ppsspp/Common/GPU
2022-09-11 13:41:17 +02:00
..
D3D9 Vulkan: Improve tagging of pipelines for debugging purposes 2022-09-08 00:47:22 +02:00
D3D11 Vulkan: Improve tagging of pipelines for debugging purposes 2022-09-08 00:47:22 +02:00
OpenGL Vulkan: Improve tagging of pipelines for debugging purposes 2022-09-08 00:47:22 +02:00
Vulkan Vulkan: Wake compile thread when enqueued. 2022-09-10 08:30:09 -07:00
DataFormat.h Add support for reading depth buffers to the PackFramebufferSync function. 2022-08-30 00:00:59 +02:00
Shader.cpp Convert depal shaders to use the ShaderWriter. Add tests for depal shaders. 2022-08-09 15:32:27 +02:00
Shader.h Initial implementation of 32/16-bit color reinterpret blits. 2022-08-26 15:51:25 +02:00
ShaderTranslation.cpp Postshader: Add uniform for delta since last frame. 2021-06-12 11:27:26 -07:00
ShaderTranslation.h Postprocessing shader, GL: Fix shader version bug. Fixes #13779 2020-12-19 23:45:31 +01:00
ShaderWriter.cpp Implement shader depal for D3D11. 2022-09-11 13:41:17 +02:00
ShaderWriter.h Implement shader depal for D3D11. 2022-09-11 13:41:17 +02:00
thin3d_create.h Windows: Use CommonWindows more consistently. 2021-02-14 10:30:10 -08:00
thin3d.cpp Address feedback 2022-08-30 06:41:37 +02:00
thin3d.h Vulkan: Improve tagging of pipelines for debugging purposes 2022-09-08 00:47:22 +02:00