mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 15:30:35 +00:00
a7b7bf7826
This makes what they do and which args to use clearer, if nothing else.
1480 lines
44 KiB
C++
1480 lines
44 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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// Net stuff
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#if defined(_WIN32)
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#include <WS2tcpip.h>
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#else
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <sys/select.h>
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#include <netinet/in.h>
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#include <netdb.h>
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#include <arpa/inet.h>
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#include <fcntl.h>
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#include <errno.h>
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#endif
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#ifdef _MSC_VER
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#define PACK // on MSVC we use #pragma pack() instead so let's kill this.
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#else
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#define PACK __attribute__((packed))
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#endif
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#include <atomic>
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#include <climits>
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#include <mutex>
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#include <thread>
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#include "Common/Net/Resolve.h"
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#include "Common/Serialize/Serializer.h"
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#include "Core/CoreTiming.h"
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#include "Core/MemMap.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/HLEHelperThread.h"
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#include "Core/HLE/sceKernelThread.h"
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#include "Core/HLE/sceKernel.h"
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#include "Core/HLE/sceKernelMutex.h"
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#include "Core/HLE/sceUtility.h"
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#ifdef _WIN32
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#undef errno
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#undef ESHUTDOWN
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#undef ECONNABORTED
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#undef ECONNRESET
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#undef ECONNREFUSED
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#undef ENETUNREACH
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#undef ENOTCONN
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#undef EBADF
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#undef EAGAIN
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#undef EINPROGRESS
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#undef EISCONN
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#undef EALREADY
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#undef ETIMEDOUT
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#undef EOPNOTSUPP
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#define errno WSAGetLastError()
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#define ESHUTDOWN WSAESHUTDOWN
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#define ECONNABORTED WSAECONNABORTED
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#define ECONNRESET WSAECONNRESET
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#define ECONNREFUSED WSAECONNREFUSED
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#define ENETUNREACH WSAENETUNREACH
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#define ENOTCONN WSAENOTCONN
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#define EBADF WSAEBADF
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#define EAGAIN WSAEWOULDBLOCK
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#define EINPROGRESS WSAEWOULDBLOCK
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#define EISCONN WSAEISCONN
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#define EALREADY WSAEALREADY
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#define ETIMEDOUT WSAETIMEDOUT
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#define EOPNOTSUPP WSAEOPNOTSUPP
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inline bool connectInProgress(int errcode){ return (errcode == WSAEWOULDBLOCK || errcode == WSAEINPROGRESS || errcode == WSAEALREADY); }
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inline bool isDisconnected(int errcode) { return (errcode == WSAECONNRESET || errcode == WSAECONNABORTED || errcode == WSAESHUTDOWN); }
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#else
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#define INVALID_SOCKET -1
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#define SOCKET_ERROR -1
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#define closesocket close
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#ifndef ESHUTDOWN
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#define ESHUTDOWN ENETDOWN
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#endif
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inline bool connectInProgress(int errcode){ return (errcode == EAGAIN || errcode == EWOULDBLOCK || errcode == EINPROGRESS || errcode == EALREADY); }
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inline bool isDisconnected(int errcode) { return (errcode == EPIPE || errcode == ECONNRESET || errcode == ECONNABORTED || errcode == ESHUTDOWN); }
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#endif
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#ifndef POLL_ERR
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#define POLL_ERR 0x008 /* Error condition. */
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#endif
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#ifndef POLLERR
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#define POLLERR POLL_ERR
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#endif
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#ifndef POLL_PRI
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#define POLL_PRI 0x002 /* There is urgent data to read. */
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#endif
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#ifndef POLLPRI
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#define POLLPRI POLL_PRI
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#endif
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#ifndef SD_BOTH
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#define SD_BOTH SHUT_RDWR //0x02
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#endif
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#define IsMatch(buf1, buf2) (memcmp(&buf1, &buf2, sizeof(buf1)) == 0)
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// Server Listening Port
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#define SERVER_PORT 27312
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// Default GameMode definitions
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#define ADHOC_GAMEMODE_PORT 31000
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#define GAMEMODE_UPDATE_INTERVAL 500 // 12000 usec on JPCSP, but lower value works better on BattleZone (in order to get full speed 60 FPS)
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#define GAMEMODE_INIT_DELAY 10000
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#define GAMEMODE_SYNC_TIMEOUT 250000
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#define GAMEMODE_WAITID 0x2001 // Just to differentiate WaitID with other ID on WAITTYPE_NET
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// GameMode Type
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#define ADHOCCTL_GAMETYPE_1A 1
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#define ADHOCCTL_GAMETYPE_1B 2
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#define ADHOCCTL_GAMETYPE_2A 3
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// psp strutcs and definitions
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#define ADHOCCTL_MODE_NONE -1 // We only use this internally as initial value before attempting to create/connect/join/scan any group
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#define ADHOCCTL_MODE_NORMAL 0 // ADHOCCTL_MODE_ADHOC
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#define ADHOCCTL_MODE_GAMEMODE 1
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// Event Types for Event Handler
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#define ADHOCCTL_EVENT_ERROR 0 // Used to pass error code to Adhocctl Handler?
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#define ADHOCCTL_EVENT_CONNECT 1
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#define ADHOCCTL_EVENT_DISCONNECT 2
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#define ADHOCCTL_EVENT_SCAN 3
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#define ADHOCCTL_EVENT_GAME 4
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#define ADHOCCTL_EVENT_DISCOVER 5
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#define ADHOCCTL_EVENT_WOL 6
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#define ADHOCCTL_EVENT_WOL_INTERRUPT 7
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// Internal Thread States
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#define ADHOCCTL_STATE_DISCONNECTED 0
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#define ADHOCCTL_STATE_CONNECTED 1
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#define ADHOCCTL_STATE_SCANNING 2
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#define ADHOCCTL_STATE_GAMEMODE 3
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#define ADHOCCTL_STATE_DISCOVER 4
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#define ADHOCCTL_STATE_WOL 5
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// ProductType ( extracted from SSID along with ProductId & GroupName, Pattern = "PSP_([AXS])(.........)_([LG])_(.*)" )
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#define PSP_ADHOCCTL_TYPE_COMMERCIAL 0
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#define PSP_ADHOCCTL_TYPE_DEBUG 1
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#define PSP_ADHOCCTL_TYPE_SYSTEM 2 // Used for GameSharing?
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// Kernel Utility Netconf Adhoc Types
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#define UTILITY_NETCONF_TYPE_CONNECT_ADHOC 2
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#define UTILITY_NETCONF_TYPE_CREATE_ADHOC 4
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#define UTILITY_NETCONF_TYPE_JOIN_ADHOC 5
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// Kernel Utility States
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#define UTILITY_NETCONF_STATUS_NONE 0
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#define UTILITY_NETCONF_STATUS_INITIALIZE 1
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#define UTILITY_NETCONF_STATUS_RUNNING 2
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#define UTILITY_NETCONF_STATUS_FINISHED 3
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#define UTILITY_NETCONF_STATUS_SHUTDOWN 4
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// Event Flags
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#define ADHOC_EV_SEND 0x0001
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#define ADHOC_EV_RECV 0x0002
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#define ADHOC_EV_CONNECT 0x0004
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#define ADHOC_EV_ACCEPT 0x0008
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#define ADHOC_EV_FLUSH 0x0010
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#define ADHOC_EV_INVALID 0x0100 // ignored on events but can be raised on revents? similar to POLLNVAL on posix poll?
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#define ADHOC_EV_DELETE 0x0200 // ignored on events but can be raised on revents? similar to POLLERR on posix poll?
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#define ADHOC_EV_ALERT 0x0400
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#define ADHOC_EV_DISCONNECT 0x0800 // ignored on events but can be raised on revents? similar to POLLHUP on posix poll?
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// PTP Connection States
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#define ADHOC_PTP_STATE_CLOSED 0
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#define ADHOC_PTP_STATE_LISTEN 1
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#define ADHOC_PTP_STATE_SYN_SENT 2 // 3-way handshake normally: [client]send SYN -> [server]recv SYN and reply with ACK+SYN -> [client]recv SYN and reply with ACK -> Established
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#define ADHOC_PTP_STATE_SYN_RCVD 3
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#define ADHOC_PTP_STATE_ESTABLISHED 4
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// Nonblocking Flag for Adhoc socket API
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#define ADHOC_F_NONBLOCK 0x0001
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// Alert Flags
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#define ADHOC_F_ALERTSEND 0x0010
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#define ADHOC_F_ALERTRECV 0x0020
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#define ADHOC_F_ALERTPOLL 0x0040
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#define ADHOC_F_ALERTCONNECT 0x0080
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#define ADHOC_F_ALERTACCEPT 0x0100
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#define ADHOC_F_ALERTFLUSH 0x0200
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#define ADHOC_F_ALERTALL (ADHOC_F_ALERTSEND | ADHOC_F_ALERTRECV | ADHOC_F_ALERTPOLL | ADHOC_F_ALERTCONNECT | ADHOC_F_ALERTACCEPT | ADHOC_F_ALERTFLUSH)
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/* PDP Maximum Fragment Size */
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#define PSP_ADHOC_PDP_MFS 1444
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/* PDP Maximum Transfer Unit */
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#define PSP_ADHOC_PDP_MTU 65523
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/* PTP Maximum Segment Size */
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#define PSP_ADHOC_PTP_MSS 1444
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/* GameMode Optional Data */
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#define ADHOC_GAMEMODE_F_UPDATE 0x00000001
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// Timeouts
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#define PSP_ADHOCCTL_RECV_TIMEOUT 100000
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#define PSP_ADHOCCTL_PING_TIMEOUT 2000000
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#ifdef _MSC_VER
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#pragma pack(push, 1)
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#endif
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// Ethernet Address
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#define ETHER_ADDR_LEN 6
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typedef struct SceNetEtherAddr {
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uint8_t data[ETHER_ADDR_LEN];
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} PACK SceNetEtherAddr;
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inline bool operator<(const SceNetEtherAddr& lhs, const SceNetEtherAddr& rhs) {
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uint64_t l = 0;
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uint64_t r = 0;
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const uint8_t* lp = lhs.data;
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const uint8_t* rp = rhs.data;
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for (int8_t i = 5; i >= 0; i--) {
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int8_t sb = (CHAR_BIT * i);
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l |= (uint64_t)*lp++ << sb;
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r |= (uint64_t)*rp++ << sb;
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}
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return (l < r);
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}
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// Broadcast MAC
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extern uint8_t broadcastMAC[ETHER_ADDR_LEN];
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// Malloc Pool Information
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typedef struct SceNetMallocStat {
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s32_le pool; // On Vantage Master Portable this is 0x1ffe0 on sceNetGetMallocStat, while the poolSize arg on sceNetInit was 0x20000
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s32_le maximum; // On Vantage Master Portable this is 0x4050, Footprint of Highest amount allocated so far?
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s32_le free; // On Vantage Master Portable this is 0x1f300, VMP compares this value with required size before sending data
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} PACK SceNetMallocStat;
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// Adhoc Virtual Network Name
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#define ADHOCCTL_GROUPNAME_LEN 8
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typedef struct SceNetAdhocctlGroupName {
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uint8_t data[ADHOCCTL_GROUPNAME_LEN];
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} PACK SceNetAdhocctlGroupName;
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// Virtual Network Host Information
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typedef struct SceNetAdhocctlBSSId {
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SceNetEtherAddr mac_addr;
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uint8_t padding[2];
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} PACK SceNetAdhocctlBSSId;
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// Virtual Network Information
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typedef struct SceNetAdhocctlScanInfo {
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struct SceNetAdhocctlScanInfo * next;
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s32_le channel;
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SceNetAdhocctlGroupName group_name;
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SceNetAdhocctlBSSId bssid;
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s32_le mode;
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} PACK SceNetAdhocctlScanInfo;
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// Virtual Network Information with u32 pointers
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typedef struct SceNetAdhocctlScanInfoEmu {
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u32_le next;
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s32_le channel;
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SceNetAdhocctlGroupName group_name;
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SceNetAdhocctlBSSId bssid;
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s32_le mode;
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} PACK SceNetAdhocctlScanInfoEmu;
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// Player Nickname
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#define ADHOCCTL_NICKNAME_LEN 128
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typedef struct SceNetAdhocctlNickname {
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uint8_t data[ADHOCCTL_NICKNAME_LEN];
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} PACK SceNetAdhocctlNickname;
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// Active Virtual Network Information (Adhoc Group Host/Creator's device info, similar to AP?)
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typedef struct SceNetAdhocctlParameter {
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s32_le channel;
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SceNetAdhocctlGroupName group_name; // This group name is probably similar to SSID name on AP
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SceNetAdhocctlNickname nickname; // According to the old PSPSDK this is the bssid, but according to the dumped content when using newer firmware this is the nickname (this is also the nickname on VitaSDK)
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SceNetAdhocctlBSSId bssid; // FIXME: bssid and nickname position might be swapped on older/newer firmware?
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} PACK SceNetAdhocctlParameter;
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// Peer Information (internal use only)
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typedef struct SceNetAdhocctlPeerInfo {
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SceNetAdhocctlPeerInfo * next;
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SceNetAdhocctlNickname nickname;
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SceNetEtherAddr mac_addr;
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u16_le padding; // a copy of the padding(?) from SceNetAdhocctlPeerInfoEmu
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u32_le flags;
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u64_le last_recv; // Need to use the same method with sceKernelGetSystemTimeWide (ie. CoreTiming::GetGlobalTimeUsScaled) to prevent timing issue (ie. in game timeout)
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u32_le ip_addr; // internal use only
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u16_le port_offset; // IP-specific port offset (internal use only)
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} PACK SceNetAdhocctlPeerInfo;
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// Peer Information with u32 pointers
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typedef struct SceNetAdhocctlPeerInfoEmu {
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u32_le next; // Changed the pointer to u32
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SceNetAdhocctlNickname nickname;
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SceNetEtherAddr mac_addr;
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u16_le padding; //00 00 // Note: Not sure whether this is really padding or reserved/unknown field
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u32_le flags; //00 04 00 00 on KHBBS and FF FF FF FF on Ys vs. Sora no Kiseki // State of the peer? Or related to sceNetAdhocAuth_CF4D9BED ?
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u64_le last_recv; // Need to use the same method with sceKernelGetSystemTimeWide (ie. CoreTiming::GetGlobalTimeUsScaled) to prevent timing issue (ie. in game timeout)
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} PACK SceNetAdhocctlPeerInfoEmu;
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// Member Information
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typedef struct SceNetAdhocMatchingMemberInfo {
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SceNetAdhocMatchingMemberInfo * next;
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SceNetEtherAddr mac_addr;
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uint8_t padding[2];
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} PACK SceNetAdhocctlMemberInfo;
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// Member Information with u32 pointers
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typedef struct SceNetAdhocMatchingMemberInfoEmu {
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u32_le next; // Changed the pointer to u32
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SceNetEtherAddr mac_addr;
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uint8_t padding[2];
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} PACK SceNetAdhocctlMemberInfoEmu;
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// Game Mode Peer List
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#define ADHOCCTL_GAMEMODE_MAX_MEMBERS 16
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typedef struct SceNetAdhocctlGameModeInfo {
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s32_le num;
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SceNetEtherAddr members[ADHOCCTL_GAMEMODE_MAX_MEMBERS];
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} PACK SceNetAdhocctlGameModeInfo;
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// GameModeUpdateInfo
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typedef struct GameModeUpdateInfo {
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u32_le length; //size of GameModeUpdateInfo (16 bytes)
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s32_le updated;
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u64_le timeStamp;
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} PACK GameModeUpdateInfo;
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// GameModeArea (Internal use only)
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typedef struct GameModeArea {
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int id; // started from 1 for replica? master = 0 or -1?
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int size;
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u32 addr;
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//int socket; // PDP socket?
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u64 updateTimestamp;
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int dataUpdated;
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int dataSent;
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SceNetEtherAddr mac;
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u8* data; // upto "size" bytes started from "addr" ?
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} PACK GameModeArea;
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// Socket Polling Event Listener
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typedef struct SceNetAdhocPollSd{
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s32_le id;
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s32_le events;
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s32_le revents;
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} PACK SceNetAdhocPollSd;
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// PDP Socket Status
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typedef struct SceNetAdhocPdpStat {
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u32_le next;
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s32_le id; // posix socket id
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SceNetEtherAddr laddr;
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u16_le lport;
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u32_le rcv_sb_cc; // Obscure The Aftermath will check if this is 0 or not before calling PdpRecv, Might to be number of bytes available to be Received?
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} PACK SceNetAdhocPdpStat;
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// PTP Socket Status
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typedef struct SceNetAdhocPtpStat {
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u32_le next; // Changed the pointer to u32
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s32_le id; // posix socket id
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SceNetEtherAddr laddr;
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SceNetEtherAddr paddr;
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u16_le lport;
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u16_le pport;
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u32_le snd_sb_cc; // Number of bytes existed in sendBuffer to be sent/flushed
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u32_le rcv_sb_cc; // Number of bytes available in recvBuffer to be received
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s32_le state;
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} PACK SceNetAdhocPtpStat;
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// PDP & PTP Socket Union (Internal use only)
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typedef struct AdhocSocket {
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s32_le type; // SOCK_PDP/SOCK_PTP
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s32_le flags; // Socket Alert Flags
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s32_le alerted_flags; // Socket Alerted Flags
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s32_le nonblocking; // last non-blocking flag
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u32 buffer_size;
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u32 send_timeout; // default connect timeout
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u32 recv_timeout; // default accept timeout
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s32 retry_interval; // related to keepalive
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s32 retry_count; // multiply with retry interval to be used as keepalive timeout
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s32 attemptCount; // connect/accept attempts
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u64 lastAttempt; // timestamp to retry again (attempted by the game)
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u64 internalLastAttempt; // timestamp to retry again (internal use only)
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bool isClient; // true if the game is using local port 0 when creating the socket
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union {
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SceNetAdhocPdpStat pdp;
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SceNetAdhocPtpStat ptp;
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} data;
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} PACK AdhocSocket;
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// Gamemode Optional Peer Buffer Data
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typedef struct SceNetAdhocGameModeOptData {
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u32_le size;
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u32_le flag;
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u64_le last_recv; // Need to use the same method with sceKernelGetSystemTimeWide (ie. CoreTiming::GetGlobalTimeUsScaled) to prevent timing issue (ie. in game timeout)
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} PACK SceNetAdhocGameModeOptData;
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// Gamemode Buffer Status
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typedef struct SceNetAdhocGameModeBufferStat {
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struct SceNetAdhocGameModeBufferStat * next; //should be u32_le ?
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s32_le id;
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void * ptr; //should be u32_le ?
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u32_le size;
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u32_le master;
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SceNetAdhocGameModeOptData opt;
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} PACK SceNetAdhocGameModeBufferStat;
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// Adhoc ID (Game Product Key)
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#define ADHOCCTL_ADHOCID_LEN 9
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typedef struct SceNetAdhocctlAdhocId {
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s32_le type; // Air Conflicts - Aces Of World War 2 is using 2 for GameSharing?
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uint8_t data[ADHOCCTL_ADHOCID_LEN]; // Air Conflicts - Aces Of World War 2 is using "000000001" for GameSharing?
|
|
uint8_t padding[3];
|
|
} PACK SceNetAdhocctlAdhocId; // should this be packed?
|
|
#ifdef _MSC_VER
|
|
#pragma pack(pop)
|
|
#endif
|
|
|
|
|
|
// Internal Matching Peer Information
|
|
typedef struct SceNetAdhocMatchingMemberInternal {
|
|
// Next Peer
|
|
struct SceNetAdhocMatchingMemberInternal * next;
|
|
|
|
// MAC Address
|
|
SceNetEtherAddr mac;
|
|
|
|
// State Variable
|
|
s32_le state;
|
|
|
|
// Send in Progress
|
|
s32_le sending;
|
|
|
|
// Last Heartbeat
|
|
u64_le lastping; // May need to use the same method with sceKernelGetSystemTimeWide (ie. CoreTiming::GetGlobalTimeUsScaled) to prevent timing issue (ie. in game timeout)
|
|
} SceNetAdhocMatchingMemberInternal;
|
|
|
|
|
|
// Matching handler
|
|
struct SceNetAdhocMatchingHandlerArgs {
|
|
s32_le id;
|
|
s32_le opcode; // event;
|
|
SceNetEtherAddr mac; // peer //u32_le macaddr;
|
|
s32_le optlen;
|
|
void * opt; //u32_le optaddr
|
|
};
|
|
|
|
struct SceNetAdhocMatchingHandler {
|
|
u32_le entryPoint;
|
|
};
|
|
|
|
struct AdhocctlHandler {
|
|
u32 entryPoint;
|
|
u32 argument;
|
|
};
|
|
|
|
// Thread Message Stack Item
|
|
typedef struct ThreadMessage {
|
|
// Next Thread Message
|
|
struct ThreadMessage * next;
|
|
|
|
// Stack Event Opcode
|
|
u32_le opcode;
|
|
|
|
// Target MAC Address
|
|
SceNetEtherAddr mac;
|
|
|
|
// Optional Data Length
|
|
s32_le optlen;
|
|
} ThreadMessage;
|
|
|
|
// Established Peer
|
|
|
|
// Context Information
|
|
typedef struct SceNetAdhocMatchingContext {
|
|
// Next Context
|
|
struct SceNetAdhocMatchingContext *next;
|
|
|
|
// Externally Visible ID
|
|
s32_le id;
|
|
|
|
// Matching Mode (HOST, CLIENT, P2P)
|
|
s32_le mode;
|
|
|
|
// Running Flag (1 = running, 0 = created)
|
|
s32_le running;
|
|
|
|
// Maximum Number of Peers (for HOST, P2P)
|
|
s32_le maxpeers;
|
|
|
|
// Peer List for Connectees
|
|
SceNetAdhocMatchingMemberInternal *peerlist; // SceNetAdhocMatchingMemberInfo[Emu]
|
|
|
|
// Peer Port list
|
|
std::map<SceNetEtherAddr, u16_le> *peerPort;
|
|
|
|
// Local MAC Address
|
|
SceNetEtherAddr mac;
|
|
|
|
// Local PDP Port
|
|
u16_le port;
|
|
|
|
// Local PDP Socket
|
|
s32_le socket;
|
|
// Socket Lock
|
|
std::recursive_mutex *socketlock;
|
|
|
|
// Receive Buffer Length
|
|
s32_le rxbuflen;
|
|
|
|
// Receive Buffer
|
|
uint8_t *rxbuf;
|
|
|
|
// Hello Broadcast Interval (Microseconds)
|
|
u32_le hello_int;
|
|
|
|
// Keep-Alive Broadcast Interval (Microseconds)
|
|
u32_le keepalive_int;
|
|
|
|
// Resend Interval (Microseconds)
|
|
u32_le resend_int;
|
|
|
|
// Resend-Counter
|
|
s32_le resendcounter;
|
|
|
|
// Keep-Alive Counter
|
|
s32_le keepalivecounter;
|
|
|
|
// Event Handler
|
|
SceNetAdhocMatchingHandler handler;
|
|
|
|
// Event Handler Args
|
|
u32_le handlerArgs[6]; //MatchingArgs handlerArgs; // actual arguments only 5, the 6th one is just for borrowing a space to store the callback address to use later
|
|
//SceNetAdhocMatchingHandlerArgs handlerArgs;
|
|
|
|
// Hello Data Length
|
|
s32_le hellolen;
|
|
|
|
// Hello Data Address
|
|
u32_le helloAddr;
|
|
|
|
// Hello Data
|
|
uint8_t *hello;
|
|
|
|
// Timeout
|
|
u64_le timeout;
|
|
|
|
// Helper Thread (fake PSP Thread) needed to execute callback
|
|
//HLEHelperThread *matchingThread;
|
|
int matching_thid;
|
|
|
|
// Event Caller Thread
|
|
std::thread eventThread;
|
|
//s32_le event_thid;
|
|
bool eventRunning = false;
|
|
bool IsMatchingInCB = false;
|
|
|
|
// IO Handler Thread
|
|
std::thread inputThread;
|
|
//s32_le input_thid;
|
|
bool inputRunning = false;
|
|
|
|
// Event Caller Thread Message Stack
|
|
std::recursive_mutex *eventlock; // s32_le event_stack_lock;
|
|
ThreadMessage *event_stack;
|
|
|
|
// IO Handler Thread Message Stack
|
|
std::recursive_mutex *inputlock; // s32_le input_stack_lock;
|
|
ThreadMessage *input_stack;
|
|
|
|
// Socket Connectivity
|
|
//bool connected = false;
|
|
//bool InConnection = false;
|
|
//u32_le handlerid = -1;
|
|
//int eventMatchingHandlerUpdate = -1;
|
|
} SceNetAdhocMatchingContext;
|
|
|
|
// End of psp definitions
|
|
|
|
enum {
|
|
// pspnet_adhoc_auth
|
|
ERROR_NET_ADHOC_AUTH_ALREADY_INITIALIZED = 0x80410601,
|
|
|
|
// pspnet_adhoc
|
|
ERROR_NET_ADHOC_INVALID_SOCKET_ID = 0x80410701,
|
|
ERROR_NET_ADHOC_INVALID_ADDR = 0x80410702,
|
|
ERROR_NET_ADHOC_INVALID_PORT = 0x80410703,
|
|
ERROR_NET_ADHOC_INVALID_BUFLEN = 0x80410704,
|
|
ERROR_NET_ADHOC_INVALID_DATALEN = 0x80410705,
|
|
ERROR_NET_ADHOC_NOT_ENOUGH_SPACE = 0x80400706, // not a typo
|
|
ERROR_NET_ADHOC_SOCKET_DELETED = 0x80410707,
|
|
ERROR_NET_ADHOC_SOCKET_ALERTED = 0x80410708,
|
|
ERROR_NET_ADHOC_WOULD_BLOCK = 0x80410709, //ERROR_NET_ADHOC_NO_DATA_AVAILABLE
|
|
ERROR_NET_ADHOC_PORT_IN_USE = 0x8041070a,
|
|
ERROR_NET_ADHOC_NOT_CONNECTED = 0x8041070B,
|
|
ERROR_NET_ADHOC_DISCONNECTED = 0x8041070c,
|
|
ERROR_NET_ADHOC_NOT_OPENED = 0x8040070D, // not a typo
|
|
ERROR_NET_ADHOC_NOT_LISTENED = 0x8040070E, // not a typo
|
|
ERROR_NET_ADHOC_SOCKET_ID_NOT_AVAIL = 0x8041070F,
|
|
ERROR_NET_ADHOC_PORT_NOT_AVAIL = 0x80410710,
|
|
ERROR_NET_ADHOC_INVALID_ARG = 0x80410711,
|
|
ERROR_NET_ADHOC_NOT_INITIALIZED = 0x80410712,
|
|
ERROR_NET_ADHOC_ALREADY_INITIALIZED = 0x80410713,
|
|
ERROR_NET_ADHOC_BUSY = 0x80410714,
|
|
ERROR_NET_ADHOC_TIMEOUT = 0x80410715,
|
|
ERROR_NET_ADHOC_NO_ENTRY = 0x80410716,
|
|
ERROR_NET_ADHOC_EXCEPTION_EVENT = 0x80410717,
|
|
ERROR_NET_ADHOC_CONNECTION_REFUSED = 0x80410718,
|
|
ERROR_NET_ADHOC_THREAD_ABORTED = 0x80410719,
|
|
ERROR_NET_ADHOC_ALREADY_CREATED = 0x8041071A,
|
|
ERROR_NET_ADHOC_NOT_IN_GAMEMODE = 0x8041071B,
|
|
ERROR_NET_ADHOC_NOT_CREATED = 0x8041071C,
|
|
|
|
// pspnet_adhoc_matching
|
|
ERROR_NET_ADHOC_MATCHING_INVALID_MODE = 0x80410801,
|
|
ERROR_NET_ADHOC_MATCHING_INVALID_PORT = 0x80410802,
|
|
ERROR_NET_ADHOC_MATCHING_INVALID_MAXNUM = 0x80410803,
|
|
ERROR_NET_ADHOC_MATCHING_RXBUF_TOO_SHORT = 0x80410804,
|
|
ERROR_NET_ADHOC_MATCHING_INVALID_OPTLEN = 0x80410805,
|
|
ERROR_NET_ADHOC_MATCHING_INVALID_ARG = 0x80410806,
|
|
ERROR_NET_ADHOC_MATCHING_INVALID_ID = 0x80410807,
|
|
ERROR_NET_ADHOC_MATCHING_ID_NOT_AVAIL = 0x80410808,
|
|
ERROR_NET_ADHOC_MATCHING_NO_SPACE = 0x80410809,
|
|
ERROR_NET_ADHOC_MATCHING_IS_RUNNING = 0x8041080A,
|
|
ERROR_NET_ADHOC_MATCHING_NOT_RUNNING = 0x8041080B,
|
|
ERROR_NET_ADHOC_MATCHING_UNKNOWN_TARGET = 0x8041080C,
|
|
ERROR_NET_ADHOC_MATCHING_TARGET_NOT_READY = 0x8041080D,
|
|
ERROR_NET_ADHOC_MATCHING_EXCEED_MAXNUM = 0x8041080E,
|
|
ERROR_NET_ADHOC_MATCHING_REQUEST_IN_PROGRESS = 0x8041080F,
|
|
ERROR_NET_ADHOC_MATCHING_ALREADY_ESTABLISHED = 0x80410810,
|
|
ERROR_NET_ADHOC_MATCHING_BUSY = 0x80410811,
|
|
ERROR_NET_ADHOC_MATCHING_ALREADY_INITIALIZED = 0x80410812,
|
|
ERROR_NET_ADHOC_MATCHING_NOT_INITIALIZED = 0x80410813,
|
|
ERROR_NET_ADHOC_MATCHING_PORT_IN_USE = 0x80410814,
|
|
ERROR_NET_ADHOC_MATCHING_STACKSIZE_TOO_SHORT = 0x80410815,
|
|
ERROR_NET_ADHOC_MATCHING_INVALID_DATALEN = 0x80410816,
|
|
ERROR_NET_ADHOC_MATCHING_NOT_ESTABLISHED = 0x80410817,
|
|
ERROR_NET_ADHOC_MATCHING_DATA_BUSY = 0x80410818,
|
|
|
|
// pspnet_adhocctl
|
|
ERROR_NET_ADHOCCTL_NOT_LEFT_IBSS = 0x80410b01,
|
|
ERROR_NET_ADHOCCTL_ALREADY_CONNECTED = 0x80410b02,
|
|
ERROR_NET_ADHOCCTL_WLAN_SWITCH_OFF = 0x80410b03,
|
|
ERROR_NET_ADHOCCTL_INVALID_ARG = 0x80410B04,
|
|
ERROR_NET_ADHOCCTL_TIMEOUT = 0x80410b05,
|
|
ERROR_NET_ADHOCCTL_ID_NOT_FOUND = 0x80410B06,
|
|
ERROR_NET_ADHOCCTL_ALREADY_INITIALIZED = 0x80410b07,
|
|
ERROR_NET_ADHOCCTL_NOT_INITIALIZED = 0x80410b08,
|
|
ERROR_NET_ADHOCCTL_DISCONNECTED = 0x80410b09,
|
|
ERROR_NET_ADHOCCTL_NO_SCAN_INFO = 0x80410b0a,
|
|
ERROR_NET_ADHOCCTL_INVALID_IBSS = 0x80410b0b,
|
|
ERROR_NET_ADHOCCTL_NOT_ENTER_GAMEMODE = 0x80410B0C,
|
|
ERROR_NET_ADHOCCTL_CHANNEL_NOT_AVAILABLE = 0x80410B0D,
|
|
ERROR_NET_ADHOCCTL_WLAN_BEACON_LOST = 0x80410b0e,
|
|
ERROR_NET_ADHOCCTL_WLAN_SUSPENDED = 0x80410b0f,
|
|
ERROR_NET_ADHOCCTL_BUSY = 0x80410b10,
|
|
ERROR_NET_ADHOCCTL_CHANNEL_NOT_MATCH = 0x80410b11,
|
|
ERROR_NET_ADHOCCTL_TOO_MANY_HANDLERS = 0x80410b12,
|
|
ERROR_NET_ADHOCCTL_STACKSIZE_TOO_SHORT = 0x80410B13,
|
|
};
|
|
|
|
const size_t MAX_ADHOCCTL_HANDLERS = 32; //4
|
|
const size_t MAX_MATCHING_HANDLERS = 32; //4
|
|
|
|
enum {
|
|
/**
|
|
* Matching events used in pspAdhocMatchingCallback
|
|
*/
|
|
/** Hello event. optdata contains data if optlen > 0. */
|
|
PSP_ADHOC_MATCHING_EVENT_HELLO = 1,
|
|
/** Join request. optdata contains data if optlen > 0. */
|
|
PSP_ADHOC_MATCHING_EVENT_JOIN = 2,
|
|
/** Target left matching. */
|
|
PSP_ADHOC_MATCHING_EVENT_LEFT = 3,
|
|
/** Join request rejected. */
|
|
PSP_ADHOC_MATCHING_EVENT_REJECT = 4,
|
|
/** Join request cancelled. */
|
|
PSP_ADHOC_MATCHING_EVENT_CANCEL = 5,
|
|
/** Join request accepted. optdata contains data if optlen > 0. */
|
|
PSP_ADHOC_MATCHING_EVENT_ACCEPT = 6,
|
|
/** Matching is complete. */
|
|
PSP_ADHOC_MATCHING_EVENT_COMPLETE = 7,
|
|
/** Ping timeout event. */
|
|
PSP_ADHOC_MATCHING_EVENT_TIMEOUT = 8,
|
|
/** Error event. */
|
|
PSP_ADHOC_MATCHING_EVENT_ERROR = 9,
|
|
/** Peer disconnect event. */
|
|
PSP_ADHOC_MATCHING_EVENT_DISCONNECT = 10,
|
|
/** Data received event. optdata contains data if optlen > 0. */
|
|
PSP_ADHOC_MATCHING_EVENT_DATA = 11,
|
|
/** Data acknowledged event. */
|
|
PSP_ADHOC_MATCHING_EVENT_DATA_CONFIRM = 12,
|
|
/** Data timeout event. */
|
|
PSP_ADHOC_MATCHING_EVENT_DATA_TIMEOUT = 13,
|
|
|
|
/** Internal ping message. */
|
|
PSP_ADHOC_MATCHING_EVENT_INTERNAL_PING = 100,
|
|
|
|
/**
|
|
* Matching modes used in sceNetAdhocMatchingCreate
|
|
*/
|
|
/** Host */
|
|
PSP_ADHOC_MATCHING_MODE_HOST = 1,
|
|
/** Client */
|
|
PSP_ADHOC_MATCHING_MODE_CLIENT = 2,
|
|
/** Peer to peer */
|
|
PSP_ADHOC_MATCHING_MODE_PTP = 3,
|
|
};
|
|
|
|
enum {
|
|
PSP_ADHOC_POLL_READY_TO_SEND = 1, // POLLIN ?
|
|
PSP_ADHOC_POLL_DATA_AVAILABLE = 2, // POLLPRI ?
|
|
PSP_ADHOC_POLL_CAN_CONNECT = 4, // POLLOUT ?
|
|
PSP_ADHOC_POLL_CAN_ACCEPT = 8, // POLLERR ?
|
|
};
|
|
|
|
// Matching modes
|
|
#define PSP_ADHOC_MATCHING_MODE_PARENT 1
|
|
#define PSP_ADHOC_MATCHING_MODE_CHILD 2
|
|
#define PSP_ADHOC_MATCHING_MODE_P2P 3
|
|
|
|
// Matching Events
|
|
#define PSP_ADHOC_MATCHING_EVENT_HELLO 1 // Should be ignored when Join Request is in progress ?
|
|
#define PSP_ADHOC_MATCHING_EVENT_REQUEST 2
|
|
#define PSP_ADHOC_MATCHING_EVENT_LEAVE 3
|
|
#define PSP_ADHOC_MATCHING_EVENT_DENY 4
|
|
#define PSP_ADHOC_MATCHING_EVENT_CANCEL 5
|
|
#define PSP_ADHOC_MATCHING_EVENT_ACCEPT 6
|
|
#define PSP_ADHOC_MATCHING_EVENT_ESTABLISHED 7 // Should only be triggered on Parent/P2P mode and for Parent/P2P peer ?
|
|
#define PSP_ADHOC_MATCHING_EVENT_TIMEOUT 8 // Should only be triggered on Parent/P2P mode and for Parent/P2P peer ?
|
|
#define PSP_ADHOC_MATCHING_EVENT_ERROR 9
|
|
#define PSP_ADHOC_MATCHING_EVENT_BYE 10 // Should only be triggered on Parent/P2P mode and for Parent/P2P peer ?
|
|
#define PSP_ADHOC_MATCHING_EVENT_DATA 11
|
|
#define PSP_ADHOC_MATCHING_EVENT_DATA_ACK 12
|
|
#define PSP_ADHOC_MATCHING_EVENT_DATA_TIMEOUT 13
|
|
|
|
// Peer Status
|
|
// Offer only seen in P2P and PARENT mode after hello
|
|
// Parent only seen in CHILD mode after connection accept
|
|
// Child only seen in PARENT and CHILD mode after connection accept
|
|
// P2P only seen in P2P mode after connection accept
|
|
// Requester only seen in P2P and PARENT mode after connection request
|
|
#define PSP_ADHOC_MATCHING_PEER_OFFER 1
|
|
#define PSP_ADHOC_MATCHING_PEER_PARENT 2
|
|
#define PSP_ADHOC_MATCHING_PEER_CHILD 3
|
|
#define PSP_ADHOC_MATCHING_PEER_P2P 4
|
|
#define PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST 5
|
|
#define PSP_ADHOC_MATCHING_PEER_OUTGOING_REQUEST 6
|
|
#define PSP_ADHOC_MATCHING_PEER_CANCEL_IN_PROGRESS 7
|
|
|
|
// Stack Targets
|
|
#define PSP_ADHOC_MATCHING_INPUT_STACK 1
|
|
#define PSP_ADHOC_MATCHING_EVENT_STACK 2
|
|
|
|
// Packet Opcodes
|
|
#define PSP_ADHOC_MATCHING_PACKET_PING 0
|
|
#define PSP_ADHOC_MATCHING_PACKET_HELLO 1
|
|
#define PSP_ADHOC_MATCHING_PACKET_JOIN 2
|
|
#define PSP_ADHOC_MATCHING_PACKET_ACCEPT 3
|
|
#define PSP_ADHOC_MATCHING_PACKET_CANCEL 4
|
|
#define PSP_ADHOC_MATCHING_PACKET_BULK 5
|
|
#define PSP_ADHOC_MATCHING_PACKET_BULK_ABORT 6
|
|
#define PSP_ADHOC_MATCHING_PACKET_BIRTH 7
|
|
#define PSP_ADHOC_MATCHING_PACKET_DEATH 8
|
|
#define PSP_ADHOC_MATCHING_PACKET_BYE 9
|
|
|
|
// Pro Adhoc Server Packets Opcodes
|
|
#define OPCODE_PING 0
|
|
#define OPCODE_LOGIN 1
|
|
#define OPCODE_CONNECT 2
|
|
#define OPCODE_DISCONNECT 3
|
|
#define OPCODE_SCAN 4
|
|
#define OPCODE_SCAN_COMPLETE 5
|
|
#define OPCODE_CONNECT_BSSID 6
|
|
#define OPCODE_CHAT 7
|
|
|
|
// PSP Product Code
|
|
#define PRODUCT_CODE_LENGTH 9
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma pack(push,1)
|
|
#endif
|
|
|
|
typedef struct {
|
|
// Game Product Code (ex. ULUS12345)
|
|
char data[PRODUCT_CODE_LENGTH];
|
|
} PACK SceNetAdhocctlProductCode;
|
|
|
|
// Basic Packet
|
|
typedef struct {
|
|
uint8_t opcode;
|
|
} PACK SceNetAdhocctlPacketBase;
|
|
|
|
// C2S Login Packet
|
|
typedef struct {
|
|
SceNetAdhocctlPacketBase base;
|
|
SceNetEtherAddr mac;
|
|
SceNetAdhocctlNickname name;
|
|
SceNetAdhocctlProductCode game;
|
|
} PACK SceNetAdhocctlLoginPacketC2S;
|
|
|
|
// C2S Connect Packet
|
|
typedef struct {
|
|
SceNetAdhocctlPacketBase base;
|
|
SceNetAdhocctlGroupName group;
|
|
} PACK SceNetAdhocctlConnectPacketC2S;
|
|
|
|
#define ADHOCCTL_MESSAGE_LEN 64
|
|
// C2S Chat Packet
|
|
typedef struct {
|
|
SceNetAdhocctlPacketBase base;
|
|
char message[ADHOCCTL_MESSAGE_LEN];
|
|
} PACK SceNetAdhocctlChatPacketC2S;
|
|
|
|
// S2C Connect Packet
|
|
typedef struct {
|
|
SceNetAdhocctlPacketBase base;
|
|
SceNetAdhocctlNickname name;
|
|
SceNetEtherAddr mac;
|
|
uint32_t ip;
|
|
} PACK SceNetAdhocctlConnectPacketS2C;
|
|
|
|
// S2C Disconnect Packet
|
|
typedef struct {
|
|
SceNetAdhocctlPacketBase base;
|
|
uint32_t ip;
|
|
} PACK SceNetAdhocctlDisconnectPacketS2C;
|
|
|
|
// S2C Scan Packet
|
|
typedef struct {
|
|
SceNetAdhocctlPacketBase base;
|
|
SceNetAdhocctlGroupName group;
|
|
SceNetEtherAddr mac;
|
|
} PACK SceNetAdhocctlScanPacketS2C;
|
|
|
|
// S2C Connect BSSID Packet
|
|
typedef struct {
|
|
SceNetAdhocctlPacketBase base;
|
|
SceNetEtherAddr mac;
|
|
} PACK SceNetAdhocctlConnectBSSIDPacketS2C;
|
|
|
|
// S2C Chat Packet
|
|
typedef struct {
|
|
SceNetAdhocctlChatPacketC2S base;
|
|
SceNetAdhocctlNickname name;
|
|
} PACK SceNetAdhocctlChatPacketS2C;
|
|
|
|
// P2P Packet
|
|
typedef struct {
|
|
SceNetEtherAddr fromMAC;
|
|
SceNetEtherAddr toMAC;
|
|
u32_le dataPtr; //void * data
|
|
} PACK SceNetAdhocMatchingPacketBase;
|
|
|
|
// P2P Accept Packet
|
|
typedef struct {
|
|
SceNetAdhocctlPacketBase base; //opcode
|
|
u32_le dataLen;
|
|
u32_le numMACs; //number of peers
|
|
u32_le dataPtr; //void * data
|
|
/*u32_le*/PSPPointer<SceNetEtherAddr> MACsPtr; //peers //SceNetEtherAddr * MACs
|
|
} PACK SceNetAdhocMatchingPacketAccept;
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma pack(pop)
|
|
#endif
|
|
|
|
class PointerWrap;
|
|
|
|
class AfterAdhocMipsCall : public PSPAction {
|
|
public:
|
|
AfterAdhocMipsCall() {}
|
|
static PSPAction* Create() { return new AfterAdhocMipsCall(); }
|
|
void DoState(PointerWrap& p) override;
|
|
void run(MipsCall& call) override;
|
|
void SetData(int handlerID, int eventId, u32_le argsAddr);
|
|
|
|
private:
|
|
int HandlerID = -1;
|
|
int EventID = -1;
|
|
u32_le argsAddr = 0;
|
|
};
|
|
|
|
class AfterMatchingMipsCall : public PSPAction {
|
|
public:
|
|
AfterMatchingMipsCall() {}
|
|
static PSPAction *Create() { return new AfterMatchingMipsCall(); }
|
|
void DoState(PointerWrap &p) override;
|
|
void run(MipsCall &call) override;
|
|
void SetData(int ContextID, int eventId, u32_le BufAddr);
|
|
|
|
private:
|
|
int contextID = -1;
|
|
int EventID = -1;
|
|
u32_le bufAddr = 0;
|
|
SceNetAdhocMatchingContext* context = nullptr;
|
|
};
|
|
|
|
extern int actionAfterAdhocMipsCall;
|
|
extern int actionAfterMatchingMipsCall;
|
|
|
|
#define MAX_SOCKET 255 // FIXME: PSP might not allows more than 255 sockets? Hotshots Tennis doesn't seems to works with socketId > 255
|
|
#define SOCK_PDP 1
|
|
#define SOCK_PTP 2
|
|
// Aux vars
|
|
extern std::atomic<int> metasocket;
|
|
extern SceNetAdhocctlParameter parameter;
|
|
extern SceNetAdhocctlAdhocId product_code;
|
|
extern std::thread friendFinderThread;
|
|
extern std::recursive_mutex peerlock;
|
|
extern AdhocSocket* adhocSockets[MAX_SOCKET];
|
|
|
|
union SockAddrIN4 {
|
|
sockaddr addr;
|
|
sockaddr_in in;
|
|
};
|
|
|
|
extern uint16_t portOffset;
|
|
extern uint32_t minSocketTimeoutUS;
|
|
extern bool isOriPort;
|
|
extern bool isLocalServer;
|
|
extern SockAddrIN4 g_adhocServerIP; // Resolved Adhoc Server IP so we don't need to repeatedly resolve the DNS again later
|
|
extern SockAddrIN4 g_localhostIP; // Used to differentiate localhost IP on multiple-instance
|
|
extern sockaddr LocalIP; // IP of Network Adapter used to connect to Adhoc Server (LAN/WAN)
|
|
extern int defaultWlanChannel; // Default WLAN Channel for Auto, JPCSP uses 11
|
|
|
|
extern uint32_t fakePoolSize;
|
|
extern SceNetAdhocMatchingContext * contexts;
|
|
extern char* dummyPeekBuf64k;
|
|
extern int dummyPeekBuf64kSize;
|
|
extern int one;
|
|
extern std::atomic<bool> friendFinderRunning;
|
|
extern SceNetAdhocctlPeerInfo * friends;
|
|
extern SceNetAdhocctlScanInfo * networks;
|
|
extern u64 adhocctlStartTime;
|
|
extern bool isAdhocctlNeedLogin;
|
|
extern bool isAdhocctlBusy;
|
|
extern int adhocctlState;
|
|
extern int adhocctlCurrentMode;
|
|
extern int adhocConnectionType;
|
|
|
|
extern int gameModeSocket;
|
|
extern int gameModeBuffSize;
|
|
extern u8* gameModeBuffer;
|
|
extern GameModeArea masterGameModeArea;
|
|
extern std::vector<GameModeArea> replicaGameModeAreas;
|
|
extern std::vector<SceNetEtherAddr> requiredGameModeMacs;
|
|
extern std::vector<SceNetEtherAddr> gameModeMacs;
|
|
extern std::map<SceNetEtherAddr, u16_le> gameModePeerPorts;
|
|
// End of Aux vars
|
|
|
|
enum AdhocConnectionType : int
|
|
{
|
|
ADHOC_CONNECT = 0,
|
|
ADHOC_CREATE = 1,
|
|
ADHOC_JOIN = 2,
|
|
};
|
|
|
|
// Check if Matching callback is running
|
|
bool IsMatchingInCallback(SceNetAdhocMatchingContext * context);
|
|
bool SetMatchingInCallback(SceNetAdhocMatchingContext* context, bool IsInCB);
|
|
|
|
int IsAdhocctlInCallback();
|
|
int SetAdhocctlInCallback(bool IsInCB);
|
|
|
|
/**
|
|
* Compare MAC Addresses
|
|
* @param addr1 & addr2 To-be-compared MAC Address
|
|
* @return True if both matched
|
|
*/
|
|
bool isMacMatch(const SceNetEtherAddr* addr1, const SceNetEtherAddr* addr2);
|
|
|
|
/**
|
|
* Local MAC Check
|
|
* @param saddr To-be-checked MAC Address
|
|
* @return True if it's local mac
|
|
*/
|
|
bool isLocalMAC(const SceNetEtherAddr * addr);
|
|
|
|
/**
|
|
* PDP Port Check
|
|
* @param port To-be-checked Port
|
|
* @return 1 if in use or... 0
|
|
*/
|
|
bool isPDPPortInUse(uint16_t port);
|
|
|
|
/**
|
|
* Check whether PTP Port is in use or not (only sockets with non-Listening state will be considered as in use)
|
|
* @param port To-be-checked Port Number
|
|
* @param forListen to check for listening or non-listening port
|
|
* @param dstmac destination address (non-listening only)
|
|
* @param dstport destination port (non-listening only)
|
|
* @return 1 if in use or... 0
|
|
*/
|
|
bool isPTPPortInUse(uint16_t port, bool forListen, SceNetEtherAddr* dstmac = nullptr, uint16_t dstport = 0);
|
|
|
|
// Convert IPv4 address to string (Replacement for inet_ntoa since it's getting deprecated)
|
|
std::string ip2str(in_addr in, bool maskPublicIP = true);
|
|
|
|
// Convert MAC address to string
|
|
std::string mac2str(const SceNetEtherAddr *mac);
|
|
|
|
/*
|
|
* Matching Members
|
|
*/
|
|
//SceNetAdhocMatchingMemberInternal* findMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac); // findPeer
|
|
SceNetAdhocMatchingMemberInternal* addMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac);
|
|
//void deleteMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac); // deletePeer
|
|
//void deleteAllMembers(SceNetAdhocMatchingContext * context); // clearPeerList
|
|
|
|
|
|
/**
|
|
* Add Friend to Local List
|
|
* @param packet Friend Information
|
|
*/
|
|
void addFriend(SceNetAdhocctlConnectPacketS2C * packet);
|
|
|
|
/**
|
|
* Send chat or get that
|
|
* @param std::string ChatString
|
|
*/
|
|
void sendChat(std::string chatString);
|
|
std::vector<std::string> getChatLog();
|
|
int GetChatChangeID();
|
|
int GetChatMessageCount();
|
|
|
|
/*
|
|
* Find a Peer/Friend by MAC address
|
|
*/
|
|
SceNetAdhocctlPeerInfo * findFriend(SceNetEtherAddr * MAC);
|
|
|
|
/*
|
|
* Find a Peer/Friend by IP address
|
|
*/
|
|
SceNetAdhocctlPeerInfo* findFriendByIP(uint32_t ip);
|
|
|
|
/**
|
|
* Get the Readability(ie. recv) and/or Writability(ie. send) of a socket
|
|
* @param fd File Descriptor of the socket
|
|
* @param timeout in usec (micro seconds), 0 = non-blocking
|
|
* @return > 0 = ready, 0 = timeout, -1 = error (errorcode only represent error of select and doesn't represent error of the socket)
|
|
*/
|
|
int IsSocketReady(int fd, bool readfd, bool writefd, int* errorcode = nullptr, int timeoutUS = 0);
|
|
|
|
/**
|
|
* Changes the Blocking Mode of the socket
|
|
* @param fd File Descriptor of the socket
|
|
* @param nonblocking 1 to set to nonblock and 0 to set blocking
|
|
*/
|
|
void changeBlockingMode(int fd, int nonblocking);
|
|
|
|
/**
|
|
* Count Virtual Networks by analyzing the Friend List
|
|
* @return Number of Virtual Networks
|
|
*/
|
|
int countAvailableNetworks(const bool excludeSelf = false);
|
|
|
|
/*
|
|
* Find an existing group in networks
|
|
*/
|
|
SceNetAdhocctlScanInfo * findGroup(SceNetEtherAddr * MAC);
|
|
|
|
/*
|
|
* Deletes all groups in networks
|
|
*/
|
|
void freeGroupsRecursive(SceNetAdhocctlScanInfo * node);
|
|
|
|
/**
|
|
* Closes & Deletes all PDP & PTP Sockets
|
|
*/
|
|
void deleteAllAdhocSockets();
|
|
|
|
/*
|
|
* Deletes all GameMode Buffers
|
|
*/
|
|
void deleteAllGMB();
|
|
|
|
/**
|
|
* Delete Friend from Local List
|
|
* @param ip Friend IP
|
|
*/
|
|
void deleteFriendByIP(uint32_t ip);
|
|
|
|
/**
|
|
* Recursive Memory Freeing-Helper for Friend-Structures
|
|
* @param node Current Node in List
|
|
*/
|
|
void freeFriendsRecursive(SceNetAdhocctlPeerInfo * node, int32_t* count = nullptr);
|
|
|
|
void timeoutFriendsRecursive(SceNetAdhocctlPeerInfo * node, int32_t* count = nullptr);
|
|
|
|
/**
|
|
* Friend Finder Thread (Receives Peer Information)
|
|
* @param args Length of argp in Bytes (Unused)
|
|
* @param argp Argument (Unused)
|
|
* @return Unused Value - Return 0
|
|
*/
|
|
int friendFinder();
|
|
|
|
/**
|
|
* Find Free Matching ID
|
|
* @return First unoccupied Matching ID
|
|
*/
|
|
int findFreeMatchingID();
|
|
|
|
/**
|
|
* Find Internal Matching Context for Matching ID
|
|
* @param id Matching ID
|
|
* @return Matching Context Pointer or... NULL
|
|
*/
|
|
SceNetAdhocMatchingContext * findMatchingContext(int id);
|
|
|
|
/*
|
|
* Notify Matching Event Handler
|
|
*/
|
|
void notifyMatchingHandler(SceNetAdhocMatchingContext * context, ThreadMessage * msg, void * opt, u32_le &bufAddr, u32_le &bufLen, u32_le * args);
|
|
// Notifiy Adhocctl Handlers
|
|
void notifyAdhocctlHandlers(u32 flag, u32 error);
|
|
|
|
/*
|
|
* Packet Handler
|
|
*/
|
|
void postAcceptCleanPeerList(SceNetAdhocMatchingContext * context);
|
|
void postAcceptAddSiblings(SceNetAdhocMatchingContext * context, int siblingcount, SceNetEtherAddr * siblings);
|
|
|
|
/*
|
|
* Timeout Handler
|
|
*/
|
|
void handleTimeout(SceNetAdhocMatchingContext * context);
|
|
|
|
/**
|
|
* Clear Thread Stack
|
|
* @param context Matching Context Pointer
|
|
* @param stack ADHOC_MATCHING_EVENT_STACK or ADHOC_MATCHING_INPUT_STACK
|
|
*/
|
|
void clearStack(SceNetAdhocMatchingContext * context, int stack);
|
|
|
|
/**
|
|
* Clear Peer List
|
|
* @param context Matching Context Pointer
|
|
*/
|
|
void clearPeerList(SceNetAdhocMatchingContext * context);
|
|
|
|
/**
|
|
* Find Outgoing Request Target Peer
|
|
* @param context Matching Context Pointer
|
|
* @return Internal Peer Reference or... NULL
|
|
*/
|
|
SceNetAdhocMatchingMemberInternal * findOutgoingRequest(SceNetAdhocMatchingContext * context);
|
|
|
|
/**
|
|
* Send Accept Message from P2P -> P2P or Parent -> Children
|
|
* @param context Matching Context Pointer
|
|
* @param peer Target Peer
|
|
* @param optlen Optional Data Length
|
|
* @param opt Optional Data
|
|
*/
|
|
void sendAcceptMessage(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer, int optlen, const void * opt);
|
|
|
|
/**
|
|
* Send Join Request from P2P -> P2P or Children -> Parent
|
|
* @param context Matching Context Pointer
|
|
* @param peer Target Peer
|
|
* @param optlen Optional Data Length
|
|
* @param opt Optional Data
|
|
*/
|
|
void sendJoinRequest(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer, int optlen, const void * opt);
|
|
|
|
/**
|
|
* Send Cancel Message to Peer (has various effects)
|
|
* @param context Matching Context Pointer
|
|
* @param peer Target Peer
|
|
* @param optlen Optional Data Length
|
|
* @param opt Optional Data
|
|
*/
|
|
void sendCancelMessage(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer, int optlen, const void * opt);
|
|
|
|
/**
|
|
* Send Bulk Data to Peer
|
|
* @param context Matching Context Pointer
|
|
* @param peer Target Peer
|
|
* @param datalen Data Length
|
|
* @param data Data
|
|
*/
|
|
void sendBulkData(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer, int datalen, const void * data);
|
|
|
|
/**
|
|
* Abort Bulk Data Transfer (if in progress)
|
|
* @param context Matching Context Pointer
|
|
* @param peer Target Peer
|
|
*/
|
|
void abortBulkTransfer(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer);
|
|
|
|
/**
|
|
* Notify all established Peers about new Kid in the Neighborhood
|
|
* @param context Matching Context Pointer
|
|
* @param peer New Kid
|
|
*/
|
|
void sendBirthMessage(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer);
|
|
|
|
/**
|
|
* Notify all established Peers about abandoned Child
|
|
* @param context Matching Context Pointer
|
|
* @param peer Abandoned Child
|
|
*/
|
|
void sendDeathMessage(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer);
|
|
|
|
/**
|
|
* Count Children Peers (for Parent)
|
|
* @param context Matching Context Pointer
|
|
* @return Number of Children
|
|
*/
|
|
s32_le countChildren(SceNetAdhocMatchingContext * context, const bool excludeTimedout = false);
|
|
|
|
/**
|
|
* Delete Peer from List
|
|
* @param context Matching Context Pointer
|
|
* @param peer Internal Peer Reference
|
|
*/
|
|
void deletePeer(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal *& peer);
|
|
|
|
/**
|
|
* Find Peer in Context by MAC
|
|
* @param context Matching Context Pointer
|
|
* @param mac Peer MAC Address
|
|
* @return Internal Peer Reference or... NULL
|
|
*/
|
|
SceNetAdhocMatchingMemberInternal * findPeer(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac);
|
|
|
|
/**
|
|
* Find Parent Peer
|
|
* @param context Matching Context Pointer
|
|
* @return Internal Peer Reference or... NULL
|
|
*/
|
|
SceNetAdhocMatchingMemberInternal * findParent(SceNetAdhocMatchingContext * context);
|
|
|
|
/**
|
|
* Find P2P Buddy Peer
|
|
* @param context Matching Context Pointer
|
|
* @return Internal Peer Reference or... NULL
|
|
*/
|
|
SceNetAdhocMatchingMemberInternal * findP2P(SceNetAdhocMatchingContext * context, const bool excludeTimedout = false);
|
|
|
|
/**
|
|
* Return Number of Connected Peers
|
|
* @param context Matching Context Pointer
|
|
* @return Number of Connected Peers
|
|
*/
|
|
uint32_t countConnectedPeers(SceNetAdhocMatchingContext * context, const bool excludeTimedout = false);
|
|
|
|
/**
|
|
* Spawn Local Event for Event Thread
|
|
* @param context Matching Context Pointer
|
|
* @param event Event ID
|
|
* @param mac Event Source MAC
|
|
* @param optlen Optional Data Length
|
|
* @param opt Optional Data
|
|
*/
|
|
void spawnLocalEvent(SceNetAdhocMatchingContext * context, int event, SceNetEtherAddr * mac, int optlen, void * opt);
|
|
|
|
/*
|
|
* Matching Event Thread (Send Ping and Hello Data) Part of AdhocMatching
|
|
*/
|
|
//int matchingEvent(int matchingId);
|
|
//int matchingEventThread(int matchingId); //(uint32_t args, void * argp)
|
|
|
|
/*
|
|
* Matching Input Thread (process Members) Part of AdhocMatching
|
|
*/
|
|
//int matchingInputThread(int matchingId); //(uint32_t args, void * argp)
|
|
|
|
/**
|
|
* Return Number of active Peers in the same Network as the Local Player
|
|
* @return Number of active Peers
|
|
*/
|
|
int getActivePeerCount(const bool excludeTimedout = true);
|
|
|
|
/**
|
|
* Returns the locall Ip of this machine
|
|
* @param SocketAddres OUT: local ip
|
|
*/
|
|
int getLocalIp(sockaddr_in * SocketAddress);
|
|
uint32_t getLocalIp(int sock);
|
|
|
|
/*
|
|
* Check if an IP (big-endian/network order) is Private or Public IP
|
|
*/
|
|
bool isPrivateIP(uint32_t ip);
|
|
|
|
/*
|
|
* Check if an IP (big-endian/network order) is Loopback IP
|
|
*/
|
|
bool isLoopbackIP(uint32_t ip);
|
|
|
|
/*
|
|
* Get Number of bytes available in buffer to be Received
|
|
* @param sock fd
|
|
* @param udpBufferSize (UDP only)
|
|
*/
|
|
u_long getAvailToRecv(int sock, int udpBufferSize = 0);
|
|
|
|
/*
|
|
* Get UDP Socket Max Message Size
|
|
*/
|
|
int getSockMaxSize(int udpsock);
|
|
|
|
/*
|
|
* Get Socket Buffer Size (opt = SO_RCVBUF/SO_SNDBUF)
|
|
*/
|
|
int getSockBufferSize(int sock, int opt);
|
|
|
|
/*
|
|
* Set Socket Buffer Size (opt = SO_RCVBUF/SO_SNDBUF)
|
|
*/
|
|
int setSockBufferSize(int sock, int opt, int size);
|
|
|
|
/*
|
|
* Set TCP Socket Maximum Segment Size (default is 1460 on 1500 MTU)
|
|
*/
|
|
int setSockMSS(int sock, int size);
|
|
|
|
/*
|
|
* Set Socket TimeOut (opt = SO_SNDTIMEO/SO_RCVTIMEO)
|
|
*/
|
|
int setSockTimeout(int sock, int opt, unsigned long timeout_usec);
|
|
|
|
/*
|
|
* Get Socket SO_ERROR (Requests and clears pending error information on the socket)
|
|
*/
|
|
int getSockError(int sock);
|
|
|
|
/*
|
|
* Get TCP Socket TCP_NODELAY (Nagle Algo)
|
|
*/
|
|
int getSockNoDelay(int tcpsock);
|
|
|
|
/*
|
|
* Set TCP Socket TCP_NODELAY (Nagle Algo)
|
|
*/
|
|
int setSockNoDelay(int tcpsock, int flag);
|
|
|
|
/*
|
|
* Set Socket SO_NOSIGPIPE when supported
|
|
*/
|
|
int setSockNoSIGPIPE(int sock, int flag);
|
|
|
|
/*
|
|
* Set Socket SO_REUSEADDR and SO_REUSEPORT when supported
|
|
*/
|
|
int setSockReuseAddrPort(int sock);
|
|
|
|
/*
|
|
* Set Socket Connection Reset on UDP (which could cause a strange behavior)
|
|
*/
|
|
int setUDPConnReset(int udpsock, bool enabled);
|
|
|
|
/*
|
|
* Set Socket KeepAlive (opt = SO_KEEPALIVE)
|
|
*/
|
|
int setSockKeepAlive(int sock, bool keepalive, const int keepinvl = 60, const int keepcnt = 20, const int keepidle = 180);
|
|
|
|
/**
|
|
* Return the Number of Players with the chosen Nickname in the Local Users current Network
|
|
* @param nickname To-be-searched Nickname
|
|
* @return Number of matching Players
|
|
*/
|
|
int getNicknameCount(const char * nickname);
|
|
|
|
|
|
/**
|
|
* Joins two 32 bits number into a 64 bit one
|
|
* @param num1: first number
|
|
* @param num2: second number
|
|
* @return Single 64 bit number
|
|
*/
|
|
#define firstMask 0x00000000FFFFFFFF
|
|
#define secondMask 0xFFFFFFFF00000000
|
|
u64 join32(u32 num1, u32 num2);
|
|
|
|
/**
|
|
* Splits a 64 bit number into two 32 bit ones
|
|
* @param num: The number to be split
|
|
* @param buf OUT: Array containing the split numbers
|
|
*/
|
|
void split64(u64 num, int buff[]);
|
|
|
|
/**
|
|
* Returns the local mac
|
|
* @param addr OUT: 6-bytes of Local Mac
|
|
*/
|
|
void getLocalMac(SceNetEtherAddr * addr);
|
|
|
|
/*
|
|
* Returns the local port used by the socket
|
|
*/
|
|
uint16_t getLocalPort(int sock);
|
|
|
|
/**
|
|
* PDP Socket Counter
|
|
* @return Number of internal PDP Sockets
|
|
*/
|
|
int getPDPSocketCount();
|
|
|
|
/**
|
|
* PTP Socket Counter
|
|
* @return Number of internal PTP Sockets
|
|
*/
|
|
int getPTPSocketCount();
|
|
|
|
/**
|
|
* Initialize Networking Components for Adhocctl Emulator
|
|
* @param adhoc_id Game Product Code
|
|
* @param server_ip Server IP
|
|
* @return 0 on success or... -1
|
|
*/
|
|
int initNetwork(SceNetAdhocctlAdhocId *adhocid);
|
|
|
|
/**
|
|
* Zero MAC Check
|
|
* @param addr To-be-checked MAC Address
|
|
* @return true if MAC is all zeroes
|
|
*/
|
|
bool isZeroMAC(const SceNetEtherAddr* addr);
|
|
|
|
/**
|
|
* Broadcast MAC Check
|
|
* @param addr To-be-checked MAC Address
|
|
* @return true if Broadcast MAC or... 0
|
|
*/
|
|
bool isBroadcastMAC(const SceNetEtherAddr * addr);
|
|
|
|
/**
|
|
* Resolve IP to MAC
|
|
* @param ip Peer IP Address
|
|
* @param mac OUT: Peer MAC
|
|
* @return true on success
|
|
*/
|
|
bool resolveIP(uint32_t ip, SceNetEtherAddr * mac);
|
|
|
|
/**
|
|
* Resolve MAC to IP
|
|
* @param mac Peer MAC Address
|
|
* @param ip OUT: Peer IP
|
|
* @param port_offset OUT: Peer IP-specific Port Offset
|
|
* @return true on success
|
|
*/
|
|
bool resolveMAC(SceNetEtherAddr* mac, uint32_t* ip, u16* port_offset = nullptr);
|
|
|
|
/**
|
|
* Check whether Network Name contains only valid symbols
|
|
* @param group_name To-be-checked Network Name
|
|
* @return 1 if valid or... 0
|
|
*/
|
|
bool validNetworkName(const SceNetAdhocctlGroupName * groupname);
|
|
|
|
// Convert Matching Event Code to String
|
|
const char* getMatchingEventStr(int code);
|
|
|
|
// Convert Matching Opcode ID to String
|
|
const char* getMatchingOpcodeStr(int code);
|