ppsspp/GPU
Henrik Rydgard 9e18fb7e90 Round Z in the vertex shader to match a 16-bit Z buffer.
However this inexplicably does still not solve the Phantasy Star issue!
2015-08-26 15:25:21 +02:00
..
Common Round Z in the vertex shader to match a 16-bit Z buffer. 2015-08-26 15:25:21 +02:00
Debugger Include dependency cleanup 2015-07-29 11:48:20 +02:00
Directx9 Rename viewportX1/X2 etc to scale + center, which is what they actually are. 2015-08-26 15:24:35 +02:00
GLES Round Z in the vertex shader to match a 16-bit Z buffer. 2015-08-26 15:25:21 +02:00
Null More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
Software Rename viewportX1/X2 etc to scale + center, which is what they actually are. 2015-08-26 15:24:35 +02:00
ge_constants.h Switch to #pragma once in a few places. 2015-03-02 22:34:51 -08:00
GeDisasm.cpp More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
GeDisasm.h
GPU.cpp More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
GPU.h More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
GPU.vcxproj Track hovering in GE debugger to show pixel value. 2015-08-23 09:25:05 -07:00
GPU.vcxproj.filters Track hovering in GE debugger to show pixel value. 2015-08-23 09:25:05 -07:00
GPUCommon.cpp More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
GPUCommon.h More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
GPUInterface.h More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
GPUState.cpp More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
GPUState.h Rename viewportX1/X2 etc to scale + center, which is what they actually are. 2015-08-26 15:24:35 +02:00
Math3D.cpp
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00