ppsspp/UI/MenuScreens.cpp

997 lines
30 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <cmath>
#include <string>
#include <cstdio>
#ifdef _WIN32
namespace MainWindow {
void BrowseAndBoot(std::string defaultPath);
}
#endif
#ifdef _MSC_VER
#define snprintf _snprintf
#endif
#include "base/display.h"
#include "base/logging.h"
#include "base/colorutil.h"
#include "base/timeutil.h"
#include "base/NativeApp.h"
#include "i18n/i18n.h"
#include "file/vfs.h"
#include "gfx_es2/glsl_program.h"
#include "gfx_es2/gl_state.h"
#include "input/input_state.h"
#include "math/curves.h"
#include "ui/ui.h"
#include "ui/ui_context.h"
#include "ui_atlas.h"
#include "util/text/utf8.h"
#include "UIShader.h"
#include "Common/StringUtil.h"
#include "Core/System.h"
#include "Core/CoreParameter.h"
#include "GPU/ge_constants.h"
#include "GPU/GPUState.h"
#include "GPU/GPUInterface.h"
#include "Core/Config.h"
#include "Core/CoreParameter.h"
#include "Core/SaveState.h"
#include "MenuScreens.h"
#include "EmuScreen.h"
#include "GameInfoCache.h"
#include "android/jni/TestRunner.h"
#ifdef USING_QT_UI
#include <QFileDialog>
#include <QFile>
#include <QDir>
#endif
#if !defined(nullptr)
#define nullptr NULL
#endif
// Ugly communication with NativeApp
extern std::string game_title;
static const int symbols[4] = {
I_CROSS,
I_CIRCLE,
I_SQUARE,
I_TRIANGLE
};
static const uint32_t colors[4] = {
0xC0FFFFFF,
0xC0FFFFFF,
0xC0FFFFFF,
0xC0FFFFFF,
};
static void DrawBackground(float alpha) {
static float xbase[100] = {0};
static float ybase[100] = {0};
static int last_dp_xres = 0;
static int last_dp_yres = 0;
if (xbase[0] == 0.0f || last_dp_xres != dp_xres || last_dp_yres != dp_yres) {
GMRng rng;
for (int i = 0; i < 100; i++) {
xbase[i] = rng.F() * dp_xres;
ybase[i] = rng.F() * dp_yres;
}
last_dp_xres = dp_xres;
last_dp_yres = dp_yres;
}
glstate.depthWrite.set(GL_TRUE);
glstate.colorMask.set(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glClearColor(0.1f,0.2f,0.43f,1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
ui_draw2d.DrawImageStretch(I_BG, 0, 0, dp_xres, dp_yres);
float t = time_now();
for (int i = 0; i < 100; i++) {
float x = xbase[i];
float y = ybase[i] + 40*cos(i * 7.2 + t * 1.3);
float angle = sin(i + t);
int n = i & 3;
ui_draw2d.DrawImageRotated(symbols[n], x, y, 1.0f, angle, colorAlpha(colors[n], alpha * 0.1f));
}
}
// For private alphas, etc.
void DrawWatermark() {
// ui_draw2d.DrawTextShadow(UBUNTU24, "PRIVATE BUILD", dp_xres / 2, 10, 0xFF0000FF, ALIGN_HCENTER);
}
void LogoScreen::update(InputState &input_state) {
frames_++;
if (frames_ > 180 || input_state.pointer_down[0]) {
if (bootFilename_.size()) {
screenManager()->switchScreen(new EmuScreen(bootFilename_));
} else {
screenManager()->switchScreen(new MenuScreen());
}
}
}
void LogoScreen::sendMessage(const char *message, const char *value) {
if (!strcmp(message, "boot")) {
screenManager()->switchScreen(new EmuScreen(value));
}
}
void LogoScreen::render() {
float t = (float)frames_ / 60.0f;
float alpha = t;
if (t > 1.0f) alpha = 1.0f;
float alphaText = alpha;
if (t > 2.0f) alphaText = 3.0f - t;
UIShader_Prepare();
UIBegin(UIShader_Get());
DrawBackground(alpha);
ui_draw2d.SetFontScale(1.5f, 1.5f);
ui_draw2d.DrawText(UBUNTU48, "PPSSPP", dp_xres / 2, dp_yres / 2 - 30, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
ui_draw2d.SetFontScale(1.0f, 1.0f);
ui_draw2d.DrawText(UBUNTU24, "Created by Henrik Rydg\u00E5rd", dp_xres / 2, dp_yres / 2 + 40, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
ui_draw2d.DrawText(UBUNTU24, "Free Software under GPL 2.0", dp_xres / 2, dp_yres / 2 + 70, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
ui_draw2d.DrawText(UBUNTU24, "www.ppsspp.org", dp_xres / 2, dp_yres / 2 + 130, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
if (bootFilename_.size()) {
ui_draw2d.DrawText(UBUNTU24, bootFilename_.c_str(), dp_xres / 2, dp_yres / 2 + 180, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
}
DrawWatermark();
UIEnd();
}
// ==================
// Menu Screen
// ==================
void MenuScreen::update(InputState &input_state) {
globalUIState = UISTATE_MENU;
frames_++;
}
void MenuScreen::sendMessage(const char *message, const char *value) {
if (!strcmp(message, "boot")) {
screenManager()->switchScreen(new EmuScreen(value));
}
}
void MenuScreen::render() {
UIShader_Prepare();
UIBegin(UIShader_Get());
DrawBackground(1.0f);
double xoff = 150 - frames_ * frames_ * 0.4f;
if (xoff < -20)
xoff = -20;
if (frames_ > 200) // seems the above goes nuts after a while...
xoff = -20;
int w = LARGE_BUTTON_WIDTH + 60;
ui_draw2d.DrawTextShadow(UBUNTU48, "PPSSPP", dp_xres + xoff - w/2, 75, 0xFFFFFFFF, ALIGN_HCENTER | ALIGN_BOTTOM);
ui_draw2d.SetFontScale(0.7f, 0.7f);
ui_draw2d.DrawTextShadow(UBUNTU24, PPSSPP_GIT_VERSION, dp_xres + xoff, 85, 0xFFFFFFFF, ALIGN_RIGHT | ALIGN_BOTTOM);
ui_draw2d.SetFontScale(1.0f, 1.0f);
VLinear vlinear(dp_xres + xoff, 100, 20);
I18NCategory *m = GetI18NCategory("MainMenu");
if (UIButton(GEN_ID, vlinear, w, 0, m->T("Load", "Load..."), ALIGN_RIGHT)) {
#if defined(USING_QT_UI) && !defined(MEEGO_EDITION_HARMATTAN)
QString fileName = QFileDialog::getOpenFileName(NULL, "Load ROM", g_Config.currentDirectory.c_str(), "PSP ROMs (*.iso *.cso *.pbp *.elf)");
if (QFile::exists(fileName)) {
QDir newPath;
g_Config.currentDirectory = newPath.filePath(fileName).toStdString();
g_Config.Save();
screenManager()->switchScreen(new EmuScreen(fileName.toStdString()));
}
#elif _WIN32
MainWindow::BrowseAndBoot("");
#else
FileSelectScreenOptions options;
options.allowChooseDirectory = true;
options.filter = "iso:cso:pbp:elf:prx:";
options.folderIcon = I_ICON_FOLDER;
options.iconMapping["iso"] = I_ICON_UMD;
options.iconMapping["cso"] = I_ICON_UMD;
options.iconMapping["pbp"] = I_ICON_EXE;
options.iconMapping["elf"] = I_ICON_EXE;
screenManager()->switchScreen(new FileSelectScreen(options));
#endif
UIReset();
}
if (UIButton(GEN_ID, vlinear, w, 0, m->T("Settings"), ALIGN_RIGHT)) {
screenManager()->push(new SettingsScreen(), 0);
UIReset();
}
if (UIButton(GEN_ID, vlinear, w, 0, m->T("Credits"), ALIGN_RIGHT)) {
screenManager()->switchScreen(new CreditsScreen());
UIReset();
}
if (UIButton(GEN_ID, vlinear, w, 0, m->T("Exit"), ALIGN_RIGHT)) {
// TODO: Save when setting changes, rather than when we quit
NativeShutdown();
// TODO: Need a more elegant way to quit
#ifdef _WIN32
ExitProcess(0);
#else
exit(0);
#endif
}
if (UIButton(GEN_ID, vlinear, w, 0, "www.ppsspp.org", ALIGN_RIGHT)) {
LaunchBrowser("http://www.ppsspp.org/");
}
int recentW = 350;
if (g_Config.recentIsos.size()) {
ui_draw2d.DrawText(UBUNTU24, m->T("Recent"), -xoff, 80, 0xFFFFFFFF, ALIGN_BOTTOMLEFT);
}
int spacing = 15;
float textureButtonWidth = 144;
float textureButtonHeight = 80;
if (dp_yres < 480)
spacing = 8;
// On small screens, we can't fit four vertically.
if (100 + spacing * 6 + textureButtonHeight * 4 > dp_yres) {
textureButtonHeight = (dp_yres - 100 - spacing * 6) / 4;
textureButtonWidth = (textureButtonHeight / 80) * 144;
}
VGrid vgrid_recent(-xoff, 100, std::min(dp_yres-spacing*2, 480), spacing, spacing);
for (size_t i = 0; i < g_Config.recentIsos.size(); i++) {
std::string filename;
std::string rec = g_Config.recentIsos[i];
for (size_t j = 0; j < rec.size(); j++)
if (rec[j] == '\\') rec[j] = '/';
SplitPath(rec, nullptr, &filename, nullptr);
UIContext *ctx = screenManager()->getUIContext();
// This might create a texture so we must flush first.
UIFlush();
GameInfo *ginfo = g_gameInfoCache.GetInfo(g_Config.recentIsos[i], false);
if (ginfo && ginfo->fileType != FILETYPE_PSP_ELF) {
u32 color;
if (ginfo->iconTexture == 0) {
color = 0;
} else {
color = whiteAlpha(ease((time_now_d() - ginfo->timeIconWasLoaded) * 2));
}
if (UITextureButton(ctx, (int)GEN_ID_LOOP(i), vgrid_recent, textureButtonWidth, textureButtonHeight, ginfo->iconTexture, ALIGN_LEFT, color, I_DROP_SHADOW)) {
screenManager()->switchScreen(new EmuScreen(g_Config.recentIsos[i]));
}
} else {
if (UIButton((int)GEN_ID_LOOP(i), vgrid_recent, textureButtonWidth, textureButtonHeight, filename.c_str(), ALIGN_LEFT)) {
screenManager()->switchScreen(new EmuScreen(g_Config.recentIsos[i]));
}
}
}
#if defined(_DEBUG) & defined(_WIN32)
// Print the current dp_xres/yres in the corner. For UI scaling testing - just
// resize to 800x480 to get an idea of what it will look like on a Nexus S.
ui_draw2d.SetFontScale(0.4, 0.4);
char temptext[64];
sprintf(temptext, "%ix%i", dp_xres, dp_yres);
ui_draw2d.DrawTextShadow(UBUNTU24, temptext, 5, dp_yres-5, 0xFFFFFFFF, ALIGN_BOTTOMLEFT);
ui_draw2d.SetFontScale(1.0, 1.0);
#endif
DrawWatermark();
UIEnd();
}
void PauseScreen::update(InputState &input) {
globalUIState = UISTATE_PAUSEMENU;
if (input.pad_buttons_down & PAD_BUTTON_BACK) {
screenManager()->finishDialog(this, DR_CANCEL);
}
}
void PauseScreen::sendMessage(const char *msg, const char *value) {
if (!strcmp(msg, "run")) {
screenManager()->finishDialog(this, DR_CANCEL);
}
}
void PauseScreen::render() {
UIShader_Prepare();
UIBegin(UIShader_Get());
DrawBackground(1.0f);
std::string title = game_title.c_str();
// Try to ignore (tm) etc.
//if (UTF8StringNonASCIICount(game_title.c_str()) > 2) {
// title = "(can't display japanese title)";
//} else {
//}
UIContext *ctx = screenManager()->getUIContext();
// This might create a texture so we must flush first.
UIFlush();
GameInfo *ginfo = g_gameInfoCache.GetInfo(PSP_CoreParameter().fileToStart, true);
if (ginfo) {
title = ginfo->title;
}
if (ginfo && ginfo->pic1Texture) {
ginfo->pic1Texture->Bind(0);
uint32_t color = whiteAlpha(ease((time_now_d() - ginfo->timePic1WasLoaded) * 3)) & 0xFFc0c0c0;
ui_draw2d.DrawTexRect(0,0,dp_xres, dp_yres, 0,0,1,1,color);
ui_draw2d.Flush();
ctx->RebindTexture();
}
if (ginfo && ginfo->pic0Texture) {
ginfo->pic0Texture->Bind(0);
// Pic0 is drawn in the bottom right corner, overlaying pic1.
float sizeX = dp_xres / 480 * ginfo->pic0Texture->Width();
float sizeY = dp_yres / 272 * ginfo->pic0Texture->Height();
uint32_t color = whiteAlpha(ease((time_now_d() - ginfo->timePic1WasLoaded) * 2)) & 0xFFc0c0c0;
ui_draw2d.DrawTexRect(dp_xres - sizeX, dp_yres - sizeY, dp_xres, dp_yres, 0,0,1,1,color);
ui_draw2d.Flush();
ctx->RebindTexture();
}
if (ginfo && ginfo->iconTexture) {
uint32_t color = whiteAlpha(ease((time_now_d() - ginfo->timeIconWasLoaded) * 1.5));
ginfo->iconTexture->Bind(0);
ui_draw2d.DrawTexRect(10,10,10+144, 10+80, 0,0,1,1,0xFFFFFFFF);
ui_draw2d.Flush();
ctx->RebindTexture();
}
ui_draw2d.DrawText(UBUNTU24, title.c_str(), 10+144+10, 30, 0xFFFFFFFF, ALIGN_LEFT);
int x = 30;
int y = 50;
int stride = 40;
int columnw = 400;
// Shared with settings
I18NCategory *ss = GetI18NCategory("System");
I18NCategory *gs = GetI18NCategory("Graphics");
UICheckBox(GEN_ID, x, y += stride, ss->T("Show Debug Statistics"), ALIGN_TOPLEFT, &g_Config.bShowDebugStats);
UICheckBox(GEN_ID, x, y += stride, ss->T("Show FPS"), ALIGN_TOPLEFT, &g_Config.bShowFPSCounter);
// TODO: Maybe shouldn't show this if the screen ratios are very close...
UICheckBox(GEN_ID, x, y += stride, gs->T("Stretch to Display"), ALIGN_TOPLEFT, &g_Config.bStretchToDisplay);
UICheckBox(GEN_ID, x, y += stride, gs->T("Hardware Transform"), ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
if (UICheckBox(GEN_ID, x, y += stride, gs->T("Buffered Rendering"), ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) {
if (gpu)
gpu->Resized();
}
bool fs = g_Config.iFrameSkip == 1;
UICheckBox(GEN_ID, x, y += stride, gs->T("Frame Skipping"), ALIGN_TOPLEFT, &fs);
UICheckBox(GEN_ID, x, y += stride, gs->T("Media Engine"), ALIGN_TOPLEFT, &g_Config.bUseMediaEngine);
g_Config.iFrameSkip = fs ? 1 : 0;
I18NCategory *i = GetI18NCategory("Pause");
// TODO: Add UI for more than one slot.
HLinear hlinear1(x, y + 80, 20);
if (UIButton(GEN_ID, hlinear1, LARGE_BUTTON_WIDTH, 0, i->T("Save State"), ALIGN_LEFT)) {
SaveState::SaveSlot(0, 0, 0);
screenManager()->finishDialog(this, DR_CANCEL);
}
if (UIButton(GEN_ID, hlinear1, LARGE_BUTTON_WIDTH, 0, i->T("Load State"), ALIGN_LEFT)) {
SaveState::LoadSlot(0, 0, 0);
screenManager()->finishDialog(this, DR_CANCEL);
}
VLinear vlinear(dp_xres - 10, 160, 20);
if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH + 20, 0, i->T("Continue"), ALIGN_RIGHT)) {
screenManager()->finishDialog(this, DR_CANCEL);
}
if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH + 20, 0, i->T("Settings"), ALIGN_RIGHT)) {
screenManager()->push(new SettingsScreen(), 0);
}
if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH + 20, 0, i->T("Back to Menu"), ALIGN_RIGHT)) {
screenManager()->finishDialog(this, DR_OK);
}
/*
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH*2, 0, "Debug: Dump Next Frame", ALIGN_BOTTOMRIGHT)) {
gpu->DumpNextFrame();
}
*/
DrawWatermark();
UIEnd();
}
void SettingsScreen::update(InputState &input) {
globalUIState = UISTATE_MENU;
if (input.pad_buttons_down & PAD_BUTTON_BACK) {
g_Config.Save();
screenManager()->finishDialog(this, DR_OK);
}
}
void SettingsScreen::render() {
UIShader_Prepare();
UIBegin(UIShader_Get());
DrawBackground(1.0f);
I18NCategory *g = GetI18NCategory("General");
I18NCategory *ms = GetI18NCategory("MainSettings");
ui_draw2d.SetFontScale(1.5f, 1.5f);
ui_draw2d.DrawText(UBUNTU24, ms->T("Settings"), dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
ui_draw2d.SetFontScale(1.0f, 1.0f);
VLinear vlinear(40, 150, 20);
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
screenManager()->finishDialog(this, DR_OK);
}
int w = LARGE_BUTTON_WIDTH + 25;
int s = 280;
if (UIButton(GEN_ID, vlinear, w, 0, ms->T("Audio"), ALIGN_BOTTOMLEFT)) {
screenManager()->push(new AudioScreen());
}
ui_draw2d.DrawText(UBUNTU24, ms->T("AudioDesc", "Adjust Audio Settings"), s, 110, 0xFFFFFFFF, ALIGN_LEFT);
if (UIButton(GEN_ID, vlinear, w, 0, ms->T("Graphics"), ALIGN_BOTTOMLEFT)) {
screenManager()->push(new GraphicsScreen());
}
ui_draw2d.DrawText(UBUNTU24, ms->T("GraphicsDesc", "Change graphics options"), s, 180, 0xFFFFFFFF, ALIGN_LEFT);
if (UIButton(GEN_ID, vlinear, w, 0, ms->T("System"), ALIGN_BOTTOMLEFT)) {
screenManager()->push(new SystemScreen());
}
ui_draw2d.DrawText(UBUNTU24, ms->T("SystemDesc", "Turn on Dynarec (JIT), Fast Memory"), s, 250, 0xFFFFFFFF, ALIGN_LEFT);
if (UIButton(GEN_ID, vlinear, w, 0, ms->T("Controls"), ALIGN_BOTTOMLEFT)) {
screenManager()->push(new ControlsScreen());
}
ui_draw2d.DrawText(UBUNTU24, ms->T("ControlsDesc", "On Screen Controls, Large Buttons"), s, 320, 0xFFFFFFFF, ALIGN_LEFT);
if (UIButton(GEN_ID, vlinear, w, 0, ms->T("Developer"), ALIGN_BOTTOMLEFT)) {
screenManager()->push(new DeveloperScreen());
}
ui_draw2d.DrawText(UBUNTU24, ms->T("DeveloperDesc", "Run CPU test, Dump Next Frame Log"), s, 390, 0xFFFFFFFF, ALIGN_LEFT);
UIEnd();
}
void DeveloperScreen::update(InputState &input) {
if (input.pad_buttons_down & PAD_BUTTON_BACK) {
g_Config.Save();
screenManager()->finishDialog(this, DR_OK);
}
}
void AudioScreen::update(InputState &input) {
if (input.pad_buttons_down & PAD_BUTTON_BACK) {
g_Config.Save();
screenManager()->finishDialog(this, DR_OK);
}
}
void GraphicsScreen::update(InputState &input) {
if (input.pad_buttons_down & PAD_BUTTON_BACK) {
g_Config.Save();
screenManager()->finishDialog(this, DR_OK);
}
}
void SystemScreen::update(InputState &input) {
if (input.pad_buttons_down & PAD_BUTTON_BACK) {
g_Config.Save();
screenManager()->finishDialog(this, DR_OK);
}
}
void ControlsScreen::update(InputState &input) {
if (input.pad_buttons_down & PAD_BUTTON_BACK) {
g_Config.Save();
screenManager()->finishDialog(this, DR_OK);
}
}
void DeveloperScreen::render() {
UIShader_Prepare();
UIBegin(UIShader_Get());
DrawBackground(1.0f);
VLinear vlinear(50, 100, 20);
int w = 400;
I18NCategory *g = GetI18NCategory("General");
I18NCategory *d = GetI18NCategory("Developer");
ui_draw2d.SetFontScale(1.5f, 1.5f);
ui_draw2d.DrawText(UBUNTU24, d->T("Developer Tools"), dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
ui_draw2d.SetFontScale(1.0f, 1.0f);
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
screenManager()->finishDialog(this, DR_OK);
}
if (UIButton(GEN_ID, vlinear, w, 0, d->T("Load language ini"), ALIGN_LEFT)) {
i18nrepo.LoadIni(g_Config.languageIni);
// After this, g and s are no longer valid. Need to reload them.
g = GetI18NCategory("General");
d = GetI18NCategory("Developer");
}
if (UIButton(GEN_ID, vlinear, w, 0, d->T("Save language ini"), ALIGN_LEFT)) {
i18nrepo.SaveIni(g_Config.languageIni);
}
if (UIButton(GEN_ID, vlinear, w, 0, d->T("Run CPU tests"), ALIGN_LEFT)) {
// TODO: Run tests
RunTests();
// screenManager()->push(new EmuScreen())
}
if (UIButton(GEN_ID, vlinear, w, 0, d->T("Dump frame to log"), ALIGN_LEFT)) {
gpu->DumpNextFrame();
}
UIEnd();
}
void AudioScreen::render() {
UIShader_Prepare();
UIBegin(UIShader_Get());
DrawBackground(1.0f);
I18NCategory *g = GetI18NCategory("General");
I18NCategory *a = GetI18NCategory("Audio");
ui_draw2d.SetFontScale(1.5f, 1.5f);
ui_draw2d.DrawText(UBUNTU24, a->T("Audio Settings"), dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
ui_draw2d.SetFontScale(1.0f, 1.0f);
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
screenManager()->finishDialog(this, DR_OK);
}
int x = 30;
int y = 30;
int stride = 40;
int columnw = 400;
UICheckBox(GEN_ID, x, y += stride, a->T("Enable Sound"), ALIGN_TOPLEFT, &g_Config.bEnableSound);
UIEnd();
}
void GraphicsScreen::render() {
UIShader_Prepare();
UIBegin(UIShader_Get());
DrawBackground(1.0f);
I18NCategory *g = GetI18NCategory("General");
I18NCategory *gs = GetI18NCategory("Graphics");
ui_draw2d.SetFontScale(1.5f, 1.5f);
ui_draw2d.DrawText(UBUNTU24, gs->T("Graphics Settings"), dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
ui_draw2d.SetFontScale(1.0f, 1.0f);
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
screenManager()->finishDialog(this, DR_OK);
}
int x = 30;
int y = 30;
int stride = 40;
int columnw = 400;
UICheckBox(GEN_ID, x, y += stride, gs->T("Vertex Cache"), ALIGN_TOPLEFT, &g_Config.bVertexCache);
#ifndef __SYMBIAN32__
UICheckBox(GEN_ID, x, y += stride, gs->T("Hardware Transform"), ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
UICheckBox(GEN_ID, x, y += stride, gs->T("Stream VBO"), ALIGN_TOPLEFT, &g_Config.bUseVBO);
#endif
UICheckBox(GEN_ID, x, y += stride, gs->T("Media Engine"), ALIGN_TOPLEFT, &g_Config.bUseMediaEngine);
UICheckBox(GEN_ID, x, y += stride, gs->T("Linear Filtering"), ALIGN_TOPLEFT, &g_Config.bLinearFiltering);
bool fs = g_Config.iFrameSkip == 1;
UICheckBox(GEN_ID, x, y += stride, gs->T("Frame Skipping"), ALIGN_TOPLEFT, &fs);
g_Config.iFrameSkip = fs ? 1 : 0;
UICheckBox(GEN_ID, x, y += stride, gs->T("Mipmapping"), ALIGN_TOPLEFT, &g_Config.bMipMap);
if (UICheckBox(GEN_ID, x, y += stride, gs->T("Buffered Rendering"), ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) {
if (gpu)
gpu->Resized();
}
if (g_Config.bBufferedRendering) {
bool doubleRes = g_Config.iWindowZoom == 2;
if (UICheckBox(GEN_ID, x, y += stride, gs->T("2X", "2x Render Resolution"), ALIGN_TOPLEFT, &doubleRes)) {
if (gpu)
gpu->Resized();
}
g_Config.iWindowZoom = doubleRes ? 2 : 1;
}
UIEnd();
}
SystemScreen::SystemScreen()
{
#ifdef ANDROID
VFSGetFileListing("assets/lang", &langs_, "ini");
#else
VFSGetFileListing("lang", &langs_, "ini");
#endif
}
void SystemScreen::render() {
UIShader_Prepare();
UIBegin(UIShader_Get());
DrawBackground(1.0f);
I18NCategory *s = GetI18NCategory("System");
I18NCategory *g = GetI18NCategory("General");
ui_draw2d.SetFontScale(1.5f, 1.5f);
ui_draw2d.DrawText(UBUNTU24, s->T("System Settings"), dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
ui_draw2d.SetFontScale(1.0f, 1.0f);
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
screenManager()->finishDialog(this, DR_OK);
}
int x = 30;
int y = 30;
int stride = 40;
int columnw = 400;
UICheckBox(GEN_ID, x, y += stride, s->T("Dynarec", "Dynarec (JIT)"), ALIGN_TOPLEFT, &g_Config.bJit);
if (g_Config.bJit)
UICheckBox(GEN_ID, x, y += stride, s->T("Fast Memory", "Fast Memory (unstable)"), ALIGN_TOPLEFT, &g_Config.bFastMemory);
UICheckBox(GEN_ID, x, y += stride, s->T("Show Debug Statistics"), ALIGN_TOPLEFT, &g_Config.bShowDebugStats);
UICheckBox(GEN_ID, x, y += stride, s->T("Show FPS"), ALIGN_TOPLEFT, &g_Config.bShowFPSCounter);
VGrid vlang(500, 100, dp_yres - 50, 10, 10);
for (size_t i = 0; i < langs_.size(); i++) {
std::string code;
size_t dot = langs_[i].name.find('.');
if (dot != std::string::npos)
code = langs_[i].name.substr(0, dot);
std::string buttonTitle = langs_[i].name;
if (!code.empty())
buttonTitle = code;
if (UIButton(GEN_ID_LOOP(i), vlang, LARGE_BUTTON_WIDTH - 40, 0, buttonTitle.c_str(), ALIGN_TOPLEFT)) {
std::string oldLang = g_Config.languageIni;
g_Config.languageIni = code;
if (i18nrepo.LoadIni(g_Config.languageIni)) {
// Dunno what else to do here.
// After this, g and s are no longer valid. Let's return, some flicker is okay.
g = GetI18NCategory("General");
s = GetI18NCategory("System");
} else {
g_Config.languageIni = oldLang;
}
}
}
UIEnd();
}
void ControlsScreen::render() {
UIShader_Prepare();
UIBegin(UIShader_Get());
DrawBackground(1.0f);
I18NCategory *c = GetI18NCategory("Controls");
I18NCategory *g = GetI18NCategory("General");
ui_draw2d.SetFontScale(1.5f, 1.5f);
ui_draw2d.DrawText(UBUNTU24, c->T("Controls Settings"), dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
ui_draw2d.SetFontScale(1.0f, 1.0f);
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
screenManager()->finishDialog(this, DR_OK);
}
int x = 30;
int y = 30;
int stride = 40;
int columnw = 440;
UICheckBox(GEN_ID, x, y += stride, c->T("OnScreen", "On-Screen Touch Controls"), ALIGN_TOPLEFT, &g_Config.bShowTouchControls);
if (g_Config.bShowTouchControls) {
UICheckBox(GEN_ID, x, y += stride, c->T("Large Controls"), ALIGN_TOPLEFT, &g_Config.bLargeControls);
UICheckBox(GEN_ID, x, y += stride, c->T("Show Analog Stick"), ALIGN_TOPLEFT, &g_Config.bShowAnalogStick);
}
UICheckBox(GEN_ID, x, y += stride, c->T("Tilt", "Tilt to Analog (horizontal)"), ALIGN_TOPLEFT, &g_Config.bAccelerometerToAnalogHoriz);
UIEnd();
}
class FileListAdapter : public UIListAdapter {
public:
FileListAdapter(const FileSelectScreenOptions &options, const std::vector<FileInfo> *items, UIContext *ctx)
: options_(options), items_(items), ctx_(ctx) {}
virtual size_t getCount() const { return items_->size(); }
virtual void drawItem(int item, int x, int y, int w, int h, bool active) const;
private:
const FileSelectScreenOptions &options_;
const std::vector<FileInfo> *items_;
const UIContext *ctx_;
};
void FileListAdapter::drawItem(int item, int x, int y, int w, int h, bool selected) const
{
int icon = -1;
if ((*items_)[item].isDirectory) {
icon = options_.folderIcon;
} else {
std::string extension = getFileExtension((*items_)[item].name);
auto iter = options_.iconMapping.find(extension);
if (iter != options_.iconMapping.end())
icon = iter->second;
}
float scaled_h = ui_atlas.images[I_BUTTON].h;
float scaled_w = scaled_h * (144.f / 80.f);
int iconSpace = scaled_w + 10;
ui_draw2d.DrawImage2GridH(selected ? I_BUTTON_SELECTED: I_BUTTON, x, y, x + w);
ui_draw2d.DrawTextShadow(UBUNTU24, (*items_)[item].name.c_str(), x + UI_SPACE + iconSpace, y + 25, 0xFFFFFFFF, ALIGN_LEFT | ALIGN_VCENTER);
// This might create a texture so we must flush first.
UIFlush();
GameInfo *ginfo = 0;
if (!(*items_)[item].isDirectory) {
ginfo = g_gameInfoCache.GetInfo((*items_)[item].fullName, false);
if (!ginfo) {
ELOG("No ginfo :( %s", (*items_)[item].fullName.c_str());
}
}
if (ginfo) {
if (ginfo->iconTexture) {
uint32_t color = whiteAlpha(ease((time_now_d() - ginfo->timeIconWasLoaded) * 2));
UIFlush();
ginfo->iconTexture->Bind(0);
ui_draw2d.DrawTexRect(x + 10, y, x + 10 + scaled_w, y + scaled_h, 0, 0, 1, 1, color);
ui_draw2d.Flush();
ctx_->RebindTexture();
}
} else {
if (icon != -1)
ui_draw2d.DrawImage(icon, x + UI_SPACE, y + 25, 1.0f, 0xFFFFFFFF, ALIGN_VCENTER | ALIGN_LEFT);
}
}
FileSelectScreen::FileSelectScreen(const FileSelectScreenOptions &options) : options_(options) {
currentDirectory_ = g_Config.currentDirectory;
#ifdef _WIN32
// HACK
// currentDirectory_ = "E:/PSP ISO/";
#endif
updateListing();
}
void FileSelectScreen::updateListing() {
listing_.clear();
getFilesInDir(currentDirectory_.c_str(), &listing_, options_.filter);
g_Config.currentDirectory = currentDirectory_;
list_.contentChanged();
}
void FileSelectScreen::update(InputState &input_state) {
if (input_state.pad_buttons_down & PAD_BUTTON_BACK) {
g_Config.Save();
screenManager()->switchScreen(new MenuScreen());
}
}
void FileSelectScreen::render() {
FileListAdapter adapter(options_, &listing_, screenManager()->getUIContext());
I18NCategory *g = GetI18NCategory("General");
UIShader_Prepare();
UIBegin(UIShader_Get());
DrawBackground(1.0f);
if (list_.Do(GEN_ID, 10, BUTTON_HEIGHT + 20, dp_xres-20, dp_yres - BUTTON_HEIGHT - 30, &adapter)) {
if (listing_[list_.selected].isDirectory) {
currentDirectory_ = listing_[list_.selected].fullName;
ILOG("%s", currentDirectory_.c_str());
updateListing();
list_.selected = -1;
} else {
std::string boot_filename = listing_[list_.selected].fullName;
ILOG("Selected: %i : %s", list_.selected, boot_filename.c_str());
list_.selected = -1;
g_Config.Save();
screenManager()->switchScreen(new EmuScreen(boot_filename));
}
}
ui_draw2d.DrawImageStretch(I_BUTTON, 0, 0, dp_xres, 70);
if (UIButton(GEN_ID, Pos(10,10), SMALL_BUTTON_WIDTH, 0, g->T("Up"), ALIGN_TOPLEFT)) {
currentDirectory_ = getDir(currentDirectory_);
updateListing();
}
ui_draw2d.DrawTextShadow(UBUNTU24, currentDirectory_.c_str(), 20 + SMALL_BUTTON_WIDTH, 10 + 25, 0xFFFFFFFF, ALIGN_LEFT | ALIGN_VCENTER);
if (UIButton(GEN_ID, Pos(dp_xres - 10, 10), SMALL_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT)) {
g_Config.Save();
screenManager()->switchScreen(new MenuScreen());
}
UIEnd();
}
void CreditsScreen::update(InputState &input_state) {
globalUIState = UISTATE_MENU;
if (input_state.pad_buttons_down & PAD_BUTTON_BACK) {
screenManager()->switchScreen(new MenuScreen());
}
frames_++;
}
static const char * credits[] = {
"PPSSPP",
"",
"",
"A fast and portable PSP emulator",
"",
"Created by Henrik Rydg\u00E5rd",
"(aka hrydgard, ector)"
"",
"",
"Contributors:",
"unknownbrackets",
"xsacha",
"raven02",
"oioitff",
"tpunix",
"orphis",
"sum2012",
"mikusp",
"artart78",
"tmaul",
"ced2911",
"soywiz",
"kovensky",
"xele",
"cinaera/BeaR",
"",
"Written in C++ for speed and portability",
"",
"",
"Free tools used:",
#ifdef ANDROID
"Android SDK + NDK",
#elif defined(BLACKBERRY)
"Blackberry NDK",
#endif
#if defined(USING_QT_UI)
"Qt",
#else
"SDL",
#endif
"CMake",
"freetype2",
"zlib",
"PSP SDK",
"",
"",
"Check out the website:",
"www.ppsspp.org",
"compatibility lists, forums, and development info",
"",
"",
"Also check out Dolphin, the best Wii/GC emu around:",
"http://www.dolphin-emu.org",
"",
"",
"PPSSPP is intended for educational purposes only.",
"",
"Please make sure that you own the rights to any games",
"you play by owning the UMD or buying the digital",
"download from the PSN store on your real PSP.",
"",
"",
"PSP is a trademark by Sony, Inc.",
};
void CreditsScreen::render() {
// TODO: This is kinda ugly, done on every frame...
char temp[256];
sprintf(temp, "PPSSPP %s", PPSSPP_GIT_VERSION);
credits[0] = (const char *)temp;
UIShader_Prepare();
UIBegin(UIShader_Get());
DrawBackground(1.0f);
const int numItems = ARRAY_SIZE(credits);
int itemHeight = 36;
int totalHeight = numItems * itemHeight + dp_yres + 200;
int y = dp_yres - (frames_ % totalHeight);
for (int i = 0; i < numItems; i++) {
float alpha = linearInOut(y+32, 64, dp_yres - 192, 64);
if (alpha > 0.0f) {
UIText(dp_xres/2, y, credits[i], whiteAlpha(alpha), ease(alpha), ALIGN_HCENTER);
}
y += itemHeight;
}
I18NCategory *g = GetI18NCategory("General");
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), 200, 0, g->T("Back"), ALIGN_BOTTOMRIGHT)) {
screenManager()->switchScreen(new MenuScreen());
}
UIEnd();
}
void ErrorScreen::update(InputState &input_state) {
if (input_state.pad_buttons_down & PAD_BUTTON_BACK) {
screenManager()->finishDialog(this, DR_OK);
}
}
void ErrorScreen::render()
{
UIShader_Prepare();
UIBegin(UIShader_Get());
DrawBackground(1.0f);
ui_draw2d.SetFontScale(1.5f, 1.5f);
ui_draw2d.DrawText(UBUNTU24, errorTitle_.c_str(), dp_xres / 2, 30, 0xFFFFFFFF, ALIGN_HCENTER);
ui_draw2d.SetFontScale(1.0f, 1.0f);
ui_draw2d.DrawText(UBUNTU24, errorMessage_.c_str(), 40, 120, 0xFFFFFFFF, ALIGN_LEFT);
I18NCategory *g = GetI18NCategory("General");
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), 200, 0, g->T("Back"), ALIGN_BOTTOMRIGHT)) {
screenManager()->finishDialog(this, DR_OK);
}
UIEnd();
}