ppsspp/GPU/Common/SplineCommon.h
Unknown W. Brackets 555c76d439 Use bernstein for texcoord interpolation too.
This also closely matches hardware.
2016-04-09 22:14:15 -07:00

70 lines
1.9 KiB
C

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/CommonTypes.h"
#include "GPU/Math3D.h"
#include "GPU/ge_constants.h"
// PSP compatible format so we can use the end of the pipeline in beziers etc
struct SimpleVertex {
float uv[2];
union {
u8 color[4];
u32_le color_32;
};
Vec3Packedf nrm;
Vec3Packedf pos;
};
// We decode all vertices into a common format for easy interpolation and stuff.
// Not fast but can be optimized later.
struct BezierPatch {
SimpleVertex *points[16];
// These are used to generate UVs.
int u_index, v_index;
int index;
GEPatchPrimType primType;
bool computeNormals;
bool patchFacing;
};
struct SplinePatchLocal {
SimpleVertex **points;
int tess_u;
int tess_v;
int count_u;
int count_v;
int type_u;
int type_v;
bool computeNormals;
bool patchFacing;
GEPatchPrimType primType;
};
enum SplineQuality {
LOW_QUALITY = 0,
MEDIUM_QUALITY = 1,
HIGH_QUALITY = 2,
};
void TesselateSplinePatch(u8 *&dest, u16 *indices, int &count, const SplinePatchLocal &spatch, u32 origVertType, int maxVertices);
void TesselateBezierPatch(u8 *&dest, u16 *&indices, int &count, int tess_u, int tess_v, const BezierPatch &patch, u32 origVertType, int maxVertices);