..
Common
Implement W^X-compatible path. Works on Windows and Android, hopefully iOS (untested).
2016-08-28 14:52:08 +02:00
Debugger
Add a basic context menu to the state list.
2016-05-21 18:32:15 -07:00
Directx9
Consistency improvements to the memory protect/alloc APIs
2016-08-28 12:28:17 +02:00
GLES
Consistency improvements to the memory protect/alloc APIs
2016-08-28 12:28:17 +02:00
Null
GPU stats: Have each backend format its own string.
2016-03-31 10:17:02 +02:00
Software
Allow taking screenshots with a clamped size.
2016-06-12 07:09:01 -07:00
Vulkan
Consistency improvements to the memory protect/alloc APIs
2016-08-28 12:28:17 +02:00
ge_constants.h
Treat GE_PATCHPRIM_UNKNOWN as points.
2016-04-10 11:58:15 -07:00
GeDisasm.cpp
Add support for 32-bit indices.
2016-04-10 02:24:58 -07:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.cpp
Fix a switch missing value warning.
2016-08-05 10:48:04 -07:00
GPU.h
Remove an entry from GPUStats that didn't really belong.
2016-04-02 11:06:05 +02:00
GPU.vcxproj
Move TextureReplacer to Core.
2016-05-01 00:30:40 -07:00
GPU.vcxproj.filters
Move TextureReplacer to Core.
2016-05-01 00:30:40 -07:00
GPUCommon.cpp
Reduce some repetitive code.
2016-04-10 13:07:08 -07:00
GPUCommon.h
Reduce some repetitive code.
2016-04-10 13:07:08 -07:00
GPUInterface.h
GPU stats: Have each backend format its own string.
2016-03-31 10:17:02 +02:00
GPUState.cpp
Make debug stats more compact.
2016-03-31 09:47:25 +02:00
GPUState.h
Vulkan: Initial support for aniso filtering.
2016-03-20 19:31:02 +01:00
Math3D.cpp
Don't use aligned loads in non-inlined funcs.
2014-03-23 12:09:17 -07:00
Math3D.h
Try to optimize bezier color sampling.
2015-04-18 12:47:21 -07:00