mirror of
https://github.com/hrydgard/ppsspp.git
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0e3a84b4a8
It works after the move, on Windows and Android at least. Deletes the D3DX9 shader compiler loader, which was not used.
229 lines
6.4 KiB
C++
229 lines
6.4 KiB
C++
#pragma once
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#include <vector>
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#include <unordered_map>
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#include "Common/Log.h"
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#include "Common/GPU/Vulkan/VulkanContext.h"
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// VulkanMemory
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//
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// Vulkan memory management utils.
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// VulkanPushBuffer
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// Simple incrementing allocator.
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// Use these to push vertex, index and uniform data. Generally you'll have two of these
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// and alternate on each frame. Make sure not to reset until the fence from the last time you used it
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// has completed.
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//
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// TODO: Make it possible to suballocate pushbuffers from a large DeviceMemory block.
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class VulkanPushBuffer {
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struct BufInfo {
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VkBuffer buffer;
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VkDeviceMemory deviceMemory;
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};
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public:
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// NOTE: If you create a push buffer with only VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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// then you can't use any of the push functions as pointers will not be reachable from the CPU.
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// You must in this case use Allocate() only, and pass the returned offset and the VkBuffer to Vulkan APIs.
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VulkanPushBuffer(VulkanContext *vulkan, size_t size, VkBufferUsageFlags usage, VkMemoryPropertyFlags memoryPropertyMask = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
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~VulkanPushBuffer();
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void Destroy(VulkanContext *vulkan);
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void Reset() { offset_ = 0; }
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// Needs context in case of defragment.
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void Begin(VulkanContext *vulkan) {
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buf_ = 0;
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offset_ = 0;
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// Note: we must defrag because some buffers may be smaller than size_.
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Defragment(vulkan);
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if (memoryPropertyMask_ & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
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Map();
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}
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void BeginNoReset() {
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if (memoryPropertyMask_ & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
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Map();
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}
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void End() {
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if (memoryPropertyMask_ & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT)
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Unmap();
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}
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void Map();
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void Unmap();
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// When using the returned memory, make sure to bind the returned vkbuf.
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// This will later allow for handling overflow correctly.
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size_t Allocate(size_t numBytes, VkBuffer *vkbuf) {
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size_t out = offset_;
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offset_ += (numBytes + 3) & ~3; // Round up to 4 bytes.
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if (offset_ >= size_) {
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NextBuffer(numBytes);
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out = offset_;
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offset_ += (numBytes + 3) & ~3;
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}
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*vkbuf = buffers_[buf_].buffer;
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return out;
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}
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// Returns the offset that should be used when binding this buffer to get this data.
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size_t Push(const void *data, size_t size, VkBuffer *vkbuf) {
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_dbg_assert_(writePtr_);
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size_t off = Allocate(size, vkbuf);
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memcpy(writePtr_ + off, data, size);
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return off;
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}
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uint32_t PushAligned(const void *data, size_t size, int align, VkBuffer *vkbuf) {
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_dbg_assert_(writePtr_);
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offset_ = (offset_ + align - 1) & ~(align - 1);
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size_t off = Allocate(size, vkbuf);
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memcpy(writePtr_ + off, data, size);
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return (uint32_t)off;
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}
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size_t GetOffset() const {
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return offset_;
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}
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// "Zero-copy" variant - you can write the data directly as you compute it.
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// Recommended.
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void *Push(size_t size, uint32_t *bindOffset, VkBuffer *vkbuf) {
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_dbg_assert_(writePtr_);
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size_t off = Allocate(size, vkbuf);
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*bindOffset = (uint32_t)off;
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return writePtr_ + off;
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}
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void *PushAligned(size_t size, uint32_t *bindOffset, VkBuffer *vkbuf, int align) {
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_dbg_assert_(writePtr_);
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offset_ = (offset_ + align - 1) & ~(align - 1);
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size_t off = Allocate(size, vkbuf);
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*bindOffset = (uint32_t)off;
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return writePtr_ + off;
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}
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size_t GetTotalSize() const;
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private:
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bool AddBuffer();
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void NextBuffer(size_t minSize);
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void Defragment(VulkanContext *vulkan);
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VulkanContext *vulkan_;
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VkMemoryPropertyFlags memoryPropertyMask_;
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std::vector<BufInfo> buffers_;
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size_t buf_ = 0;
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size_t offset_ = 0;
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size_t size_ = 0;
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uint8_t *writePtr_ = nullptr;
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VkBufferUsageFlags usage_;
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};
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// VulkanDeviceAllocator
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//
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// Implements a slab based allocator that manages suballocations inside the slabs.
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// Bitmaps are used to handle allocation state, with a 1KB grain.
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class VulkanDeviceAllocator {
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public:
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// Slab sizes start at minSlabSize and double until maxSlabSize.
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// Total slab count is unlimited, as long as there's free memory.
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VulkanDeviceAllocator(VulkanContext *vulkan, size_t minSlabSize, size_t maxSlabSize);
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~VulkanDeviceAllocator();
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// Requires all memory be free beforehand (including all pending deletes.)
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void Destroy();
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void Begin() {
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Decimate();
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}
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void End() {
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}
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// May return ALLOCATE_FAILED if the allocation fails.
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// NOTE: Lifetime of the string tag points to must exceed that of the allocation.
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size_t Allocate(const VkMemoryRequirements &reqs, VkDeviceMemory *deviceMemory, const char *tag);
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// Crashes on a double or misfree.
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void Free(VkDeviceMemory deviceMemory, size_t offset);
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inline void Touch(VkDeviceMemory deviceMemory, size_t offset) {
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if (TRACK_TOUCH) {
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DoTouch(deviceMemory, offset);
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}
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}
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static const size_t ALLOCATE_FAILED = -1;
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// Set to true to report potential leaks / long held textures.
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static const bool TRACK_TOUCH = false;
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int GetSlabCount() const { return (int)slabs_.size(); }
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int GetMinSlabSize() const { return (int)minSlabSize_; }
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int GetMaxSlabSize() const { return (int)maxSlabSize_; }
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int ComputeUsagePercent() const;
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std::vector<uint8_t> GetSlabUsage(int slab) const;
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private:
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static const size_t SLAB_GRAIN_SIZE = 1024;
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static const uint8_t SLAB_GRAIN_SHIFT = 10;
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static const uint32_t UNDEFINED_MEMORY_TYPE = -1;
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struct UsageInfo {
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double created;
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double touched;
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const char *tag;
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};
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struct Slab {
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VkDeviceMemory deviceMemory;
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uint32_t memoryTypeIndex = UNDEFINED_MEMORY_TYPE;
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std::vector<uint8_t> usage;
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std::unordered_map<size_t, size_t> allocSizes;
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std::unordered_map<size_t, UsageInfo> tags;
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size_t nextFree;
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size_t totalUsage;
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size_t Size() {
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return usage.size() * SLAB_GRAIN_SIZE;
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}
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};
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struct FreeInfo {
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explicit FreeInfo(VulkanDeviceAllocator *a, VkDeviceMemory d, size_t o)
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: allocator(a), deviceMemory(d), offset(o) {
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}
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VulkanDeviceAllocator *allocator;
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VkDeviceMemory deviceMemory;
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size_t offset;
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};
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static void DispatchFree(void *userdata) {
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auto freeInfo = static_cast<FreeInfo *>(userdata);
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freeInfo->allocator->ExecuteFree(freeInfo); // this deletes freeInfo
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}
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bool AllocateSlab(VkDeviceSize minBytes, int memoryTypeIndex);
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bool AllocateFromSlab(Slab &slab, size_t &start, size_t blocks, const char *tag);
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void Decimate();
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void DoTouch(VkDeviceMemory deviceMemory, size_t offset);
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void ExecuteFree(FreeInfo *userdata);
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void ReportOldUsage();
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VulkanContext *const vulkan_;
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std::vector<Slab> slabs_;
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size_t lastSlab_ = 0;
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size_t minSlabSize_;
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const size_t maxSlabSize_;
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bool destroyed_ = false;
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};
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