mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-02 18:46:52 +00:00
6b0903f566
Useful for things that should be run ASAP even if the threadpool is full, at a small extra cost. (Not recommended for very small tasks). Considering using this to resolve the deadlocks in #16802.
368 lines
9.0 KiB
C++
368 lines
9.0 KiB
C++
#include "Common/TimeUtil.h"
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#include "ppsspp_config.h"
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#ifdef _WIN32
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#ifndef NOMINMAX
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#define NOMINMAX
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#endif
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#include <io.h>
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#else
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#include <sys/socket.h> /* socket definitions */
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#include <sys/types.h> /* socket types */
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#include <sys/wait.h> /* for waitpid() */
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#include <netinet/in.h> /* struct sockaddr_in */
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#include <arpa/inet.h> /* inet (3) funtions */
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#include <unistd.h> /* misc. UNIX functions */
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#define closesocket close
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#endif
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#if PPSSPP_PLATFORM(UWP)
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#define in6addr_any IN6ADDR_ANY_INIT
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#endif
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#include <algorithm>
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#include <functional>
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#include <cstdio>
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#include <cstdlib>
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#include <thread>
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#include "Common/Net/HTTPServer.h"
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#include "Common/Net/NetBuffer.h"
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#include "Common/Net/Sinks.h"
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#include "Common/File/FileDescriptor.h"
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#include "Common/Buffer.h"
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#include "Common/Log.h"
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void NewThreadExecutor::Run(std::function<void()> func) {
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threads_.push_back(std::thread(func));
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}
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NewThreadExecutor::~NewThreadExecutor() {
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// If Run was ever called...
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for (auto &thread : threads_)
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thread.join();
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threads_.clear();
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}
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namespace http {
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// Note: charset here helps prevent XSS.
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const char *const DEFAULT_MIME_TYPE = "text/html; charset=utf-8";
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Request::Request(int fd)
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: fd_(fd) {
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in_ = new net::InputSink(fd);
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out_ = new net::OutputSink(fd);
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header_.ParseHeaders(in_);
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if (header_.ok) {
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VERBOSE_LOG(IO, "The request carried with it %i bytes", (int)header_.content_length);
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} else {
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Close();
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}
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}
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Request::~Request() {
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Close();
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if (!in_->Empty()) {
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ERROR_LOG(IO, "Input not empty - invalid request?");
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}
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delete in_;
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if (!out_->Empty()) {
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ERROR_LOG(IO, "Output not empty - connection abort? (%s)", this->header_.resource);
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}
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delete out_;
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}
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void Request::WriteHttpResponseHeader(const char *ver, int status, int64_t size, const char *mimeType, const char *otherHeaders) const {
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const char *statusStr;
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switch (status) {
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case 200: statusStr = "OK"; break;
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case 206: statusStr = "Partial Content"; break;
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case 301: statusStr = "Moved Permanently"; break;
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case 302: statusStr = "Found"; break;
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case 304: statusStr = "Not Modified"; break;
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case 400: statusStr = "Bad Request"; break;
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case 403: statusStr = "Forbidden"; break;
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case 404: statusStr = "Not Found"; break;
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case 405: statusStr = "Method Not Allowed"; break;
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case 406: statusStr = "Not Acceptable"; break;
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case 410: statusStr = "Gone"; break;
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case 416: statusStr = "Range Not Satisfiable"; break;
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case 418: statusStr = "I'm a teapot"; break;
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case 500: statusStr = "Internal Server Error"; break;
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case 503: statusStr = "Service Unavailable"; break;
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default: statusStr = "OK"; break;
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}
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net::OutputSink *buffer = Out();
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buffer->Printf("HTTP/%s %03d %s\r\n", ver, status, statusStr);
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buffer->Push("Server: PPSSPPServer v0.1\r\n");
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if (!mimeType || strcmp(mimeType, "websocket") != 0) {
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buffer->Printf("Content-Type: %s\r\n", mimeType ? mimeType : DEFAULT_MIME_TYPE);
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buffer->Push("Connection: close\r\n");
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}
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if (size >= 0) {
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buffer->Printf("Content-Length: %llu\r\n", size);
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}
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if (otherHeaders) {
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buffer->Push(otherHeaders, (int)strlen(otherHeaders));
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}
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buffer->Push("\r\n");
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}
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void Request::WritePartial() const {
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_assert_(fd_);
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out_->Flush();
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}
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void Request::Write() {
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_assert_(fd_);
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WritePartial();
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Close();
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}
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void Request::Close() {
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if (fd_) {
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closesocket(fd_);
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fd_ = 0;
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}
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}
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Server::Server(NewThreadExecutor *executor)
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: port_(0), executor_(executor) {
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RegisterHandler("/", std::bind(&Server::HandleListing, this, std::placeholders::_1));
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SetFallbackHandler(std::bind(&Server::Handle404, this, std::placeholders::_1));
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}
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Server::~Server() {
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delete executor_;
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}
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void Server::RegisterHandler(const char *url_path, UrlHandlerFunc handler) {
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handlers_[std::string(url_path)] = handler;
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}
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void Server::SetFallbackHandler(UrlHandlerFunc handler) {
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fallback_ = handler;
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}
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bool Server::Listen(int port, net::DNSType type) {
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bool success = false;
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if (type == net::DNSType::ANY || type == net::DNSType::IPV6) {
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success = Listen6(port, type == net::DNSType::IPV6);
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}
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if (!success && (type == net::DNSType::ANY || type == net::DNSType::IPV4)) {
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success = Listen4(port);
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}
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return success;
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}
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bool Server::Listen4(int port) {
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listener_ = socket(AF_INET, SOCK_STREAM, 0);
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if (listener_ < 0)
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return false;
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struct sockaddr_in server_addr;
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memset(&server_addr, 0, sizeof(server_addr));
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server_addr.sin_family = AF_INET;
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server_addr.sin_addr.s_addr = htonl(INADDR_ANY);
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server_addr.sin_port = htons(port);
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int opt = 1;
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// Enable re-binding to avoid the pain when restarting the server quickly.
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setsockopt(listener_, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt));
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if (bind(listener_, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) {
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#if PPSSPP_PLATFORM(WINDOWS)
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int err = WSAGetLastError();
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#else
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int err = errno;
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#endif
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ERROR_LOG(IO, "Failed to bind to port %d, error=%d - Bailing (ipv4)", port, err);
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closesocket(listener_);
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return false;
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}
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fd_util::SetNonBlocking(listener_, true);
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// 1024 is the max number of queued requests.
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if (listen(listener_, 1024) < 0) {
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closesocket(listener_);
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return false;
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}
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socklen_t len = sizeof(server_addr);
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if (getsockname(listener_, (struct sockaddr *)&server_addr, &len) == 0) {
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port = ntohs(server_addr.sin_port);
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}
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INFO_LOG(IO, "HTTP server started on port %d", port);
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port_ = port;
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return true;
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}
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bool Server::Listen6(int port, bool ipv6_only) {
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#if !PPSSPP_PLATFORM(SWITCH)
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listener_ = socket(AF_INET6, SOCK_STREAM, 0);
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if (listener_ < 0)
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return false;
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struct sockaddr_in6 server_addr;
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memset(&server_addr, 0, sizeof(server_addr));
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server_addr.sin6_family = AF_INET6;
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server_addr.sin6_addr = in6addr_any;
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server_addr.sin6_port = htons(port);
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int opt = 1;
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// Enable re-binding to avoid the pain when restarting the server quickly.
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setsockopt(listener_, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt));
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// Enable listening on IPv6 and IPv4?
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opt = ipv6_only ? 1 : 0;
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setsockopt(listener_, IPPROTO_IPV6, IPV6_V6ONLY, (const char *)&opt, sizeof(opt));
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if (bind(listener_, (struct sockaddr *)&server_addr, sizeof(server_addr)) < 0) {
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#if PPSSPP_PLATFORM(WINDOWS)
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int err = WSAGetLastError();
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#else
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int err = errno;
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#endif
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ERROR_LOG(IO, "Failed to bind to port %d, error=%d - Bailing (ipv6)", port, err);
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closesocket(listener_);
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return false;
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}
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fd_util::SetNonBlocking(listener_, true);
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// 1024 is the max number of queued requests.
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if (listen(listener_, 1024) < 0) {
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closesocket(listener_);
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return false;
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}
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socklen_t len = sizeof(server_addr);
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if (getsockname(listener_, (struct sockaddr *)&server_addr, &len) == 0) {
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port = ntohs(server_addr.sin6_port);
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}
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INFO_LOG(IO, "HTTP server started on port %d", port);
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port_ = port;
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return true;
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#else
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return false;
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#endif
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}
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bool Server::RunSlice(double timeout) {
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if (listener_ < 0 || port_ == 0) {
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return false;
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}
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if (timeout <= 0.0) {
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timeout = 86400.0;
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}
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if (!fd_util::WaitUntilReady(listener_, timeout, false)) {
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return false;
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}
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union {
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struct sockaddr sa;
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struct sockaddr_in ipv4;
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#if !PPSSPP_PLATFORM(SWITCH)
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struct sockaddr_in6 ipv6;
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#endif
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} client_addr;
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socklen_t client_addr_size = sizeof(client_addr);
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int conn_fd = accept(listener_, &client_addr.sa, &client_addr_size);
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if (conn_fd >= 0) {
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executor_->Run(std::bind(&Server::HandleConnection, this, conn_fd));
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return true;
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}
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else {
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ERROR_LOG(IO, "socket accept failed: %i", conn_fd);
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return false;
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}
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}
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bool Server::Run(int port) {
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if (!Listen(port)) {
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return false;
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}
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while (true) {
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RunSlice(0.0);
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}
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// We'll never get here. Ever.
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return true;
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}
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void Server::Stop() {
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closesocket(listener_);
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}
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void Server::HandleConnection(int conn_fd) {
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Request request(conn_fd);
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if (!request.IsOK()) {
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WARN_LOG(IO, "Bad request, ignoring.");
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return;
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}
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HandleRequest(request);
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// TODO: Way to mark the content body as read, read it here if never read.
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// This allows the handler to stream if need be.
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// TODO: Could handle keep alive here.
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request.Write();
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}
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void Server::HandleRequest(const Request &request) {
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HandleRequestDefault(request);
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}
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void Server::HandleRequestDefault(const Request &request) {
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if (request.resource() == nullptr) {
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fallback_(request);
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return;
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}
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// First, look through all handlers. If we got one, use it.
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auto handler = handlers_.find(request.resource());
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if (handler != handlers_.end()) {
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(handler->second)(request);
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} else {
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// Let's hit the 404 handler instead.
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fallback_(request);
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}
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}
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void Server::Handle404(const Request &request) {
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INFO_LOG(IO, "No handler for '%s', falling back to 404.", request.resource());
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const char *payload = "<html><body>404 not found</body></html>\r\n";
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request.WriteHttpResponseHeader("1.0", 404, (int)strlen(payload));
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request.Out()->Push(payload);
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}
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void Server::HandleListing(const Request &request) {
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request.WriteHttpResponseHeader("1.0", 200, -1, "text/plain");
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for (auto iter = handlers_.begin(); iter != handlers_.end(); ++iter) {
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request.Out()->Printf("%s\n", iter->first.c_str());
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}
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}
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} // namespace http
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