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13 lines
450 B
C
13 lines
450 B
C
#pragma once
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#include "VRRenderer.h"
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bool VR_TweakIsMatrixBigScale(float* matrix);
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bool VR_TweakIsMatrixIdentity(float* matrix);
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bool VR_TweakIsMatrixOneOrtho(float* matrix);
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bool VR_TweakIsMatrixOneScale(float* matrix);
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bool VR_TweakIsMatrixOneTransform(float* matrix);
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void VR_TweakMirroring(float* projMatrix);
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void VR_TweakProjection(float* src, float* dst, VRMatrix matrix);
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void VR_TweakView(float* view, float* projMatrix, VRMatrix matrix);
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