ppsspp/Windows/main.cpp
2015-09-19 13:14:05 +02:00

608 lines
18 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <WinNls.h>
#include <math.h>
#include <Wbemidl.h>
#include "Common/CommonWindows.h"
#include "file/vfs.h"
#include "file/zip_read.h"
#include "base/NativeApp.h"
#include "profiler/profiler.h"
#include "thread/threadutil.h"
#include "util/text/utf8.h"
#include "Core/Config.h"
#include "Core/SaveState.h"
#include "Windows/EmuThread.h"
#include "Windows/DSoundStream.h"
#include "ext/disarm.h"
#include "Common/LogManager.h"
#include "Common/ConsoleListener.h"
#include "Commctrl.h"
#include "Windows/resource.h"
#include "Windows/MainWindow.h"
#include "Windows/Debugger/Debugger_Disasm.h"
#include "Windows/Debugger/Debugger_MemoryDlg.h"
#include "Windows/Debugger/Debugger_VFPUDlg.h"
#include "Windows/GEDebugger/GEDebugger.h"
#include "Windows/W32Util/DialogManager.h"
#include "Windows/Debugger/CtrlDisAsmView.h"
#include "Windows/Debugger/CtrlMemView.h"
#include "Windows/Debugger/CtrlRegisterList.h"
#include "Windows/InputBox.h"
#include "Windows/WindowsHost.h"
#include "Windows/main.h"
// Nvidia drivers >= v302 will check if the application exports a global
// variable named NvOptimusEnablement to know if it should run the app in high
// performance graphics mode or using the IGP.
extern "C" {
__declspec(dllexport) DWORD NvOptimusEnablement = 1;
}
CDisasm *disasmWindow[MAX_CPUCOUNT] = {0};
CGEDebugger *geDebuggerWindow = 0;
CMemoryDlg *memoryWindow[MAX_CPUCOUNT] = {0};
static std::string langRegion;
static std::string osName;
static std::string gpuDriverVersion;
void LaunchBrowser(const char *url) {
ShellExecute(NULL, L"open", ConvertUTF8ToWString(url).c_str(), NULL, NULL, SW_SHOWNORMAL);
}
void Vibrate(int length_ms) {
// Ignore on PC
}
bool DoesVersionMatchWindows(const u32 major, const u32 minor, const u32 spMajor = 0, const u32 spMinor = 0) {
u64 conditionMask = 0;
OSVERSIONINFOEX osvi;
ZeroMemory(&osvi, sizeof(OSVERSIONINFOEX));
osvi.dwOSVersionInfoSize = sizeof(osvi);
osvi.dwMajorVersion = major;
osvi.dwMinorVersion = minor;
osvi.wServicePackMajor = spMajor;
osvi.wServicePackMinor = spMinor;
u32 op = VER_EQUAL;
VER_SET_CONDITION(conditionMask, VER_MAJORVERSION, op);
VER_SET_CONDITION(conditionMask, VER_MINORVERSION, op);
VER_SET_CONDITION(conditionMask, VER_SERVICEPACKMAJOR, op);
VER_SET_CONDITION(conditionMask, VER_SERVICEPACKMINOR, op);
const u32 typeMask = VER_MAJORVERSION | VER_MINORVERSION | VER_SERVICEPACKMAJOR | VER_SERVICEPACKMINOR;
return VerifyVersionInfo(&osvi, typeMask, conditionMask) != FALSE;
}
std::string GetWindowsVersion() {
const bool IsWindowsXPSP2 = DoesVersionMatchWindows(5, 1, 2, 0);
const bool IsWindowsXPSP3 = DoesVersionMatchWindows(5, 1, 3, 0);
const bool IsWindowsVista = DoesVersionMatchWindows(6, 0);
const bool IsWindowsVistaSP1 = DoesVersionMatchWindows(6, 0, 1, 0);
const bool IsWindowsVistaSP2 = DoesVersionMatchWindows(6, 0, 2, 0);
const bool IsWindows7 = DoesVersionMatchWindows(6, 1);
const bool IsWindows7SP1 = DoesVersionMatchWindows(6, 1, 1, 0);
const bool IsWindows8 = DoesVersionMatchWindows(6, 2);
const bool IsWindows8_1 = DoesVersionMatchWindows(6, 3);
const bool IsWindows10 = DoesVersionMatchWindows(10, 0);
if (IsWindowsXPSP2)
return "Microsoft Windows XP, Service Pack 2";
if (IsWindowsXPSP3)
return "Microsoft Windows XP, Service Pack 3";
if (IsWindowsVista)
return "Microsoft Windows Vista";
if (IsWindowsVistaSP1)
return "Microsoft Windows Vista, Service Pack 1";
if (IsWindowsVistaSP2)
return "Microsoft Windows Vista, Service Pack 2";
if (IsWindows7)
return "Microsoft Windows 7";
if (IsWindows7SP1)
return "Microsoft Windows 7, Service Pack 1";
if (IsWindows8)
return "Microsoft Windows 8";
if (IsWindows8_1)
return "Microsoft Windows 8.1";
if (IsWindows10)
return "Microsoft Windows 10";
return "Unsupported version of Microsoft Windows.";
}
std::string GetWindowsSystemArchitecture() {
SYSTEM_INFO sysinfo;
ZeroMemory(&sysinfo, sizeof(SYSTEM_INFO));
GetNativeSystemInfo(&sysinfo);
if (sysinfo.wProcessorArchitecture & PROCESSOR_ARCHITECTURE_AMD64)
return "(x64)";
// Need to check for equality here, since ANDing with 0 is always 0.
else if (sysinfo.wProcessorArchitecture == PROCESSOR_ARCHITECTURE_INTEL)
return "(x86)";
else if (sysinfo.wProcessorArchitecture & PROCESSOR_ARCHITECTURE_ARM)
return "(ARM)";
else
return "(Unknown)";
}
// Adapted mostly as-is from http://www.gamedev.net/topic/495075-how-to-retrieve-info-about-videocard/?view=findpost&p=4229170
// so credit goes to that post's author, and in turn, the author of the site mentioned in that post (which seems to be down?).
std::string GetVideoCardDriverVersion() {
std::string retvalue = "";
HRESULT hr;
hr = CoInitializeEx(NULL, COINIT_MULTITHREADED);
if (FAILED(hr)) {
return retvalue;
}
IWbemLocator *pIWbemLocator = NULL;
hr = CoCreateInstance(__uuidof(WbemLocator), NULL, CLSCTX_INPROC_SERVER,
__uuidof(IWbemLocator), (LPVOID *)&pIWbemLocator);
if (FAILED(hr)) {
CoUninitialize();
return retvalue;
}
BSTR bstrServer = SysAllocString(L"\\\\.\\root\\cimv2");
IWbemServices *pIWbemServices;
hr = pIWbemLocator->ConnectServer(bstrServer, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices);
if (FAILED(hr)) {
pIWbemLocator->Release();
SysFreeString(bstrServer);
CoUninitialize();
return retvalue;
}
hr = CoSetProxyBlanket(pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE,
NULL, RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL,EOAC_DEFAULT);
BSTR bstrWQL = SysAllocString(L"WQL");
BSTR bstrPath = SysAllocString(L"select * from Win32_VideoController");
IEnumWbemClassObject* pEnum;
hr = pIWbemServices->ExecQuery(bstrWQL, bstrPath, WBEM_FLAG_FORWARD_ONLY, NULL, &pEnum);
ULONG uReturned;
VARIANT var;
IWbemClassObject* pObj = NULL;
if (!FAILED(hr)) {
hr = pEnum->Next(WBEM_INFINITE, 1, &pObj, &uReturned);
}
if (!FAILED(hr) && uReturned) {
hr = pObj->Get(L"DriverVersion", 0, &var, NULL, NULL);
if (SUCCEEDED(hr)) {
char str[MAX_PATH];
WideCharToMultiByte(CP_ACP, 0, var.bstrVal, -1, str, sizeof(str), NULL, NULL);
retvalue = str;
}
}
pEnum->Release();
SysFreeString(bstrPath);
SysFreeString(bstrWQL);
pIWbemServices->Release();
pIWbemLocator->Release();
SysFreeString(bstrServer);
CoUninitialize();
return retvalue;
}
std::string System_GetProperty(SystemProperty prop) {
static bool hasCheckedGPUDriverVersion = false;
switch (prop) {
case SYSPROP_NAME:
return osName;
case SYSPROP_LANGREGION:
return langRegion;
case SYSPROP_CLIPBOARD_TEXT:
{
std::string retval;
if (OpenClipboard(MainWindow::GetDisplayHWND())) {
HANDLE handle = GetClipboardData(CF_UNICODETEXT);
const wchar_t *wstr = (const wchar_t*)GlobalLock(handle);
if (wstr)
retval = ConvertWStringToUTF8(wstr);
else
retval = "";
GlobalUnlock(handle);
CloseClipboard();
}
return retval;
}
case SYSPROP_GPUDRIVER_VERSION:
if (!hasCheckedGPUDriverVersion) {
hasCheckedGPUDriverVersion = true;
gpuDriverVersion = GetVideoCardDriverVersion();
}
return gpuDriverVersion;
default:
return "";
}
}
// Ugly!
extern WindowsAudioBackend *winAudioBackend;
int System_GetPropertyInt(SystemProperty prop) {
switch (prop) {
case SYSPROP_AUDIO_SAMPLE_RATE:
return winAudioBackend ? winAudioBackend->GetSampleRate() : -1;
case SYSPROP_DISPLAY_REFRESH_RATE:
return 60000;
default:
return -1;
}
}
void System_SendMessage(const char *command, const char *parameter) {
if (!strcmp(command, "finish")) {
PostMessage(MainWindow::GetHWND(), WM_CLOSE, 0, 0);
} else if (!strcmp(command, "setclipboardtext")) {
if (OpenClipboard(MainWindow::GetDisplayHWND())) {
std::wstring data = ConvertUTF8ToWString(parameter);
HANDLE handle = GlobalAlloc(GMEM_MOVEABLE, (data.size() + 1) * sizeof(wchar_t));
wchar_t *wstr = (wchar_t *)GlobalLock(handle);
memcpy(wstr, data.c_str(), (data.size() + 1) * sizeof(wchar_t));
GlobalUnlock(wstr);
SetClipboardData(CF_UNICODETEXT, handle);
GlobalFree(handle);
CloseClipboard();
}
}
}
void EnableCrashingOnCrashes() {
typedef BOOL (WINAPI *tGetPolicy)(LPDWORD lpFlags);
typedef BOOL (WINAPI *tSetPolicy)(DWORD dwFlags);
const DWORD EXCEPTION_SWALLOWING = 0x1;
HMODULE kernel32 = LoadLibrary(L"kernel32.dll");
tGetPolicy pGetPolicy = (tGetPolicy)GetProcAddress(kernel32,
"GetProcessUserModeExceptionPolicy");
tSetPolicy pSetPolicy = (tSetPolicy)GetProcAddress(kernel32,
"SetProcessUserModeExceptionPolicy");
if (pGetPolicy && pSetPolicy) {
DWORD dwFlags;
if (pGetPolicy(&dwFlags)) {
// Turn off the filter.
pSetPolicy(dwFlags & ~EXCEPTION_SWALLOWING);
}
}
FreeLibrary(kernel32);
}
bool System_InputBoxGetString(const char *title, const char *defaultValue, char *outValue, size_t outLength)
{
std::string out;
if (InputBox_GetString(MainWindow::GetHInstance(), MainWindow::GetHWND(), ConvertUTF8ToWString(title).c_str(), defaultValue, out)) {
strcpy(outValue, out.c_str());
return true;
} else {
return false;
}
}
bool System_InputBoxGetWString(const wchar_t *title, const std::wstring &defaultvalue, std::wstring &outvalue)
{
if (InputBox_GetWString(MainWindow::GetHInstance(), MainWindow::GetHWND(), title, defaultvalue, outvalue)) {
return true;
} else {
return false;
}
}
std::vector<std::wstring> GetWideCmdLine() {
wchar_t **wargv;
int wargc = -1;
wargv = CommandLineToArgvW(GetCommandLineW(), &wargc);
std::vector<std::wstring> wideArgs(wargv, wargv + wargc);
return wideArgs;
}
int WINAPI WinMain(HINSTANCE _hInstance, HINSTANCE hPrevInstance, LPSTR szCmdLine, int iCmdShow)
{
setCurrentThreadName("Main");
CoInitializeEx(NULL, COINIT_MULTITHREADED);
PROFILE_INIT();
// FMA3 support in the 2013 CRT is broken on Vista and Windows 7 RTM (fixed in SP1). Just disable it.
#ifdef _M_X64
_set_FMA3_enable(0);
#endif
EnableCrashingOnCrashes();
wchar_t modulePath[MAX_PATH];
GetModuleFileName(NULL, modulePath, MAX_PATH);
for (size_t i = wcslen(modulePath) - 1; i > 0; i--) {
if (modulePath[i] == '\\') {
modulePath[i] = 0;
break;
}
}
SetCurrentDirectory(modulePath);
// GetCurrentDirectory(MAX_PATH, modulePath); // for checking in the debugger
#ifndef _DEBUG
bool showLog = false;
#else
bool showLog = false;
#endif
VFSRegister("", new DirectoryAssetReader("assets/"));
VFSRegister("", new DirectoryAssetReader(""));
wchar_t lcCountry[256];
// LOCALE_SNAME is only available in WinVista+
// Really should find a way to do this in XP too :/
if (0 != GetLocaleInfo(LOCALE_NAME_USER_DEFAULT, LOCALE_SNAME, lcCountry, 256)) {
langRegion = ConvertWStringToUTF8(lcCountry);
for (size_t i = 0; i < langRegion.size(); i++) {
if (langRegion[i] == '-')
langRegion[i] = '_';
}
} else {
langRegion = "en_US";
}
osName = GetWindowsVersion() + " " + GetWindowsSystemArchitecture();
char configFilename[MAX_PATH] = { 0 };
const std::wstring configOption = L"--config=";
char controlsConfigFilename[MAX_PATH] = { 0 };
const std::wstring controlsOption = L"--controlconfig=";
std::vector<std::wstring> wideArgs = GetWideCmdLine();
for (size_t i = 1; i < wideArgs.size(); ++i) {
if (wideArgs[i][0] == L'\0')
continue;
if (wideArgs[i][0] == L'-') {
if (wideArgs[i].find(configOption) != std::wstring::npos && wideArgs[i].size() > configOption.size()) {
const std::wstring tempWide = wideArgs[i].substr(configOption.size());
const std::string tempStr = ConvertWStringToUTF8(tempWide);
std::strncpy(configFilename, tempStr.c_str(), MAX_PATH);
}
if (wideArgs[i].find(controlsOption) != std::wstring::npos && wideArgs[i].size() > controlsOption.size()) {
const std::wstring tempWide = wideArgs[i].substr(controlsOption.size());
const std::string tempStr = ConvertWStringToUTF8(tempWide);
std::strncpy(controlsConfigFilename, tempStr.c_str(), MAX_PATH);
}
}
}
// On Win32 it makes more sense to initialize the system directories here
// because the next place it was called was in the EmuThread, and it's too late by then.
InitSysDirectories();
// Load config up here, because those changes below would be overwritten
// if it's not loaded here first.
g_Config.AddSearchPath("");
g_Config.AddSearchPath(GetSysDirectory(DIRECTORY_SYSTEM));
g_Config.SetDefaultPath(GetSysDirectory(DIRECTORY_SYSTEM));
g_Config.Load(configFilename, controlsConfigFilename);
bool debugLogLevel = false;
const std::wstring gpuBackend = L"--graphics=";
// The rest is handled in NativeInit().
for (size_t i = 1; i < wideArgs.size(); ++i) {
if (wideArgs[i][0] == L'\0')
continue;
if (wideArgs[i][0] == L'-') {
switch (wideArgs[i][1]) {
case L'l':
showLog = true;
g_Config.bEnableLogging = true;
break;
case L's':
g_Config.bAutoRun = false;
g_Config.bSaveSettings = false;
break;
case L'd':
debugLogLevel = true;
break;
}
if (wideArgs[i] == L"--fullscreen")
g_Config.bFullScreen = true;
if (wideArgs[i] == L"--windowed")
g_Config.bFullScreen = false;
if (wideArgs[i].find(gpuBackend) != std::wstring::npos && wideArgs[i].size() > gpuBackend.size()) {
const std::wstring restOfOption = wideArgs[i].substr(gpuBackend.size());
// Force software rendering off, as picking directx9 or gles implies HW acceleration.
// Once software rendering supports Direct3D9/11, we can add more options for software,
// such as "software-gles", "software-d3d9", and "software-d3d11", or something similar.
// For now, software rendering force-activates OpenGL.
if (restOfOption == L"directx9") {
g_Config.iGPUBackend = GPU_BACKEND_DIRECT3D9;
g_Config.bSoftwareRendering = false;
}
else if (restOfOption == L"gles") {
g_Config.iGPUBackend = GPU_BACKEND_OPENGL;
g_Config.bSoftwareRendering = false;
}
else if (restOfOption == L"software") {
g_Config.iGPUBackend = GPU_BACKEND_OPENGL;
g_Config.bSoftwareRendering = true;
}
}
}
}
#ifdef _DEBUG
g_Config.bEnableLogging = true;
#endif
LogManager::Init();
// Consider at least the following cases before changing this code:
// - By default in Release, the console should be hidden by default even if logging is enabled.
// - By default in Debug, the console should be shown by default.
// - The -l switch is expected to show the log console, REGARDLESS of config settings.
// - It should be possible to log to a file without showing the console.
LogManager::GetInstance()->GetConsoleListener()->Init(showLog, 150, 120, "PPSSPP Debug Console");
if (debugLogLevel)
LogManager::GetInstance()->SetAllLogLevels(LogTypes::LDEBUG);
//Windows, API init stuff
INITCOMMONCONTROLSEX comm;
comm.dwSize = sizeof(comm);
comm.dwICC = ICC_BAR_CLASSES | ICC_LISTVIEW_CLASSES | ICC_TAB_CLASSES;
InitCommonControlsEx(&comm);
timeBeginPeriod(1);
MainWindow::Init(_hInstance);
g_hPopupMenus = LoadMenu(_hInstance, (LPCWSTR)IDR_POPUPMENUS);
MainWindow::Show(_hInstance);
HWND hwndMain = MainWindow::GetHWND();
HWND hwndDisplay = MainWindow::GetDisplayHWND();
//initialize custom controls
CtrlDisAsmView::init();
CtrlMemView::init();
CtrlRegisterList::init();
CGEDebugger::Init();
DialogManager::AddDlg(vfpudlg = new CVFPUDlg(_hInstance, hwndMain, currentDebugMIPS));
host = new WindowsHost(hwndMain, hwndDisplay);
host->SetWindowTitle(0);
MainWindow::CreateDebugWindows();
// Emu thread is always running!
EmuThread_Start();
InputDevice::BeginPolling();
HACCEL hAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_ACCELS);
HACCEL hDebugAccelTable = LoadAccelerators(_hInstance, (LPCTSTR)IDR_DEBUGACCELS);
//so.. we're at the message pump of the GUI thread
for (MSG msg; GetMessage(&msg, NULL, 0, 0); ) // for no quit
{
if (msg.message == WM_KEYDOWN)
{
//hack to enable/disable menu command accelerate keys
MainWindow::UpdateCommands();
//hack to make it possible to get to main window from floating windows with Esc
if (msg.hwnd != hwndMain && msg.wParam == VK_ESCAPE)
BringWindowToTop(hwndMain);
}
//Translate accelerators and dialog messages...
HWND wnd;
HACCEL accel;
switch (g_activeWindow)
{
case WINDOW_MAINWINDOW:
wnd = hwndMain;
accel = hAccelTable;
break;
case WINDOW_CPUDEBUGGER:
wnd = disasmWindow[0] ? disasmWindow[0]->GetDlgHandle() : 0;
accel = hDebugAccelTable;
break;
case WINDOW_GEDEBUGGER:
default:
wnd = 0;
accel = 0;
break;
}
if (!TranslateAccelerator(wnd, accel, &msg))
{
if (!DialogManager::IsDialogMessage(&msg))
{
//and finally translate and dispatch
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
}
VFSShutdown();
InputDevice::StopPolling();
EmuThread_Stop();
MainWindow::DestroyDebugWindows();
DialogManager::DestroyAll();
timeEndPeriod(1);
delete host;
// Is there a safer place to do this?
// Doing this in Config::Save requires knowing if the UI state is UISTATE_EXIT,
// but that causes UnitTest to fail linking with 400 errors if System.h is included..
if (g_Config.iTempGPUBackend != g_Config.iGPUBackend) {
g_Config.iGPUBackend = g_Config.iTempGPUBackend;
// For now, turn off software rendering too, similar to the command-line.
g_Config.bSoftwareRendering = false;
}
g_Config.Save();
LogManager::Shutdown();
if (g_Config.bRestartRequired) {
W32Util::ExitAndRestart();
}
CoUninitialize();
return 0;
}