ppsspp/UI/InstallZipScreen.cpp

243 lines
9.2 KiB
C++

// Copyright (c) 2013- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Common/UI/UI.h"
#include "Common/UI/View.h"
#include "Common/UI/ViewGroup.h"
#include "Common/StringUtils.h"
#include "Common/File/FileUtil.h"
#include "Common/Data/Text/I18n.h"
#include "Common/Data/Text/Parsers.h"
#include "Core/Config.h"
#include "Core/System.h"
#include "Core/Util/GameManager.h"
#include "Core/Loaders.h"
#include "UI/InstallZipScreen.h"
#include "UI/MainScreen.h"
#include "UI/OnScreenDisplay.h"
#include "UI/SavedataScreen.h"
InstallZipScreen::InstallZipScreen(const Path &zipPath) : zipPath_(zipPath) {
g_GameManager.ResetInstallError();
}
void InstallZipScreen::CreateViews() {
using namespace UI;
File::FileInfo fileInfo;
File::GetFileInfo(zipPath_, &fileInfo);
auto di = GetI18NCategory(I18NCat::DIALOG);
auto iz = GetI18NCategory(I18NCat::INSTALLZIP);
auto er = GetI18NCategory(I18NCat::ERRORS);
auto ga = GetI18NCategory(I18NCat::GAME);
Margins actionMenuMargins(0, 100, 15, 0);
root_ = new LinearLayout(ORIENT_HORIZONTAL);
ViewGroup *leftColumn = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(1.0f, Margins(12)));
ViewGroup *rightColumnItems = new LinearLayout(ORIENT_VERTICAL, new LinearLayoutParams(300, FILL_PARENT, actionMenuMargins));
root_->Add(leftColumn);
root_->Add(rightColumnItems);
std::string shortFilename = zipPath_.GetFilename();
// TODO: Do in the background?
struct zip *z = ZipOpenPath(zipPath_);
bool showDeleteCheckbox = false;
returnToHomebrew_ = false;
installChoice_ = nullptr;
doneView_ = nullptr;
installChoice_ = nullptr;
existingSaveView_ = nullptr;
destFolders_.clear();
std::vector<Path> destOptions;
if (z) {
DetectZipFileContents(z, &zipFileInfo_); // Even if this fails, it sets zipInfo->contents.
if (zipFileInfo_.contents == ZipFileContents::ISO_FILE || zipFileInfo_.contents == ZipFileContents::PSP_GAME_DIR) {
std::string_view question = iz->T("Install game from ZIP file?");
leftColumn->Add(new TextView(question));
leftColumn->Add(new TextView(shortFilename));
if (!zipFileInfo_.contentName.empty()) {
leftColumn->Add(new TextView(zipFileInfo_.contentName));
}
doneView_ = leftColumn->Add(new TextView(""));
if (zipFileInfo_.contents == ZipFileContents::ISO_FILE) {
const bool isInDownloads = File::IsProbablyInDownloadsFolder(zipPath_);
Path parent;
if (!isInDownloads && zipPath_.CanNavigateUp()) {
parent = zipPath_.NavigateUp();
destFolders_.push_back(parent);
}
if (g_Config.currentDirectory.IsLocalType() && File::Exists(g_Config.currentDirectory) && g_Config.currentDirectory != parent) {
destFolders_.push_back(g_Config.currentDirectory);
}
destFolders_.push_back(g_Config.memStickDirectory);
} else {
destFolders_.push_back(GetSysDirectory(DIRECTORY_GAME));
}
installChoice_ = rightColumnItems->Add(new Choice(iz->T("Install")));
installChoice_->OnClick.Handle(this, &InstallZipScreen::OnInstall);
returnToHomebrew_ = true;
showDeleteCheckbox = true;
} else if (zipFileInfo_.contents == ZipFileContents::TEXTURE_PACK) {
std::string_view question = iz->T("Install textures from ZIP file?");
leftColumn->Add(new TextView(question));
leftColumn->Add(new TextView(shortFilename));
doneView_ = leftColumn->Add(new TextView(""));
installChoice_ = rightColumnItems->Add(new Choice(iz->T("Install")));
installChoice_->OnClick.Handle(this, &InstallZipScreen::OnInstall);
showDeleteCheckbox = true;
} else if (zipFileInfo_.contents == ZipFileContents::SAVE_DATA) {
std::string_view question = iz->T("Import savedata from ZIP file");
leftColumn->Add(new TextView(question))->SetBig(true);
leftColumn->Add(new TextView(zipFileInfo_.gameTitle + ": " + zipFileInfo_.savedataDir));
Path savedataDir = GetSysDirectory(DIRECTORY_SAVEDATA);
bool overwrite = !CanExtractWithoutOverwrite(z, savedataDir, 50);
destFolders_.push_back(savedataDir);
if (overwrite) {
leftColumn->Add(new NoticeView(NoticeLevel::WARN, di->T("Confirm Overwrite"), ""));
}
int columnWidth = 300;
LinearLayout *compareColumns = leftColumn->Add(new LinearLayout(UI::ORIENT_HORIZONTAL, new LinearLayoutParams(FILL_PARENT, WRAP_CONTENT)));
LinearLayout *leftCompare = new LinearLayout(UI::ORIENT_VERTICAL);
leftCompare->Add(new TextView(iz->T("Data to import")));
compareColumns->Add(leftCompare);
leftCompare->Add(new SavedataView(*screenManager()->getUIContext(), Path(), IdentifiedFileType::PSP_SAVEDATA_DIRECTORY,
zipFileInfo_.gameTitle, zipFileInfo_.savedataTitle, zipFileInfo_.savedataDetails, NiceSizeFormat(zipFileInfo_.totalFileSize), zipFileInfo_.mTime, false, new LinearLayoutParams(columnWidth, WRAP_CONTENT)));
// Check for potential overwrite at destination, and ask the user if it's OK to overwrite.
if (overwrite) {
savedataToOverwrite_ = savedataDir / zipFileInfo_.savedataDir;
std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(screenManager()->getDrawContext(), savedataToOverwrite_, GameInfoFlags::FILE_TYPE | GameInfoFlags::PARAM_SFO | GameInfoFlags::ICON | GameInfoFlags::SIZE);
LinearLayout *rightCompare = new LinearLayout(UI::ORIENT_VERTICAL);
rightCompare->Add(new TextView(iz->T("Existing data")));
compareColumns->Add(rightCompare);
existingSaveView_ = rightCompare->Add(new SavedataView(*screenManager()->getUIContext(), ginfo.get(), IdentifiedFileType::PSP_SAVEDATA_DIRECTORY, false, new LinearLayoutParams(columnWidth, WRAP_CONTENT)));
if (System_GetPropertyBool(SYSPROP_CAN_SHOW_FILE)) {
rightCompare->Add(new Button(ga->T("Show In Folder")))->OnClick.Add([=](UI::EventParams &) {
System_ShowFileInFolder(savedataToOverwrite_);
return UI::EVENT_DONE;
});
}
}
installChoice_ = rightColumnItems->Add(new Choice(iz->T("Install")));
installChoice_->OnClick.Handle(this, &InstallZipScreen::OnInstall);
doneView_ = leftColumn->Add(new TextView(""));
showDeleteCheckbox = true;
} else {
leftColumn->Add(new TextView(iz->T("Zip file does not contain PSP software"), ALIGN_LEFT, false, new AnchorLayoutParams(10, 10, NONE, NONE)));
}
} else {
leftColumn->Add(new TextView(er->T("Error reading file"), ALIGN_LEFT, false, new AnchorLayoutParams(10, 10, NONE, NONE)));
}
if (destFolders_.size() > 1) {
leftColumn->Add(new TextView(iz->T("Install into folder")));
for (int i = 0; i < (int)destFolders_.size(); i++) {
leftColumn->Add(new RadioButton(&destFolderChoice_, i, destFolders_[i].ToVisualString()));
}
} else if (destFolders_.size() == 1 && zipFileInfo_.contents != ZipFileContents::SAVE_DATA) {
leftColumn->Add(new TextView(StringFromFormat("%s %s", iz->T_cstr("Install into folder:"), destFolders_[0].ToVisualString().c_str())));
}
// OK so that EmuScreen will handle it right.
backChoice_ = rightColumnItems->Add(new Choice(di->T("Back")));
backChoice_->OnClick.Handle<UIScreen>(this, &UIScreen::OnOK);
if (showDeleteCheckbox) {
rightColumnItems->Add(new CheckBox(&deleteZipFile_, iz->T("Delete ZIP file")));
}
}
bool InstallZipScreen::key(const KeyInput &key) {
// Ignore all key presses during download and installation to avoid user escape
if (g_GameManager.GetState() == GameManagerState::IDLE) {
return UIDialogScreen::key(key);
}
return false;
}
UI::EventReturn InstallZipScreen::OnInstall(UI::EventParams &params) {
ZipFileTask task;
task.url = zipPath_;
task.fileName = zipPath_;
task.deleteAfter = deleteZipFile_;
task.zipFileInfo = zipFileInfo_;
if (!destFolders_.empty() && destFolderChoice_ < destFolders_.size()) {
task.destination = destFolders_[destFolderChoice_];
}
if (g_GameManager.InstallZipOnThread(task)) {
installStarted_ = true;
if (installChoice_) {
installChoice_->SetEnabled(false);
}
}
return UI::EVENT_DONE;
}
void InstallZipScreen::update() {
auto iz = GetI18NCategory(I18NCat::INSTALLZIP);
using namespace UI;
if (g_GameManager.GetState() != GameManagerState::IDLE) {
if (backChoice_) {
backChoice_->SetEnabled(false);
}
} else {
if (backChoice_) {
backChoice_->SetEnabled(true);
}
std::string err = g_GameManager.GetInstallError();
if (!err.empty()) {
if (doneView_)
doneView_->SetText(iz->T(err));
} else if (installStarted_) {
if (doneView_)
doneView_->SetText(iz->T("Installed!"));
MainScreen::showHomebrewTab = returnToHomebrew_;
}
}
if (existingSaveView_) {
std::shared_ptr<GameInfo> ginfo = g_gameInfoCache->GetInfo(screenManager()->getDrawContext(), savedataToOverwrite_, GameInfoFlags::FILE_TYPE | GameInfoFlags::PARAM_SFO | GameInfoFlags::ICON | GameInfoFlags::SIZE);
existingSaveView_->UpdateGame(ginfo.get());
}
UIDialogScreenWithBackground::update();
}