numVisible = 0;
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for (size_t i = 0; i < views_.size(); i++) {
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if (views_[i]->GetVisibility() == V_GONE)
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continue;
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numVisible++;
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const LayoutParams *layoutParams = views_[i]->GetLayoutParams();
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const LinearLayoutParams *linLayoutParams = static_cast<const LinearLayoutParams *>(layoutParams);
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if (!linLayoutParams->Is(LP_LINEAR)) linLayoutParams = 0;
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Margins margins = defaultMargins_;
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if (linLayoutParams) {
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totalWeight += linLayoutParams->weight;
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if (linLayoutParams->HasMargins())
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margins = linLayoutParams->margins;
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}
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if (orientation_ == ORIENT_HORIZONTAL) {
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MeasureSpec v = vert;
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if (v.type == UNSPECIFIED) v = MeasureSpec(AT_MOST, measuredHeight_);
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views_[i]->Measure(dc, MeasureSpec(UNSPECIFIED, measuredWidth_), vert - (float)(margins.top + margins.bottom));
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} else if (orientation_ == ORIENT_VERTICAL) {
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MeasureSpec h = horiz;
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if (h.type == UNSPECIFIED) h = MeasureSpec(AT_MOST, measuredWidth_);
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views_[i]->Measure(dc, h - (float)(margins.left + margins.right), MeasureSpec(UNSPECIFIED, measuredHeight_));
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}
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float amount;
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if (orientation_ == ORIENT_HORIZONTAL) {
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amount = views_[i]->GetMeasuredWidth() + margins.left + margins.right;
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maxOther = std::max(maxOther, views_[i]->GetMeasuredHeight() + margins.top + margins.bottom);
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} else {
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amount = views_[i]->GetMeasuredHeight() + margins.top + margins.bottom;
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maxOther = std::max(maxOther, views_[i]->GetMeasuredWidth() + margins.left + margins.right);
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}
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sum += amount;
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if (linLayoutParams) {
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if (linLayoutParams->weight == 0.0f)
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weightZeroSum += amount;
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weightSum += linLayoutParams->weight;
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} else {
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weightZeroSum += amount;
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}
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}
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weightZeroSum += spacing_ * (numVisible - 1);
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// Awright, got the sum. Let's take the remaining space after the fixed-size views,
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// and distribute among the weighted ones.
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if (orientation_ == ORIENT_HORIZONTAL) {
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MeasureBySpec(layoutParams_->width, weightZeroSum, horiz, &measuredWidth_);
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MeasureBySpec(layoutParams_->height, maxOther, vert, &measuredHeight_);
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float unit = (measuredWidth_ - weightZeroSum) / weightSum;
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// Redistribute the stretchy ones! and remeasure the children!
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for (size_t i = 0; i < views_.size(); i++) {
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const LayoutParams *layoutParams = views_[i]->GetLayoutParams();
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const LinearLayoutParams *linLayoutParams = static_cast<const LinearLayoutParams *>(layoutParams);
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if (!linLayoutParams->Is(LP_LINEAR)) linLayoutParams = 0;
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if (linLayoutParams && linLayoutParams->weight > 0.0f) {
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int marginSum = linLayoutParams->margins.left + linLayoutParams->margins.right;
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views_[i]->Measure(dc, MeasureSpec(EXACTLY, unit * linLayoutParams->weight - marginSum), MeasureSpec(EXACTLY, measuredHeight_));
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}
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}
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} else {
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//MeasureBySpec(layoutParams_->height, vert.type == UNSPECIFIED ? sum : weightZeroSum, vert, &measuredHeight_);
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MeasureBySpec(layoutParams_->height, weightZeroSum, vert, &measuredHeight_);
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MeasureBySpec(layoutParams_->width, maxOther, horiz, &measuredWidth_);
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float unit = (measuredHeight_ - weightZeroSum) / weightSum;
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// Redistribute! and remeasure children!
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for (size_t i = 0; i < views_.size(); i++) {
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const LayoutParams *layoutParams = views_[i]->GetLayoutParams();
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const LinearLayoutParams *linLayoutParams = static_cast<const LinearLayoutParams *>(layoutParams);
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if (!linLayoutParams->Is(LP_LINEAR)) linLayoutParams = 0;
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if (linLayoutParams && linLayoutParams->weight > 0.0f) {
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int marginSum = linLayoutParams->margins.top + linLayoutParams->margins.bottom;
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views_[i]->Measure(dc, MeasureSpec(EXACTLY, measuredWidth_), MeasureSpec(EXACTLY, unit * linLayoutParams->weight - marginSum));
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}
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}
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}
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}
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// TODO: Stretch and squeeze!
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// weight != 0 = fill remaining space.
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void LinearLayout::Layout() {
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const Bounds &bounds = bounds_;
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Bounds itemBounds;
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float pos;
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if (orientation_ == ORIENT_HORIZONTAL) {
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pos = bounds.x;
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itemBounds.y = bounds.y;
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itemBounds.h = measuredHeight_;
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} else {
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pos = bounds.y;
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itemBounds.x = bounds.x;
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itemBounds.w = measuredWidth_;
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}
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for (size_t i = 0; i < views_.size(); i++) {
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if (views_[i]->GetVisibility() == V_GONE)
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continue;
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const LayoutParams *layoutParams = views_[i]->GetLayoutParams();
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const LinearLayoutParams *linLayoutParams = static_cast<const LinearLayoutParams *>(layoutParams);
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if (!linLayoutParams->Is(LP_LINEAR)) linLayoutParams = 0;
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Gravity gravity = G_TOPLEFT;
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Margins margins = defaultMargins_;
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if (linLayoutParams) {
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if (linLayoutParams->HasMargins())
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margins = linLayoutParams->margins;
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gravity = linLayoutParams->gravity;
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}
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if (orientation_ == ORIENT_HORIZONTAL) {
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itemBounds.x = pos;
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itemBounds.w = views_[i]->GetMeasuredWidth() + margins.left + margins.right;
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} else {
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itemBounds.y = pos;
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itemBounds.h = views_[i]->GetMeasuredHeight() + margins.top + margins.bottom;
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}
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Bounds innerBounds;
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ApplyGravity(itemBounds, margins,
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views_[i]->GetMeasuredWidth(), views_[i]->GetMeasuredHeight(),
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gravity, innerBounds);
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views_[i]->SetBounds(innerBounds);
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views_[i]->Layout();
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pos += spacing_ + (orientation_ == ORIENT_HORIZONTAL ? itemBounds.w : itemBounds.h);
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}
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}
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void FrameLayout::Measure(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert) {
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if (views_.empty()) {
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MeasureBySpec(layoutParams_->width, 0.0f, horiz, &measuredWidth_);
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MeasureBySpec(layoutParams_->height, 0.0f, vert, &measuredHeight_);
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return;
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}
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for (size_t i = 0; i < views_.size(); i++) {
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views_[i]->Measure(dc, horiz, vert);
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}
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}
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void FrameLayout::Layout() {
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for (size_t i = 0; i < views_.size(); i++) {
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float w = views_[i]->GetMeasuredWidth();
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float h = views_[i]->GetMeasuredHeight();
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Bounds bounds;
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bounds.w = w;
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bounds.h = h;
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bounds.x = bounds_.x + (measuredWidth_ - w) / 2;
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bounds.y = bounds_.y + (measuredWidth_ - h) / 2;
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views_[i]->SetBounds(bounds);
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}
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}
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void ScrollView::Measure(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert) {
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// Respect margins
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Margins margins;
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if (views_.size()) {
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const LinearLayoutParams *linLayoutParams = static_cast<const LinearLayoutParams*>(views_[0]->GetLayoutParams());
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if (!linLayoutParams->Is(LP_LINEAR)) linLayoutParams = 0;
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if (linLayoutParams) {
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margins = linLayoutParams->margins;
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}
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}
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// The scroll view itself simply obeys its parent - but also tries to fit the child if possible.
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MeasureBySpec(layoutParams_->width, 0.0f, horiz, &measuredWidth_);
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MeasureBySpec(layoutParams_->height, 0.0f, vert, &measuredHeight_);
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if (views_.size()) {
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if (orientation_ == ORIENT_HORIZONTAL) {
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views_[0]->Measure(dc, MeasureSpec(UNSPECIFIED), MeasureSpec(AT_MOST, measuredHeight_ - (margins.top + margins.bottom)));
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} else {
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views_[0]->Measure(dc, MeasureSpec(AT_MOST, measuredWidth_ - (margins.left + margins.right)), MeasureSpec(UNSPECIFIED));
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}
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if (orientation_ == ORIENT_VERTICAL && vert.type != EXACTLY && measuredHeight_ < views_[0]->GetBounds().h)
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measuredHeight_ = views_[0]->GetBounds().h;
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}
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}
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void ScrollView::Layout() {
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if (!views_.size())
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return;
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Bounds scrolled;
|
|
|
|
// Respect margins
|
|
Margins margins;
|
|
const LinearLayoutParams *linLayoutParams = static_cast<const LinearLayoutParams*>(views_[0]->GetLayoutParams());
|
|
if (!linLayoutParams->Is(LP_LINEAR)) linLayoutParams = 0;
|
|
if (linLayoutParams) {
|
|
margins = linLayoutParams->margins;
|
|
}
|
|
|
|
scrolled.w = views_[0]->GetMeasuredWidth() - (margins.left + margins.right);
|
|
scrolled.h = views_[0]->GetMeasuredHeight() - (margins.top + margins.bottom);
|
|
|
|
|
|
switch (orientation_) {
|
|
case ORIENT_HORIZONTAL:
|
|
if (scrolled.w != lastViewSize_) {
|
|
ScrollTo(0.0f);
|
|
lastViewSize_ = scrolled.w;
|
|
}
|
|
scrolled.x = bounds_.x - scrollPos_;
|
|
scrolled.y = bounds_.y + margins.top;
|
|
break;
|
|
case ORIENT_VERTICAL:
|
|
if (scrolled.h != lastViewSize_ && scrollToTopOnSizeChange_) {
|
|
ScrollTo(0.0f);
|
|
lastViewSize_ = scrolled.h;
|
|
}
|
|
scrolled.x = bounds_.x + margins.left;
|
|
scrolled.y = bounds_.y - scrollPos_;
|
|
break;
|
|
}
|
|
|
|
views_[0]->SetBounds(scrolled);
|
|
views_[0]->Layout();
|
|
}
|
|
|
|
void ScrollView::Key(const KeyInput &input) {
|
|
if (visibility_ != V_VISIBLE)
|
|
return ViewGroup::Key(input);
|
|
|
|
if (input.flags & KEY_DOWN) {
|
|
switch (input.keyCode) {
|
|
case NKCODE_EXT_MOUSEWHEEL_UP:
|
|
ScrollRelative(-250);
|
|
break;
|
|
case NKCODE_EXT_MOUSEWHEEL_DOWN:
|
|
ScrollRelative(250);
|
|
break;
|
|
case NKCODE_PAGE_DOWN:
|
|
ScrollRelative(bounds_.h - 50);
|
|
break;
|
|
case NKCODE_PAGE_UP:
|
|
ScrollRelative(-bounds_.h + 50);
|
|
break;
|
|
case NKCODE_MOVE_HOME:
|
|
ScrollTo(0);
|
|
break;
|
|
case NKCODE_MOVE_END:
|
|
if (views_.size())
|
|
ScrollTo(views_[0]->GetBounds().h);
|
|
break;
|
|
}
|
|
}
|
|
ViewGroup::Key(input);
|
|
}
|
|
|
|
const float friction = 0.92f;
|
|
const float stop_threshold = 0.1f;
|
|
|
|
void ScrollView::Touch(const TouchInput &input) {
|
|
if ((input.flags & TOUCH_DOWN) && input.id == 0) {
|
|
scrollStart_ = scrollPos_;
|
|
inertia_ = 0.0f;
|
|
}
|
|
if (input.flags & TOUCH_UP) {
|
|
float info[4];
|
|
if (gesture_.GetGestureInfo(GESTURE_DRAG_VERTICAL, info))
|
|
inertia_ = info[1];
|
|
}
|
|
|
|
TouchInput input2;
|
|
if (CanScroll()) {
|
|
input2 = gesture_.Update(input, bounds_);
|
|
float info[4];
|
|
if (gesture_.GetGestureInfo(GESTURE_DRAG_VERTICAL, info)) {
|
|
float pos = scrollStart_ - info[0];
|
|
ClampScrollPos(pos);
|
|
scrollPos_ = pos;
|
|
scrollTarget_ = pos;
|
|
scrollToTarget_ = false;
|
|
}
|
|
} else {
|
|
input2 = input;
|
|
}
|
|
|
|
if (!(input.flags & TOUCH_DOWN) || bounds_.Contains(input.x, input.y)) {
|
|
ViewGroup::Touch(input2);
|
|
}
|
|
}
|
|
|
|
void ScrollView::Draw(UIContext &dc) {
|
|
if (!views_.size()) {
|
|
ViewGroup::Draw(dc);
|
|
return;
|
|
}
|
|
dc.PushScissor(bounds_);
|
|
views_[0]->Draw(dc);
|
|
dc.PopScissor();
|
|
|
|
float childHeight = views_[0]->GetBounds().h;
|
|
float scrollMax = std::max(0.0f, childHeight - bounds_.h);
|
|
|
|
float ratio = bounds_.h / views_[0]->GetBounds().h;
|
|
|
|
float bobWidth = 5;
|
|
if (ratio < 1.0f && scrollMax > 0.0f) {
|
|
float bobHeight = ratio * bounds_.h;
|
|
float bobOffset = (scrollPos_ / scrollMax) * (bounds_.h - bobHeight);
|
|
|
|
Bounds bob(bounds_.x2() - bobWidth, bounds_.y + bobOffset, bobWidth, bobHeight);
|
|
dc.FillRect(Drawable(0x80FFFFFF), bob);
|
|
}
|
|
}
|
|
|
|
bool ScrollView::SubviewFocused(View *view) {
|
|
if (!ViewGroup::SubviewFocused(view))
|
|
return false;
|
|
|
|
const Bounds &vBounds = view->GetBounds();
|
|
|
|
// Scroll so that the focused view is visible.
|
|
switch (orientation_) {
|
|
case ORIENT_HORIZONTAL:
|
|
if (vBounds.x2() > bounds_.x2()) {
|
|
ScrollTo(scrollPos_ + vBounds.x2() - bounds_.x2());
|
|
}
|
|
if (vBounds.x < bounds_.x) {
|
|
ScrollTo(scrollPos_ + (vBounds.x - bounds_.x));
|
|
}
|
|
break;
|
|
case ORIENT_VERTICAL:
|
|
if (vBounds.y2() > bounds_.y2()) {
|
|
ScrollTo(scrollPos_ + vBounds.y2() - bounds_.y2());
|
|
}
|
|
if (vBounds.y < bounds_.y) {
|
|
ScrollTo(scrollPos_ + (vBounds.y - bounds_.y));
|
|
}
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void ScrollView::ScrollTo(float newScrollPos) {
|
|
scrollTarget_ = newScrollPos;
|
|
scrollToTarget_ = true;
|
|
ClampScrollPos(scrollTarget_);
|
|
}
|
|
|
|
void ScrollView::ScrollRelative(float distance) {
|
|
scrollTarget_ = scrollPos_ + distance;
|
|
scrollToTarget_ = true;
|
|
ClampScrollPos(scrollTarget_);
|
|
}
|
|
|
|
void ScrollView::ClampScrollPos(float &pos) {
|
|
if (!views_.size())
|
|
pos = 0.0f;
|
|
// Clamp scrollTarget.
|
|
float childHeight = views_[0]->GetBounds().h;
|
|
float scrollMax = std::max(0.0f, childHeight - bounds_.h);
|
|
|
|
if (pos < 0.0f) {
|
|
pos = 0.0f;
|
|
}
|
|
if (pos > scrollMax) {
|
|
pos = scrollMax;
|
|
}
|
|
}
|
|
|
|
bool ScrollView::CanScroll() const {
|
|
if (!views_.size())
|
|
return false;
|
|
return views_[0]->GetBounds().h > bounds_.h;
|
|
}
|
|
|
|
void ScrollView::Update(const InputState &input_state) {
|
|
if (visibility_ != V_VISIBLE) {
|
|
inertia_ = 0.0f;
|
|
}
|
|
ViewGroup::Update(input_state);
|
|
gesture_.UpdateFrame();
|
|
if (scrollToTarget_) {
|
|
inertia_ = 0.0f;
|
|
if (fabsf(scrollTarget_ - scrollPos_) < 0.5f) {
|
|
scrollPos_ = scrollTarget_;
|
|
scrollToTarget_ = false;
|
|
} else {
|
|
scrollPos_ += (scrollTarget_ - scrollPos_) * 0.3f;
|
|
}
|
|
} else if (inertia_ != 0.0f && !gesture_.IsGestureActive(GESTURE_DRAG_VERTICAL)) {
|
|
scrollPos_ -= inertia_;
|
|
inertia_ *= friction;
|
|
if (fabsf(inertia_) < stop_threshold)
|
|
inertia_ = 0.0f;
|
|
ClampScrollPos(scrollPos_);
|
|
}
|
|
}
|
|
|
|
void AnchorLayout::Measure(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert) {
|
|
MeasureBySpec(layoutParams_->width, 0.0f, horiz, &measuredWidth_);
|
|
MeasureBySpec(layoutParams_->height, 0.0f, vert, &measuredHeight_);
|
|
|
|
for (size_t i = 0; i < views_.size(); i++) {
|
|
Size width = WRAP_CONTENT;
|
|
Size height = WRAP_CONTENT;
|
|
|
|
MeasureSpec specW(UNSPECIFIED, 0.0f);
|
|
MeasureSpec specH(UNSPECIFIED, 0.0f);
|
|
|
|
const AnchorLayoutParams *params = static_cast<const AnchorLayoutParams *>(views_[i]->GetLayoutParams());
|
|
if (!params->Is(LP_ANCHOR)) params = 0;
|
|
if (params) {
|
|
width = params->width;
|
|
height = params->height;
|
|
|
|
if (!params->center) {
|
|
if (params->left >= 0 && params->right >= 0) {
|
|
width = measuredWidth_ - params->left - params->right;
|
|
}
|
|
if (params->top >= 0 && params->bottom >= 0) {
|
|
height = measuredHeight_ - params->top - params->bottom;
|
|
}
|
|
}
|
|
specW = width < 0 ? MeasureSpec(UNSPECIFIED) : MeasureSpec(EXACTLY, width);
|
|
specH = height < 0 ? MeasureSpec(UNSPECIFIED) : MeasureSpec(EXACTLY, height);
|
|
}
|
|
|
|
views_[i]->Measure(dc, specW, specH);
|
|
}
|
|
}
|
|
|
|
void AnchorLayout::Layout() {
|
|
for (size_t i = 0; i < views_.size(); i++) {
|
|
const AnchorLayoutParams *params = static_cast<const AnchorLayoutParams *>(views_[i]->GetLayoutParams());
|
|
if (!params->Is(LP_ANCHOR)) params = 0;
|
|
|
|
Bounds vBounds;
|
|
vBounds.w = views_[i]->GetMeasuredWidth();
|
|
vBounds.h = views_[i]->GetMeasuredHeight();
|
|
|
|
// Clamp width/height to our own
|
|
if (vBounds.w > bounds_.w) vBounds.w = bounds_.w;
|
|
if (vBounds.h > bounds_.h) vBounds.h = bounds_.h;
|
|
|
|
float left = 0, top = 0, right = 0, bottom = 0, center = false;
|
|
if (params) {
|
|
left = params->left;
|
|
top = params->top;
|
|
right = params->right;
|
|
bottom = params->bottom;
|
|
center = params->center;
|
|
}
|
|
|
|
if (left >= 0) {
|
|
vBounds.x = bounds_.x + left;
|
|
if (center)
|
|
vBounds.x -= vBounds.w * 0.5f;
|
|
} else if (right >= 0) {
|
|
vBounds.x = bounds_.x2() - right - vBounds.w;
|
|
if (center) {
|
|
vBounds.x += vBounds.w * 0.5f;
|
|
}
|
|
}
|
|
|
|
if (top >= 0) {
|
|
vBounds.y = bounds_.y + top;
|
|
if (center)
|
|
vBounds.y -= vBounds.h * 0.5f;
|
|
} else if (bottom >= 0) {
|
|
vBounds.y = bounds_.y2() - bottom - vBounds.h;
|
|
if (center)
|
|
vBounds.y += vBounds.h * 0.5f;
|
|
}
|
|
|
|
views_[i]->SetBounds(vBounds);
|
|
views_[i]->Layout();
|
|
}
|
|
}
|
|
|
|
void GridLayout::Measure(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert) {
|
|
MeasureSpecType measureType = settings_.fillCells ? EXACTLY : AT_MOST;
|
|
|
|
for (size_t i = 0; i < views_.size(); i++) {
|
|
views_[i]->Measure(dc, MeasureSpec(measureType, settings_.columnWidth), MeasureSpec(measureType, settings_.rowHeight));
|
|
}
|
|
|
|
MeasureBySpec(layoutParams_->width, 0.0f, horiz, &measuredWidth_);
|
|
|
|
// Okay, got the width we are supposed to adjust to. Now we can calculate the number of columns.
|
|
numColumns_ = (measuredWidth_ - settings_.spacing) / (settings_.columnWidth + settings_.spacing);
|
|
if (!numColumns_) numColumns_ = 1;
|
|
int numRows = (int)(views_.size() + (numColumns_ - 1)) / numColumns_;
|
|
|
|
float estimatedHeight = (settings_.rowHeight + settings_.spacing) * numRows;
|
|
|
|
MeasureBySpec(layoutParams_->height, estimatedHeight, vert, &measuredHeight_);
|
|
}
|
|
|
|
void GridLayout::Layout() {
|
|
int y = 0;
|
|
int x = 0;
|
|
int count = 0;
|
|
for (size_t i = 0; i < views_.size(); i++) {
|
|
Bounds itemBounds, innerBounds;
|
|
|
|
itemBounds.x = bounds_.x + x;
|
|
itemBounds.y = bounds_.y + y;
|
|
itemBounds.w = settings_.columnWidth;
|
|
itemBounds.h = settings_.rowHeight;
|
|
|
|
ApplyGravity(itemBounds, Margins(0.0f),
|
|
views_[i]->GetMeasuredWidth(), views_[i]->GetMeasuredHeight(),
|
|
G_HCENTER | G_VCENTER, innerBounds);
|
|
|
|
views_[i]->SetBounds(innerBounds);
|
|
views_[i]->Layout();
|
|
|
|
count++;
|
|
if (count == numColumns_) {
|
|
count = 0;
|
|
x = 0;
|
|
y += itemBounds.h + settings_.spacing;
|
|
} else {
|
|
x += itemBounds.w + settings_.spacing;
|
|
}
|
|
}
|
|
}
|
|
|
|
EventReturn TabHolder::OnTabClick(EventParams &e) {
|
|
tabs_[currentTab_]->SetVisibility(V_GONE);
|
|
currentTab_ = e.a;
|
|
tabs_[currentTab_]->SetVisibility(V_VISIBLE);
|
|
return EVENT_DONE;
|
|
}
|
|
|
|
void ChoiceStrip::AddChoice(const std::string &title) {
|
|
StickyChoice *c = new StickyChoice(title, "", new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
|
|
c->OnClick.Handle(this, &ChoiceStrip::OnChoiceClick);
|
|
Add(c);
|
|
if (selected_ == (int)views_.size() - 1)
|
|
c->Press();
|
|
}
|
|
|
|
void ChoiceStrip::AddChoice(ImageID buttonImage) {
|
|
StickyChoice *c = new StickyChoice(buttonImage, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
|
|
c->OnClick.Handle(this, &ChoiceStrip::OnChoiceClick);
|
|
Add(c);
|
|
if (selected_ == (int)views_.size() - 1)
|
|
c->Press();
|
|
}
|
|
|
|
EventReturn ChoiceStrip::OnChoiceClick(EventParams &e) {
|
|
// Unstick the other choices that weren't clicked.
|
|
for (int i = 0; i < (int)views_.size(); i++) {
|
|
if (views_[i] != e.v) {
|
|
static_cast<StickyChoice *>(views_[i])->Release();
|
|
} else {
|
|
selected_ = i;
|
|
}
|
|
}
|
|
|
|
EventParams e2;
|
|
e2.v = views_[selected_];
|
|
e2.a = selected_;
|
|
// Dispatch immediately (we're already on the UI thread as we're in an event handler).
|
|
return OnChoice.Dispatch(e2);
|
|
}
|
|
|
|
void ChoiceStrip::SetSelection(int sel) {
|
|
int prevSelected = selected_;
|
|
if (selected_ < (int)views_.size())
|
|
static_cast<StickyChoice *>(views_[selected_])->Release();
|
|
selected_ = sel;
|
|
if (selected_ < (int)views_.size())
|
|
static_cast<StickyChoice *>(views_[selected_])->Press();
|
|
if (topTabs_ && prevSelected != selected_) {
|
|
EventParams e;
|
|
e.v = views_[selected_];
|
|
static_cast<StickyChoice *>(views_[selected_])->OnClick.Trigger(e);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void ChoiceStrip::HighlightChoice(unsigned int choice){
|
|
if (choice < (int)views_.size()){
|
|
static_cast<StickyChoice *>(views_[choice])->HighlightChanged(true);
|
|
}
|
|
|
|
};
|
|
|
|
void ChoiceStrip::Key(const KeyInput &input) {
|
|
if (input.flags & KEY_DOWN) {
|
|
if (input.keyCode == NKCODE_BUTTON_L1 && selected_ > 0) {
|
|
SetSelection(selected_ - 1);
|
|
} else if (input.keyCode == NKCODE_BUTTON_R1 && selected_ < (int)views_.size() - 1) {
|
|
SetSelection(selected_ + 1);
|
|
}
|
|
}
|
|
ViewGroup::Key(input);
|
|
}
|
|
|
|
void ChoiceStrip::Draw(UIContext &dc) {
|
|
ViewGroup::Draw(dc);
|
|
if (topTabs_) {
|
|
if (orientation_ == ORIENT_HORIZONTAL)
|
|
dc.Draw()->DrawImageStretch(dc.theme->whiteImage, bounds_.x, bounds_.y2() - 4, bounds_.x2(), bounds_.y2(), dc.theme->itemDownStyle.background.color );
|
|
else if (orientation_ == ORIENT_VERTICAL)
|
|
dc.Draw()->DrawImageStretch(dc.theme->whiteImage, bounds_.x2() - 4, bounds_.y, bounds_.x2(), bounds_.y2(), dc.theme->itemDownStyle.background.color );
|
|
}
|
|
}
|
|
|
|
|
|
ListView::ListView(ListAdaptor *a, LayoutParams *layoutParams)
|
|
: ScrollView(ORIENT_VERTICAL, layoutParams), adaptor_(a) {
|
|
linLayout_ = new LinearLayout(ORIENT_VERTICAL);
|
|
linLayout_->SetSpacing(0.0f);
|
|
Add(linLayout_);
|
|
CreateAllItems();
|
|
}
|
|
|
|
void ListView::CreateAllItems() {
|
|
linLayout_->Clear();
|
|
// Let's not be clever yet, we'll just create them all up front and add them all in.
|
|
for (int i = 0; i < adaptor_->GetNumItems(); i++) {
|
|
View * v = linLayout_->Add(adaptor_->CreateItemView(i));
|
|
adaptor_->AddEventCallback(v, std::bind(&ListView::OnItemCallback, this, i, placeholder::_1));
|
|
}
|
|
}
|
|
|
|
EventReturn ListView::OnItemCallback(int num, EventParams &e) {
|
|
EventParams ev;
|
|
ev.v = 0;
|
|
ev.a = num;
|
|
adaptor_->SetSelected(num);
|
|
View *focused = GetFocusedView();
|
|
OnChoice.Trigger(ev);
|
|
CreateAllItems();
|
|
if (focused)
|
|
SetFocusedView(linLayout_->GetViewByIndex(num));
|
|
return EVENT_DONE;
|
|
}
|
|
|
|
View *ChoiceListAdaptor::CreateItemView(int index) {
|
|
return new Choice(items_[index]);
|
|
}
|
|
|
|
bool ChoiceListAdaptor::AddEventCallback(View *view, std::function<EventReturn(EventParams&)> callback) {
|
|
Choice *choice = (Choice *)view;
|
|
choice->OnClick.Add(callback);
|
|
return EVENT_DONE;
|
|
}
|
|
|
|
|
|
View *StringVectorListAdaptor::CreateItemView(int index) {
|
|
return new Choice(items_[index], "", index == selected_);
|
|
}
|
|
|
|
bool StringVectorListAdaptor::AddEventCallback(View *view, std::function<EventReturn(EventParams&)> callback) {
|
|
Choice *choice = (Choice *)view;
|
|
choice->OnClick.Add(callback);
|
|
return EVENT_DONE;
|
|
}
|
|
|
|
void LayoutViewHierarchy(const UIContext &dc, ViewGroup *root) {
|
|
if (!root) {
|
|
ELOG("Tried to layout a view hierarchy from a zero pointer root");
|
|
return;
|
|
}
|
|
Bounds rootBounds;
|
|
rootBounds.x = 0;
|
|
rootBounds.y = 0;
|
|
rootBounds.w = dp_xres;
|
|
rootBounds.h = dp_yres;
|
|
|
|
MeasureSpec horiz(EXACTLY, rootBounds.w);
|
|
MeasureSpec vert(EXACTLY, rootBounds.h);
|
|
|
|
// Two phases - measure contents, layout.
|
|
root->Measure(dc, horiz, vert);
|
|
// Root has a specified size. Set it, then let root layout all its children.
|
|
root->SetBounds(rootBounds);
|
|
root->Layout();
|
|
}
|
|
|
|
static recursive_mutex focusLock;
|
|
static std::vector<int> focusMoves;
|
|
|
|
void KeyEvent(const KeyInput &key, ViewGroup *root) {
|
|
if (key.flags & KEY_DOWN) {
|
|
// We ignore the device ID here. Anything with a DPAD is OK.
|
|
if (key.keyCode >= NKCODE_DPAD_UP && key.keyCode <= NKCODE_DPAD_RIGHT) {
|
|
lock_guard lock(focusLock);
|
|
focusMoves.push_back(key.keyCode);
|
|
}
|
|
}
|
|
root->Key(key);
|
|
}
|
|
|
|
void TouchEvent(const TouchInput &touch, ViewGroup *root) {
|
|
EnableFocusMovement(false);
|
|
|
|
root->Touch(touch);
|
|
}
|
|
|
|
void AxisEvent(const AxisInput &axis, ViewGroup *root) {
|
|
root->Axis(axis);
|
|
}
|
|
|
|
void UpdateViewHierarchy(const InputState &input_state, ViewGroup *root) {
|
|
if (!root) {
|
|
ELOG("Tried to update a view hierarchy from a zero pointer root");
|
|
return;
|
|
}
|
|
|
|
if (focusMoves.size()) {
|
|
lock_guard lock(focusLock);
|
|
EnableFocusMovement(true);
|
|
if (!GetFocusedView()) {
|
|
root->SetFocus();
|
|
root->SubviewFocused(GetFocusedView());
|
|
} else {
|
|
for (size_t i = 0; i < focusMoves.size(); i++) {
|
|
switch (focusMoves[i]) {
|
|
case NKCODE_DPAD_LEFT: MoveFocus(root, FOCUS_LEFT); break;
|
|
case NKCODE_DPAD_RIGHT: MoveFocus(root, FOCUS_RIGHT); break;
|
|
case NKCODE_DPAD_UP: MoveFocus(root, FOCUS_UP); break;
|
|
case NKCODE_DPAD_DOWN: MoveFocus(root, FOCUS_DOWN); break;
|
|
}
|
|
}
|
|
}
|
|
focusMoves.clear();
|
|
}
|
|
|
|
root->Update(input_state);
|
|
DispatchEvents();
|
|
}
|
|
|
|
} // namespace UI
|