ppsspp/GPU/GLES
Unknown W. Brackets 9f000ddf35 GLES: Avoid hanging while precompiling shaders.
We want to continue updating the screen so it doesn't seem frozen.
2017-12-03 11:30:00 -08:00
..
DepalettizeShaderGLES.cpp Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DepalettizeShaderGLES.h Unify a little bit of depal code. 2017-11-05 10:40:21 +01:00
DrawEngineGLES.cpp GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
DrawEngineGLES.h Refactor: Unify DecodeVerts and move ComputeNumVertsToDecode to Common 2017-11-19 12:39:09 +01:00
FragmentShaderGeneratorGLES.cpp GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FragmentShaderGeneratorGLES.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
FragmentTestCacheGLES.cpp Sprinkle calls to CHECK_GL_ERROR_IF_DEBUG all over the place, disabled by default. 2017-03-03 14:18:40 +01:00
FragmentTestCacheGLES.h Move all the GL/D3D9 FBO code into thin3d. 2017-02-06 11:40:16 +01:00
FramebufferManagerGLES.cpp Clean up all the FBOs in DestroyAllFBOs. Missing any can have bad consequences after app switching on Android/Vulkan where we recreate stuff. 2017-12-01 12:17:10 +01:00
FramebufferManagerGLES.h Unify RebindFramebuffer, mostly. 2017-11-15 20:44:25 +01:00
GPU_GLES.cpp GLES: Avoid hanging while precompiling shaders. 2017-12-03 11:30:00 -08:00
GPU_GLES.h GLES: Avoid hanging while precompiling shaders. 2017-12-03 11:30:00 -08:00
ShaderManagerGLES.cpp GLES: Avoid hanging while precompiling shaders. 2017-12-03 11:30:00 -08:00
ShaderManagerGLES.h GLES: Avoid hanging while precompiling shaders. 2017-12-03 11:30:00 -08:00
StateMappingGLES.cpp All: Only convert viewportscissor state if dirty 2017-08-14 11:14:26 +02:00
StateMappingGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
StencilBufferGLES.cpp Remove some code duplication 2017-11-01 14:51:15 +01:00
TextureCacheGLES.cpp Buildfix, update comments slightly 2017-11-15 14:21:17 +01:00
TextureCacheGLES.h Unify and move around code to cleanup some debug accessors 2017-10-18 13:10:05 +02:00
TextureScalerGLES.cpp Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
TextureScalerGLES.h Rename GLES files to match the convention the other backends use. 2017-01-23 17:08:58 +01:00
VertexShaderGeneratorGLES.cpp GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00
VertexShaderGeneratorGLES.h GPU: Use more typesafe shader IDs. 2017-12-02 09:07:27 -08:00