ppsspp/GPU
2014-05-08 10:46:19 +02:00
..
Common Use SSE some in framebuffers to memory. 2014-05-04 01:03:48 -07:00
Debugger Move GPU debug step/pause/messages out of Windows/. 2013-10-12 10:03:31 -07:00
Directx9 Note that VADDR/IADDR are not updated on PRIM. 2014-05-04 18:24:49 -07:00
GLES Minor stuff from #6403 2014-05-08 10:46:19 +02:00
Null Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
Software Note that VADDR/IADDR are not updated on PRIM. 2014-05-04 18:24:49 -07:00
CMakeLists.txt Adapt the basic spline code from the softgpu to the GL code. 2013-08-23 00:33:18 +02:00
ge_constants.h Add Vertex texture/color GE commands 2014-04-26 23:53:17 +08:00
GeDisasm.cpp GPU disasm: Show opcodes. Also disable some warnings and update submodules. 2014-01-15 17:00:20 +01:00
GeDisasm.h Add a function to pretty-print vertex type. 2013-04-22 22:04:26 -07:00
GPU.vcxproj Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
GPU.vcxproj.filters Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
GPUCommon.cpp CALLs and JUMPs to misaligned addresses round down. 2014-05-04 17:58:44 -07:00
GPUCommon.h Add the common funcs to the direct exec calls. 2014-04-17 01:18:52 -07:00
GPUInterface.h Reduce some includes under GPU/. 2014-03-29 16:51:38 -07:00
GPUState.cpp Fix typo breaking older savestates. 2014-04-21 22:40:50 -07:00
GPUState.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
GPUXbox.vcxproj projection fixes ! 2013-09-12 09:53:48 +02:00
GPUXbox.vcxproj.filters projection fixes ! 2013-09-12 09:53:48 +02:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00