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69b837f18b
New features : Breakpoint display, thread status, display list status Update translation and start french translation
76 lines
1008 B
C++
76 lines
1008 B
C++
#include "qtemugl.h"
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QtEmuGL::QtEmuGL(QWidget *parent) :
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QGLWidget(parent),
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running_(false),
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thread()
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{
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setAutoBufferSwap(false);
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}
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void QtEmuGL::init(InputState *inputState)
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{
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thread.init(inputState);
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}
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void QtEmuGL::SetRunning(bool value)
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{
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running_ = value;
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}
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void QtEmuGL::initializeGL()
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{
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}
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void QtEmuGL::paintGL()
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{
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update();
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}
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void QtEmuGL::start_rendering()
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{
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thread.start();
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}
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void QtEmuGL::stop_rendering()
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{
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thread.setRunning(false);
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thread.wait();
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thread.Shutdown();
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}
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void QtEmuGL::start_game(QString filename)
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{
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thread.startGame(filename);
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}
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void QtEmuGL::stop_game()
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{
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thread.stopGame();
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}
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void QtEmuGL::LockDraw(bool value)
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{
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thread.LockGL(value);
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}
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void QtEmuGL::resizeEvent(QResizeEvent *evt)
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{
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// TODO
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//glt.resizeViewport(evt->size());
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}
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void QtEmuGL::paintEvent(QPaintEvent *)
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{
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}
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void QtEmuGL::closeEvent(QCloseEvent *evt)
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{
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//TODO stopRendering();
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QGLWidget::closeEvent(evt);
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}
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void QtEmuGL::mouseDoubleClickEvent(QMouseEvent *)
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{
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emit doubleClick();
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}
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