Common
|
Cleanup
|
2022-07-30 16:51:29 +02:00 |
D3D11
|
Cleanup
|
2022-07-30 16:51:29 +02:00 |
Debugger
|
Debugger: Track unchanged VRAM to avoid copy.
|
2022-02-20 13:51:40 -08:00 |
Directx9
|
Cleanup
|
2022-07-30 16:51:29 +02:00 |
GLES
|
Cleanup
|
2022-07-30 16:51:29 +02:00 |
Vulkan
|
Cleanup
|
2022-07-30 16:51:29 +02:00 |
ge_constants.h
|
Debugger: Track texture usage too.
|
2021-02-15 15:01:23 -08:00 |
GeConstants.cpp
|
Debugger: Track texture usage too.
|
2021-02-15 15:01:23 -08:00 |
GeDisasm.cpp
|
More Log.h cleanup.
|
2020-08-16 14:48:54 +02:00 |
GPU.cpp
|
Switch: Avoid loading Vulkan.
|
2022-04-02 16:34:13 -07:00 |
GPU.h
|
Add GPU stat for number of depth copies per frame
|
2022-07-24 17:12:43 +02:00 |
GPU.vcxproj
|
Simplify CPU upscaling code
|
2022-07-30 15:06:25 +02:00 |
GPU.vcxproj.filters
|
Simplify CPU upscaling code
|
2022-07-30 15:06:25 +02:00 |
GPUState.cpp
|
Global: Reduce includes of common headers.
|
2022-01-30 16:35:33 -08:00 |
Math3D.h
|
Add ARM64_NEON compile arch flag
|
2022-06-25 07:29:20 +02:00 |