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Although, it could be made safe to keep them up when restarting with debugging still enabled.
118 lines
2.9 KiB
C++
118 lines
2.9 KiB
C++
#ifndef _HTTP_SERVER_H
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#define _HTTP_SERVER_H
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#include <functional>
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#include <map>
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#include "base/buffer.h"
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#include "net/http_headers.h"
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#include "net/resolve.h"
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#include "thread/executor.h"
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namespace net {
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class InputSink;
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class OutputSink;
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};
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namespace http {
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class Request {
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public:
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Request(int fd);
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~Request();
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const char *resource() const {
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return header_.resource;
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}
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RequestHeader::Method Method() const {
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return header_.method;
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}
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bool GetParamValue(const char *param_name, std::string *value) const {
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return header_.GetParamValue(param_name, value);
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}
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// Use lowercase.
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bool GetHeader(const char *name, std::string *value) const {
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return header_.GetOther(name, value);
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}
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net::InputSink *In() const { return in_; }
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net::OutputSink *Out() const { return out_; }
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// TODO: Remove, in favor of PartialWrite and friends.
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int fd() const { return fd_; }
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void WritePartial() const;
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void Write();
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void Close();
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bool IsOK() const { return fd_ > 0; }
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// If size is negative, no Content-Length: line is written.
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void WriteHttpResponseHeader(int status, int64_t size = -1, const char *mimeType = nullptr, const char *otherHeaders = nullptr) const;
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private:
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net::InputSink *in_;
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net::OutputSink *out_;
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RequestHeader header_;
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int fd_;
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};
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// Register handlers on this class to serve stuff.
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class Server {
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public:
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Server(threading::Executor *executor);
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virtual ~Server() {}
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typedef std::function<void(const Request &)> UrlHandlerFunc;
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typedef std::map<std::string, UrlHandlerFunc> UrlHandlerMap;
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// Runs forever, serving request. If you want to do something else than serve pages,
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// better put this on a thread. Returns false if failed to start serving, never
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// returns if successful.
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bool Run(int port);
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// May run for (significantly) longer than timeout, but won't wait longer than that
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// for a new connection to handle.
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bool RunSlice(double timeout);
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bool Listen(int port, net::DNSType type = net::DNSType::ANY);
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void Stop();
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void RegisterHandler(const char *url_path, UrlHandlerFunc handler);
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void SetFallbackHandler(UrlHandlerFunc handler);
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// If you want to customize things at a lower level than just a simple path handler,
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// then inherit and override this. Implementations should forward to HandleRequestDefault
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// if they don't recognize the url.
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virtual void HandleRequest(const Request &request);
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int Port() {
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return port_;
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}
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private:
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bool Listen6(int port, bool ipv6_only);
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bool Listen4(int port);
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void HandleConnection(int conn_fd);
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// Things like default 404, etc.
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void HandleRequestDefault(const Request &request);
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// Neat built-in handlers that are tied to the server.
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void HandleListing(const Request &request);
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void Handle404(const Request &request);
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int listener_;
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int port_;
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UrlHandlerMap handlers_;
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UrlHandlerFunc fallback_;
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threading::Executor *executor_;
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};
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} // namespace http
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#endif // _HTTP_SERVER_H
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