ppsspp/Core/Core.h
Unknown W. Brackets 7c3c06fd23 Wait for the runloop to end in savestates/debug.
This way, even if the runloop hasn't checked coreState yet, we will wait.
2013-02-23 13:21:28 -08:00

53 lines
1.3 KiB
C

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "../Globals.h"
#include "CoreParameter.h"
// called from emu thread
void Core_Run();
void Core_Pause();
void Core_Stop();
void Core_ErrorPause();
// called from gui
void Core_EnableStepping(bool step);
void Core_DoSingleStep();
void Core_Halt(const char *msg);
bool Core_IsStepping();
// RUNNING must be at 0.
enum CoreState
{
CORE_RUNNING = 0,
CORE_STEPPING,
CORE_POWERDOWN,
CORE_ERROR,
CORE_NEXTFRAME,
};
void Core_UpdateState(CoreState newState);
bool Core_IsInactive();
void Core_WaitInactive();
void Core_WaitInactive(int milliseconds);
extern volatile CoreState coreState;