ppsspp/SDL/SDLGLGraphicsContext.h
Henrik Rydgård 5d028cb004 Upgrade SDL for Mac
This removes the option to use system SDL, which seems like a trap.

Also simplifies the macbundle.sh script accordingly.

Buildfix

Buildfix fix

Moar buildfix
2023-04-25 11:45:20 +02:00

57 lines
1.2 KiB
C++

#include "ppsspp_config.h"
#if PPSSPP_PLATFORM(MAC)
#include "SDL2/SDL.h"
#include "SDL2/SDL_syswm.h"
#else
#include "SDL.h"
#include "SDL_syswm.h"
#endif
#include "Common/GPU/OpenGL/GLRenderManager.h"
#include "Common/GPU/OpenGL/GLCommon.h"
#include "Common/GraphicsContext.h"
class SDLGLGraphicsContext : public GraphicsContext {
public:
// Returns 0 on success.
int Init(SDL_Window *&window, int x, int y, int w, int h, int mode, std::string *error_message);
void Shutdown() override;
void ShutdownFromRenderThread() override;
void SwapBuffers() override {
// Do nothing, the render thread takes care of this.
}
// Gets forwarded to the render thread.
void SwapInterval(int interval) override;
void Resize() override {}
Draw::DrawContext *GetDrawContext() override {
return draw_;
}
void ThreadStart() override {
renderManager_->ThreadStart(draw_);
}
bool ThreadFrame() override {
return renderManager_->ThreadFrame();
}
void ThreadEnd() override {
renderManager_->ThreadEnd();
}
void StopThread() override {
renderManager_->StopThread();
}
private:
Draw::DrawContext *draw_ = nullptr;
SDL_Window *window_ = nullptr;
SDL_GLContext glContext = nullptr;
GLRenderManager *renderManager_ = nullptr;
};