ppsspp/GPU/Software
2021-11-20 18:53:51 -08:00
..
Clipper.cpp softgpu: Fix depth cull in softgpu. 2021-11-05 21:38:13 -07:00
Clipper.h SoftGPU: Correct clipping for flat shading. 2018-11-22 17:48:55 -08:00
FuncId.cpp softgpu: Force off alpha blend if uselessly on. 2021-11-20 15:27:04 -08:00
FuncId.h softgpu: Use pixel func ID to draw pixels. 2021-11-20 15:27:04 -08:00
Lighting.cpp GPU: Normalize 0 to 1 always in software lighting. 2021-02-27 23:51:45 -08:00
Lighting.h Ignore the material update flag w/o vertex color. 2013-12-29 12:57:30 -08:00
Rasterizer.cpp softgpu: Confirm mask doesn't hit stencil REPLACE. 2021-11-20 18:53:51 -08:00
Rasterizer.h softgpu: Use pixel func ID to draw pixels. 2021-11-20 15:27:04 -08:00
RasterizerRectangle.cpp softgpu: Specialize sprite based on pixel func ID. 2021-11-20 15:27:04 -08:00
RasterizerRectangle.h softgpu: Combine sliced rectangles. 2021-11-14 18:31:46 -08:00
README.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00
Sampler.cpp softgpu: Decode DXT texels directly. 2021-09-12 09:37:34 -07:00
Sampler.h softgpu: Add func to calculate pixel func ID. 2021-11-20 15:27:04 -08:00
SamplerX86.cpp softgpu: Implement DXT5 in samplerx86. 2021-09-12 17:17:09 -07:00
SoftGpu.cpp GPU: Minor cleanup duplicate header/conditions. 2021-05-08 09:12:22 -07:00
SoftGpu.h softgpu: Add some comments and cleanup. 2021-11-15 06:09:12 -08:00
TransformUnit.cpp softgpu: Combine sliced rectangles. 2021-11-14 18:31:46 -08:00
TransformUnit.h softgpu: Fix leaked range flag on cull. 2021-11-14 08:43:52 -08:00
trirast.txt Add snapshot of the whole source code. 2012-11-01 16:19:01 +01:00

To get to 100% compatibility, we will need a software renderer as there are games out there that do tricks
that can't really be faked in a sensible way. Useful for homebrew too that mix sw and accel rendering.