mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-27 07:20:49 +00:00
69b837f18b
New features : Breakpoint display, thread status, display list status Update translation and start french translation
266 lines
5.4 KiB
C++
266 lines
5.4 KiB
C++
// This file is Qt's equivalent of NativeApp.cpp
|
|
|
|
#include <QFileInfo>
|
|
#include <QDebug>
|
|
|
|
#include "QtHost.h"
|
|
#include "LogManager.h"
|
|
#include "Core/Debugger/SymbolMap.h"
|
|
#include "Core/Config.h"
|
|
#include "base/NativeApp.h"
|
|
#include "android/jni/MenuScreens.h"
|
|
#include "android/jni/EmuScreen.h"
|
|
#include "android/jni/UIShader.h"
|
|
#include "android/jni/ui_atlas.h"
|
|
#include "EmuThread.h"
|
|
|
|
std::string boot_filename = "";
|
|
Texture *uiTexture;
|
|
|
|
ScreenManager *screenManager;
|
|
std::string config_filename;
|
|
std::string game_title;
|
|
|
|
event m_hGPUStepEvent;
|
|
recursive_mutex m_hGPUStepMutex;
|
|
|
|
QtHost::QtHost(MainWindow *mainWindow_)
|
|
: mainWindow(mainWindow_)
|
|
, m_GPUStep(false)
|
|
{
|
|
QObject::connect(this,SIGNAL(BootDoneSignal()),mainWindow,SLOT(Boot()));
|
|
}
|
|
|
|
void QtHost::InitGL()
|
|
{
|
|
}
|
|
|
|
void QtHost::ShutdownGL()
|
|
{
|
|
}
|
|
|
|
void QtHost::SetWindowTitle(const char *message)
|
|
{
|
|
QString title = "PPSSPP " + QString(PPSSPP_VERSION_STR) + " - " + QString::fromUtf8(message);
|
|
|
|
mainWindow->setWindowTitle(title);
|
|
}
|
|
|
|
void QtHost::UpdateUI()
|
|
{
|
|
mainWindow->Update();
|
|
mainWindow->UpdateMenus();
|
|
}
|
|
|
|
|
|
void QtHost::UpdateMemView()
|
|
{
|
|
if(mainWindow->GetDialogMemory())
|
|
mainWindow->GetDialogMemory()->Update();
|
|
}
|
|
|
|
void QtHost::UpdateDisassembly()
|
|
{
|
|
if(mainWindow->GetDialogDisasm())
|
|
{
|
|
mainWindow->GetDialogDisasm()->GotoPC();
|
|
mainWindow->GetDialogDisasm()->Update();
|
|
}
|
|
}
|
|
|
|
void QtHost::SetDebugMode(bool mode)
|
|
{
|
|
if(mainWindow->GetDialogDisasm())
|
|
mainWindow->GetDialogDisasm()->SetDebugMode(mode);
|
|
}
|
|
|
|
|
|
void QtHost::BeginFrame()
|
|
{
|
|
}
|
|
void QtHost::EndFrame()
|
|
{
|
|
}
|
|
|
|
void QtHost::InitSound(PMixer *mixer)
|
|
{
|
|
g_mixer = mixer;
|
|
}
|
|
|
|
void QtHost::ShutdownSound()
|
|
{
|
|
g_mixer = 0;
|
|
}
|
|
|
|
void QtHost::BootDone()
|
|
{
|
|
symbolMap.SortSymbols();
|
|
emit BootDoneSignal();
|
|
}
|
|
|
|
|
|
static QString SymbolMapFilename(QString currentFilename)
|
|
{
|
|
std::string result = currentFilename.toStdString();
|
|
size_t dot = result.rfind('.');
|
|
if (dot == result.npos)
|
|
return (result + ".map").c_str();
|
|
|
|
result.replace(dot, result.npos, ".map");
|
|
return result.c_str();
|
|
}
|
|
|
|
bool QtHost::AttemptLoadSymbolMap()
|
|
{
|
|
return symbolMap.LoadSymbolMap(SymbolMapFilename(GetCurrentFilename()).toStdString().c_str());
|
|
}
|
|
|
|
void QtHost::PrepareShutdown()
|
|
{
|
|
symbolMap.SaveSymbolMap(SymbolMapFilename(GetCurrentFilename()).toStdString().c_str());
|
|
}
|
|
|
|
void QtHost::AddSymbol(std::string name, u32 addr, u32 size, int type=0)
|
|
{
|
|
symbolMap.AddSymbol(name.c_str(), addr, size, (SymbolType)type);
|
|
}
|
|
|
|
bool QtHost::IsDebuggingEnabled()
|
|
{
|
|
#ifdef _DEBUG
|
|
return true;
|
|
#else
|
|
return false;
|
|
#endif
|
|
}
|
|
|
|
void QtHost::SendCoreWait(bool isWaiting)
|
|
{
|
|
mainWindow->CoreEmitWait(isWaiting);
|
|
}
|
|
|
|
bool QtHost::GpuStep()
|
|
{
|
|
return m_GPUStep;
|
|
}
|
|
|
|
void QtHost::SendGPUWait()
|
|
{
|
|
EmuThread_LockDraw(false);
|
|
|
|
mainWindow->GetDialogDisasm()->UpdateDisplayList();
|
|
m_hGPUStepEvent.wait(m_hGPUStepMutex);
|
|
|
|
EmuThread_LockDraw(true);
|
|
}
|
|
|
|
void QtHost::SetGPUStep(bool value)
|
|
{
|
|
m_GPUStep = value;
|
|
}
|
|
|
|
void QtHost::NextGPUStep()
|
|
{
|
|
m_hGPUStepEvent.notify_one();
|
|
}
|
|
|
|
void NativeMix(short *audio, int num_samples)
|
|
{
|
|
if (g_mixer)
|
|
g_mixer->Mix(audio, num_samples);
|
|
}
|
|
|
|
void NativeInitGraphics()
|
|
{
|
|
INFO_LOG(BOOT, "NativeInitGraphics - should only be called once!");
|
|
gl_lost_manager_init();
|
|
ui_draw2d.SetAtlas(&ui_atlas);
|
|
|
|
screenManager = new ScreenManager();
|
|
if (boot_filename.empty()) {
|
|
screenManager->switchScreen(new LogoScreen(boot_filename));
|
|
} else {
|
|
// Go directly into the game.
|
|
screenManager->switchScreen(new EmuScreen(boot_filename));
|
|
}
|
|
// screenManager->switchScreen(new FileSelectScreen());
|
|
|
|
UIShader_Init();
|
|
|
|
UITheme theme = {0};
|
|
theme.uiFont = UBUNTU24;
|
|
theme.uiFontSmall = UBUNTU24;
|
|
theme.uiFontSmaller = UBUNTU24;
|
|
theme.buttonImage = I_BUTTON;
|
|
theme.buttonSelected = I_BUTTON_SELECTED;
|
|
theme.checkOn = I_CHECKEDBOX;
|
|
theme.checkOff = I_SQUARE;
|
|
|
|
UIInit(&ui_atlas, theme);
|
|
|
|
uiTexture = new Texture();
|
|
if (!uiTexture->Load("ui_atlas.zim"))
|
|
{
|
|
qDebug() << "Failed to load texture";
|
|
}
|
|
uiTexture->Bind(0);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
glstate.viewport.set(0, 0, pixel_xres, pixel_yres);
|
|
}
|
|
|
|
void NativeRender()
|
|
{
|
|
EnableFZ();
|
|
// Clearing the screen at the start of the frame is an optimization for tiled mobile GPUs, as it then doesn't need to keep it around between frames.
|
|
glClearColor(0,0,0,1);
|
|
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
|
|
|
|
glstate.Restore();
|
|
glViewport(0, 0, pixel_xres, pixel_yres);
|
|
Matrix4x4 ortho;
|
|
ortho.setOrtho(0.0f, dp_xres, dp_yres, 0.0f, -1.0f, 1.0f);
|
|
glsl_bind(UIShader_Get());
|
|
glUniformMatrix4fv(UIShader_Get()->u_worldviewproj, 1, GL_FALSE, ortho.getReadPtr());
|
|
|
|
screenManager->render();
|
|
}
|
|
|
|
void NativeUpdate(InputState &input)
|
|
{
|
|
UIUpdateMouse(0, input.pointer_x[0], input.pointer_y[0], input.pointer_down[0]);
|
|
screenManager->update(input);
|
|
}
|
|
|
|
void NativeShutdownGraphics()
|
|
{
|
|
delete uiTexture;
|
|
uiTexture = NULL;
|
|
|
|
screenManager->shutdown();
|
|
delete screenManager;
|
|
screenManager = 0;
|
|
|
|
UIShader_Shutdown();
|
|
|
|
gl_lost_manager_shutdown();
|
|
}
|
|
|
|
void NativeShutdown()
|
|
{
|
|
delete host;
|
|
host = 0;
|
|
g_Config.Save();
|
|
LogManager::Shutdown();
|
|
// This means that the activity has been completely destroyed. PPSSPP does not
|
|
// boot up correctly with "dirty" global variables currently, so we hack around that
|
|
// by simply exiting.
|
|
#ifdef ANDROID
|
|
exit(0);
|
|
#endif
|
|
}
|