A PSP emulator for Android, Windows, Mac and Linux, written in C++. Want to contribute? Join us on Discord at https://discord.gg/5NJB6dD or just send pull requests / issues. For discussion use the forums at forums.ppsspp.org.
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2013-04-11 15:12:48 +10:00
android Android: Don't preserve state of buttons not set through jni between frames. 2013-03-30 23:54:23 +01:00
audio Resource leak fix, also cleanup. 2013-02-02 01:36:53 -05:00
base Blackberry: If PPSSPP dir doesn't exist yet, a lot of things break. Let's just use documents dir. 2013-04-11 15:12:48 +10:00
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ext Merge pull request #58 from tpunix/fbo_ext 2013-03-30 00:39:36 -07:00
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gfx_es2 Increase drawbuffer size, fix potential utf8 issue 2013-04-07 23:30:25 +02:00
image Build fix for Qt 2013-04-04 17:29:09 +10:00
input Allow mapping thumb stick clicks. Make touch controls show the state of real controls. 2013-03-31 11:22:49 +02:00
json Reindent (->tabs) 2012-10-30 13:20:55 +01:00
math Include math_util in build 2013-03-21 20:51:35 +01:00
midi warnin fixin 2012-07-09 01:11:18 +02:00
net Remove bad include sys/endian.h 2013-03-21 23:32:25 +01:00
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LICENSE.TXT
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native

This is my library of stuff that I use when writing C++ programs, mostly for Android but it's all written to enable easy portability between Android, Linux, Windows and MacOSX. The code is part ugly, part inconsistent but quite useful.

Features

  • JSON read/write (two libraries that should be made more similar)
  • basic OpenGL utility code, like compressed texture loading
  • 2D texture atlases and drawing code
  • ETC1 texture save/load support
  • basic logging
  • Really simple audio mixer with OGG sample support
  • RIFF file read/write
  • MIDI Input (only on Windows)

Notes

  • The associated tools to create ZIM texture files and atlases do not yet live here but I might move them here eventually.
  • This library is not really meant to be a public library but I see no reason not to set it free.
  • Note that the included VS project is probably not very useful for you and you're likely better off making your own.
  • Don't complain about inconsistent naming etc - this consists of code that has been cobbled together from a variety of my projects through the years. Fashions come and go.

Licenses

This library, for my convenience, incorporates code from a variety of public domain or similarly-licensed code. This is the list:

  • glew (GL extension wrangler), MIT license. TODO: should just use a submodule.
  • rg_etc1. ZLIB license.
  • sha1, public domain implementation by Dominik Reichl
  • vjson in a heavily modified form, originally by Ivan Vashchaev (TODO: break out into its own repo?)
  • libzip with attribution "Copyright (C) 1999-2007 Dieter Baron and Thomas Klausner"
  • stb_vorbis, public domain by Sean Barrett of RAD Tools

If you're not okay with the licenses above, don't use this code.

I hereby release all code here not under the licenses above under the MIT license.

Contact

If you find this useful for your own projects, drop me a line at hrydgard@gmail.com .

Henrik Rydgård