..
Debugger
Windows: Reduce focus juggling on game start.
2021-04-24 23:53:16 -07:00
GEDebugger
Introduce Path, start using it all over the place.
2021-05-13 10:39:16 +02:00
GPU
Windows: Fix some format warnings.
2021-02-14 10:30:10 -08:00
W32Util
Windows: Reduce focus juggling on game start.
2021-04-24 23:53:16 -07:00
.gitignore
Update the Vulkan validator workarounds to match the 1.0.8 validator... gah.
2016-04-07 23:45:38 +02:00
aboutbox.rc
Fix build with clang-cl
2020-08-13 16:48:48 +02:00
bitmap1.bmp
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
BufferLock.h
Add camera support for windows.
2020-01-13 15:06:02 +08:00
build_windows.proj
Windows: Add experimental MSBuild file to build x86 and x64 builds together.
2017-03-13 14:27:09 +01:00
build-x64.cmd
Update build-x64.cmd
2019-01-16 11:41:01 -05:00
build-x86.cmd
Added " guards to if not exists
2019-01-16 11:39:34 -05:00
CaptureDevice.cpp
Common: Capitalize setCurrentThreadName().
2021-04-30 23:02:36 -07:00
CaptureDevice.h
Windows: Prevent some virtual dtor warnings.
2021-02-15 11:59:45 -08:00
debugger.txt
Breakpoint list at the bottom of the disassembly window
2013-06-27 21:07:49 +02:00
DebugLog.bat
Small fix for DebugLog.bat
2014-04-01 22:16:44 +08:00
DinputDevice.cpp
UI: Ignore duplicate axis events.
2021-05-23 13:21:45 -07:00
DinputDevice.h
Windows: Fix some type conversion warnings.
2021-01-01 08:37:32 -08:00
DlgDynaView.cpp
Pick some safe changes from the android gradle branch (including windows CMake fixes)
2016-12-05 16:52:03 +01:00
DlgDynaView.h
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
DSoundStream.cpp
Common: Capitalize setCurrentThreadName().
2021-04-30 23:02:36 -07:00
DSoundStream.h
Global: Cleanup class init order warnings.
2021-02-15 11:59:45 -08:00
EmuThread.cpp
Common: Capitalize setCurrentThreadName().
2021-04-30 23:02:36 -07:00
EmuThread.h
Cleanup the Windows thread stuff to work like the other platforms. Not quite perfect yet.
2018-02-07 16:00:29 +01:00
fix_2017.props
Oops, this was left for debugging.
2019-05-19 16:03:18 +02:00
git-version-gen.cmd
Windows: Avoid calling git describe 3 times.
2020-05-23 16:56:27 -07:00
icon1.ico
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
InfoLog.bat
Improve windows log
2013-12-10 07:18:55 +08:00
InputBox.cpp
Move native/util, native/data and native/i18 to Common/Data.
2020-10-04 07:28:29 +02:00
InputBox.h
add missing inclues.
2018-03-22 22:14:19 +01:00
InputDevice.cpp
Common: Capitalize setCurrentThreadName().
2021-04-30 23:02:36 -07:00
InputDevice.h
Windows: Make InputDevice destructor virtual.
2021-02-14 10:30:10 -08:00
main.cpp
Remove the ability to have multiple search paths for config.
2021-05-30 12:45:12 +02:00
main.h
Build: Explicitly include ppsspp_config.h.
2021-03-02 21:04:03 -08:00
MainThread.h
Get rid of an unused codepath (gl rendering is now always threaded)
2018-02-08 00:23:48 +01:00
MainWindow.cpp
Windows: Reduce focus juggling on game start.
2021-04-24 23:53:16 -07:00
MainWindow.h
Windows: Handle fullscreen message consistently.
2021-01-09 14:17:41 -08:00
MainWindowMenu.cpp
SaveState: Use Path instead of strings.
2021-05-14 23:00:22 -07:00
MainWindowMenu.h
Windows: Add missing header for menu.
2021-02-28 07:51:38 -08:00
mingw_defines.h
fix mingw and msvc cmake builds.
2018-03-23 03:18:13 +01:00
ppsspp_gold.ico
Upload new Gold icon for Windows
2020-01-12 10:11:41 +01:00
ppsspp.ico
Add 256x256 icon to Windows icon file
2014-12-24 13:48:00 -05:00
PPSSPP.manifest
Windows: Mark PPSSPP as long path aware.
2020-01-04 11:15:34 -08:00
ppsspp.rc
Debugger: Add menu to jump to begin/end of alloc.
2021-04-03 16:03:21 -07:00
PPSSPP.sln
Build: Add libzstd to build.
2021-04-11 09:13:10 -07:00
PPSSPP.vcxproj
Implement file filters for Android in PathBrowser
2021-06-07 00:24:51 +02:00
PPSSPP.vcxproj.filters
Implement file filters for Android in PathBrowser
2021-06-07 00:24:51 +02:00
pspmode.png
Build: Recompress pngs using better zlib.
2021-04-11 11:09:18 -07:00
RawInput.cpp
Move NativeApp.h to Common/System, split into NativeApp.h and System.h
2020-10-04 11:42:16 +02:00
RawInput.h
Remove legacy input state usage on Windows.
2017-03-14 22:07:05 -07:00
README.TXT
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
resource.h
Debugger: Add menu to jump to begin/end of alloc.
2021-04-03 16:03:21 -07:00
stdafx.cpp
Move toplevel windows-specific files to the Windows dir
2012-11-21 14:33:38 -03:00
stdafx.h
Windows: Avoid C++ files for consistency.
2021-05-09 17:00:48 -07:00
stop1.ico
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
TouchInputHandler.cpp
Oops
2021-04-17 22:40:13 +02:00
TouchInputHandler.h
Don't even bother checking touch.id == 0 for closing popup windows. It's fine to close with any touch.
2021-04-17 22:34:35 +02:00
version.rc
Fix build with clang-cl
2020-08-13 16:48:48 +02:00
WASAPIStream.cpp
Common: Capitalize setCurrentThreadName().
2021-04-30 23:02:36 -07:00
WASAPIStream.h
WASAPI: Add some missing error checks. May help #12081 ? (but will result in silence)
2019-08-09 10:04:09 +02:00
WindowsAudio.cpp
Cleanup: Split out the WASAPI code into its own file.
2018-09-30 20:29:39 -07:00
WindowsAudio.h
Cleanup: Split out the WASAPI code into its own file.
2018-09-30 20:29:39 -07:00
WindowsHost.cpp
Debugger: Simplify symbol map filename build.
2021-05-14 22:48:32 -07:00
WindowsHost.h
SwicthUMD:Only update Switch UMD item of Windows menu instead of entire UI.
2020-10-22 17:45:29 +08:00
XinputDevice.cpp
UI: Ignore duplicate axis events.
2021-05-23 13:21:45 -07:00
XinputDevice.h
Windows: Fix improper case or missing includes.
2021-02-14 10:30:10 -08:00
XPTheme.h
Add snapshot of the whole source code.
2012-11-01 16:19:01 +01:00
zipup.cmd
Finally move flash0 into assets, fixing #9468 and #9520
2017-04-01 00:20:53 +02:00