ppsspp/GPU/Directx9
2022-09-14 22:18:35 +02:00
..
DrawEngineDX9.cpp Plumb the computed pipeline state into ComputeFragmentShaderID. 2022-09-02 22:16:57 +02:00
DrawEngineDX9.h Remove confusing resetFramebufferRead flag from secondary framebuffer binding 2022-09-03 14:48:07 +02:00
FramebufferManagerDX9.cpp Add support for reading depth buffers to the PackFramebufferSync function. 2022-08-30 00:00:59 +02:00
FramebufferManagerDX9.h Add support for reading depth buffers to the PackFramebufferSync function. 2022-08-30 00:00:59 +02:00
GPU_DX9.cpp GPU: Make NotifyConfigChanged() calls consistent. 2022-09-07 23:41:00 -07:00
GPU_DX9.h GPU: Centralize SetDisplayFramebuffer(). 2022-08-23 19:29:06 -07:00
ShaderManagerDX9.cpp Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType). 2022-09-08 00:32:03 +02:00
ShaderManagerDX9.h Plumb the computed pipeline state into ComputeFragmentShaderID. 2022-09-02 22:16:57 +02:00
StateMappingDX9.cpp Fix the new logic-op-in-shader on OpenGL and D3D11 2022-09-04 22:53:05 +02:00
StateMappingDX9.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
TextureCacheDX9.cpp Add way to bind cached textures to a DrawContext 2022-09-14 22:18:35 +02:00
TextureCacheDX9.h Add way to bind cached textures to a DrawContext 2022-09-14 22:18:35 +02:00