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df6ce90c84
One of the top crashes reported in the Play Console is a ManagedTexture crash, so seeing if this might help.
175 lines
4.6 KiB
C++
175 lines
4.6 KiB
C++
#include <algorithm>
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#include "thin3d/thin3d.h"
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#include "image/zim_load.h"
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#include "image/png_load.h"
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#include "math/math_util.h"
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#include "file/vfs.h"
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#include "ext/jpge/jpgd.h"
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#include "UI/TextureUtil.h"
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static Draw::DataFormat ZimToT3DFormat(int zim) {
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switch (zim) {
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case ZIM_ETC1: return Draw::DataFormat::ETC1;
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case ZIM_RGBA8888: return Draw::DataFormat::R8G8B8A8_UNORM;
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case ZIM_LUMINANCE: return Draw::DataFormat::R8_UNORM;
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default: return Draw::DataFormat::R8G8B8A8_UNORM;
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}
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}
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static ImageFileType DetectImageFileType(const uint8_t *data, size_t size) {
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if (!memcmp(data, "ZIMG", 4)) {
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return ZIM;
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}
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else if (!memcmp(data, "\x89\x50\x4E\x47", 4)) {
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return PNG;
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}
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else if (!memcmp(data, "\xff\xd8\xff\xe0", 4)) {
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return JPEG;
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}
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else {
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return TYPE_UNKNOWN;
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}
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}
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static bool LoadTextureLevels(const uint8_t *data, size_t size, ImageFileType type, int width[16], int height[16], int *num_levels, Draw::DataFormat *fmt, uint8_t *image[16], int *zim_flags) {
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if (type == DETECT) {
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type = DetectImageFileType(data, size);
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}
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if (type == TYPE_UNKNOWN) {
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ELOG("File has unknown format");
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return false;
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}
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*num_levels = 0;
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*zim_flags = 0;
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switch (type) {
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case ZIM:
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{
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*num_levels = LoadZIMPtr((const uint8_t *)data, size, width, height, zim_flags, image);
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*fmt = ZimToT3DFormat(*zim_flags & ZIM_FORMAT_MASK);
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}
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break;
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case PNG:
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if (1 == pngLoadPtr((const unsigned char *)data, size, &width[0], &height[0], &image[0], false)) {
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*num_levels = 1;
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*fmt = Draw::DataFormat::R8G8B8A8_UNORM;
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if (!image[0]) {
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ELOG("WTF");
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return false;
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}
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} else {
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ELOG("PNG load failed");
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return false;
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}
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break;
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case JPEG:
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{
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int actual_components = 0;
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unsigned char *jpegBuf = jpgd::decompress_jpeg_image_from_memory(data, (int)size, &width[0], &height[0], &actual_components, 4);
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if (jpegBuf) {
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*num_levels = 1;
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*fmt = Draw::DataFormat::R8G8B8A8_UNORM;
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image[0] = (uint8_t *)jpegBuf;
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}
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}
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break;
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default:
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ELOG("Unknown image format");
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return false;
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}
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return *num_levels > 0;
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}
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bool ManagedTexture::LoadFromFileData(const uint8_t *data, size_t dataSize, ImageFileType type, bool generateMips) {
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using namespace Draw;
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int width[16]{}, height[16]{};
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uint8_t *image[16]{};
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int num_levels = 0;
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int zim_flags = 0;
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DataFormat fmt;
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if (!LoadTextureLevels(data, dataSize, type, width, height, &num_levels, &fmt, image, &zim_flags)) {
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return false;
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}
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if (!image[0]) {
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Crash();
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}
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if (num_levels < 0 || num_levels >= 16) {
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ELOG("Invalid num_levels: %d. Falling back to one. Image: %dx%d", num_levels, width[0], height[0]);
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num_levels = 1;
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}
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if (texture_) {
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delete texture_;
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texture_ = nullptr;
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}
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int potentialLevels = std::min(log2i(width[0]), log2i(height[0]));
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TextureDesc desc{};
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desc.type = TextureType::LINEAR2D;
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desc.format = fmt;
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desc.width = width[0];
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desc.height = height[0];
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desc.depth = 1;
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desc.mipLevels = generateMips ? potentialLevels : num_levels;
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desc.generateMips = generateMips && potentialLevels > num_levels;
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for (int i = 0; i < num_levels; i++) {
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desc.initData.push_back(image[i]);
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}
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texture_ = draw_->CreateTexture(desc);
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for (int i = 0; i < num_levels; i++) {
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if (image[i])
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free(image[i]);
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}
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return true;
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}
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bool ManagedTexture::LoadFromFile(const std::string &filename, ImageFileType type, bool generateMips) {
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filename_ = "";
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size_t fileSize;
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uint8_t *buffer = VFSReadFile(filename.c_str(), &fileSize);
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if (!buffer) {
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ELOG("Failed to read file %s", filename.c_str());
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return false;
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}
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bool retval = LoadFromFileData(buffer, fileSize, type, generateMips);
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if (retval) {
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filename_ = filename;
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} else {
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ELOG("Failed to load texture %s", filename.c_str());
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}
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delete[] buffer;
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return retval;
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}
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std::unique_ptr<ManagedTexture> CreateTextureFromFile(Draw::DrawContext *draw, const char *filename, ImageFileType type, bool generateMips) {
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if (!draw)
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return std::unique_ptr<ManagedTexture>();
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// TODO: Load the texture on a background thread.
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ManagedTexture *mtex = new ManagedTexture(draw);
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if (!mtex->LoadFromFile(filename, type, generateMips)) {
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delete mtex;
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return std::unique_ptr<ManagedTexture>();
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}
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return std::move(std::unique_ptr<ManagedTexture>(mtex));
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}
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// TODO: Remove the code duplication between this and LoadFromFileData
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std::unique_ptr<ManagedTexture> CreateTextureFromFileData(Draw::DrawContext *draw, const uint8_t *data, int size, ImageFileType type, bool generateMips) {
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if (!draw)
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return std::unique_ptr<ManagedTexture>();
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ManagedTexture *mtex = new ManagedTexture(draw);
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mtex->LoadFromFileData(data, size, type, generateMips);
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return std::move(std::unique_ptr<ManagedTexture>(mtex));
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} |