..
DebugVisVulkan.cpp
Remove the old allocator visualizer. Keep the setting but hide it. Other feedback
2021-11-23 08:55:12 +01:00
DebugVisVulkan.h
VK: Whenever safely possible, shrink the render area.
2020-10-11 23:23:25 +02:00
DrawEngineVulkan.cpp
Make valgrind happy
2022-09-23 12:24:43 +02:00
DrawEngineVulkan.h
Another uninitialized variable (VAI minihash/hash)
2022-09-23 12:33:16 +02:00
FramebufferManagerVulkan.cpp
Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon.
2022-08-20 08:29:33 +02:00
FramebufferManagerVulkan.h
Use subpass dependencies to implement shader framebuffer read in Vulkan.
2022-09-16 19:19:42 +02:00
GPU_Vulkan.cpp
Unify depth texture and framebuffer fetch checks
2022-09-20 10:47:49 +02:00
GPU_Vulkan.h
Start unifying setting of the GPU feature flags, now that thin3d has feature detection.
2022-09-20 10:07:01 +02:00
PipelineManagerVulkan.cpp
Vulkan: Don't compile pipeline variants that don't make sense given their flags.
2022-09-24 22:39:22 +02:00
PipelineManagerVulkan.h
Vulkan: Don't have renderpasses store/load depth buffers when we don't use them
2022-09-22 10:06:05 +02:00
ShaderManagerVulkan.cpp
Address feedback
2022-09-12 16:30:08 +02:00
ShaderManagerVulkan.h
Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
2022-09-08 00:32:03 +02:00
StateMappingVulkan.cpp
More tweaks, fix crash on exit (double-join thread)
2022-09-23 22:10:29 +02:00
StateMappingVulkan.h
Vulkan is strict about scissor rect, so let's clamp centrally.
2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp
GPU: Cleanup unused CheckAlpha() funcs.
2022-09-24 02:00:03 -07:00
TextureCacheVulkan.h
GPU: Cleanup unused CheckAlpha() funcs.
2022-09-24 02:00:03 -07:00
VulkanUtil.cpp
Fix pipeline lifetime issue, misc.
2022-09-08 00:38:32 +02:00
VulkanUtil.h
Get depal-from-dynamic-CLUT working
2022-09-14 22:18:35 +02:00