mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-24 05:49:58 +00:00
997 lines
30 KiB
C++
997 lines
30 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <cmath>
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#include <string>
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#include <cstdio>
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#ifdef _WIN32
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namespace MainWindow {
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void BrowseAndBoot(std::string defaultPath);
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}
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#endif
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#ifdef _MSC_VER
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#define snprintf _snprintf
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#endif
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#include "base/display.h"
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#include "base/logging.h"
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#include "base/colorutil.h"
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#include "base/timeutil.h"
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#include "base/NativeApp.h"
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#include "i18n/i18n.h"
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#include "file/vfs.h"
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#include "gfx_es2/glsl_program.h"
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#include "gfx_es2/gl_state.h"
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#include "input/input_state.h"
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#include "math/curves.h"
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#include "ui/ui.h"
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#include "ui/ui_context.h"
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#include "ui_atlas.h"
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#include "util/text/utf8.h"
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#include "UIShader.h"
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#include "Common/StringUtil.h"
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#include "Core/System.h"
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#include "Core/CoreParameter.h"
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#include "GPU/ge_constants.h"
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#include "GPU/GPUState.h"
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#include "GPU/GPUInterface.h"
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#include "Core/Config.h"
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#include "Core/CoreParameter.h"
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#include "Core/SaveState.h"
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#include "MenuScreens.h"
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#include "EmuScreen.h"
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#include "GameInfoCache.h"
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#include "android/jni/TestRunner.h"
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#ifdef USING_QT_UI
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#include <QFileDialog>
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#include <QFile>
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#include <QDir>
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#endif
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#if !defined(nullptr)
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#define nullptr NULL
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#endif
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// Ugly communication with NativeApp
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extern std::string game_title;
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static const int symbols[4] = {
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I_CROSS,
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I_CIRCLE,
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I_SQUARE,
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I_TRIANGLE
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};
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static const uint32_t colors[4] = {
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0xC0FFFFFF,
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0xC0FFFFFF,
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0xC0FFFFFF,
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0xC0FFFFFF,
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};
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static void DrawBackground(float alpha) {
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static float xbase[100] = {0};
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static float ybase[100] = {0};
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static int last_dp_xres = 0;
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static int last_dp_yres = 0;
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if (xbase[0] == 0.0f || last_dp_xres != dp_xres || last_dp_yres != dp_yres) {
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GMRng rng;
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for (int i = 0; i < 100; i++) {
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xbase[i] = rng.F() * dp_xres;
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ybase[i] = rng.F() * dp_yres;
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}
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last_dp_xres = dp_xres;
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last_dp_yres = dp_yres;
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}
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glstate.depthWrite.set(GL_TRUE);
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glstate.colorMask.set(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glClearColor(0.1f,0.2f,0.43f,1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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ui_draw2d.DrawImageStretch(I_BG, 0, 0, dp_xres, dp_yres);
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float t = time_now();
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for (int i = 0; i < 100; i++) {
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float x = xbase[i];
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float y = ybase[i] + 40*cos(i * 7.2 + t * 1.3);
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float angle = sin(i + t);
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int n = i & 3;
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ui_draw2d.DrawImageRotated(symbols[n], x, y, 1.0f, angle, colorAlpha(colors[n], alpha * 0.1f));
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}
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}
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// For private alphas, etc.
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void DrawWatermark() {
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// ui_draw2d.DrawTextShadow(UBUNTU24, "PRIVATE BUILD", dp_xres / 2, 10, 0xFF0000FF, ALIGN_HCENTER);
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}
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void LogoScreen::update(InputState &input_state) {
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frames_++;
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if (frames_ > 180 || input_state.pointer_down[0]) {
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if (bootFilename_.size()) {
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screenManager()->switchScreen(new EmuScreen(bootFilename_));
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} else {
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screenManager()->switchScreen(new MenuScreen());
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}
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}
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}
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void LogoScreen::sendMessage(const char *message, const char *value) {
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if (!strcmp(message, "boot")) {
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screenManager()->switchScreen(new EmuScreen(value));
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}
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}
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void LogoScreen::render() {
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float t = (float)frames_ / 60.0f;
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float alpha = t;
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if (t > 1.0f) alpha = 1.0f;
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float alphaText = alpha;
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if (t > 2.0f) alphaText = 3.0f - t;
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UIShader_Prepare();
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UIBegin(UIShader_Get());
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DrawBackground(alpha);
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ui_draw2d.SetFontScale(1.5f, 1.5f);
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ui_draw2d.DrawText(UBUNTU48, "PPSSPP", dp_xres / 2, dp_yres / 2 - 30, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
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ui_draw2d.SetFontScale(1.0f, 1.0f);
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ui_draw2d.DrawText(UBUNTU24, "Created by Henrik Rydg\u00E5rd", dp_xres / 2, dp_yres / 2 + 40, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
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ui_draw2d.DrawText(UBUNTU24, "Free Software under GPL 2.0", dp_xres / 2, dp_yres / 2 + 70, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
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ui_draw2d.DrawText(UBUNTU24, "www.ppsspp.org", dp_xres / 2, dp_yres / 2 + 130, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
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if (bootFilename_.size()) {
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ui_draw2d.DrawText(UBUNTU24, bootFilename_.c_str(), dp_xres / 2, dp_yres / 2 + 180, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
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}
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DrawWatermark();
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UIEnd();
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}
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// ==================
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// Menu Screen
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// ==================
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void MenuScreen::update(InputState &input_state) {
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globalUIState = UISTATE_MENU;
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frames_++;
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}
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void MenuScreen::sendMessage(const char *message, const char *value) {
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if (!strcmp(message, "boot")) {
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screenManager()->switchScreen(new EmuScreen(value));
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}
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}
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void MenuScreen::render() {
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UIShader_Prepare();
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UIBegin(UIShader_Get());
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DrawBackground(1.0f);
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double xoff = 150 - frames_ * frames_ * 0.4f;
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if (xoff < -20)
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xoff = -20;
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if (frames_ > 200) // seems the above goes nuts after a while...
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xoff = -20;
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int w = LARGE_BUTTON_WIDTH + 60;
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ui_draw2d.DrawTextShadow(UBUNTU48, "PPSSPP", dp_xres + xoff - w/2, 75, 0xFFFFFFFF, ALIGN_HCENTER | ALIGN_BOTTOM);
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ui_draw2d.SetFontScale(0.7f, 0.7f);
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ui_draw2d.DrawTextShadow(UBUNTU24, PPSSPP_GIT_VERSION, dp_xres + xoff, 85, 0xFFFFFFFF, ALIGN_RIGHT | ALIGN_BOTTOM);
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ui_draw2d.SetFontScale(1.0f, 1.0f);
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VLinear vlinear(dp_xres + xoff, 100, 20);
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I18NCategory *m = GetI18NCategory("MainMenu");
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if (UIButton(GEN_ID, vlinear, w, 0, m->T("Load", "Load..."), ALIGN_RIGHT)) {
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#if defined(USING_QT_UI) && !defined(MEEGO_EDITION_HARMATTAN)
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QString fileName = QFileDialog::getOpenFileName(NULL, "Load ROM", g_Config.currentDirectory.c_str(), "PSP ROMs (*.iso *.cso *.pbp *.elf)");
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if (QFile::exists(fileName)) {
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QDir newPath;
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g_Config.currentDirectory = newPath.filePath(fileName).toStdString();
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g_Config.Save();
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screenManager()->switchScreen(new EmuScreen(fileName.toStdString()));
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}
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#elif _WIN32
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MainWindow::BrowseAndBoot("");
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#else
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FileSelectScreenOptions options;
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options.allowChooseDirectory = true;
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options.filter = "iso:cso:pbp:elf:prx:";
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options.folderIcon = I_ICON_FOLDER;
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options.iconMapping["iso"] = I_ICON_UMD;
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options.iconMapping["cso"] = I_ICON_UMD;
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options.iconMapping["pbp"] = I_ICON_EXE;
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options.iconMapping["elf"] = I_ICON_EXE;
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screenManager()->switchScreen(new FileSelectScreen(options));
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#endif
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UIReset();
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}
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if (UIButton(GEN_ID, vlinear, w, 0, m->T("Settings"), ALIGN_RIGHT)) {
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screenManager()->push(new SettingsScreen(), 0);
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UIReset();
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}
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if (UIButton(GEN_ID, vlinear, w, 0, m->T("Credits"), ALIGN_RIGHT)) {
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screenManager()->switchScreen(new CreditsScreen());
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UIReset();
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}
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if (UIButton(GEN_ID, vlinear, w, 0, m->T("Exit"), ALIGN_RIGHT)) {
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// TODO: Save when setting changes, rather than when we quit
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NativeShutdown();
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// TODO: Need a more elegant way to quit
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#ifdef _WIN32
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ExitProcess(0);
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#else
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exit(0);
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#endif
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}
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if (UIButton(GEN_ID, vlinear, w, 0, "www.ppsspp.org", ALIGN_RIGHT)) {
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LaunchBrowser("http://www.ppsspp.org/");
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}
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int recentW = 350;
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if (g_Config.recentIsos.size()) {
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ui_draw2d.DrawText(UBUNTU24, m->T("Recent"), -xoff, 80, 0xFFFFFFFF, ALIGN_BOTTOMLEFT);
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}
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int spacing = 15;
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float textureButtonWidth = 144;
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float textureButtonHeight = 80;
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if (dp_yres < 480)
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spacing = 8;
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// On small screens, we can't fit four vertically.
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if (100 + spacing * 6 + textureButtonHeight * 4 > dp_yres) {
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textureButtonHeight = (dp_yres - 100 - spacing * 6) / 4;
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textureButtonWidth = (textureButtonHeight / 80) * 144;
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}
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VGrid vgrid_recent(-xoff, 100, std::min(dp_yres-spacing*2, 480), spacing, spacing);
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for (size_t i = 0; i < g_Config.recentIsos.size(); i++) {
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std::string filename;
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std::string rec = g_Config.recentIsos[i];
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for (size_t j = 0; j < rec.size(); j++)
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if (rec[j] == '\\') rec[j] = '/';
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SplitPath(rec, nullptr, &filename, nullptr);
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UIContext *ctx = screenManager()->getUIContext();
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// This might create a texture so we must flush first.
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UIFlush();
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GameInfo *ginfo = g_gameInfoCache.GetInfo(g_Config.recentIsos[i], false);
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if (ginfo && ginfo->fileType != FILETYPE_PSP_ELF) {
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u32 color;
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if (ginfo->iconTexture == 0) {
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color = 0;
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} else {
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color = whiteAlpha(ease((time_now_d() - ginfo->timeIconWasLoaded) * 2));
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}
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if (UITextureButton(ctx, (int)GEN_ID_LOOP(i), vgrid_recent, textureButtonWidth, textureButtonHeight, ginfo->iconTexture, ALIGN_LEFT, color, I_DROP_SHADOW)) {
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screenManager()->switchScreen(new EmuScreen(g_Config.recentIsos[i]));
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}
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} else {
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if (UIButton((int)GEN_ID_LOOP(i), vgrid_recent, textureButtonWidth, textureButtonHeight, filename.c_str(), ALIGN_LEFT)) {
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screenManager()->switchScreen(new EmuScreen(g_Config.recentIsos[i]));
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}
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}
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}
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#if defined(_DEBUG) & defined(_WIN32)
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// Print the current dp_xres/yres in the corner. For UI scaling testing - just
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// resize to 800x480 to get an idea of what it will look like on a Nexus S.
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ui_draw2d.SetFontScale(0.4, 0.4);
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char temptext[64];
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sprintf(temptext, "%ix%i", dp_xres, dp_yres);
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ui_draw2d.DrawTextShadow(UBUNTU24, temptext, 5, dp_yres-5, 0xFFFFFFFF, ALIGN_BOTTOMLEFT);
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ui_draw2d.SetFontScale(1.0, 1.0);
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#endif
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DrawWatermark();
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UIEnd();
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}
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void PauseScreen::update(InputState &input) {
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globalUIState = UISTATE_PAUSEMENU;
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if (input.pad_buttons_down & PAD_BUTTON_BACK) {
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screenManager()->finishDialog(this, DR_CANCEL);
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}
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}
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void PauseScreen::sendMessage(const char *msg, const char *value) {
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if (!strcmp(msg, "run")) {
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screenManager()->finishDialog(this, DR_CANCEL);
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}
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}
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void PauseScreen::render() {
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UIShader_Prepare();
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UIBegin(UIShader_Get());
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DrawBackground(1.0f);
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std::string title = game_title.c_str();
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// Try to ignore (tm) etc.
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//if (UTF8StringNonASCIICount(game_title.c_str()) > 2) {
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// title = "(can't display japanese title)";
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//} else {
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//}
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UIContext *ctx = screenManager()->getUIContext();
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// This might create a texture so we must flush first.
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UIFlush();
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GameInfo *ginfo = g_gameInfoCache.GetInfo(PSP_CoreParameter().fileToStart, true);
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if (ginfo) {
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title = ginfo->title;
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}
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if (ginfo && ginfo->pic1Texture) {
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ginfo->pic1Texture->Bind(0);
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uint32_t color = whiteAlpha(ease((time_now_d() - ginfo->timePic1WasLoaded) * 3)) & 0xFFc0c0c0;
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ui_draw2d.DrawTexRect(0,0,dp_xres, dp_yres, 0,0,1,1,color);
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ui_draw2d.Flush();
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ctx->RebindTexture();
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}
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if (ginfo && ginfo->pic0Texture) {
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ginfo->pic0Texture->Bind(0);
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// Pic0 is drawn in the bottom right corner, overlaying pic1.
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float sizeX = dp_xres / 480 * ginfo->pic0Texture->Width();
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float sizeY = dp_yres / 272 * ginfo->pic0Texture->Height();
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uint32_t color = whiteAlpha(ease((time_now_d() - ginfo->timePic1WasLoaded) * 2)) & 0xFFc0c0c0;
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ui_draw2d.DrawTexRect(dp_xres - sizeX, dp_yres - sizeY, dp_xres, dp_yres, 0,0,1,1,color);
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ui_draw2d.Flush();
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ctx->RebindTexture();
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}
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if (ginfo && ginfo->iconTexture) {
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uint32_t color = whiteAlpha(ease((time_now_d() - ginfo->timeIconWasLoaded) * 1.5));
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ginfo->iconTexture->Bind(0);
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ui_draw2d.DrawTexRect(10,10,10+144, 10+80, 0,0,1,1,0xFFFFFFFF);
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ui_draw2d.Flush();
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ctx->RebindTexture();
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}
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ui_draw2d.DrawText(UBUNTU24, title.c_str(), 10+144+10, 30, 0xFFFFFFFF, ALIGN_LEFT);
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int x = 30;
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int y = 50;
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int stride = 40;
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int columnw = 400;
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// Shared with settings
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I18NCategory *ss = GetI18NCategory("System");
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I18NCategory *gs = GetI18NCategory("Graphics");
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UICheckBox(GEN_ID, x, y += stride, ss->T("Show Debug Statistics"), ALIGN_TOPLEFT, &g_Config.bShowDebugStats);
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UICheckBox(GEN_ID, x, y += stride, ss->T("Show FPS"), ALIGN_TOPLEFT, &g_Config.bShowFPSCounter);
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// TODO: Maybe shouldn't show this if the screen ratios are very close...
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UICheckBox(GEN_ID, x, y += stride, gs->T("Stretch to Display"), ALIGN_TOPLEFT, &g_Config.bStretchToDisplay);
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UICheckBox(GEN_ID, x, y += stride, gs->T("Hardware Transform"), ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
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if (UICheckBox(GEN_ID, x, y += stride, gs->T("Buffered Rendering"), ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) {
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if (gpu)
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gpu->Resized();
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}
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bool fs = g_Config.iFrameSkip == 1;
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UICheckBox(GEN_ID, x, y += stride, gs->T("Frame Skipping"), ALIGN_TOPLEFT, &fs);
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UICheckBox(GEN_ID, x, y += stride, gs->T("Media Engine"), ALIGN_TOPLEFT, &g_Config.bUseMediaEngine);
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g_Config.iFrameSkip = fs ? 1 : 0;
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I18NCategory *i = GetI18NCategory("Pause");
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// TODO: Add UI for more than one slot.
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HLinear hlinear1(x, y + 80, 20);
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if (UIButton(GEN_ID, hlinear1, LARGE_BUTTON_WIDTH, 0, i->T("Save State"), ALIGN_LEFT)) {
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SaveState::SaveSlot(0, 0, 0);
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screenManager()->finishDialog(this, DR_CANCEL);
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}
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if (UIButton(GEN_ID, hlinear1, LARGE_BUTTON_WIDTH, 0, i->T("Load State"), ALIGN_LEFT)) {
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SaveState::LoadSlot(0, 0, 0);
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screenManager()->finishDialog(this, DR_CANCEL);
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}
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VLinear vlinear(dp_xres - 10, 160, 20);
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if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH + 20, 0, i->T("Continue"), ALIGN_RIGHT)) {
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screenManager()->finishDialog(this, DR_CANCEL);
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}
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if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH + 20, 0, i->T("Settings"), ALIGN_RIGHT)) {
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screenManager()->push(new SettingsScreen(), 0);
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}
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if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH + 20, 0, i->T("Back to Menu"), ALIGN_RIGHT)) {
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screenManager()->finishDialog(this, DR_OK);
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}
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/*
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if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH*2, 0, "Debug: Dump Next Frame", ALIGN_BOTTOMRIGHT)) {
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gpu->DumpNextFrame();
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|
}
|
|
*/
|
|
|
|
DrawWatermark();
|
|
UIEnd();
|
|
}
|
|
|
|
void SettingsScreen::update(InputState &input) {
|
|
globalUIState = UISTATE_MENU;
|
|
if (input.pad_buttons_down & PAD_BUTTON_BACK) {
|
|
g_Config.Save();
|
|
screenManager()->finishDialog(this, DR_OK);
|
|
}
|
|
}
|
|
|
|
void SettingsScreen::render() {
|
|
UIShader_Prepare();
|
|
UIBegin(UIShader_Get());
|
|
DrawBackground(1.0f);
|
|
|
|
I18NCategory *g = GetI18NCategory("General");
|
|
I18NCategory *ms = GetI18NCategory("MainSettings");
|
|
|
|
ui_draw2d.SetFontScale(1.5f, 1.5f);
|
|
ui_draw2d.DrawText(UBUNTU24, ms->T("Settings"), dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
|
|
ui_draw2d.SetFontScale(1.0f, 1.0f);
|
|
|
|
VLinear vlinear(40, 150, 20);
|
|
|
|
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
|
|
screenManager()->finishDialog(this, DR_OK);
|
|
}
|
|
|
|
int w = LARGE_BUTTON_WIDTH + 25;
|
|
int s = 280;
|
|
|
|
if (UIButton(GEN_ID, vlinear, w, 0, ms->T("Audio"), ALIGN_BOTTOMLEFT)) {
|
|
screenManager()->push(new AudioScreen());
|
|
}
|
|
ui_draw2d.DrawText(UBUNTU24, ms->T("AudioDesc", "Adjust Audio Settings"), s, 110, 0xFFFFFFFF, ALIGN_LEFT);
|
|
|
|
if (UIButton(GEN_ID, vlinear, w, 0, ms->T("Graphics"), ALIGN_BOTTOMLEFT)) {
|
|
screenManager()->push(new GraphicsScreen());
|
|
}
|
|
ui_draw2d.DrawText(UBUNTU24, ms->T("GraphicsDesc", "Change graphics options"), s, 180, 0xFFFFFFFF, ALIGN_LEFT);
|
|
|
|
if (UIButton(GEN_ID, vlinear, w, 0, ms->T("System"), ALIGN_BOTTOMLEFT)) {
|
|
screenManager()->push(new SystemScreen());
|
|
}
|
|
ui_draw2d.DrawText(UBUNTU24, ms->T("SystemDesc", "Turn on Dynarec (JIT), Fast Memory"), s, 250, 0xFFFFFFFF, ALIGN_LEFT);
|
|
|
|
if (UIButton(GEN_ID, vlinear, w, 0, ms->T("Controls"), ALIGN_BOTTOMLEFT)) {
|
|
screenManager()->push(new ControlsScreen());
|
|
}
|
|
ui_draw2d.DrawText(UBUNTU24, ms->T("ControlsDesc", "On Screen Controls, Large Buttons"), s, 320, 0xFFFFFFFF, ALIGN_LEFT);
|
|
|
|
if (UIButton(GEN_ID, vlinear, w, 0, ms->T("Developer"), ALIGN_BOTTOMLEFT)) {
|
|
screenManager()->push(new DeveloperScreen());
|
|
}
|
|
ui_draw2d.DrawText(UBUNTU24, ms->T("DeveloperDesc", "Run CPU test, Dump Next Frame Log"), s, 390, 0xFFFFFFFF, ALIGN_LEFT);
|
|
UIEnd();
|
|
}
|
|
|
|
void DeveloperScreen::update(InputState &input) {
|
|
if (input.pad_buttons_down & PAD_BUTTON_BACK) {
|
|
g_Config.Save();
|
|
screenManager()->finishDialog(this, DR_OK);
|
|
}
|
|
}
|
|
|
|
void AudioScreen::update(InputState &input) {
|
|
if (input.pad_buttons_down & PAD_BUTTON_BACK) {
|
|
g_Config.Save();
|
|
screenManager()->finishDialog(this, DR_OK);
|
|
}
|
|
}
|
|
|
|
void GraphicsScreen::update(InputState &input) {
|
|
if (input.pad_buttons_down & PAD_BUTTON_BACK) {
|
|
g_Config.Save();
|
|
screenManager()->finishDialog(this, DR_OK);
|
|
}
|
|
}
|
|
|
|
void SystemScreen::update(InputState &input) {
|
|
if (input.pad_buttons_down & PAD_BUTTON_BACK) {
|
|
g_Config.Save();
|
|
screenManager()->finishDialog(this, DR_OK);
|
|
}
|
|
}
|
|
|
|
void ControlsScreen::update(InputState &input) {
|
|
if (input.pad_buttons_down & PAD_BUTTON_BACK) {
|
|
g_Config.Save();
|
|
screenManager()->finishDialog(this, DR_OK);
|
|
}
|
|
}
|
|
|
|
void DeveloperScreen::render() {
|
|
UIShader_Prepare();
|
|
UIBegin(UIShader_Get());
|
|
DrawBackground(1.0f);
|
|
|
|
VLinear vlinear(50, 100, 20);
|
|
|
|
int w = 400;
|
|
|
|
I18NCategory *g = GetI18NCategory("General");
|
|
I18NCategory *d = GetI18NCategory("Developer");
|
|
|
|
ui_draw2d.SetFontScale(1.5f, 1.5f);
|
|
ui_draw2d.DrawText(UBUNTU24, d->T("Developer Tools"), dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
|
|
ui_draw2d.SetFontScale(1.0f, 1.0f);
|
|
|
|
|
|
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
|
|
screenManager()->finishDialog(this, DR_OK);
|
|
}
|
|
|
|
if (UIButton(GEN_ID, vlinear, w, 0, d->T("Load language ini"), ALIGN_LEFT)) {
|
|
i18nrepo.LoadIni(g_Config.languageIni);
|
|
// After this, g and s are no longer valid. Need to reload them.
|
|
g = GetI18NCategory("General");
|
|
d = GetI18NCategory("Developer");
|
|
}
|
|
|
|
if (UIButton(GEN_ID, vlinear, w, 0, d->T("Save language ini"), ALIGN_LEFT)) {
|
|
i18nrepo.SaveIni(g_Config.languageIni);
|
|
}
|
|
|
|
if (UIButton(GEN_ID, vlinear, w, 0, d->T("Run CPU tests"), ALIGN_LEFT)) {
|
|
// TODO: Run tests
|
|
RunTests();
|
|
// screenManager()->push(new EmuScreen())
|
|
}
|
|
|
|
if (UIButton(GEN_ID, vlinear, w, 0, d->T("Dump frame to log"), ALIGN_LEFT)) {
|
|
gpu->DumpNextFrame();
|
|
}
|
|
|
|
UIEnd();
|
|
}
|
|
|
|
void AudioScreen::render() {
|
|
UIShader_Prepare();
|
|
UIBegin(UIShader_Get());
|
|
DrawBackground(1.0f);
|
|
|
|
I18NCategory *g = GetI18NCategory("General");
|
|
I18NCategory *a = GetI18NCategory("Audio");
|
|
|
|
ui_draw2d.SetFontScale(1.5f, 1.5f);
|
|
ui_draw2d.DrawText(UBUNTU24, a->T("Audio Settings"), dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
|
|
ui_draw2d.SetFontScale(1.0f, 1.0f);
|
|
|
|
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
|
|
screenManager()->finishDialog(this, DR_OK);
|
|
}
|
|
|
|
int x = 30;
|
|
int y = 30;
|
|
int stride = 40;
|
|
int columnw = 400;
|
|
UICheckBox(GEN_ID, x, y += stride, a->T("Enable Sound"), ALIGN_TOPLEFT, &g_Config.bEnableSound);
|
|
|
|
UIEnd();
|
|
}
|
|
|
|
void GraphicsScreen::render() {
|
|
UIShader_Prepare();
|
|
UIBegin(UIShader_Get());
|
|
DrawBackground(1.0f);
|
|
|
|
I18NCategory *g = GetI18NCategory("General");
|
|
I18NCategory *gs = GetI18NCategory("Graphics");
|
|
|
|
ui_draw2d.SetFontScale(1.5f, 1.5f);
|
|
ui_draw2d.DrawText(UBUNTU24, gs->T("Graphics Settings"), dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
|
|
ui_draw2d.SetFontScale(1.0f, 1.0f);
|
|
|
|
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
|
|
screenManager()->finishDialog(this, DR_OK);
|
|
}
|
|
|
|
int x = 30;
|
|
int y = 30;
|
|
int stride = 40;
|
|
int columnw = 400;
|
|
|
|
UICheckBox(GEN_ID, x, y += stride, gs->T("Vertex Cache"), ALIGN_TOPLEFT, &g_Config.bVertexCache);
|
|
#ifndef __SYMBIAN32__
|
|
UICheckBox(GEN_ID, x, y += stride, gs->T("Hardware Transform"), ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
|
|
UICheckBox(GEN_ID, x, y += stride, gs->T("Stream VBO"), ALIGN_TOPLEFT, &g_Config.bUseVBO);
|
|
#endif
|
|
UICheckBox(GEN_ID, x, y += stride, gs->T("Media Engine"), ALIGN_TOPLEFT, &g_Config.bUseMediaEngine);
|
|
UICheckBox(GEN_ID, x, y += stride, gs->T("Linear Filtering"), ALIGN_TOPLEFT, &g_Config.bLinearFiltering);
|
|
bool fs = g_Config.iFrameSkip == 1;
|
|
UICheckBox(GEN_ID, x, y += stride, gs->T("Frame Skipping"), ALIGN_TOPLEFT, &fs);
|
|
g_Config.iFrameSkip = fs ? 1 : 0;
|
|
UICheckBox(GEN_ID, x, y += stride, gs->T("Mipmapping"), ALIGN_TOPLEFT, &g_Config.bMipMap);
|
|
if (UICheckBox(GEN_ID, x, y += stride, gs->T("Buffered Rendering"), ALIGN_TOPLEFT, &g_Config.bBufferedRendering)) {
|
|
if (gpu)
|
|
gpu->Resized();
|
|
}
|
|
if (g_Config.bBufferedRendering) {
|
|
bool doubleRes = g_Config.iWindowZoom == 2;
|
|
if (UICheckBox(GEN_ID, x, y += stride, gs->T("2X", "2x Render Resolution"), ALIGN_TOPLEFT, &doubleRes)) {
|
|
if (gpu)
|
|
gpu->Resized();
|
|
}
|
|
g_Config.iWindowZoom = doubleRes ? 2 : 1;
|
|
}
|
|
UIEnd();
|
|
}
|
|
|
|
SystemScreen::SystemScreen()
|
|
{
|
|
#ifdef ANDROID
|
|
VFSGetFileListing("assets/lang", &langs_, "ini");
|
|
#else
|
|
VFSGetFileListing("lang", &langs_, "ini");
|
|
#endif
|
|
}
|
|
|
|
void SystemScreen::render() {
|
|
UIShader_Prepare();
|
|
UIBegin(UIShader_Get());
|
|
DrawBackground(1.0f);
|
|
|
|
I18NCategory *s = GetI18NCategory("System");
|
|
I18NCategory *g = GetI18NCategory("General");
|
|
|
|
ui_draw2d.SetFontScale(1.5f, 1.5f);
|
|
ui_draw2d.DrawText(UBUNTU24, s->T("System Settings"), dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
|
|
ui_draw2d.SetFontScale(1.0f, 1.0f);
|
|
|
|
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
|
|
screenManager()->finishDialog(this, DR_OK);
|
|
}
|
|
|
|
int x = 30;
|
|
int y = 30;
|
|
int stride = 40;
|
|
int columnw = 400;
|
|
|
|
UICheckBox(GEN_ID, x, y += stride, s->T("Dynarec", "Dynarec (JIT)"), ALIGN_TOPLEFT, &g_Config.bJit);
|
|
if (g_Config.bJit)
|
|
UICheckBox(GEN_ID, x, y += stride, s->T("Fast Memory", "Fast Memory (unstable)"), ALIGN_TOPLEFT, &g_Config.bFastMemory);
|
|
UICheckBox(GEN_ID, x, y += stride, s->T("Show Debug Statistics"), ALIGN_TOPLEFT, &g_Config.bShowDebugStats);
|
|
UICheckBox(GEN_ID, x, y += stride, s->T("Show FPS"), ALIGN_TOPLEFT, &g_Config.bShowFPSCounter);
|
|
|
|
VGrid vlang(500, 100, dp_yres - 50, 10, 10);
|
|
|
|
for (size_t i = 0; i < langs_.size(); i++) {
|
|
std::string code;
|
|
size_t dot = langs_[i].name.find('.');
|
|
if (dot != std::string::npos)
|
|
code = langs_[i].name.substr(0, dot);
|
|
|
|
std::string buttonTitle = langs_[i].name;
|
|
if (!code.empty())
|
|
buttonTitle = code;
|
|
|
|
if (UIButton(GEN_ID_LOOP(i), vlang, LARGE_BUTTON_WIDTH - 40, 0, buttonTitle.c_str(), ALIGN_TOPLEFT)) {
|
|
std::string oldLang = g_Config.languageIni;
|
|
g_Config.languageIni = code;
|
|
if (i18nrepo.LoadIni(g_Config.languageIni)) {
|
|
// Dunno what else to do here.
|
|
|
|
// After this, g and s are no longer valid. Let's return, some flicker is okay.
|
|
g = GetI18NCategory("General");
|
|
s = GetI18NCategory("System");
|
|
} else {
|
|
g_Config.languageIni = oldLang;
|
|
}
|
|
}
|
|
}
|
|
UIEnd();
|
|
}
|
|
|
|
void ControlsScreen::render() {
|
|
UIShader_Prepare();
|
|
UIBegin(UIShader_Get());
|
|
DrawBackground(1.0f);
|
|
|
|
I18NCategory *c = GetI18NCategory("Controls");
|
|
I18NCategory *g = GetI18NCategory("General");
|
|
|
|
ui_draw2d.SetFontScale(1.5f, 1.5f);
|
|
ui_draw2d.DrawText(UBUNTU24, c->T("Controls Settings"), dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
|
|
ui_draw2d.SetFontScale(1.0f, 1.0f);
|
|
|
|
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT | ALIGN_BOTTOM)) {
|
|
screenManager()->finishDialog(this, DR_OK);
|
|
}
|
|
|
|
int x = 30;
|
|
int y = 30;
|
|
int stride = 40;
|
|
int columnw = 440;
|
|
|
|
UICheckBox(GEN_ID, x, y += stride, c->T("OnScreen", "On-Screen Touch Controls"), ALIGN_TOPLEFT, &g_Config.bShowTouchControls);
|
|
if (g_Config.bShowTouchControls) {
|
|
UICheckBox(GEN_ID, x, y += stride, c->T("Large Controls"), ALIGN_TOPLEFT, &g_Config.bLargeControls);
|
|
UICheckBox(GEN_ID, x, y += stride, c->T("Show Analog Stick"), ALIGN_TOPLEFT, &g_Config.bShowAnalogStick);
|
|
}
|
|
UICheckBox(GEN_ID, x, y += stride, c->T("Tilt", "Tilt to Analog (horizontal)"), ALIGN_TOPLEFT, &g_Config.bAccelerometerToAnalogHoriz);
|
|
|
|
UIEnd();
|
|
}
|
|
|
|
class FileListAdapter : public UIListAdapter {
|
|
public:
|
|
FileListAdapter(const FileSelectScreenOptions &options, const std::vector<FileInfo> *items, UIContext *ctx)
|
|
: options_(options), items_(items), ctx_(ctx) {}
|
|
virtual size_t getCount() const { return items_->size(); }
|
|
virtual void drawItem(int item, int x, int y, int w, int h, bool active) const;
|
|
|
|
private:
|
|
const FileSelectScreenOptions &options_;
|
|
const std::vector<FileInfo> *items_;
|
|
const UIContext *ctx_;
|
|
};
|
|
|
|
void FileListAdapter::drawItem(int item, int x, int y, int w, int h, bool selected) const
|
|
{
|
|
int icon = -1;
|
|
if ((*items_)[item].isDirectory) {
|
|
icon = options_.folderIcon;
|
|
} else {
|
|
std::string extension = getFileExtension((*items_)[item].name);
|
|
auto iter = options_.iconMapping.find(extension);
|
|
if (iter != options_.iconMapping.end())
|
|
icon = iter->second;
|
|
}
|
|
|
|
float scaled_h = ui_atlas.images[I_BUTTON].h;
|
|
float scaled_w = scaled_h * (144.f / 80.f);
|
|
|
|
int iconSpace = scaled_w + 10;
|
|
ui_draw2d.DrawImage2GridH(selected ? I_BUTTON_SELECTED: I_BUTTON, x, y, x + w);
|
|
ui_draw2d.DrawTextShadow(UBUNTU24, (*items_)[item].name.c_str(), x + UI_SPACE + iconSpace, y + 25, 0xFFFFFFFF, ALIGN_LEFT | ALIGN_VCENTER);
|
|
|
|
// This might create a texture so we must flush first.
|
|
UIFlush();
|
|
GameInfo *ginfo = 0;
|
|
if (!(*items_)[item].isDirectory) {
|
|
ginfo = g_gameInfoCache.GetInfo((*items_)[item].fullName, false);
|
|
if (!ginfo) {
|
|
ELOG("No ginfo :( %s", (*items_)[item].fullName.c_str());
|
|
}
|
|
}
|
|
if (ginfo) {
|
|
if (ginfo->iconTexture) {
|
|
uint32_t color = whiteAlpha(ease((time_now_d() - ginfo->timeIconWasLoaded) * 2));
|
|
UIFlush();
|
|
ginfo->iconTexture->Bind(0);
|
|
ui_draw2d.DrawTexRect(x + 10, y, x + 10 + scaled_w, y + scaled_h, 0, 0, 1, 1, color);
|
|
ui_draw2d.Flush();
|
|
ctx_->RebindTexture();
|
|
}
|
|
} else {
|
|
if (icon != -1)
|
|
ui_draw2d.DrawImage(icon, x + UI_SPACE, y + 25, 1.0f, 0xFFFFFFFF, ALIGN_VCENTER | ALIGN_LEFT);
|
|
}
|
|
}
|
|
|
|
FileSelectScreen::FileSelectScreen(const FileSelectScreenOptions &options) : options_(options) {
|
|
currentDirectory_ = g_Config.currentDirectory;
|
|
#ifdef _WIN32
|
|
// HACK
|
|
// currentDirectory_ = "E:/PSP ISO/";
|
|
#endif
|
|
updateListing();
|
|
}
|
|
|
|
void FileSelectScreen::updateListing() {
|
|
listing_.clear();
|
|
getFilesInDir(currentDirectory_.c_str(), &listing_, options_.filter);
|
|
g_Config.currentDirectory = currentDirectory_;
|
|
list_.contentChanged();
|
|
}
|
|
|
|
void FileSelectScreen::update(InputState &input_state) {
|
|
if (input_state.pad_buttons_down & PAD_BUTTON_BACK) {
|
|
g_Config.Save();
|
|
screenManager()->switchScreen(new MenuScreen());
|
|
}
|
|
}
|
|
|
|
void FileSelectScreen::render() {
|
|
FileListAdapter adapter(options_, &listing_, screenManager()->getUIContext());
|
|
|
|
I18NCategory *g = GetI18NCategory("General");
|
|
|
|
UIShader_Prepare();
|
|
UIBegin(UIShader_Get());
|
|
DrawBackground(1.0f);
|
|
|
|
if (list_.Do(GEN_ID, 10, BUTTON_HEIGHT + 20, dp_xres-20, dp_yres - BUTTON_HEIGHT - 30, &adapter)) {
|
|
if (listing_[list_.selected].isDirectory) {
|
|
currentDirectory_ = listing_[list_.selected].fullName;
|
|
ILOG("%s", currentDirectory_.c_str());
|
|
updateListing();
|
|
list_.selected = -1;
|
|
} else {
|
|
std::string boot_filename = listing_[list_.selected].fullName;
|
|
ILOG("Selected: %i : %s", list_.selected, boot_filename.c_str());
|
|
list_.selected = -1;
|
|
g_Config.Save();
|
|
|
|
screenManager()->switchScreen(new EmuScreen(boot_filename));
|
|
}
|
|
}
|
|
|
|
ui_draw2d.DrawImageStretch(I_BUTTON, 0, 0, dp_xres, 70);
|
|
|
|
if (UIButton(GEN_ID, Pos(10,10), SMALL_BUTTON_WIDTH, 0, g->T("Up"), ALIGN_TOPLEFT)) {
|
|
currentDirectory_ = getDir(currentDirectory_);
|
|
updateListing();
|
|
}
|
|
ui_draw2d.DrawTextShadow(UBUNTU24, currentDirectory_.c_str(), 20 + SMALL_BUTTON_WIDTH, 10 + 25, 0xFFFFFFFF, ALIGN_LEFT | ALIGN_VCENTER);
|
|
if (UIButton(GEN_ID, Pos(dp_xres - 10, 10), SMALL_BUTTON_WIDTH, 0, g->T("Back"), ALIGN_RIGHT)) {
|
|
g_Config.Save();
|
|
screenManager()->switchScreen(new MenuScreen());
|
|
}
|
|
|
|
UIEnd();
|
|
}
|
|
|
|
void CreditsScreen::update(InputState &input_state) {
|
|
globalUIState = UISTATE_MENU;
|
|
if (input_state.pad_buttons_down & PAD_BUTTON_BACK) {
|
|
screenManager()->switchScreen(new MenuScreen());
|
|
}
|
|
frames_++;
|
|
}
|
|
|
|
static const char * credits[] = {
|
|
"PPSSPP",
|
|
"",
|
|
"",
|
|
"A fast and portable PSP emulator",
|
|
"",
|
|
"Created by Henrik Rydg\u00E5rd",
|
|
"(aka hrydgard, ector)"
|
|
"",
|
|
"",
|
|
"Contributors:",
|
|
"unknownbrackets",
|
|
"xsacha",
|
|
"raven02",
|
|
"oioitff",
|
|
"tpunix",
|
|
"orphis",
|
|
"sum2012",
|
|
"mikusp",
|
|
"artart78",
|
|
"tmaul",
|
|
"ced2911",
|
|
"soywiz",
|
|
"kovensky",
|
|
"xele",
|
|
"cinaera/BeaR",
|
|
"",
|
|
"Written in C++ for speed and portability",
|
|
"",
|
|
"",
|
|
"Free tools used:",
|
|
#ifdef ANDROID
|
|
"Android SDK + NDK",
|
|
#elif defined(BLACKBERRY)
|
|
"Blackberry NDK",
|
|
#endif
|
|
#if defined(USING_QT_UI)
|
|
"Qt",
|
|
#else
|
|
"SDL",
|
|
#endif
|
|
"CMake",
|
|
"freetype2",
|
|
"zlib",
|
|
"PSP SDK",
|
|
"",
|
|
"",
|
|
"Check out the website:",
|
|
"www.ppsspp.org",
|
|
"compatibility lists, forums, and development info",
|
|
"",
|
|
"",
|
|
"Also check out Dolphin, the best Wii/GC emu around:",
|
|
"http://www.dolphin-emu.org",
|
|
"",
|
|
"",
|
|
"PPSSPP is intended for educational purposes only.",
|
|
"",
|
|
"Please make sure that you own the rights to any games",
|
|
"you play by owning the UMD or buying the digital",
|
|
"download from the PSN store on your real PSP.",
|
|
"",
|
|
"",
|
|
"PSP is a trademark by Sony, Inc.",
|
|
};
|
|
|
|
void CreditsScreen::render() {
|
|
// TODO: This is kinda ugly, done on every frame...
|
|
char temp[256];
|
|
sprintf(temp, "PPSSPP %s", PPSSPP_GIT_VERSION);
|
|
credits[0] = (const char *)temp;
|
|
|
|
UIShader_Prepare();
|
|
UIBegin(UIShader_Get());
|
|
DrawBackground(1.0f);
|
|
|
|
const int numItems = ARRAY_SIZE(credits);
|
|
int itemHeight = 36;
|
|
int totalHeight = numItems * itemHeight + dp_yres + 200;
|
|
int y = dp_yres - (frames_ % totalHeight);
|
|
for (int i = 0; i < numItems; i++) {
|
|
float alpha = linearInOut(y+32, 64, dp_yres - 192, 64);
|
|
if (alpha > 0.0f) {
|
|
UIText(dp_xres/2, y, credits[i], whiteAlpha(alpha), ease(alpha), ALIGN_HCENTER);
|
|
}
|
|
y += itemHeight;
|
|
}
|
|
I18NCategory *g = GetI18NCategory("General");
|
|
|
|
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), 200, 0, g->T("Back"), ALIGN_BOTTOMRIGHT)) {
|
|
screenManager()->switchScreen(new MenuScreen());
|
|
}
|
|
|
|
UIEnd();
|
|
}
|
|
|
|
void ErrorScreen::update(InputState &input_state) {
|
|
if (input_state.pad_buttons_down & PAD_BUTTON_BACK) {
|
|
screenManager()->finishDialog(this, DR_OK);
|
|
}
|
|
}
|
|
|
|
void ErrorScreen::render()
|
|
{
|
|
UIShader_Prepare();
|
|
UIBegin(UIShader_Get());
|
|
DrawBackground(1.0f);
|
|
|
|
ui_draw2d.SetFontScale(1.5f, 1.5f);
|
|
ui_draw2d.DrawText(UBUNTU24, errorTitle_.c_str(), dp_xres / 2, 30, 0xFFFFFFFF, ALIGN_HCENTER);
|
|
ui_draw2d.SetFontScale(1.0f, 1.0f);
|
|
|
|
ui_draw2d.DrawText(UBUNTU24, errorMessage_.c_str(), 40, 120, 0xFFFFFFFF, ALIGN_LEFT);
|
|
|
|
I18NCategory *g = GetI18NCategory("General");
|
|
|
|
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), 200, 0, g->T("Back"), ALIGN_BOTTOMRIGHT)) {
|
|
screenManager()->finishDialog(this, DR_OK);
|
|
}
|
|
|
|
UIEnd();
|
|
}
|