ppsspp/GPU
Henrik Rydgard b264657d56 Implement W^X-compatible path. Works on Windows and Android, hopefully iOS (untested).
Disabled block linking in this mode, can re-enable with some more work later.

To enable W^X on other platforms than iOS, simply change PlatformIsWXExclusive.
2016-08-28 14:52:08 +02:00
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Common Implement W^X-compatible path. Works on Windows and Android, hopefully iOS (untested). 2016-08-28 14:52:08 +02:00
Debugger Add a basic context menu to the state list. 2016-05-21 18:32:15 -07:00
Directx9 Consistency improvements to the memory protect/alloc APIs 2016-08-28 12:28:17 +02:00
GLES Consistency improvements to the memory protect/alloc APIs 2016-08-28 12:28:17 +02:00
Null GPU stats: Have each backend format its own string. 2016-03-31 10:17:02 +02:00
Software Allow taking screenshots with a clamped size. 2016-06-12 07:09:01 -07:00
Vulkan Consistency improvements to the memory protect/alloc APIs 2016-08-28 12:28:17 +02:00
ge_constants.h Treat GE_PATCHPRIM_UNKNOWN as points. 2016-04-10 11:58:15 -07:00
GeDisasm.cpp Add support for 32-bit indices. 2016-04-10 02:24:58 -07:00
GeDisasm.h Slightly improve GPU disassembly 2014-09-13 23:51:07 +02:00
GPU.cpp Fix a switch missing value warning. 2016-08-05 10:48:04 -07:00
GPU.h Remove an entry from GPUStats that didn't really belong. 2016-04-02 11:06:05 +02:00
GPU.vcxproj Move TextureReplacer to Core. 2016-05-01 00:30:40 -07:00
GPU.vcxproj.filters Move TextureReplacer to Core. 2016-05-01 00:30:40 -07:00
GPUCommon.cpp Reduce some repetitive code. 2016-04-10 13:07:08 -07:00
GPUCommon.h Reduce some repetitive code. 2016-04-10 13:07:08 -07:00
GPUInterface.h GPU stats: Have each backend format its own string. 2016-03-31 10:17:02 +02:00
GPUState.cpp Make debug stats more compact. 2016-03-31 09:47:25 +02:00
GPUState.h Vulkan: Initial support for aniso filtering. 2016-03-20 19:31:02 +01:00
Math3D.cpp Don't use aligned loads in non-inlined funcs. 2014-03-23 12:09:17 -07:00
Math3D.h Try to optimize bezier color sampling. 2015-04-18 12:47:21 -07:00