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1304d04161
It seems to be possible for a user to back out of a screen before receiving the "dialog completed" callback on Android, in which case things pointed to by the callback might be gone. In this case, it's better to simply not call the callback, rather than crashing. This is accomplished by assigning "Tokens" to screens that cause requests, and in ~Screen, invalidate any pending requests belonging to that token.
47 lines
1.2 KiB
C++
47 lines
1.2 KiB
C++
#pragma once
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#include "ppsspp_config.h"
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#include "Common/UI/UIScreen.h"
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class ChatMenu : public UI::AnchorLayout {
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public:
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ChatMenu(int token, const Bounds &screenBounds, UI::LayoutParams *lp = nullptr)
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: UI::AnchorLayout(lp), token_(token) {
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CreateSubviews(screenBounds);
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}
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void Update() override;
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bool SubviewFocused(UI::View *view) override;
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void Close();
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bool Contains(float x, float y) const {
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if (box_)
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return box_->GetBounds().Contains(x, y);
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return false;
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}
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private:
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void CreateSubviews(const Bounds &screenBounds);
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void CreateContents(UI::ViewGroup *parent);
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void UpdateChat();
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UI::EventReturn OnSubmit(UI::EventParams &e);
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UI::EventReturn OnQuickChat1(UI::EventParams &e);
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UI::EventReturn OnQuickChat2(UI::EventParams &e);
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UI::EventReturn OnQuickChat3(UI::EventParams &e);
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UI::EventReturn OnQuickChat4(UI::EventParams &e);
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UI::EventReturn OnQuickChat5(UI::EventParams &e);
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#if PPSSPP_PLATFORM(WINDOWS) || defined(USING_QT_UI) || defined(SDL)
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UI::TextEdit *chatEdit_ = nullptr;
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#endif
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UI::ScrollView *scroll_ = nullptr;
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UI::LinearLayout *chatVert_ = nullptr;
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UI::ViewGroup *box_ = nullptr;
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int chatChangeID_ = 0;
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bool toBottom_ = true;
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bool promptInput_ = false;
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int token_;
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};
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