ppsspp/GPU/Common
Henrik Rydgard 9e18fb7e90 Round Z in the vertex shader to match a 16-bit Z buffer.
However this inexplicably does still not solve the Phantasy Star issue!
2015-08-26 15:25:21 +02:00
..
DepalettizeShaderCommon.cpp Cleanup some incorrect handling of clut offset. 2015-04-26 00:31:00 -07:00
DepalettizeShaderCommon.h Fix newlines in old merge, oops. 2015-03-01 18:35:28 -08:00
DrawEngineCommon.cpp Rename viewportX1/X2 etc to scale + center, which is what they actually are. 2015-08-26 15:24:35 +02:00
DrawEngineCommon.h Get rid of more uses of gstate from SplineCommon 2015-07-29 12:04:52 +02:00
FramebufferCommon.cpp Rename viewportX1/X2 etc to scale + center, which is what they actually are. 2015-08-26 15:24:35 +02:00
FramebufferCommon.h Refactor: Even more getting rid of gstate access in the framebuffer manager. 2015-08-05 12:13:14 +02:00
GPUDebugInterface.cpp Track hovering in GE debugger to show pixel value. 2015-08-23 09:25:05 -07:00
GPUDebugInterface.h Track hovering in GE debugger to show pixel value. 2015-08-23 09:25:05 -07:00
IndexGenerator.cpp Fix 16-bit indexed rectangles. 2015-03-07 19:52:09 -08:00
IndexGenerator.h Mark some functions as const 2014-12-07 17:08:13 -05:00
PostShader.cpp More GetPointer cleanup. memCardDirectory->memStickDirectory. 2014-10-19 23:20:51 +02:00
PostShader.h Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
SoftwareLighting.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
SoftwareTransformCommon.cpp Round Z in the vertex shader to match a 16-bit Z buffer. 2015-08-26 15:25:21 +02:00
SoftwareTransformCommon.h Reverse Y when checking for rotated rects in Direct3D 9. Fixes #7738. 2015-05-12 20:01:04 +02:00
SplineCommon.cpp Non-x86 buildfix 2015-07-29 12:19:15 +02:00
SplineCommon.h Get rid of more uses of gstate from SplineCommon 2015-07-29 12:04:52 +02:00
TextureCacheCommon.cpp Cleanup SoftwareTransform a bit more 2014-09-13 13:15:18 +02:00
TextureCacheCommon.h Cleanup SoftwareTransform a bit more 2014-09-13 13:15:18 +02:00
TextureDecoder.cpp More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
TextureDecoder.h More GPU cleaning, removing uses of GPUState.h where not needed. 2015-07-29 12:37:49 +02:00
TextureDecoderNEON.cpp Minor simplification, buildfixes 2015-07-29 12:38:31 +02:00
TextureDecoderNEON.h Add NEON versions of the CheckAlpha family 2015-05-25 18:04:52 -07:00
TextureScalerCommon.cpp Unbreak build with SSE 4.1 (clang -march=penryn) 2015-05-26 15:20:10 +03:00
TextureScalerCommon.h Consolidate the texture scaler code. 2015-04-08 22:52:49 +02:00
TransformCommon.cpp Always clamp in ToRGB[A]?(). 2014-10-31 09:07:54 -07:00
TransformCommon.h Remove cached light variables to reduce work when parsing DLs. 2014-04-21 12:51:19 +02:00
VertexDecoderArm64.cpp arm64: Correct some offset snapping. 2015-07-05 08:59:36 -07:00
VertexDecoderArm.cpp Cleaup. Add a missing vertex dec func. 2015-04-06 18:13:45 +02:00
VertexDecoderCommon.cpp Stub invalid vertex decoder colors to avoid crash. 2015-04-17 23:24:21 -07:00
VertexDecoderCommon.h Stub invalid vertex decoder colors to avoid crash. 2015-04-17 23:24:21 -07:00
VertexDecoderFake.cpp Integrate new MIPS emitter. 2014-11-18 08:40:57 -08:00
VertexDecoderX86.cpp vertexjit: Skip soft skinning setup when morphing. 2015-05-16 21:47:13 -07:00