mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 13:30:02 +00:00
50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
|
|
// Postprocessing shader manager
|
|
// For FXAA, "Natural", bloom, B&W, cross processing and whatnot.
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "file/ini_file.h"
|
|
|
|
struct ShaderInfo {
|
|
std::string iniFile; // which ini file was this definition in? So we can write settings back later
|
|
std::string section; // ini file section. This is saved.
|
|
std::string name; // Fancy display name. TODO: Not using yet.
|
|
|
|
std::string fragmentShaderFile;
|
|
std::string vertexShaderFile;
|
|
|
|
// Run at output instead of input resolution
|
|
bool outputResolution;
|
|
// Use x1 rendering res + nearest screen scaling filter
|
|
bool isUpscalingFilter;
|
|
|
|
// TODO: Add support for all kinds of fun options like mapping the depth buffer,
|
|
// SRGB texture reads, multiple shaders chained, etc.
|
|
|
|
bool operator == (const std::string &other) {
|
|
return name == other;
|
|
}
|
|
};
|
|
|
|
const ShaderInfo *GetPostShaderInfo(std::string name);
|
|
|
|
const std::vector<ShaderInfo> &GetAllPostShaderInfo(); |