mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-24 14:00:03 +00:00
bbeaf67cd6
Useful of adhoc of non-windows
1191 lines
33 KiB
C++
1191 lines
33 KiB
C++
// Copyright (c) 2013- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#pragma once
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#include "base/timeutil.h"
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#include "base/mutex.h"
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#include "thread/thread.h"
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#include "net/resolve.h"
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#include "Common/ChunkFile.h"
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#include "Core/Config.h"
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#include "Core/CoreTiming.h"
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#include "Core/MemMap.h"
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#include "Core/HLE/HLE.h"
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#include "Core/HLE/sceNetAdhoc.h"
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#include "Core/HLE/sceKernelThread.h"
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#include "Core/HLE/sceKernel.h"
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#include "Core/HLE/sceKernelMutex.h"
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#include "Core/HLE/sceUtility.h"
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class PointerWrap;
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// Net stuff
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#ifdef _XBOX
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#include <winsockx.h>
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typedef int socklen_t;
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#elif defined(_MSC_VER)
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#include <WS2tcpip.h>
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#else
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#include <unistd.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <sys/select.h>
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#include <netinet/in.h>
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#include <netdb.h>
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#include <arpa/inet.h>
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#include <fcntl.h>
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#include <errno.h>
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#endif
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#ifdef _MSC_VER
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#define PACK
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#undef errno
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#undef ECONNABORTED
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#undef ECONNRESET
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#undef ENOTCONN
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#undef EAGAIN
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#undef EINPROGRESS
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#undef EISCONN
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#undef EALREADY
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#define errno WSAGetLastError()
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#define ECONNABORTED WSAECONNABORTED
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#define ECONNRESET WSAECONNRESET
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#define ENOTCONN WSAENOTCONN
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#define EAGAIN WSAEWOULDBLOCK
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#define EINPROGRESS WSAEWOULDBLOCK
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#define EISCONN WSAEISCONN
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#define EALREADY WSAEALREADY
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inline bool connectInProgress(int errcode){ return (errcode == WSAEWOULDBLOCK || errcode == WSAEINVAL || errcode == WSAEALREADY); }
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#else
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#define INVALID_SOCKET -1
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#define SOCKET_ERROR -1
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#define closesocket close
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#define PACK __attribute__((packed))
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inline bool connectInProgress(int errcode){ return (errcode == EINPROGRESS); }
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#endif
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#ifndef POLL_ERR
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#define POLL_ERR 0x008 /* Error condition. */
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#endif
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#ifndef POLLERR
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#define POLLERR POLL_ERR
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#endif
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#ifndef POLL_PRI
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#define POLL_PRI 0x002 /* There is urgent data to read. */
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#endif
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#ifndef POLLPRI
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#define POLLPRI POLL_PRI
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#endif
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#define IsMatch(buf1, buf2) (memcmp(&buf1, &buf2, sizeof(buf1)) == 0)
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// Server Listening Port
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#define SERVER_PORT 27312
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// psp strutcs and definitions
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#define ADHOCCTL_MODE_ADHOC 0
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#define ADHOCCTL_MODE_GAMEMODE 1
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// Event Types for Event Handler
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#define ADHOCCTL_EVENT_CONNECT 1
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#define ADHOCCTL_EVENT_DISCONNECT 2
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#define ADHOCCTL_EVENT_SCAN 3
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// Internal Thread States
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#define ADHOCCTL_STATE_DISCONNECTED 0
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#define ADHOCCTL_STATE_CONNECTED 1
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#define ADHOCCTL_STATE_SCANNING 2
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#define ADHOCCTL_STATE_GAMEMODE 3
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// Kernel Utility Netconf Adhoc Types
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#define UTILITY_NETCONF_TYPE_CONNECT_ADHOC 2
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#define UTILITY_NETCONF_TYPE_CREATE_ADHOC 4
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#define UTILITY_NETCONF_TYPE_JOIN_ADHOC 5
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// Kernel Utility States
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#define UTILITY_NETCONF_STATUS_NONE 0
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#define UTILITY_NETCONF_STATUS_INITIALIZE 1
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#define UTILITY_NETCONF_STATUS_RUNNING 2
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#define UTILITY_NETCONF_STATUS_FINISHED 3
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#define UTILITY_NETCONF_STATUS_SHUTDOWN 4
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// Event Flags
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#define ADHOC_EV_SEND 0x0001
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#define ADHOC_EV_RECV 0x0002
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#define ADHOC_EV_CONNECT 0x0004
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#define ADHOC_EV_ACCEPT 0x0008
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#define ADHOC_EV_FLUSH 0x0010
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#define ADHOC_EV_INVALID 0x0100
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#define ADHOC_EV_DELETE 0x0200
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#define ADHOC_EV_ALERT 0x0400
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#define ADHOC_EV_DISCONNECT 0x0800
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// PTP Connection States
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#define ADHOC_PTP_STATE_CLOSED 0
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#define ADHOC_PTP_STATE_LISTEN 1
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#define ADHOC_PTP_STATE_SYN_SENT 2
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#define ADHOC_PTP_STATE_SYN_RCVD 3
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#define ADHOC_PTP_STATE_ESTABLISHED 4
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// Nonblocking Flag for Adhoc socket API
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#define ADHOC_F_NONBLOCK 0x0001
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// Alert Flags
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#define ADHOC_F_ALERTSEND 0x0010
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#define ADHOC_F_ALERTRECV 0x0020
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#define ADHOC_F_ALERTPOLL 0x0040
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#define ADHOC_F_ALERTCONNECT 0x0080
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#define ADHOC_F_ALERTACCEPT 0x0100
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#define ADHOC_F_ALERTFLUSH 0x0200
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#define ADHOC_F_ALERTALL (ADHOC_F_ALERTSEND | ADHOC_F_ALERTRECV | ADHOC_F_ALERTPOLL | ADHOC_F_ALERTCONNECT | ADHOC_F_ALERTACCEPT | ADHOC_F_ALERTFLUSH)
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/* PDP Maximum Fragment Size */
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#define PSP_ADHOC_PDP_MFS 1444
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/* PDP Maximum Transfer Unit */
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#define PSP_ADHOC_PDP_MTU 65523
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/* PTP Maximum Segment Size */
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#define PSP_ADHOC_PTP_MSS 1444
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/* GameMode Optional Data */
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#define ADHOC_GAMEMODE_F_UPDATE 0x00000001
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// Timeouts
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#define PSP_ADHOCCTL_RECV_TIMEOUT 100000
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#define PSP_ADHOCCTL_PING_TIMEOUT 2000000
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#ifdef _MSC_VER
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#pragma pack(push, 1)
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#endif
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// Ethernet Address
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#define ETHER_ADDR_LEN 6
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typedef struct SceNetEtherAddr {
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uint8_t data[ETHER_ADDR_LEN];
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} PACK SceNetEtherAddr;
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// Broadcast MAC
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extern uint8_t broadcastMAC[ETHER_ADDR_LEN];
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// Malloc Pool Information
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typedef struct SceNetMallocStat {
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s32_le pool; // Pointer to the pool?
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s32_le maximum; // Maximum size of the pool?
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s32_le free; // How much memory is free
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} PACK SceNetMallocStat;
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// Adhoc Virtual Network Name
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#define ADHOCCTL_GROUPNAME_LEN 8
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typedef struct SceNetAdhocctlGroupName {
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uint8_t data[ADHOCCTL_GROUPNAME_LEN];
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} PACK SceNetAdhocctlGroupName;
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// Virtual Network Host Information
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typedef struct SceNetAdhocctlBSSId {
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SceNetEtherAddr mac_addr;
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uint8_t padding[2];
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} PACK SceNetAdhocctlBSSId;
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// Virtual Network Information
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typedef struct SceNetAdhocctlScanInfo {
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struct SceNetAdhocctlScanInfo * next;
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s32_le channel;
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SceNetAdhocctlGroupName group_name;
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SceNetAdhocctlBSSId bssid;
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s32_le mode;
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} PACK SceNetAdhocctlScanInfo;
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// Virtual Network Information with u32 pointers
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typedef struct SceNetAdhocctlScanInfoEmu {
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u32_le next;
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s32_le channel;
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SceNetAdhocctlGroupName group_name;
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SceNetAdhocctlBSSId bssid;
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s32_le mode;
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} PACK SceNetAdhocctlScanInfoEmu;
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// Player Nickname
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#define ADHOCCTL_NICKNAME_LEN 128
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typedef struct SceNetAdhocctlNickname {
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uint8_t data[ADHOCCTL_NICKNAME_LEN];
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} PACK SceNetAdhocctlNickname;
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// Active Virtual Network Information
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typedef struct SceNetAdhocctlParameter {
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s32_le channel;
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SceNetAdhocctlGroupName group_name;
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SceNetAdhocctlBSSId bssid;
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SceNetAdhocctlNickname nickname;
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} PACK SceNetAdhocctlParameter;
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// Peer Information
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typedef struct SceNetAdhocctlPeerInfo {
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SceNetAdhocctlPeerInfo * next;
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SceNetAdhocctlNickname nickname;
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SceNetEtherAddr mac_addr;
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u32_le ip_addr;
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uint8_t padding[2];
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u64_le last_recv; // Need to use the same method with sceKernelGetSystemTimeWide (ie. CoreTiming::GetGlobalTimeUsScaled) to prevent timing issue (ie. in game timeout)
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} PACK SceNetAdhocctlPeerInfo;
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// Peer Information with u32 pointers
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typedef struct SceNetAdhocctlPeerInfoEmu {
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u32_le next; // Changed the pointer to u32
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SceNetAdhocctlNickname nickname;
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SceNetEtherAddr mac_addr;
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u32_le ip_addr; //jpcsp wrote 6bytes of 0x11 for this & padding
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u16 padding; // Changed the padding to u16
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u64_le last_recv; // Need to use the same method with sceKernelGetSystemTimeWide (ie. CoreTiming::GetGlobalTimeUsScaled) to prevent timing issue (ie. in game timeout)
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} PACK SceNetAdhocctlPeerInfoEmu;
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// Member Information
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typedef struct SceNetAdhocMatchingMemberInfo {
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SceNetAdhocMatchingMemberInfo * next;
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SceNetEtherAddr mac_addr;
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uint8_t padding[2];
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} PACK SceNetAdhocctlMemberInfo;
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// Member Information with u32 pointers
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typedef struct SceNetAdhocMatchingMemberInfoEmu {
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u32_le next; // Changed the pointer to u32
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SceNetEtherAddr mac_addr;
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uint8_t padding[2];
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} PACK SceNetAdhocctlMemberInfoEmu;
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// Game Mode Peer List
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#define ADHOCCTL_GAMEMODE_MAX_MEMBERS 16
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typedef struct SceNetAdhocctlGameModeInfo {
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s32_le num;
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SceNetEtherAddr member[ADHOCCTL_GAMEMODE_MAX_MEMBERS];
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} PACK SceNetAdhocctlGameModeInfo;
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// Socket Polling Event Listener
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typedef struct SceNetAdhocPollSd{
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s32_le id;
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s32_le events;
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s32_le revents;
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} PACK SceNetAdhocPollSd;
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// PDP Socket Status
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typedef struct SceNetAdhocPdpStat{
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u32_le next; // struct SceNetAdhocPdpStat * next;
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s32_le id;
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SceNetEtherAddr laddr;
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u16_le lport;
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u32_le rcv_sb_cc;
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} PACK SceNetAdhocPdpStat;
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// PTP Socket Status
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typedef struct SceNetAdhocPtpStat {
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u32_le next; // Changed the pointer to u32
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s32_le id;
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SceNetEtherAddr laddr;
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SceNetEtherAddr paddr;
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u16_le lport;
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u16_le pport;
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s32_le snd_sb_cc;
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s32_le rcv_sb_cc;
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s32_le state;
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} PACK SceNetAdhocPtpStat;
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// Gamemode Optional Peer Buffer Data
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typedef struct SceNetAdhocGameModeOptData {
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u32_le size;
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u32_le flag;
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u64_le last_recv; // Need to use the same method with sceKernelGetSystemTimeWide (ie. CoreTiming::GetGlobalTimeUsScaled) to prevent timing issue (ie. in game timeout)
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} PACK SceNetAdhocGameModeOptData;
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// Gamemode Buffer Status
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typedef struct SceNetAdhocGameModeBufferStat {
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struct SceNetAdhocGameModeBufferStat * next; //should be u32_le ?
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s32_le id;
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void * ptr; //should be u32_le ?
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u32_le size;
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u32_le master;
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SceNetAdhocGameModeOptData opt;
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} PACK SceNetAdhocGameModeBufferStat;
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#ifdef _MSC_VER
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#pragma pack(pop)
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#endif
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// Adhoc ID (Game Product Key)
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#define ADHOCCTL_ADHOCID_LEN 9
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typedef struct SceNetAdhocctlAdhocId {
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s32_le type;
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uint8_t data[ADHOCCTL_ADHOCID_LEN];
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uint8_t padding[3];
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} SceNetAdhocctlAdhocId; // should this be packed?
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// Internal Matching Peer Information
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typedef struct SceNetAdhocMatchingMemberInternal {
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// Next Peer
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struct SceNetAdhocMatchingMemberInternal * next;
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// MAC Address
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SceNetEtherAddr mac;
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// State Variable
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s32_le state;
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// Send in Progress
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s32_le sending;
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// Last Heartbeat
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u64_le lastping; // May need to use the same method with sceKernelGetSystemTimeWide (ie. CoreTiming::GetGlobalTimeUsScaled) to prevent timing issue (ie. in game timeout)
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} SceNetAdhocMatchingMemberInternal;
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// Matching handler
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struct SceNetAdhocMatchingHandlerArgs {
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s32_le id;
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s32_le opcode; // event;
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SceNetEtherAddr mac; // peer //u32_le macaddr;
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s32_le optlen;
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void * opt; //u32_le optaddr
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};
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struct SceNetAdhocMatchingHandler {
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u32_le entryPoint;
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};
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struct AdhocctlHandler {
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u32 entryPoint;
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u32 argument;
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};
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// Thread Message Stack Item
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typedef struct ThreadMessage {
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// Next Thread Message
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struct ThreadMessage * next;
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// Stack Event Opcode
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u32_le opcode;
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// Target MAC Address
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SceNetEtherAddr mac;
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// Optional Data Length
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s32_le optlen;
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} ThreadMessage;
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// Established Peer
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// Context Information
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typedef struct SceNetAdhocMatchingContext {
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// Next Context
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struct SceNetAdhocMatchingContext *next;
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// Externally Visible ID
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s32_le id;
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// Matching Mode (HOST, CLIENT, P2P)
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s32_le mode;
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// Running Flag (1 = running, 0 = created)
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s32_le running;
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// Maximum Number of Peers (for HOST, P2P)
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s32_le maxpeers;
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// Local MAC Address
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SceNetEtherAddr mac;
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// Peer List for Connectees
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SceNetAdhocMatchingMemberInternal *peerlist; // SceNetAdhocMatchingMemberInfo[Emu]
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// Local PDP Port
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u16_le port;
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// Local PDP Socket
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s32_le socket;
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// Socket Lock
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recursive_mutex *socketlock;
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// Receive Buffer Length
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s32_le rxbuflen;
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// Receive Buffer
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uint8_t *rxbuf;
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// Hello Broadcast Interval (Microseconds)
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u32_le hello_int;
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// Keep-Alive Broadcast Interval (Microseconds)
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u32_le keepalive_int;
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// Resend Interval (Microseconds)
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u32_le resend_int;
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// Resend-Counter
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s32_le resendcounter;
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// Keep-Alive Counter
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s32_le keepalivecounter;
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// Event Handler
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SceNetAdhocMatchingHandler handler;
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// Event Handler Args
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u32_le handlerArgs[6]; // actual arguments only 5, the 6th one is just for borrowing a space to store the callback address to use later
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//SceNetAdhocMatchingHandlerArgs handlerArgs;
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// Hello Data Length
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s32_le hellolen;
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// Hello Data Address
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u32_le helloAddr;
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// Hello Data
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uint8_t *hello;
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// Timeout
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u64_le timeout;
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// Helper Thread (fake PSP Thread) needed to execute callback
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//HLEHelperThread *matchingThread;
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//SceUID matching_thid;
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// Event Caller Thread
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std::thread eventThread; // s32_le event_thid;
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bool eventRunning = false;
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bool IsMatchingInCB = false;
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// IO Handler Thread
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std::thread inputThread; // s32_le input_thid;
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bool inputRunning = false;
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// Event Caller Thread Message Stack
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recursive_mutex *eventlock; // s32_le event_stack_lock;
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ThreadMessage *event_stack;
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// IO Handler Thread Message Stack
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recursive_mutex *inputlock; // s32_le input_stack_lock;
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ThreadMessage *input_stack;
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// Socket Connectivity
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//bool connected = false;
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//bool InConnection = false;
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//u32_le handlerid = -1;
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//int eventMatchingHandlerUpdate = -1;
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} SceNetAdhocMatchingContext;
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// End of psp definitions
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enum {
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ERROR_NET_ADHOC_INVALID_SOCKET_ID = 0x80410701,
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ERROR_NET_ADHOC_INVALID_ADDR = 0x80410702,
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ERROR_NET_ADHOC_INVALID_PORT = 0x80410703,
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ERROR_NET_ADHOC_INVALID_DATALEN = 0x80410705,
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ERROR_NET_ADHOC_NOT_ENOUGH_SPACE = 0x80400706,
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ERROR_NET_ADHOC_SOCKET_DELETED = 0x80410707,
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ERROR_NET_ADHOC_SOCKET_ALERTED = 0x80410708,
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ERROR_NET_ADHOC_WOULD_BLOCK = 0x80410709, //ERROR_NET_ADHOC_NO_DATA_AVAILABLE
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ERROR_NET_ADHOC_PORT_IN_USE = 0x8041070a,
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ERROR_NET_ADHOC_NOT_CONNECTED = 0x8041070B,
|
|
ERROR_NET_ADHOC_DISCONNECTED = 0x8041070c,
|
|
ERROR_NET_ADHOC_NOT_OPENED = 0x8040070D,
|
|
ERROR_NET_ADHOC_NOT_LISTENED = 0x8040070E,
|
|
ERROR_NET_ADHOC_SOCKET_ID_NOT_AVAIL = 0x8041070F,
|
|
ERROR_NET_ADHOC_PORT_NOT_AVAIL = 0x80410710,
|
|
ERROR_NET_ADHOC_INVALID_ARG = 0x80410711,
|
|
ERROR_NET_ADHOC_NOT_INITIALIZED = 0x80410712,
|
|
ERROR_NET_ADHOC_ALREADY_INITIALIZED = 0x80410713,
|
|
ERROR_NET_ADHOC_BUSY = 0x80410714,
|
|
ERROR_NET_ADHOC_TIMEOUT = 0x80410715,
|
|
ERROR_NET_ADHOC_NO_ENTRY = 0x80410716,
|
|
ERROR_NET_ADHOC_EXCEPTION_EVENT = 0x80410717,
|
|
ERROR_NET_ADHOC_CONNECTION_REFUSED = 0x80410718,
|
|
ERROR_NET_ADHOC_THREAD_ABORTED = 0x80410719,
|
|
ERROR_NET_ADHOC_ALREADY_CREATED = 0x8041071A,
|
|
ERROR_NET_ADHOC_NOT_IN_GAMEMODE = 0x8041071B,
|
|
ERROR_NET_ADHOC_NOT_CREATED = 0x8041071C,
|
|
|
|
ERROR_NET_ADHOC_MATCHING_INVALID_MODE = 0x80410801,
|
|
ERROR_NET_ADHOC_MATCHING_INVALID_MAXNUM = 0x80410803,
|
|
ERROR_NET_ADHOC_MATCHING_RXBUF_TOO_SHORT = 0x80410804,
|
|
ERROR_NET_ADHOC_MATCHING_INVALID_OPTLEN = 0x80410805,
|
|
ERROR_NET_ADHOC_MATCHING_INVALID_ARG = 0x80410806,
|
|
ERROR_NET_ADHOC_MATCHING_INVALID_ID = 0x80410807,
|
|
ERROR_NET_ADHOC_MATCHING_ID_NOT_AVAIL = 0x80410808,
|
|
ERROR_NET_ADHOC_MATCHING_NO_SPACE = 0x80410809,
|
|
ERROR_NET_ADHOC_MATCHING_IS_RUNNING = 0x8041080A,
|
|
ERROR_NET_ADHOC_MATCHING_NOT_RUNNING = 0x8041080B,
|
|
ERROR_NET_ADHOC_MATCHING_UNKNOWN_TARGET = 0x8041080C,
|
|
ERROR_NET_ADHOC_MATCHING_TARGET_NOT_READY = 0x8041080D,
|
|
ERROR_NET_ADHOC_MATCHING_EXCEED_MAXNUM = 0x8041080E,
|
|
ERROR_NET_ADHOC_MATCHING_REQUEST_IN_PROGRESS = 0x8041080F,
|
|
ERROR_NET_ADHOC_MATCHING_ALREADY_ESTABLISHED = 0x80410810,
|
|
ERROR_NET_ADHOC_MATCHING_BUSY = 0x80410811,
|
|
ERROR_NET_ADHOC_MATCHING_ALREADY_INITIALIZED = 0x80410812,
|
|
ERROR_NET_ADHOC_MATCHING_NOT_INITIALIZED = 0x80410813,
|
|
ERROR_NET_ADHOC_MATCHING_PORT_IN_USE = 0x80410814,
|
|
ERROR_NET_ADHOC_MATCHING_STACKSIZE_TOO_SHORT = 0x80410815,
|
|
ERROR_NET_ADHOC_MATCHING_INVALID_DATALEN = 0x80410816,
|
|
ERROR_NET_ADHOC_MATCHING_NOT_ESTABLISHED = 0x80410817,
|
|
ERROR_NET_ADHOC_MATCHING_DATA_BUSY = 0x80410818,
|
|
|
|
ERROR_NET_ADHOCCTL_WLAN_SWITCH_OFF = 0x80410b03,
|
|
ERROR_NET_ADHOCCTL_INVALID_ARG = 0x80410B04,
|
|
ERROR_NET_ADHOCCTL_ID_NOT_FOUND = 0x80410B06,
|
|
ERROR_NET_ADHOCCTL_ALREADY_INITIALIZED = 0x80410b07,
|
|
ERROR_NET_ADHOCCTL_NOT_INITIALIZED = 0x80410b08,
|
|
ERROR_NET_ADHOCCTL_DISCONNECTED = 0x80410b09,
|
|
ERROR_NET_ADHOCCTL_NOT_ENTER_GAMEMODE = 0x80410B0C,
|
|
ERROR_NET_ADHOCCTL_CHANNEL_NOT_AVAILABLE = 0x80410B0D,
|
|
ERROR_NET_ADHOCCTL_BUSY = 0x80410b10,
|
|
ERROR_NET_ADHOCCTL_TOO_MANY_HANDLERS = 0x80410b12,
|
|
ERROR_NET_ADHOCCTL_STACKSIZE_TOO_SHORT = 0x80410B13,
|
|
|
|
ERROR_NET_WLAN_INVALID_ARG = 0x80410D13,
|
|
|
|
ERROR_NET_NO_SPACE = 0x80410001
|
|
};
|
|
|
|
const size_t MAX_ADHOCCTL_HANDLERS = 32; //4
|
|
const size_t MAX_MATCHING_HANDLERS = 32; //4
|
|
|
|
enum {
|
|
/**
|
|
* Matching events used in pspAdhocMatchingCallback
|
|
*/
|
|
/** Hello event. optdata contains data if optlen > 0. */
|
|
PSP_ADHOC_MATCHING_EVENT_HELLO = 1,
|
|
/** Join request. optdata contains data if optlen > 0. */
|
|
PSP_ADHOC_MATCHING_EVENT_JOIN = 2,
|
|
/** Target left matching. */
|
|
PSP_ADHOC_MATCHING_EVENT_LEFT = 3,
|
|
/** Join request rejected. */
|
|
PSP_ADHOC_MATCHING_EVENT_REJECT = 4,
|
|
/** Join request cancelled. */
|
|
PSP_ADHOC_MATCHING_EVENT_CANCEL = 5,
|
|
/** Join request accepted. optdata contains data if optlen > 0. */
|
|
PSP_ADHOC_MATCHING_EVENT_ACCEPT = 6,
|
|
/** Matching is complete. */
|
|
PSP_ADHOC_MATCHING_EVENT_COMPLETE = 7,
|
|
/** Ping timeout event. */
|
|
PSP_ADHOC_MATCHING_EVENT_TIMEOUT = 8,
|
|
/** Error event. */
|
|
PSP_ADHOC_MATCHING_EVENT_ERROR = 9,
|
|
/** Peer disconnect event. */
|
|
PSP_ADHOC_MATCHING_EVENT_DISCONNECT = 10,
|
|
/** Data received event. optdata contains data if optlen > 0. */
|
|
PSP_ADHOC_MATCHING_EVENT_DATA = 11,
|
|
/** Data acknowledged event. */
|
|
PSP_ADHOC_MATCHING_EVENT_DATA_CONFIRM = 12,
|
|
/** Data timeout event. */
|
|
PSP_ADHOC_MATCHING_EVENT_DATA_TIMEOUT = 13,
|
|
|
|
/** Internal ping message. */
|
|
PSP_ADHOC_MATCHING_EVENT_INTERNAL_PING = 100,
|
|
|
|
/**
|
|
* Matching modes used in sceNetAdhocMatchingCreate
|
|
*/
|
|
/** Host */
|
|
PSP_ADHOC_MATCHING_MODE_HOST = 1,
|
|
/** Client */
|
|
PSP_ADHOC_MATCHING_MODE_CLIENT = 2,
|
|
/** Peer to peer */
|
|
PSP_ADHOC_MATCHING_MODE_PTP = 3,
|
|
};
|
|
|
|
enum {
|
|
PSP_ADHOC_POLL_READY_TO_SEND = 1, // POLLIN ?
|
|
PSP_ADHOC_POLL_DATA_AVAILABLE = 2, // POLLPRI ?
|
|
PSP_ADHOC_POLL_CAN_CONNECT = 4, // POLLOUT ?
|
|
PSP_ADHOC_POLL_CAN_ACCEPT = 8, // POLLERR ?
|
|
};
|
|
|
|
// Matching modes
|
|
#define PSP_ADHOC_MATCHING_MODE_PARENT 1
|
|
#define PSP_ADHOC_MATCHING_MODE_CHILD 2
|
|
#define PSP_ADHOC_MATCHING_MODE_P2P 3
|
|
|
|
// Matching Events
|
|
#define PSP_ADHOC_MATCHING_EVENT_HELLO 1
|
|
#define PSP_ADHOC_MATCHING_EVENT_REQUEST 2
|
|
#define PSP_ADHOC_MATCHING_EVENT_LEAVE 3
|
|
#define PSP_ADHOC_MATCHING_EVENT_DENY 4
|
|
#define PSP_ADHOC_MATCHING_EVENT_CANCEL 5
|
|
#define PSP_ADHOC_MATCHING_EVENT_ACCEPT 6
|
|
#define PSP_ADHOC_MATCHING_EVENT_ESTABLISHED 7
|
|
#define PSP_ADHOC_MATCHING_EVENT_TIMEOUT 8
|
|
#define PSP_ADHOC_MATCHING_EVENT_ERROR 9
|
|
#define PSP_ADHOC_MATCHING_EVENT_BYE 10
|
|
#define PSP_ADHOC_MATCHING_EVENT_DATA 11
|
|
#define PSP_ADHOC_MATCHING_EVENT_DATA_ACK 12
|
|
#define PSP_ADHOC_MATCHING_EVENT_DATA_TIMEOUT 13
|
|
|
|
// Peer Status
|
|
// Offer only seen in P2P and PARENT mode after hello
|
|
// Parent only seen in CHILD mode after connection accept
|
|
// Child only seen in PARENT and CHILD mode after connection accept
|
|
// P2P only seen in P2P mode after connection accept
|
|
// Requester only seen in P2P and PARENT mode after connection request
|
|
#define PSP_ADHOC_MATCHING_PEER_OFFER 1
|
|
#define PSP_ADHOC_MATCHING_PEER_PARENT 2
|
|
#define PSP_ADHOC_MATCHING_PEER_CHILD 3
|
|
#define PSP_ADHOC_MATCHING_PEER_P2P 4
|
|
#define PSP_ADHOC_MATCHING_PEER_INCOMING_REQUEST 5
|
|
#define PSP_ADHOC_MATCHING_PEER_OUTGOING_REQUEST 6
|
|
#define PSP_ADHOC_MATCHING_PEER_CANCEL_IN_PROGRESS 7
|
|
|
|
// Stack Targets
|
|
#define PSP_ADHOC_MATCHING_INPUT_STACK 1
|
|
#define PSP_ADHOC_MATCHING_EVENT_STACK 2
|
|
|
|
// Packet Opcodes
|
|
#define PSP_ADHOC_MATCHING_PACKET_PING 0
|
|
#define PSP_ADHOC_MATCHING_PACKET_HELLO 1
|
|
#define PSP_ADHOC_MATCHING_PACKET_JOIN 2
|
|
#define PSP_ADHOC_MATCHING_PACKET_ACCEPT 3
|
|
#define PSP_ADHOC_MATCHING_PACKET_CANCEL 4
|
|
#define PSP_ADHOC_MATCHING_PACKET_BULK 5
|
|
#define PSP_ADHOC_MATCHING_PACKET_BULK_ABORT 6
|
|
#define PSP_ADHOC_MATCHING_PACKET_BIRTH 7
|
|
#define PSP_ADHOC_MATCHING_PACKET_DEATH 8
|
|
#define PSP_ADHOC_MATCHING_PACKET_BYE 9
|
|
|
|
// Pro Adhoc Server Packets Opcodes
|
|
#define OPCODE_PING 0
|
|
#define OPCODE_LOGIN 1
|
|
#define OPCODE_CONNECT 2
|
|
#define OPCODE_DISCONNECT 3
|
|
#define OPCODE_SCAN 4
|
|
#define OPCODE_SCAN_COMPLETE 5
|
|
#define OPCODE_CONNECT_BSSID 6
|
|
#define OPCODE_CHAT 7
|
|
|
|
// PSP Product Code
|
|
#define PRODUCT_CODE_LENGTH 9
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma pack(push,1)
|
|
#endif
|
|
|
|
typedef struct {
|
|
// Game Product Code (ex. ULUS12345)
|
|
char data[PRODUCT_CODE_LENGTH];
|
|
} PACK SceNetAdhocctlProductCode;
|
|
|
|
// Basic Packet
|
|
typedef struct {
|
|
uint8_t opcode;
|
|
} PACK SceNetAdhocctlPacketBase;
|
|
|
|
// C2S Login Packet
|
|
typedef struct {
|
|
SceNetAdhocctlPacketBase base;
|
|
SceNetEtherAddr mac;
|
|
SceNetAdhocctlNickname name;
|
|
SceNetAdhocctlProductCode game;
|
|
} PACK SceNetAdhocctlLoginPacketC2S;
|
|
|
|
// C2S Connect Packet
|
|
typedef struct {
|
|
SceNetAdhocctlPacketBase base;
|
|
SceNetAdhocctlGroupName group;
|
|
} PACK SceNetAdhocctlConnectPacketC2S;
|
|
|
|
// C2S Chat Packet
|
|
typedef struct {
|
|
SceNetAdhocctlPacketBase base;
|
|
char message[64];
|
|
} PACK SceNetAdhocctlChatPacketC2S;
|
|
|
|
// S2C Connect Packet
|
|
typedef struct {
|
|
SceNetAdhocctlPacketBase base;
|
|
SceNetAdhocctlNickname name;
|
|
SceNetEtherAddr mac;
|
|
uint32_t ip;
|
|
} PACK SceNetAdhocctlConnectPacketS2C;
|
|
|
|
// S2C Disconnect Packet
|
|
typedef struct {
|
|
SceNetAdhocctlPacketBase base;
|
|
uint32_t ip;
|
|
} PACK SceNetAdhocctlDisconnectPacketS2C;
|
|
|
|
// S2C Scan Packet
|
|
typedef struct {
|
|
SceNetAdhocctlPacketBase base;
|
|
SceNetAdhocctlGroupName group;
|
|
SceNetEtherAddr mac;
|
|
} PACK SceNetAdhocctlScanPacketS2C;
|
|
|
|
// S2C Connect BSSID Packet
|
|
typedef struct {
|
|
SceNetAdhocctlPacketBase base;
|
|
SceNetEtherAddr mac;
|
|
} PACK SceNetAdhocctlConnectBSSIDPacketS2C;
|
|
|
|
// S2C Chat Packet
|
|
typedef struct {
|
|
SceNetAdhocctlChatPacketC2S base;
|
|
SceNetAdhocctlNickname name;
|
|
} PACK SceNetAdhocctlChatPacketS2C;
|
|
|
|
// P2P Packet
|
|
typedef struct {
|
|
SceNetEtherAddr fromMAC;
|
|
SceNetEtherAddr toMAC;
|
|
u32_le dataPtr; //void * data
|
|
} PACK SceNetAdhocMatchingPacketBase;
|
|
|
|
// P2P Accept Packet
|
|
typedef struct {
|
|
SceNetAdhocctlPacketBase base; //opcode
|
|
u32_le dataLen;
|
|
u32_le numMACs; //number of peers
|
|
u32_le dataPtr; //void * data
|
|
/*u32_le*/PSPPointer<SceNetEtherAddr> MACsPtr; //peers //SceNetEtherAddr * MACs
|
|
} PACK SceNetAdhocMatchingPacketAccept;
|
|
|
|
#ifdef _MSC_VER
|
|
#pragma pack(pop)
|
|
#endif
|
|
|
|
class AfterMatchingMipsCall : public Action {
|
|
public:
|
|
AfterMatchingMipsCall() {}
|
|
static Action *Create() { return new AfterMatchingMipsCall(); }
|
|
void DoState(PointerWrap &p) override {
|
|
auto s = p.Section("AfterMatchingMipsCall", 1, 2);
|
|
if (!s)
|
|
return;
|
|
|
|
p.Do(EventID);
|
|
//context = NULL;
|
|
}
|
|
void run(MipsCall &call) override;
|
|
void SetContextID(u32 ContextID, u32 eventId);
|
|
void SetContext(SceNetAdhocMatchingContext *Context, u32 eventId) { context = Context; EventID = eventId; }
|
|
|
|
private:
|
|
u32 EventID;
|
|
SceNetAdhocMatchingContext *context;
|
|
};
|
|
|
|
extern int actionAfterMatchingMipsCall;
|
|
extern bool IsAdhocctlInCB;
|
|
|
|
// Aux vars
|
|
extern int metasocket;
|
|
extern SceNetAdhocctlParameter parameter;
|
|
extern SceNetAdhocctlAdhocId product_code;
|
|
extern std::thread friendFinderThread;
|
|
extern recursive_mutex peerlock;
|
|
extern SceNetAdhocPdpStat * pdp[255];
|
|
extern SceNetAdhocPtpStat * ptp[255];
|
|
extern std::map<int, AdhocctlHandler> adhocctlHandlers;
|
|
|
|
extern uint16_t portOffset;
|
|
extern uint32_t fakePoolSize;
|
|
extern SceNetAdhocMatchingContext * contexts;
|
|
extern int one;
|
|
extern bool friendFinderRunning;
|
|
extern SceNetAdhocctlPeerInfo * friends;
|
|
extern SceNetAdhocctlScanInfo * networks;
|
|
extern int threadStatus;
|
|
// End of Aux vars
|
|
|
|
// Check if Matching callback is running
|
|
bool IsMatchingInCallback(SceNetAdhocMatchingContext * context);
|
|
|
|
/**
|
|
* Local MAC Check
|
|
* @param saddr To-be-checked MAC Address
|
|
* @return 1 if valid or... 0
|
|
*/
|
|
int isLocalMAC(const SceNetEtherAddr * addr);
|
|
|
|
/**
|
|
* PDP Port Check
|
|
* @param port To-be-checked Port
|
|
* @return 1 if in use or... 0
|
|
*/
|
|
int isPDPPortInUse(uint16_t port);
|
|
|
|
/**
|
|
* Check whether PTP Port is in use or not
|
|
* @param port To-be-checked Port Number
|
|
* @return 1 if in use or... 0
|
|
*/
|
|
int isPTPPortInUse(uint16_t port);
|
|
|
|
/*
|
|
* Matching Members
|
|
*/
|
|
//SceNetAdhocMatchingMemberInternal* findMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac); // findPeer
|
|
SceNetAdhocMatchingMemberInternal* addMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac);
|
|
//void deleteMember(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac); // deletePeer
|
|
//void deleteAllMembers(SceNetAdhocMatchingContext * context); // clearPeerList
|
|
|
|
|
|
/**
|
|
* Add Friend to Local List
|
|
* @param packet Friend Information
|
|
*/
|
|
void addFriend(SceNetAdhocctlConnectPacketS2C * packet);
|
|
|
|
/*
|
|
* Find a Peer/Friend by MAC address
|
|
*/
|
|
SceNetAdhocctlPeerInfo * findFriend(SceNetEtherAddr * MAC);
|
|
|
|
/**
|
|
* Changes the Blocking Mode of the socket
|
|
* @param fd File Descriptor of the socket
|
|
* @param nonblocking 1 to set to nonblock and 0 to set blocking
|
|
*/
|
|
void changeBlockingMode(int fd, int nonblocking);
|
|
|
|
/**
|
|
* Count Virtual Networks by analyzing the Friend List
|
|
* @return Number of Virtual Networks
|
|
*/
|
|
int countAvailableNetworks();
|
|
|
|
/*
|
|
* Find an existing group in networks
|
|
*/
|
|
SceNetAdhocctlScanInfo * findGroup(SceNetEtherAddr * MAC);
|
|
|
|
/*
|
|
* Deletes all groups in networks
|
|
*/
|
|
void freeGroupsRecursive(SceNetAdhocctlScanInfo * node);
|
|
|
|
/**
|
|
* Closes & Deletes all PDP Sockets
|
|
*/
|
|
void deleteAllPDP(void);
|
|
|
|
/**
|
|
* Closes & Deletes all PTP sockets
|
|
*/
|
|
void deleteAllPTP(void);
|
|
|
|
/**
|
|
* Delete Friend from Local List
|
|
* @param ip Friend IP
|
|
*/
|
|
void deleteFriendByIP(uint32_t ip);
|
|
|
|
/**
|
|
* Recursive Memory Freeing-Helper for Friend-Structures
|
|
* @param node Current Node in List
|
|
*/
|
|
void freeFriendsRecursive(SceNetAdhocctlPeerInfo * node);
|
|
|
|
/**
|
|
* Friend Finder Thread (Receives Peer Information)
|
|
* @param args Length of argp in Bytes (Unused)
|
|
* @param argp Argument (Unused)
|
|
* @return Unused Value - Return 0
|
|
*/
|
|
int friendFinder();
|
|
|
|
/**
|
|
* Find Free Matching ID
|
|
* @return First unoccupied Matching ID
|
|
*/
|
|
int findFreeMatchingID(void);
|
|
|
|
/**
|
|
* Find Internal Matching Context for Matching ID
|
|
* @param id Matching ID
|
|
* @return Matching Context Pointer or... NULL
|
|
*/
|
|
SceNetAdhocMatchingContext * findMatchingContext(int id);
|
|
|
|
/*
|
|
* Notify Matching Event Handler
|
|
*/
|
|
void notifyMatchingHandler(SceNetAdhocMatchingContext * context, ThreadMessage * msg, void * opt, u32 &bufAddr, u32 &bufLen, u32_le * args);
|
|
// Notifiy Adhocctl Handlers
|
|
void notifyAdhocctlHandlers(u32 flag, u32 error);
|
|
|
|
/*
|
|
* Packet Handler
|
|
*/
|
|
void postAcceptCleanPeerList(SceNetAdhocMatchingContext * context);
|
|
void postAcceptAddSiblings(SceNetAdhocMatchingContext * context, int siblingcount, SceNetEtherAddr * siblings);
|
|
|
|
/*
|
|
* Timeout Handler
|
|
*/
|
|
void handleTimeout(SceNetAdhocMatchingContext * context);
|
|
|
|
/**
|
|
* Clear Thread Stack
|
|
* @param context Matching Context Pointer
|
|
* @param stack ADHOC_MATCHING_EVENT_STACK or ADHOC_MATCHING_INPUT_STACK
|
|
*/
|
|
void clearStack(SceNetAdhocMatchingContext * context, int stack);
|
|
|
|
/**
|
|
* Clear Peer List
|
|
* @param context Matching Context Pointer
|
|
*/
|
|
void clearPeerList(SceNetAdhocMatchingContext * context);
|
|
|
|
/**
|
|
* Find Outgoing Request Target Peer
|
|
* @param context Matching Context Pointer
|
|
* @return Internal Peer Reference or... NULL
|
|
*/
|
|
SceNetAdhocMatchingMemberInternal * findOutgoingRequest(SceNetAdhocMatchingContext * context);
|
|
|
|
/**
|
|
* Send Accept Message from P2P -> P2P or Parent -> Children
|
|
* @param context Matching Context Pointer
|
|
* @param peer Target Peer
|
|
* @param optlen Optional Data Length
|
|
* @param opt Optional Data
|
|
*/
|
|
void sendAcceptMessage(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer, int optlen, const void * opt);
|
|
|
|
/**
|
|
* Send Join Request from P2P -> P2P or Children -> Parent
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|
* @param context Matching Context Pointer
|
|
* @param peer Target Peer
|
|
* @param optlen Optional Data Length
|
|
* @param opt Optional Data
|
|
*/
|
|
void sendJoinRequest(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer, int optlen, const void * opt);
|
|
|
|
/**
|
|
* Send Cancel Message to Peer (has various effects)
|
|
* @param context Matching Context Pointer
|
|
* @param peer Target Peer
|
|
* @param optlen Optional Data Length
|
|
* @param opt Optional Data
|
|
*/
|
|
void sendCancelMessage(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer, int optlen, const void * opt);
|
|
|
|
/**
|
|
* Send Bulk Data to Peer
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|
* @param context Matching Context Pointer
|
|
* @param peer Target Peer
|
|
* @param datalen Data Length
|
|
* @param data Data
|
|
*/
|
|
void sendBulkData(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer, int datalen, const void * data);
|
|
|
|
/**
|
|
* Abort Bulk Data Transfer (if in progress)
|
|
* @param context Matching Context Pointer
|
|
* @param peer Target Peer
|
|
*/
|
|
void abortBulkTransfer(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer);
|
|
|
|
/**
|
|
* Notify all established Peers about new Kid in the Neighborhood
|
|
* @param context Matching Context Pointer
|
|
* @param peer New Kid
|
|
*/
|
|
void sendBirthMessage(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer);
|
|
|
|
/**
|
|
* Notify all established Peers about abandoned Child
|
|
* @param context Matching Context Pointer
|
|
* @param peer Abandoned Child
|
|
*/
|
|
void sendDeathMessage(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer);
|
|
|
|
/**
|
|
* Count Children Peers (for Parent)
|
|
* @param context Matching Context Pointer
|
|
* @return Number of Children
|
|
*/
|
|
s32_le countChildren(SceNetAdhocMatchingContext * context);
|
|
|
|
/**
|
|
* Delete Peer from List
|
|
* @param context Matching Context Pointer
|
|
* @param peer Internal Peer Reference
|
|
*/
|
|
void deletePeer(SceNetAdhocMatchingContext * context, SceNetAdhocMatchingMemberInternal * peer);
|
|
|
|
/**
|
|
* Find Peer in Context by MAC
|
|
* @param context Matching Context Pointer
|
|
* @param mac Peer MAC Address
|
|
* @return Internal Peer Reference or... NULL
|
|
*/
|
|
SceNetAdhocMatchingMemberInternal * findPeer(SceNetAdhocMatchingContext * context, SceNetEtherAddr * mac);
|
|
|
|
/**
|
|
* Find Parent Peer
|
|
* @param context Matching Context Pointer
|
|
* @return Internal Peer Reference or... NULL
|
|
*/
|
|
SceNetAdhocMatchingMemberInternal * findParent(SceNetAdhocMatchingContext * context);
|
|
|
|
/**
|
|
* Find P2P Buddy Peer
|
|
* @param context Matching Context Pointer
|
|
* @return Internal Peer Reference or... NULL
|
|
*/
|
|
SceNetAdhocMatchingMemberInternal * findP2P(SceNetAdhocMatchingContext * context);
|
|
|
|
/**
|
|
* Return Number of Connected Peers
|
|
* @param context Matching Context Pointer
|
|
* @return Number of Connected Peers
|
|
*/
|
|
uint32_t countConnectedPeers(SceNetAdhocMatchingContext * context);
|
|
|
|
/**
|
|
* Spawn Local Event for Event Thread
|
|
* @param context Matching Context Pointer
|
|
* @param event Event ID
|
|
* @param mac Event Source MAC
|
|
* @param optlen Optional Data Length
|
|
* @param opt Optional Data
|
|
*/
|
|
void spawnLocalEvent(SceNetAdhocMatchingContext * context, int event, SceNetEtherAddr * mac, int optlen, void * opt);
|
|
|
|
/*
|
|
* Matching Event Thread (Send Ping and Hello Data) Part of AdhocMatching
|
|
*/
|
|
//int matchingEvent(int matchingId);
|
|
//int matchingEventThread(int matchingId); //(uint32_t args, void * argp)
|
|
|
|
/*
|
|
* Matching Input Thread (process Members) Part of AdhocMatching
|
|
*/
|
|
//int matchingInputThread(int matchingId); //(uint32_t args, void * argp)
|
|
|
|
/**
|
|
* Return Number of active Peers in the same Network as the Local Player
|
|
* @return Number of active Peers
|
|
*/
|
|
int getActivePeerCount(void);
|
|
|
|
/**
|
|
* Returns the locall Ip of this machine, TODO: Implement the linux version
|
|
* @param SocketAddres OUT: local ip
|
|
*/
|
|
int getLocalIp(sockaddr_in * SocketAddress);
|
|
uint32_t getLocalIp(int sock);
|
|
|
|
/*
|
|
* Get Socket Buffer Size (opt = SO_RCVBUF/SO_SNDBUF)
|
|
*/
|
|
int getSockBufferSize(int sock, int opt);
|
|
|
|
/*
|
|
* Set Socket Buffer Size (opt = SO_RCVBUF/SO_SNDBUF)
|
|
*/
|
|
int setSockBufferSize(int sock, int opt, int size);
|
|
|
|
/**
|
|
* Return the Number of Players with the chosen Nickname in the Local Users current Network
|
|
* @param nickname To-be-searched Nickname
|
|
* @return Number of matching Players
|
|
*/
|
|
int getNicknameCount(const char * nickname);
|
|
|
|
|
|
/**
|
|
* Joins two 32 bits number into a 64 bit one
|
|
* @param num1: first number
|
|
* @param num2: second number
|
|
* @return Single 64 bit number
|
|
*/
|
|
#define firstMask 0x00000000FFFFFFFF
|
|
#define secondMask 0xFFFFFFFF00000000
|
|
u64 join32(u32 num1, u32 num2);
|
|
|
|
/**
|
|
* Splits a 64 bit number into two 32 bit ones
|
|
* @param num: The number to be split
|
|
* @param buf OUT: Array containing the split numbers
|
|
*/
|
|
void split64(u64 num, int buff[]);
|
|
|
|
/**
|
|
* Returns the local mac, TODO: Read from Config file
|
|
* @param addr OUT: Local Mac
|
|
*/
|
|
void getLocalMac(SceNetEtherAddr * addr);
|
|
|
|
/*
|
|
* Returns the local port used by the socket
|
|
*/
|
|
uint16_t getLocalPort(int sock);
|
|
|
|
/**
|
|
* PDP Socket Counter
|
|
* @return Number of internal PDP Sockets
|
|
*/
|
|
int getPDPSocketCount(void);
|
|
|
|
/**
|
|
* PTP Socket Counter
|
|
* @return Number of internal PTP Sockets
|
|
*/
|
|
int getPTPSocketCount(void);
|
|
|
|
/**
|
|
* Initialize Networking Components for Adhocctl Emulator
|
|
* @param adhoc_id Game Product Code
|
|
* @param server_ip Server IP
|
|
* @return 0 on success or... -1
|
|
*/
|
|
int initNetwork(SceNetAdhocctlAdhocId *adhocid);
|
|
|
|
/**
|
|
* Broadcast MAC Check
|
|
* @param addr To-be-checked MAC Address
|
|
* @return true if Broadcast MAC or... 0
|
|
*/
|
|
bool isBroadcastMAC(const SceNetEtherAddr * addr);
|
|
|
|
/**
|
|
* Resolve IP to MAC
|
|
* @param ip Peer IP Address
|
|
* @param mac OUT: Peer MAC
|
|
* @return true on success
|
|
*/
|
|
bool resolveIP(uint32_t ip, SceNetEtherAddr * mac);
|
|
|
|
/**
|
|
* Resolve MAC to IP
|
|
* @param mac Peer MAC Address
|
|
* @param ip OUT: Peer IP
|
|
* @return true on success
|
|
*/
|
|
bool resolveMAC(SceNetEtherAddr * mac, uint32_t * ip);
|
|
|
|
/**
|
|
* Check whether Network Name contains only valid symbols
|
|
* @param group_name To-be-checked Network Name
|
|
* @return 1 if valid or... 0
|
|
*/
|
|
bool validNetworkName(const SceNetAdhocctlGroupName * groupname);
|
|
|
|
// Convert Matching Event Code to String
|
|
const char* getMatchingEventStr(int code);
|
|
|
|
// Convert Matching Opcode ID to String
|
|
const char* getMatchingOpcodeStr(int code);
|