ppsspp/Core/Util/MemStick.cpp
Henrik Rydgård ea1c840966 Buildfix
2024-09-09 20:18:03 +02:00

301 lines
10 KiB
C++

#include <algorithm>
#include <vector>
#include "Common/File/Path.h"
#include "Common/File/FileUtil.h"
#include "Common/File/DirListing.h"
#include "Common/Log.h"
#include "Common/StringUtils.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Data/Text/Parsers.h"
#include "Core/Util/MemStick.h"
#include "Core/Config.h"
#include "Core/System.h"
#include "Core/Reporting.h"
bool FolderSeemsToBeUsed(const Path &newMemstickFolder) {
// Inspect the potential new folder, quickly.
if (File::Exists(newMemstickFolder / "PSP/SAVEDATA") || File::Exists(newMemstickFolder / "SAVEDATA")) {
// Does seem likely. We could add more criteria like checking for actual savegames or something.
return true;
} else {
return false;
}
}
bool SwitchMemstickFolderTo(Path newMemstickFolder) {
// Doesn't already exist, create.
// Should this ever happen?
if (newMemstickFolder.Type() == PathType::NATIVE) {
if (!File::Exists(newMemstickFolder)) {
File::CreateFullPath(newMemstickFolder);
}
Path testWriteFile = newMemstickFolder / ".write_verify_file";
if (!File::WriteDataToFile(true, "1", 1, testWriteFile)) {
return false;
}
File::Delete(testWriteFile);
} else {
// TODO: Do the same but with scoped storage? Not really necessary, right? If it came from a browse
// for folder, we can assume it exists and is writable, barring wacky race conditions like the user
// being connected by USB and deleting it.
}
Path memStickDirFile = g_Config.internalDataDirectory / "memstick_dir.txt";
#if PPSSPP_PLATFORM(UWP)
File::Delete(memStickDirFile);
if (newMemstickFolder != g_Config.internalDataDirectory) {
#endif
std::string str = newMemstickFolder.ToString();
if (!File::WriteDataToFile(true, str.c_str(), str.size(), memStickDirFile)) {
ERROR_LOG(Log::System, "Failed to write memstick path '%s' to '%s'", newMemstickFolder.c_str(), memStickDirFile.c_str());
// Not sure what to do if this file can't be written. Disk full?
}
#if PPSSPP_PLATFORM(UWP)
}
#endif
// Save so the settings, at least, are transferred.
g_Config.memStickDirectory = newMemstickFolder;
g_Config.SetSearchPath(GetSysDirectory(DIRECTORY_SYSTEM));
g_Config.UpdateIniLocation();
return true;
}
// Keep the size with the file, so we can skip overly large ones in the move.
// The user will have to take care of them afterwards, it'll just take too long probably.
struct FileSuffix {
std::string suffix;
u64 fileSize;
};
static bool ListFileSuffixesRecursively(const Path &root, const Path &folder, std::vector<std::string> &dirSuffixes, std::vector<FileSuffix> &fileSuffixes, MoveProgressReporter &progressReporter) {
std::vector<File::FileInfo> files;
if (!File::GetFilesInDir(folder, &files)) {
return false;
}
for (auto &file : files) {
if (file.isDirectory) {
std::string dirSuffix;
if (root.ComputePathTo(file.fullName, dirSuffix)) {
if (!dirSuffix.empty()) {
dirSuffixes.push_back(dirSuffix);
ListFileSuffixesRecursively(root, folder / file.name, dirSuffixes, fileSuffixes, progressReporter);
progressReporter.SetProgress(file.name, fileSuffixes.size(), (size_t)-1);
}
} else {
ERROR_LOG_REPORT(Log::System, "Failed to compute PathTo from '%s' to '%s'", root.c_str(), folder.c_str());
}
} else {
std::string fileSuffix;
if (root.ComputePathTo(file.fullName, fileSuffix)) {
if (!fileSuffix.empty()) {
fileSuffixes.push_back(FileSuffix{ fileSuffix, file.size });
}
}
}
}
return true;
}
bool MoveChildrenFast(const Path &moveSrc, const Path &moveDest, MoveProgressReporter &progressReporter) {
std::vector<File::FileInfo> files;
if (!File::GetFilesInDir(moveSrc, &files)) {
return false;
}
for (size_t i = 0; i < files.size(); i++) {
auto &file = files[i];
// Construct destination path
Path fileSrc = file.fullName;
Path fileDest = moveDest / file.name;
progressReporter.SetProgress(file.name, i, files.size());
INFO_LOG(Log::System, "About to move PSP data from '%s' to '%s'", fileSrc.c_str(), fileDest.c_str());
bool result = File::MoveIfFast(fileSrc, fileDest);
if (!result) {
// TODO: Should we try to move back anything that succeeded before this one?
return false;
}
}
return true;
}
std::string MoveProgressReporter::Format() {
std::string str;
{
std::lock_guard<std::mutex> guard(mutex_);
if (max_ > 0) {
str = StringFromFormat("(%d/%d) ", count_, max_);
} else if (max_ < 0) {
str = StringFromFormat("(%d) ", count_);
}
str += progress_;
}
return str;
}
MoveResult *MoveDirectoryContentsSafe(Path moveSrc, Path moveDest, MoveProgressReporter &progressReporter) {
auto ms = GetI18NCategory(I18NCat::MEMSTICK);
if (moveSrc.GetFilename() != "PSP") {
moveSrc = moveSrc / "PSP";
}
if (moveDest.GetFilename() != "PSP") {
moveDest = moveDest / "PSP";
File::CreateDir(moveDest);
}
INFO_LOG(Log::System, "About to move PSP data from '%s' to '%s'", moveSrc.c_str(), moveDest.c_str());
// First, we try the cheapest and safest way to move: Can we move files directly within the same device?
// We loop through the files/dirs in the source directory and just try to move them, it should work.
if (MoveChildrenFast(moveSrc, moveDest, progressReporter)) {
INFO_LOG(Log::System, "Quick-move succeeded");
progressReporter.SetProgress(ms->T("Done!"));
return new MoveResult{
true, ""
};
}
// If this doesn't work, we'll fall back on a recursive *copy* (disk space is less of a concern when
// moving from device to device, other than that everything fits on the destination).
// Then we verify the results before we delete the originals.
// Search through recursively, listing the files to move and also summing their sizes.
std::vector<FileSuffix> fileSuffixesToMove;
std::vector<std::string> directorySuffixesToCreate;
// NOTE: It's correct to pass moveSrc twice here, it's to keep the root in the recursion.
if (!ListFileSuffixesRecursively(moveSrc, moveSrc, directorySuffixesToCreate, fileSuffixesToMove, progressReporter)) {
// TODO: Handle failure listing files.
std::string error = "Failed to read old directory";
INFO_LOG(Log::System, "%s", error.c_str());
progressReporter.SetProgress(ms->T(error.c_str()));
return new MoveResult{ false, error };
}
bool dryRun = false; // Useful for debugging.
size_t failedFileCount = 0;
// We're not moving huge files like ISOs during this process, unless
// they can be directly moved, without rewriting the file.
const uint64_t BIG_FILE_THRESHOLD = 24 * 1024 * 1024;
if (moveSrc.empty()) {
// Shouldn't happen.
return new MoveResult{ true, "", };
}
// Better not interrupt the app while this is happening!
// Create all the necessary directories.
for (size_t i = 0; i < directorySuffixesToCreate.size(); i++) {
const auto &dirSuffix = directorySuffixesToCreate[i];
Path dir = moveDest / dirSuffix;
if (dryRun) {
INFO_LOG(Log::System, "dry run: Would have created dir '%s'", dir.c_str());
} else {
INFO_LOG(Log::System, "Creating dir '%s'", dir.c_str());
progressReporter.SetProgress(dirSuffix);
// Just ignore already-exists errors.
File::CreateDir(dir);
}
}
for (size_t i = 0; i < fileSuffixesToMove.size(); i++) {
const auto &fileSuffix = fileSuffixesToMove[i];
progressReporter.SetProgress(StringFromFormat("%s (%s)", fileSuffix.suffix.c_str(), NiceSizeFormat(fileSuffix.fileSize).c_str()),
i, fileSuffixesToMove.size());
Path from = moveSrc / fileSuffix.suffix;
Path to = moveDest / fileSuffix.suffix;
if (dryRun) {
INFO_LOG(Log::System, "dry run: Would have moved '%s' to '%s' (%d bytes)", from.c_str(), to.c_str(), (int)fileSuffix.fileSize);
} else {
// Remove the "from" prefix from the path.
// We have to drop down to string operations for this.
if (File::Exists(to)) {
WARN_LOG(Log::System, "Target file '%s' already exists. Will be overwritten", to.c_str());
}
if (!File::Copy(from, to)) {
ERROR_LOG(Log::System, "Failed to copy file '%s' to '%s'", from.c_str(), to.c_str());
failedFileCount++;
// Should probably just bail?
} else {
INFO_LOG(Log::System, "Copied file '%s' to '%s' (size: %d)", from.c_str(), to.c_str(), (int)fileSuffix.fileSize);
}
}
}
if (failedFileCount) {
ERROR_LOG(Log::System, "Copy failed (%d files failed)", (int)failedFileCount);
return new MoveResult{ false, "", failedFileCount };
}
INFO_LOG(Log::System, "Done copying. Moving to verification.");
// After the whole move, verify that all the files arrived correctly.
// If there's a single error, we do not delete the source data.
bool ok = true;
for (size_t i = 0; i < fileSuffixesToMove.size(); i++) {
const auto &fileSuffix = fileSuffixesToMove[i];
progressReporter.SetProgress(ms->T("Checking..."), i, fileSuffixesToMove.size());
Path to = moveDest / fileSuffix.suffix;
File::FileInfo info;
if (!File::GetFileInfo(to, &info)) {
ok = false;
break;
}
if (!info.exists) {
ERROR_LOG(Log::System, "File '%s' missing at target location '%s'.", fileSuffix.suffix.c_str(), to.c_str());
ok = false;
failedFileCount++;
break;
}
// More lenient handling for .nomedia files.
if (fileSuffix.fileSize != info.size && !endsWithNoCase(fileSuffix.suffix, ".nomedia")) {
ERROR_LOG(Log::System, "Mismatched size in target file %s (expected %d, was %d bytes). Verification failed.", fileSuffix.suffix.c_str(), (int)fileSuffix.fileSize, (int)info.size);
ok = false;
failedFileCount++;
break;
}
}
if (!ok) {
return new MoveResult{ false, "", failedFileCount };
}
INFO_LOG(Log::System, "Verification complete");
// Delete all the old, now hopefully empty, directories.
// Hopefully DeleteDir actually fails if it contains a file...
// Reverse the order to delete subfolders before parents.
std::reverse(directorySuffixesToCreate.begin(), directorySuffixesToCreate.end());
for (size_t i = 0; i < directorySuffixesToCreate.size(); i++) {
const auto &dirSuffix = directorySuffixesToCreate[i];
Path dir = moveSrc / dirSuffix;
if (dryRun) {
INFO_LOG(Log::System, "dry run: Would have deleted dir '%s'", dir.c_str());
} else {
INFO_LOG(Log::System, "Deleting dir '%s'", dir.c_str());
progressReporter.SetProgress(dirSuffix, i, directorySuffixesToCreate.size());
if (File::Exists(dir)) {
File::DeleteDir(dir);
}
}
}
return new MoveResult{ true, "", 0 };
}