ppsspp/Qt/qtemugl.cpp
Xele02 69b837f18b Add debug dialogs (DisAsm, Memory, VFPU).
New features : Breakpoint display, thread status, display list status
Update translation and start french translation
2013-02-10 17:33:34 +01:00

76 lines
1008 B
C++

#include "qtemugl.h"
QtEmuGL::QtEmuGL(QWidget *parent) :
QGLWidget(parent),
running_(false),
thread()
{
setAutoBufferSwap(false);
}
void QtEmuGL::init(InputState *inputState)
{
thread.init(inputState);
}
void QtEmuGL::SetRunning(bool value)
{
running_ = value;
}
void QtEmuGL::initializeGL()
{
}
void QtEmuGL::paintGL()
{
update();
}
void QtEmuGL::start_rendering()
{
thread.start();
}
void QtEmuGL::stop_rendering()
{
thread.setRunning(false);
thread.wait();
thread.Shutdown();
}
void QtEmuGL::start_game(QString filename)
{
thread.startGame(filename);
}
void QtEmuGL::stop_game()
{
thread.stopGame();
}
void QtEmuGL::LockDraw(bool value)
{
thread.LockGL(value);
}
void QtEmuGL::resizeEvent(QResizeEvent *evt)
{
// TODO
//glt.resizeViewport(evt->size());
}
void QtEmuGL::paintEvent(QPaintEvent *)
{
}
void QtEmuGL::closeEvent(QCloseEvent *evt)
{
//TODO stopRendering();
QGLWidget::closeEvent(evt);
}
void QtEmuGL::mouseDoubleClickEvent(QMouseEvent *)
{
emit doubleClick();
}