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Common
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It's running.
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2023-10-03 11:01:37 +02:00 |
D3D11
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It's running.
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2023-10-03 11:01:37 +02:00 |
Debugger
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Build: Add some missing include guards.
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2023-09-07 17:14:58 -07:00 |
Directx9
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It's running.
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2023-10-03 11:01:37 +02:00 |
GLES
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It's running.
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2023-10-03 11:01:37 +02:00 |
Software
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SoftGPU: Fix refactoring mistake where we could return an uninitialized value. Oops.
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2023-09-15 10:01:28 +02:00 |
Vulkan
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It's running.
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2023-10-03 11:01:37 +02:00 |
ge_constants.h
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Cleanup in ge_constants.h, add virtual CLUT8 buffer format
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2022-09-14 22:18:35 +02:00 |
GeConstants.cpp
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Fix bug in framebuffer matching where the wrong format was checked for depth matching. Fixes #15867
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2022-08-20 07:59:11 +02:00 |
GeDisasm.cpp
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GE Debugger: Fix src/dst stride formatting.
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2022-12-10 11:01:43 -08:00 |
GeDisasm.h
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Build: Add some missing include guards.
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2023-09-07 17:14:58 -07:00 |
GPU.cpp
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Simplify disk-cache-load on GLES as well, for the same reasons as #18216
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2023-09-30 13:45:13 +02:00 |
GPU.h
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Cache planes used for BBOX culling
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2023-07-30 14:42:22 +02:00 |
GPU.vcxproj
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MSVC: Set language standard to c++17.
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2023-04-02 17:55:15 +02:00 |
GPU.vcxproj.filters
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Move texture replacer to GPU/Common.
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2023-03-09 21:11:53 +01:00 |
GPUCommon.cpp
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Micro-optimization: Don't need to check drawcalls for 0. Extract shared expression. Yes I checked assembly.
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2023-10-01 14:10:19 +02:00 |
GPUCommon.h
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Merge pull request #18217 from hrydgard/gles-simplify-disk-cache
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2023-10-03 10:39:27 +02:00 |
GPUCommonHW.cpp
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Revert unclear optimization
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2023-10-01 16:43:33 +02:00 |
GPUCommonHW.h
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Cleanup, address feedback
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2023-05-26 10:28:10 +02:00 |
GPUInterface.h
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Simplify disk-cache-load on GLES as well, for the same reasons as #18216
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2023-09-30 13:45:13 +02:00 |
GPUState.cpp
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Experiment with the collapsible header thingy. Slightly increase the font size of headers.
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2023-07-31 11:48:50 +02:00 |
GPUState.h
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ShaderId: Safer way to check for backend.
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2023-09-18 16:25:00 +02:00 |
Math3D.cpp
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GPU: Use NEON for vector length/normalize.
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2023-01-08 12:32:55 -08:00 |
Math3D.h
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softgpu: Reduce some non-SIMD lighting math.
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2023-07-16 10:31:44 -07:00 |