ppsspp/ui/viewgroup.cpp

1045 lines
29 KiB
C++

#include "base/display.h"
#include "base/functional.h"
#include "base/logging.h"
#include "base/mutex.h"
#include "input/keycodes.h"
#include "ui/ui_context.h"
#include "ui/view.h"
#include "ui/viewgroup.h"
#include "gfx_es2/draw_buffer.h"
#include <algorithm>
namespace UI {
const float ITEM_HEIGHT = 64.f;
void ApplyGravity(const Bounds outer, const Margins &margins, float w, float h, int gravity, Bounds &inner) {
inner.w = w - (margins.left + margins.right);
inner.h = h - (margins.right + margins.left);
switch (gravity & G_HORIZMASK) {
case G_LEFT: inner.x = outer.x + margins.left; break;
case G_RIGHT: inner.x = outer.x + outer.w - w - margins.right; break;
case G_HCENTER: inner.x = outer.x + (outer.w - w) / 2; break;
}
switch (gravity & G_VERTMASK) {
case G_TOP: inner.y = outer.y + margins.top; break;
case G_BOTTOM: inner.y = outer.y + outer.h - h - margins.bottom; break;
case G_VCENTER: inner.y = outer.y + (outer.h - h) / 2; break;
}
}
ViewGroup::~ViewGroup() {
// Tear down the contents recursively.
Clear();
}
void ViewGroup::RemoveSubview(View *view) {
lock_guard guard(modifyLock_);
for (size_t i = 0; i < views_.size(); i++) {
if (views_[i] == view) {
views_.erase(views_.begin() + i);
delete view;
return;
}
}
}
void ViewGroup::Clear() {
lock_guard guard(modifyLock_);
for (size_t i = 0; i < views_.size(); i++) {
delete views_[i];
views_[i] = 0;
}
views_.clear();
}
void ViewGroup::Touch(const TouchInput &input) {
lock_guard guard(modifyLock_);
for (auto iter = views_.begin(); iter != views_.end(); ++iter) {
// TODO: If there is a transformation active, transform input coordinates accordingly.
if ((*iter)->GetVisibility() == V_VISIBLE)
(*iter)->Touch(input);
}
}
void ViewGroup::Key(const KeyInput &input) {
lock_guard guard(modifyLock_);
for (auto iter = views_.begin(); iter != views_.end(); ++iter) {
// TODO: If there is a transformation active, transform input coordinates accordingly.
if ((*iter)->GetVisibility() == V_VISIBLE)
(*iter)->Key(input);
}
}
void ViewGroup::Axis(const AxisInput &input) {
lock_guard guard(modifyLock_);
for (auto iter = views_.begin(); iter != views_.end(); ++iter) {
// TODO: If there is a transformation active, transform input coordinates accordingly.
if ((*iter)->GetVisibility() == V_VISIBLE)
(*iter)->Axis(input);
}
}
void ViewGroup::Draw(UIContext &dc) {
if (hasDropShadow_) {
// Darken things behind.
dc.FillRect(UI::Drawable(0x60000000), Bounds(0,0,dp_xres, dp_yres));
float dropsize = 30;
dc.Draw()->DrawImage4Grid(dc.theme->dropShadow4Grid, bounds_.x - dropsize, bounds_.y, bounds_.x2() + dropsize, bounds_.y2()+dropsize*1.5, 0xDF000000, 3.0f);
// dc.Draw()->DrawImage4Grid(dc.theme->dropShadow, )
}
if (clip_) {
dc.PushScissor(bounds_);
}
dc.FillRect(bg_, bounds_);
for (auto iter = views_.begin(); iter != views_.end(); ++iter) {
// TODO: If there is a transformation active, transform input coordinates accordingly.
if ((*iter)->GetVisibility() == V_VISIBLE) {
// Check if bounds are in current scissor rectangle.
if (dc.GetScissorBounds().Intersects((*iter)->GetBounds()))
(*iter)->Draw(dc);
}
}
if (clip_) {
dc.PopScissor();
}
}
void ViewGroup::Update(const InputState &input_state) {
for (auto iter = views_.begin(); iter != views_.end(); ++iter) {
// TODO: If there is a transformation active, transform input coordinates accordingly.
if ((*iter)->GetVisibility() != V_GONE)
(*iter)->Update(input_state);
}
}
bool ViewGroup::SetFocus() {
lock_guard guard(modifyLock_);
if (!CanBeFocused() && !views_.empty()) {
for (size_t i = 0; i < views_.size(); i++) {
if (views_[i]->SetFocus())
return true;
}
}
return false;
}
bool ViewGroup::SubviewFocused(View *view) {
for (size_t i = 0; i < views_.size(); i++) {
if (views_[i] == view)
return true;
if (views_[i]->SubviewFocused(view))
return true;
}
return false;
}
float GetDirectionScore(View *origin, View *destination, FocusDirection direction) {
// Skip labels and things like that.
if (!destination->CanBeFocused())
return 0.0f;
if (destination->IsEnabled() == false)
return 0.0f;
if (destination->GetVisibility() != V_VISIBLE)
return 0.0f;
Point originPos = origin->GetFocusPosition(direction);
Point destPos = destination->GetFocusPosition(Opposite(direction));
float dx = destPos.x - originPos.x;
float dy = destPos.y - originPos.y;
float distance = sqrtf(dx*dx+dy*dy);
float dirX = dx / distance;
float dirY = dy / distance;
switch (direction) {
case FOCUS_LEFT:
distance = -dirX / sqrtf(distance);
//if (dirX > 0.0f) return 0.0f;
//if (fabsf(dirY) > fabsf(dirX)) return 0.0f;
break;
case FOCUS_UP:
distance = -dirY / sqrtf(distance);
//if (dirY > 0.0f) return 0.0f;
//if (fabsf(dirX) > fabsf(dirY)) return 0.0f;
break;
case FOCUS_RIGHT:
//if (dirX < 0.0f) return 0.0f;
//if (fabsf(dirY) > fabsf(dirX)) return 0.0f;
distance = dirX / sqrtf(distance);
break;
case FOCUS_DOWN:
//if (dirY < 0.0f) return 0.0f;
//if (fabsf(dirX) > fabsf(dirY)) return 0.0f;
distance = dirY / sqrtf(distance);
break;
}
return distance;
}
NeighborResult ViewGroup::FindNeighbor(View *view, FocusDirection direction, NeighborResult result) {
if (!IsEnabled())
return result;
if (GetVisibility() != V_VISIBLE)
return result;
// First, find the position of the view in the list.
size_t num = -1;
for (size_t i = 0; i < views_.size(); i++) {
if (views_[i] == view) {
num = i;
break;
}
}
// TODO: Do the cardinal directions right. Now we just map to
// prev/next.
switch (direction) {
case FOCUS_PREV:
// If view not found, no neighbor to find.
if (num == -1)
return NeighborResult(0, 0.0f);
return NeighborResult(views_[(num + views_.size() - 1) % views_.size()], 0.0f);
case FOCUS_NEXT:
// If view not found, no neighbor to find.
if (num == -1)
return NeighborResult(0, 0.0f);
return NeighborResult(views_[(num + 1) % views_.size()], 0.0f);
case FOCUS_UP:
case FOCUS_LEFT:
case FOCUS_RIGHT:
case FOCUS_DOWN:
{
// First, try the child views themselves as candidates
for (size_t i = 0; i < views_.size(); i++) {
if (views_[i] == view)
continue;
float score = GetDirectionScore(view, views_[i], direction);
if (score > result.score) {
result.score = score;
result.view = views_[i];
}
}
// Then go right ahead and see if any of the children contain any better candidates.
for (auto iter = views_.begin(); iter != views_.end(); ++iter) {
if ((*iter)->IsViewGroup()) {
ViewGroup *vg = static_cast<ViewGroup *>(*iter);
if (vg)
result = vg->FindNeighbor(view, direction, result);
}
}
// Boost neighbors with the same parent
if (num != -1) {
//result.score += 100.0f;
}
return result;
}
default:
return result;
}
}
void MoveFocus(ViewGroup *root, FocusDirection direction) {
if (!GetFocusedView()) {
// Nothing was focused when we got in here. Focus the first non-group in the hierarchy.
root->SetFocus();
return;
}
NeighborResult neigh(0, 0);
neigh = root->FindNeighbor(GetFocusedView(), direction, neigh);
if (neigh.view) {
neigh.view->SetFocus();
root->SubviewFocused(neigh.view);
//if (neigh.parent != 0) {
// Let scrollviews and similar know that a child has been focused.
//neigh.parent->SubviewFocused(neigh.view);
//}
}
}
void LinearLayout::Measure(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert) {
MeasureBySpec(layoutParams_->width, 0.0f, horiz, &measuredWidth_);
MeasureBySpec(layoutParams_->height, 0.0f, vert, &measuredHeight_);
if (views_.empty())
return;
float sum = 0.0f;
float maxOther = 0.0f;
float totalWeight = 0.0f;
float weightSum = 0.0f;
float weightZeroSum = 0.0f;
int numVisible = 0;
for (size_t i = 0; i < views_.size(); i++) {
if (views_[i]->GetVisibility() == V_GONE)
continue;
numVisible++;
const LayoutParams *layoutParams = views_[i]->GetLayoutParams();
const LinearLayoutParams *linLayoutParams = static_cast<const LinearLayoutParams *>(layoutParams);
if (!linLayoutParams->Is(LP_LINEAR)) linLayoutParams = 0;
Margins margins = defaultMargins_;
if (linLayoutParams) {
totalWeight += linLayoutParams->weight;
if (linLayoutParams->HasMargins())
margins = linLayoutParams->margins;
}
if (orientation_ == ORIENT_HORIZONTAL) {
MeasureSpec v = vert;
if (v.type == UNSPECIFIED) v = MeasureSpec(AT_MOST, measuredHeight_);
views_[i]->Measure(dc, MeasureSpec(UNSPECIFIED, measuredWidth_), vert - (float)(margins.top + margins.bottom));
} else if (orientation_ == ORIENT_VERTICAL) {
MeasureSpec h = horiz;
if (h.type == UNSPECIFIED) h = MeasureSpec(AT_MOST, measuredWidth_);
views_[i]->Measure(dc, h - (float)(margins.left + margins.right), MeasureSpec(UNSPECIFIED, measuredHeight_));
}
float amount;
if (orientation_ == ORIENT_HORIZONTAL) {
amount = views_[i]->GetMeasuredWidth() + margins.left + margins.right;
maxOther = std::max(maxOther, views_[i]->GetMeasuredHeight() + margins.top + margins.bottom);
} else {
amount = views_[i]->GetMeasuredHeight() + margins.top + margins.bottom;
maxOther = std::max(maxOther, views_[i]->GetMeasuredWidth() + margins.left + margins.right);
}
sum += amount;
if (linLayoutParams) {
if (linLayoutParams->weight == 0.0f)
weightZeroSum += amount;
weightSum += linLayoutParams->weight;
} else {
weightZeroSum += amount;
}
}
weightZeroSum += spacing_ * (numVisible - 1);
// Awright, got the sum. Let's take the remaining space after the fixed-size views,
// and distribute among the weighted ones.
if (orientation_ == ORIENT_HORIZONTAL) {
MeasureBySpec(layoutParams_->width, weightZeroSum, horiz, &measuredWidth_);
MeasureBySpec(layoutParams_->height, maxOther, vert, &measuredHeight_);
float unit = (measuredWidth_ - weightZeroSum) / weightSum;
// Redistribute the stretchy ones! and remeasure the children!
for (size_t i = 0; i < views_.size(); i++) {
const LayoutParams *layoutParams = views_[i]->GetLayoutParams();
const LinearLayoutParams *linLayoutParams = static_cast<const LinearLayoutParams *>(layoutParams);
if (!linLayoutParams->Is(LP_LINEAR)) linLayoutParams = 0;
if (linLayoutParams && linLayoutParams->weight > 0.0f) {
int marginSum = linLayoutParams->margins.left + linLayoutParams->margins.right;
views_[i]->Measure(dc, MeasureSpec(EXACTLY, unit * linLayoutParams->weight - marginSum), MeasureSpec(EXACTLY, measuredHeight_));
}
}
} else {
//MeasureBySpec(layoutParams_->height, vert.type == UNSPECIFIED ? sum : weightZeroSum, vert, &measuredHeight_);
MeasureBySpec(layoutParams_->height, weightZeroSum, vert, &measuredHeight_);
MeasureBySpec(layoutParams_->width, maxOther, horiz, &measuredWidth_);
float unit = (measuredHeight_ - weightZeroSum) / weightSum;
// Redistribute! and remeasure children!
for (size_t i = 0; i < views_.size(); i++) {
const LayoutParams *layoutParams = views_[i]->GetLayoutParams();
const LinearLayoutParams *linLayoutParams = static_cast<const LinearLayoutParams *>(layoutParams);
if (!linLayoutParams->Is(LP_LINEAR)) linLayoutParams = 0;
if (linLayoutParams && linLayoutParams->weight > 0.0f) {
int marginSum = linLayoutParams->margins.top + linLayoutParams->margins.bottom;
views_[i]->Measure(dc, MeasureSpec(EXACTLY, measuredWidth_), MeasureSpec(EXACTLY, unit * linLayoutParams->weight - marginSum));
}
}
}
}
// TODO: Stretch and squeeze!
// weight != 0 = fill remaining space.
void LinearLayout::Layout() {
const Bounds &bounds = bounds_;
Bounds itemBounds;
float pos;
if (orientation_ == ORIENT_HORIZONTAL) {
pos = bounds.x;
itemBounds.y = bounds.y;
itemBounds.h = measuredHeight_;
} else {
pos = bounds.y;
itemBounds.x = bounds.x;
itemBounds.w = measuredWidth_;
}
for (size_t i = 0; i < views_.size(); i++) {
if (views_[i]->GetVisibility() == V_GONE)
continue;
const LayoutParams *layoutParams = views_[i]->GetLayoutParams();
const LinearLayoutParams *linLayoutParams = static_cast<const LinearLayoutParams *>(layoutParams);
if (!linLayoutParams->Is(LP_LINEAR)) linLayoutParams = 0;
Gravity gravity = G_TOPLEFT;
Margins margins = defaultMargins_;
if (linLayoutParams) {
if (linLayoutParams->HasMargins())
margins = linLayoutParams->margins;
gravity = linLayoutParams->gravity;
}
if (orientation_ == ORIENT_HORIZONTAL) {
itemBounds.x = pos;
itemBounds.w = views_[i]->GetMeasuredWidth() + margins.left + margins.right;
} else {
itemBounds.y = pos;
itemBounds.h = views_[i]->GetMeasuredHeight() + margins.top + margins.bottom;
}
Bounds innerBounds;
ApplyGravity(itemBounds, margins,
views_[i]->GetMeasuredWidth(), views_[i]->GetMeasuredHeight(),
gravity, innerBounds);
views_[i]->SetBounds(innerBounds);
views_[i]->Layout();
pos += spacing_ + (orientation_ == ORIENT_HORIZONTAL ? itemBounds.w : itemBounds.h);
}
}
void FrameLayout::Measure(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert) {
if (views_.empty()) {
MeasureBySpec(layoutParams_->width, 0.0f, horiz, &measuredWidth_);
MeasureBySpec(layoutParams_->height, 0.0f, vert, &measuredHeight_);
return;
}
for (size_t i = 0; i < views_.size(); i++) {
views_[i]->Measure(dc, horiz, vert);
}
}
void FrameLayout::Layout() {
for (size_t i = 0; i < views_.size(); i++) {
float w = views_[i]->GetMeasuredWidth();
float h = views_[i]->GetMeasuredHeight();
Bounds bounds;
bounds.w = w;
bounds.h = h;
bounds.x = bounds_.x + (measuredWidth_ - w) / 2;
bounds.y = bounds_.y + (measuredWidth_ - h) / 2;
views_[i]->SetBounds(bounds);
}
}
void ScrollView::Measure(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert) {
// Respect margins
Margins margins;
if (views_.size()) {
const LinearLayoutParams *linLayoutParams = static_cast<const LinearLayoutParams*>(views_[0]->GetLayoutParams());
if (!linLayoutParams->Is(LP_LINEAR)) linLayoutParams = 0;
if (linLayoutParams) {
margins = linLayoutParams->margins;
}
}
// The scroll view itself simply obeys its parent - but also tries to fit the child if possible.
MeasureBySpec(layoutParams_->width, 0.0f, horiz, &measuredWidth_);
MeasureBySpec(layoutParams_->height, 0.0f, vert, &measuredHeight_);
if (views_.size()) {
if (orientation_ == ORIENT_HORIZONTAL) {
views_[0]->Measure(dc, MeasureSpec(UNSPECIFIED), MeasureSpec(AT_MOST, measuredHeight_ - (margins.top + margins.bottom)));
} else {
views_[0]->Measure(dc, MeasureSpec(AT_MOST, measuredWidth_ - (margins.left + margins.right)), MeasureSpec(UNSPECIFIED));
}
if (orientation_ == ORIENT_VERTICAL && vert.type != EXACTLY && measuredHeight_ < views_[0]->GetBounds().h)
measuredHeight_ = views_[0]->GetBounds().h;
}
}
void ScrollView::Layout() {
if (!views_.size())
return;
Bounds scrolled;
// Respect margins
Margins margins;
const LinearLayoutParams *linLayoutParams = static_cast<const LinearLayoutParams*>(views_[0]->GetLayoutParams());
if (!linLayoutParams->Is(LP_LINEAR)) linLayoutParams = 0;
if (linLayoutParams) {
margins = linLayoutParams->margins;
}
scrolled.w = views_[0]->GetMeasuredWidth() - (margins.left + margins.right);
scrolled.h = views_[0]->GetMeasuredHeight() - (margins.top + margins.bottom);
switch (orientation_) {
case ORIENT_HORIZONTAL:
if (scrolled.w != lastViewSize_) {
ScrollTo(0.0f);
lastViewSize_ = scrolled.w;
}
scrolled.x = bounds_.x - scrollPos_;
scrolled.y = bounds_.y + margins.top;
break;
case ORIENT_VERTICAL:
if (scrolled.h != lastViewSize_ && scrollToTopOnSizeChange_) {
ScrollTo(0.0f);
lastViewSize_ = scrolled.h;
}
scrolled.x = bounds_.x + margins.left;
scrolled.y = bounds_.y - scrollPos_;
break;
}
views_[0]->SetBounds(scrolled);
views_[0]->Layout();
}
void ScrollView::Key(const KeyInput &input) {
if (visibility_ != V_VISIBLE)
return ViewGroup::Key(input);
if (input.flags & KEY_DOWN) {
switch (input.keyCode) {
case NKCODE_EXT_MOUSEWHEEL_UP:
ScrollRelative(-250);
break;
case NKCODE_EXT_MOUSEWHEEL_DOWN:
ScrollRelative(250);
break;
case NKCODE_PAGE_DOWN:
ScrollRelative(bounds_.h - 50);
break;
case NKCODE_PAGE_UP:
ScrollRelative(-bounds_.h + 50);
break;
case NKCODE_MOVE_HOME:
ScrollTo(0);
break;
case NKCODE_MOVE_END:
if (views_.size())
ScrollTo(views_[0]->GetBounds().h);
break;
}
}
ViewGroup::Key(input);
}
const float friction = 0.92f;
const float stop_threshold = 0.1f;
void ScrollView::Touch(const TouchInput &input) {
if ((input.flags & TOUCH_DOWN) && input.id == 0) {
scrollStart_ = scrollPos_;
inertia_ = 0.0f;
}
if (input.flags & TOUCH_UP) {
float info[4];
if (gesture_.GetGestureInfo(GESTURE_DRAG_VERTICAL, info))
inertia_ = info[1];
}
TouchInput input2;
if (CanScroll()) {
input2 = gesture_.Update(input, bounds_);
float info[4];
if (gesture_.GetGestureInfo(GESTURE_DRAG_VERTICAL, info)) {
float pos = scrollStart_ - info[0];
ClampScrollPos(pos);
scrollPos_ = pos;
scrollTarget_ = pos;
scrollToTarget_ = false;
}
} else {
input2 = input;
}
if (!(input.flags & TOUCH_DOWN) || bounds_.Contains(input.x, input.y)) {
ViewGroup::Touch(input2);
}
}
void ScrollView::Draw(UIContext &dc) {
if (!views_.size()) {
ViewGroup::Draw(dc);
return;
}
dc.PushScissor(bounds_);
views_[0]->Draw(dc);
dc.PopScissor();
float childHeight = views_[0]->GetBounds().h;
float scrollMax = std::max(0.0f, childHeight - bounds_.h);
float ratio = bounds_.h / views_[0]->GetBounds().h;
float bobWidth = 5;
if (ratio < 1.0f && scrollMax > 0.0f) {
float bobHeight = ratio * bounds_.h;
float bobOffset = (scrollPos_ / scrollMax) * (bounds_.h - bobHeight);
Bounds bob(bounds_.x2() - bobWidth, bounds_.y + bobOffset, bobWidth, bobHeight);
dc.FillRect(Drawable(0x80FFFFFF), bob);
}
}
bool ScrollView::SubviewFocused(View *view) {
if (!ViewGroup::SubviewFocused(view))
return false;
const Bounds &vBounds = view->GetBounds();
// Scroll so that the focused view is visible.
switch (orientation_) {
case ORIENT_HORIZONTAL:
if (vBounds.x2() > bounds_.x2()) {
ScrollTo(scrollPos_ + vBounds.x2() - bounds_.x2());
}
if (vBounds.x < bounds_.x) {
ScrollTo(scrollPos_ + (vBounds.x - bounds_.x));
}
break;
case ORIENT_VERTICAL:
if (vBounds.y2() > bounds_.y2()) {
ScrollTo(scrollPos_ + vBounds.y2() - bounds_.y2());
}
if (vBounds.y < bounds_.y) {
ScrollTo(scrollPos_ + (vBounds.y - bounds_.y));
}
break;
}
return true;
}
void ScrollView::ScrollTo(float newScrollPos) {
scrollTarget_ = newScrollPos;
scrollToTarget_ = true;
ClampScrollPos(scrollTarget_);
}
void ScrollView::ScrollRelative(float distance) {
scrollTarget_ = scrollPos_ + distance;
scrollToTarget_ = true;
ClampScrollPos(scrollTarget_);
}
void ScrollView::ClampScrollPos(float &pos) {
if (!views_.size())
pos = 0.0f;
// Clamp scrollTarget.
float childHeight = views_[0]->GetBounds().h;
float scrollMax = std::max(0.0f, childHeight - bounds_.h);
if (pos < 0.0f) {
pos = 0.0f;
}
if (pos > scrollMax) {
pos = scrollMax;
}
}
bool ScrollView::CanScroll() const {
if (!views_.size())
return false;
return views_[0]->GetBounds().h > bounds_.h;
}
void ScrollView::Update(const InputState &input_state) {
if (visibility_ != V_VISIBLE) {
inertia_ = 0.0f;
}
ViewGroup::Update(input_state);
gesture_.UpdateFrame();
if (scrollToTarget_) {
inertia_ = 0.0f;
if (fabsf(scrollTarget_ - scrollPos_) < 0.5f) {
scrollPos_ = scrollTarget_;
scrollToTarget_ = false;
} else {
scrollPos_ += (scrollTarget_ - scrollPos_) * 0.3f;
}
} else if (inertia_ != 0.0f && !gesture_.IsGestureActive(GESTURE_DRAG_VERTICAL)) {
scrollPos_ -= inertia_;
inertia_ *= friction;
if (fabsf(inertia_) < stop_threshold)
inertia_ = 0.0f;
ClampScrollPos(scrollPos_);
}
}
void AnchorLayout::Measure(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert) {
MeasureBySpec(layoutParams_->width, 0.0f, horiz, &measuredWidth_);
MeasureBySpec(layoutParams_->height, 0.0f, vert, &measuredHeight_);
for (size_t i = 0; i < views_.size(); i++) {
Size width = WRAP_CONTENT;
Size height = WRAP_CONTENT;
MeasureSpec specW(UNSPECIFIED, 0.0f);
MeasureSpec specH(UNSPECIFIED, 0.0f);
const AnchorLayoutParams *params = static_cast<const AnchorLayoutParams *>(views_[i]->GetLayoutParams());
if (!params->Is(LP_ANCHOR)) params = 0;
if (params) {
width = params->width;
height = params->height;
if (!params->center) {
if (params->left >= 0 && params->right >= 0) {
width = measuredWidth_ - params->left - params->right;
}
if (params->top >= 0 && params->bottom >= 0) {
height = measuredHeight_ - params->top - params->bottom;
}
}
specW = width < 0 ? MeasureSpec(UNSPECIFIED) : MeasureSpec(EXACTLY, width);
specH = height < 0 ? MeasureSpec(UNSPECIFIED) : MeasureSpec(EXACTLY, height);
}
views_[i]->Measure(dc, specW, specH);
}
}
void AnchorLayout::Layout() {
for (size_t i = 0; i < views_.size(); i++) {
const AnchorLayoutParams *params = static_cast<const AnchorLayoutParams *>(views_[i]->GetLayoutParams());
if (!params->Is(LP_ANCHOR)) params = 0;
Bounds vBounds;
vBounds.w = views_[i]->GetMeasuredWidth();
vBounds.h = views_[i]->GetMeasuredHeight();
// Clamp width/height to our own
if (vBounds.w > bounds_.w) vBounds.w = bounds_.w;
if (vBounds.h > bounds_.h) vBounds.h = bounds_.h;
float left = 0, top = 0, right = 0, bottom = 0, center = false;
if (params) {
left = params->left;
top = params->top;
right = params->right;
bottom = params->bottom;
center = params->center;
}
if (left >= 0) {
vBounds.x = bounds_.x + left;
if (center)
vBounds.x -= vBounds.w * 0.5f;
} else if (right >= 0) {
vBounds.x = bounds_.x2() - right - vBounds.w;
if (center) {
vBounds.x += vBounds.w * 0.5f;
}
}
if (top >= 0) {
vBounds.y = bounds_.y + top;
if (center)
vBounds.y -= vBounds.h * 0.5f;
} else if (bottom >= 0) {
vBounds.y = bounds_.y2() - bottom - vBounds.h;
if (center)
vBounds.y += vBounds.h * 0.5f;
}
views_[i]->SetBounds(vBounds);
views_[i]->Layout();
}
}
void GridLayout::Measure(const UIContext &dc, MeasureSpec horiz, MeasureSpec vert) {
MeasureSpecType measureType = settings_.fillCells ? EXACTLY : AT_MOST;
for (size_t i = 0; i < views_.size(); i++) {
views_[i]->Measure(dc, MeasureSpec(measureType, settings_.columnWidth), MeasureSpec(measureType, settings_.rowHeight));
}
MeasureBySpec(layoutParams_->width, 0.0f, horiz, &measuredWidth_);
// Okay, got the width we are supposed to adjust to. Now we can calculate the number of columns.
numColumns_ = (measuredWidth_ - settings_.spacing) / (settings_.columnWidth + settings_.spacing);
if (!numColumns_) numColumns_ = 1;
int numRows = (int)(views_.size() + (numColumns_ - 1)) / numColumns_;
float estimatedHeight = (settings_.rowHeight + settings_.spacing) * numRows;
MeasureBySpec(layoutParams_->height, estimatedHeight, vert, &measuredHeight_);
}
void GridLayout::Layout() {
int y = 0;
int x = 0;
int count = 0;
for (size_t i = 0; i < views_.size(); i++) {
Bounds itemBounds, innerBounds;
itemBounds.x = bounds_.x + x;
itemBounds.y = bounds_.y + y;
itemBounds.w = settings_.columnWidth;
itemBounds.h = settings_.rowHeight;
ApplyGravity(itemBounds, Margins(0.0f),
views_[i]->GetMeasuredWidth(), views_[i]->GetMeasuredHeight(),
G_HCENTER | G_VCENTER, innerBounds);
views_[i]->SetBounds(innerBounds);
views_[i]->Layout();
count++;
if (count == numColumns_) {
count = 0;
x = 0;
y += itemBounds.h + settings_.spacing;
} else {
x += itemBounds.w + settings_.spacing;
}
}
}
EventReturn TabHolder::OnTabClick(EventParams &e) {
tabs_[currentTab_]->SetVisibility(V_GONE);
currentTab_ = e.a;
tabs_[currentTab_]->SetVisibility(V_VISIBLE);
return EVENT_DONE;
}
void ChoiceStrip::AddChoice(const std::string &title) {
StickyChoice *c = new StickyChoice(title, "", new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
c->OnClick.Handle(this, &ChoiceStrip::OnChoiceClick);
Add(c);
if (selected_ == (int)views_.size() - 1)
c->Press();
}
void ChoiceStrip::AddChoice(ImageID buttonImage) {
StickyChoice *c = new StickyChoice(buttonImage, new LinearLayoutParams(WRAP_CONTENT, WRAP_CONTENT));
c->OnClick.Handle(this, &ChoiceStrip::OnChoiceClick);
Add(c);
if (selected_ == (int)views_.size() - 1)
c->Press();
}
EventReturn ChoiceStrip::OnChoiceClick(EventParams &e) {
// Unstick the other choices that weren't clicked.
for (int i = 0; i < (int)views_.size(); i++) {
if (views_[i] != e.v) {
static_cast<StickyChoice *>(views_[i])->Release();
} else {
selected_ = i;
}
}
EventParams e2;
e2.v = views_[selected_];
e2.a = selected_;
// Dispatch immediately (we're already on the UI thread as we're in an event handler).
return OnChoice.Dispatch(e2);
}
void ChoiceStrip::SetSelection(int sel) {
int prevSelected = selected_;
if (selected_ < (int)views_.size())
static_cast<StickyChoice *>(views_[selected_])->Release();
selected_ = sel;
if (selected_ < (int)views_.size())
static_cast<StickyChoice *>(views_[selected_])->Press();
if (topTabs_ && prevSelected != selected_) {
EventParams e;
e.v = views_[selected_];
static_cast<StickyChoice *>(views_[selected_])->OnClick.Trigger(e);
}
}
void ChoiceStrip::HighlightChoice(unsigned int choice){
if (choice < (int)views_.size()){
static_cast<StickyChoice *>(views_[choice])->HighlightChanged(true);
}
};
void ChoiceStrip::Key(const KeyInput &input) {
if (input.flags & KEY_DOWN) {
if (input.keyCode == NKCODE_BUTTON_L1 && selected_ > 0) {
SetSelection(selected_ - 1);
} else if (input.keyCode == NKCODE_BUTTON_R1 && selected_ < (int)views_.size() - 1) {
SetSelection(selected_ + 1);
}
}
ViewGroup::Key(input);
}
void ChoiceStrip::Draw(UIContext &dc) {
ViewGroup::Draw(dc);
if (topTabs_) {
if (orientation_ == ORIENT_HORIZONTAL)
dc.Draw()->DrawImageStretch(dc.theme->whiteImage, bounds_.x, bounds_.y2() - 4, bounds_.x2(), bounds_.y2(), dc.theme->itemDownStyle.background.color );
else if (orientation_ == ORIENT_VERTICAL)
dc.Draw()->DrawImageStretch(dc.theme->whiteImage, bounds_.x2() - 4, bounds_.y, bounds_.x2(), bounds_.y2(), dc.theme->itemDownStyle.background.color );
}
}
ListView::ListView(ListAdaptor *a, LayoutParams *layoutParams)
: ScrollView(ORIENT_VERTICAL, layoutParams), adaptor_(a) {
linLayout_ = new LinearLayout(ORIENT_VERTICAL);
linLayout_->SetSpacing(0.0f);
Add(linLayout_);
CreateAllItems();
}
void ListView::CreateAllItems() {
linLayout_->Clear();
// Let's not be clever yet, we'll just create them all up front and add them all in.
for (int i = 0; i < adaptor_->GetNumItems(); i++) {
View * v = linLayout_->Add(adaptor_->CreateItemView(i));
adaptor_->AddEventCallback(v, std::bind(&ListView::OnItemCallback, this, i, placeholder::_1));
}
}
EventReturn ListView::OnItemCallback(int num, EventParams &e) {
EventParams ev;
ev.v = 0;
ev.a = num;
adaptor_->SetSelected(num);
View *focused = GetFocusedView();
OnChoice.Trigger(ev);
CreateAllItems();
if (focused)
SetFocusedView(linLayout_->GetViewByIndex(num));
return EVENT_DONE;
}
View *ChoiceListAdaptor::CreateItemView(int index) {
return new Choice(items_[index]);
}
bool ChoiceListAdaptor::AddEventCallback(View *view, std::function<EventReturn(EventParams&)> callback) {
Choice *choice = (Choice *)view;
choice->OnClick.Add(callback);
return EVENT_DONE;
}
View *StringVectorListAdaptor::CreateItemView(int index) {
return new Choice(items_[index], "", index == selected_);
}
bool StringVectorListAdaptor::AddEventCallback(View *view, std::function<EventReturn(EventParams&)> callback) {
Choice *choice = (Choice *)view;
choice->OnClick.Add(callback);
return EVENT_DONE;
}
void LayoutViewHierarchy(const UIContext &dc, ViewGroup *root) {
if (!root) {
ELOG("Tried to layout a view hierarchy from a zero pointer root");
return;
}
Bounds rootBounds;
rootBounds.x = 0;
rootBounds.y = 0;
rootBounds.w = dp_xres;
rootBounds.h = dp_yres;
MeasureSpec horiz(EXACTLY, rootBounds.w);
MeasureSpec vert(EXACTLY, rootBounds.h);
// Two phases - measure contents, layout.
root->Measure(dc, horiz, vert);
// Root has a specified size. Set it, then let root layout all its children.
root->SetBounds(rootBounds);
root->Layout();
}
static recursive_mutex focusLock;
static std::vector<int> focusMoves;
void KeyEvent(const KeyInput &key, ViewGroup *root) {
if (key.flags & KEY_DOWN) {
// We ignore the device ID here. Anything with a DPAD is OK.
if (key.keyCode >= NKCODE_DPAD_UP && key.keyCode <= NKCODE_DPAD_RIGHT) {
lock_guard lock(focusLock);
focusMoves.push_back(key.keyCode);
}
}
root->Key(key);
}
void TouchEvent(const TouchInput &touch, ViewGroup *root) {
EnableFocusMovement(false);
root->Touch(touch);
}
void AxisEvent(const AxisInput &axis, ViewGroup *root) {
root->Axis(axis);
}
void UpdateViewHierarchy(const InputState &input_state, ViewGroup *root) {
if (!root) {
ELOG("Tried to update a view hierarchy from a zero pointer root");
return;
}
if (focusMoves.size()) {
lock_guard lock(focusLock);
EnableFocusMovement(true);
if (!GetFocusedView()) {
root->SetFocus();
root->SubviewFocused(GetFocusedView());
} else {
for (size_t i = 0; i < focusMoves.size(); i++) {
switch (focusMoves[i]) {
case NKCODE_DPAD_LEFT: MoveFocus(root, FOCUS_LEFT); break;
case NKCODE_DPAD_RIGHT: MoveFocus(root, FOCUS_RIGHT); break;
case NKCODE_DPAD_UP: MoveFocus(root, FOCUS_UP); break;
case NKCODE_DPAD_DOWN: MoveFocus(root, FOCUS_DOWN); break;
}
}
}
focusMoves.clear();
}
root->Update(input_state);
DispatchEvents();
}
} // namespace UI