mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-12-01 01:11:46 +00:00
317 lines
10 KiB
C++
317 lines
10 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#pragma once
|
|
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
#include "Core/HLE/sceKernel.h"
|
|
|
|
// There's a good description of the thread scheduling rules in:
|
|
// http://code.google.com/p/jpcsp/source/browse/trunk/src/jpcsp/HLE/modules150/ThreadManForUser.java
|
|
|
|
int sceKernelChangeThreadPriority(SceUID threadID, int priority);
|
|
int __KernelCreateThread(const char *threadName, SceUID moduleID, u32 entry, u32 prio, int stacksize, u32 attr, u32 optionAddr);
|
|
int sceKernelCreateThread(const char *threadName, u32 entry, u32 prio, int stacksize, u32 attr, u32 optionAddr);
|
|
int sceKernelDelayThread(u32 usec);
|
|
int sceKernelDelayThreadCB(u32 usec);
|
|
int sceKernelDelaySysClockThread(u32 sysclockAddr);
|
|
int sceKernelDelaySysClockThreadCB(u32 sysclockAddr);
|
|
int sceKernelDeleteThread(int threadHandle);
|
|
void sceKernelExitDeleteThread(int exitStatus);
|
|
void sceKernelExitThread(int exitStatus);
|
|
void _sceKernelExitThread(int exitStatus);
|
|
SceUID sceKernelGetThreadId();
|
|
void sceKernelGetThreadCurrentPriority();
|
|
int sceKernelStartThread(SceUID threadToStartID, int argSize, u32 argBlockPtr);
|
|
u32 sceKernelSuspendDispatchThread();
|
|
u32 sceKernelResumeDispatchThread(u32 suspended);
|
|
int sceKernelWaitThreadEnd(SceUID threadID, u32 timeoutPtr);
|
|
u32 sceKernelReferThreadStatus(u32 uid, u32 statusPtr);
|
|
u32 sceKernelReferThreadRunStatus(u32 uid, u32 statusPtr);
|
|
int sceKernelReleaseWaitThread(SceUID threadID);
|
|
int sceKernelChangeCurrentThreadAttr(u32 clearAttr, u32 setAttr);
|
|
int sceKernelRotateThreadReadyQueue(int priority);
|
|
int sceKernelCheckThreadStack();
|
|
int sceKernelSuspendThread(SceUID threadID);
|
|
int sceKernelResumeThread(SceUID threadID);
|
|
int sceKernelWakeupThread(SceUID threadID);
|
|
int sceKernelCancelWakeupThread(SceUID threadID);
|
|
int sceKernelSleepThread();
|
|
int sceKernelSleepThreadCB();
|
|
int sceKernelTerminateDeleteThread(int threadno);
|
|
int sceKernelTerminateThread(SceUID threadID);
|
|
int sceKernelWaitThreadEndCB(SceUID threadID, u32 timeoutPtr);
|
|
int sceKernelGetThreadExitStatus(SceUID threadID);
|
|
u32 sceKernelGetThreadmanIdType(u32);
|
|
u32 sceKernelGetThreadmanIdList(u32 type, u32 readBufPtr, u32 readBufSize, u32 idCountPtr);
|
|
u32 sceKernelExtendThreadStack(u32 size, u32 entryAddr, u32 entryParameter);
|
|
|
|
struct SceKernelSysClock {
|
|
u32_le lo;
|
|
u32_le hi;
|
|
};
|
|
|
|
|
|
// TODO: Map these to PSP wait types. Most of these are wrong.
|
|
// remember to update the waitTypeNames array in sceKernelThread.cpp when changing these
|
|
enum WaitType
|
|
{
|
|
WAITTYPE_NONE = 0,
|
|
WAITTYPE_SLEEP = 1,
|
|
WAITTYPE_DELAY = 2,
|
|
WAITTYPE_SEMA = 3,
|
|
WAITTYPE_EVENTFLAG = 4,
|
|
WAITTYPE_MBX = 5,
|
|
WAITTYPE_VPL = 6,
|
|
WAITTYPE_FPL = 7,
|
|
WAITTYPE_MSGPIPE = 8, // fake
|
|
WAITTYPE_THREADEND = 9,
|
|
WAITTYPE_AUDIOCHANNEL = 10, // this is fake, should be replaced with 8 eventflags ( ?? )
|
|
WAITTYPE_UMD = 11, // this is fake, should be replaced with 1 eventflag ( ?? )
|
|
WAITTYPE_VBLANK = 12, // fake
|
|
WAITTYPE_MUTEX = 13,
|
|
WAITTYPE_LWMUTEX = 14,
|
|
WAITTYPE_CTRL = 15,
|
|
WAITTYPE_IO = 16,
|
|
WAITTYPE_GEDRAWSYNC = 17,
|
|
WAITTYPE_GELISTSYNC = 18,
|
|
WAITTYPE_MODULE = 19,
|
|
WAITTYPE_HLEDELAY = 20,
|
|
WAITTYPE_TLSPL = 21,
|
|
WAITTYPE_VMEM = 22,
|
|
WAITTYPE_ASYNCIO = 23,
|
|
|
|
NUM_WAITTYPES
|
|
};
|
|
|
|
const char *getWaitTypeName(WaitType type);
|
|
|
|
// Suspend wait and timeout while a thread enters a callback.
|
|
typedef void (* WaitBeginCallbackFunc)(SceUID threadID, SceUID prevCallbackId);
|
|
// Resume wait and timeout as a thread exits a callback.
|
|
typedef void (* WaitEndCallbackFunc)(SceUID threadID, SceUID prevCallbackId);
|
|
|
|
void __KernelRegisterWaitTypeFuncs(WaitType type, WaitBeginCallbackFunc beginFunc, WaitEndCallbackFunc endFunc);
|
|
|
|
struct ThreadContext
|
|
{
|
|
void reset();
|
|
|
|
// r must be followed by f.
|
|
u32 r[32];
|
|
union {
|
|
float f[32];
|
|
u32 fi[32];
|
|
int fs[32];
|
|
};
|
|
union {
|
|
float v[128];
|
|
u32 vi[128];
|
|
};
|
|
u32 vfpuCtrl[16];
|
|
|
|
union {
|
|
struct {
|
|
u32 pc;
|
|
|
|
u32 hi;
|
|
u32 lo;
|
|
|
|
u32 fcr31;
|
|
u32 fpcond;
|
|
};
|
|
u32 other[6];
|
|
};
|
|
};
|
|
|
|
// Internal API, used by implementations of kernel functions
|
|
|
|
void __KernelThreadingInit();
|
|
void __KernelThreadingDoState(PointerWrap &p);
|
|
void __KernelThreadingDoStateLate(PointerWrap &p);
|
|
void __KernelThreadingShutdown();
|
|
KernelObject *__KernelThreadObject();
|
|
KernelObject *__KernelCallbackObject();
|
|
|
|
void __KernelScheduleWakeup(int threadnumber, s64 usFromNow);
|
|
SceUID __KernelGetCurThread();
|
|
u32 __KernelGetCurThreadStack();
|
|
const char *__KernelGetThreadName(SceUID threadID);
|
|
|
|
void __KernelSaveContext(ThreadContext *ctx, bool vfpuEnabled);
|
|
void __KernelLoadContext(ThreadContext *ctx, bool vfpuEnabled);
|
|
|
|
u32 __KernelResumeThreadFromWait(SceUID threadID, u32 retval); // can return an error value
|
|
u32 __KernelResumeThreadFromWait(SceUID threadID, u64 retval);
|
|
|
|
inline u32 __KernelResumeThreadFromWait(SceUID threadID, int retval)
|
|
{
|
|
return __KernelResumeThreadFromWait(threadID, (u32)retval);
|
|
}
|
|
|
|
inline u32 __KernelResumeThreadFromWait(SceUID threadID, s64 retval)
|
|
{
|
|
return __KernelResumeThreadFromWait(threadID, (u64)retval);
|
|
}
|
|
|
|
u32 __KernelGetWaitValue(SceUID threadID, u32 &error);
|
|
u32 __KernelGetWaitTimeoutPtr(SceUID threadID, u32 &error);
|
|
SceUID __KernelGetWaitID(SceUID threadID, WaitType type, u32 &error);
|
|
SceUID __KernelGetCurrentCallbackID(SceUID threadID, u32 &error);
|
|
void __KernelWaitCurThread(WaitType type, SceUID waitId, u32 waitValue, u32 timeoutPtr, bool processCallbacks, const char *reason);
|
|
void __KernelWaitCallbacksCurThread(WaitType type, SceUID waitID, u32 waitValue, u32 timeoutPtr);
|
|
void __KernelReSchedule(const char *reason = "no reason");
|
|
void __KernelReSchedule(bool doCallbacks, const char *reason);
|
|
|
|
SceUID __KernelGetCurThread();
|
|
SceUID __KernelGetCurThreadModuleId();
|
|
SceUID __KernelSetupRootThread(SceUID moduleId, int args, const char *argp, int prio, int stacksize, int attr); //represents the real PSP elf loader, run before execution
|
|
void __KernelStartIdleThreads(SceUID moduleId);
|
|
void __KernelReturnFromThread(); // Called as HLE function
|
|
u32 __KernelGetThreadPrio(SceUID id);
|
|
bool __KernelThreadSortPriority(SceUID thread1, SceUID thread2);
|
|
bool __KernelIsDispatchEnabled();
|
|
void __KernelReturnFromExtendStack();
|
|
|
|
void __KernelIdle();
|
|
|
|
u32 __KernelMipsCallReturnAddress();
|
|
u32 __KernelInterruptReturnAddress(); // TODO: remove
|
|
|
|
SceUID sceKernelCreateCallback(const char *name, u32 entrypoint, u32 signalArg);
|
|
int sceKernelDeleteCallback(SceUID cbId);
|
|
int sceKernelNotifyCallback(SceUID cbId, int notifyArg);
|
|
int sceKernelCancelCallback(SceUID cbId);
|
|
int sceKernelGetCallbackCount(SceUID cbId);
|
|
void sceKernelCheckCallback();
|
|
int sceKernelReferCallbackStatus(SceUID cbId, u32 statusAddr);
|
|
|
|
class Action;
|
|
|
|
// Not an official Callback object, just calls a mips function on the current thread.
|
|
void __KernelDirectMipsCall(u32 entryPoint, Action *afterAction, u32 args[], int numargs, bool reschedAfter);
|
|
|
|
void __KernelReturnFromMipsCall(); // Called as HLE function
|
|
bool __KernelInCallback();
|
|
|
|
// Should be called by (nearly) all ...CB functions.
|
|
bool __KernelCheckCallbacks();
|
|
bool __KernelForceCallbacks();
|
|
bool __KernelCurHasReadyCallbacks();
|
|
class Thread;
|
|
void __KernelSwitchContext(Thread *target, const char *reason);
|
|
bool __KernelExecutePendingMipsCalls(Thread *currentThread, bool reschedAfter);
|
|
void __KernelNotifyCallback(SceUID cbId, int notifyArg);
|
|
|
|
// Switch to an idle / non-user thread, if not already on one.
|
|
// Returns whether a switch occurred.
|
|
bool __KernelSwitchOffThread(const char *reason);
|
|
bool __KernelSwitchToThread(SceUID threadID, const char *reason);
|
|
|
|
// Set a thread's return address to a specific FakeSyscall nid.
|
|
// Discards old RA. Only useful for special threads that do special things on exit.
|
|
u32 __KernelSetThreadRA(SceUID threadID, u32 nid);
|
|
|
|
// A call into game code. These can be pending on a thread.
|
|
// Similar to Callback-s (NOT CallbackInfos) in JPCSP.
|
|
typedef Action *(*ActionCreator)();
|
|
Action *__KernelCreateAction(int actionType);
|
|
int __KernelRegisterActionType(ActionCreator creator);
|
|
void __KernelRestoreActionType(int actionType, ActionCreator creator);
|
|
|
|
struct MipsCall {
|
|
MipsCall()
|
|
{
|
|
doAfter = NULL;
|
|
}
|
|
|
|
u32 entryPoint;
|
|
u32 cbId;
|
|
u32 args[6];
|
|
int numArgs;
|
|
Action *doAfter;
|
|
u32 savedIdRegister;
|
|
u32 savedRa;
|
|
u32 savedPc;
|
|
u32 savedV0;
|
|
u32 savedV1;
|
|
std::string tag;
|
|
u32 savedId;
|
|
bool reschedAfter;
|
|
|
|
void DoState(PointerWrap &p);
|
|
void setReturnValue(u32 value);
|
|
void setReturnValue(u64 value);
|
|
inline void setReturnValue(int value)
|
|
{
|
|
setReturnValue((u32)value);
|
|
}
|
|
inline void setReturnValue(s64 value)
|
|
{
|
|
setReturnValue((u64)value);
|
|
}
|
|
};
|
|
|
|
class Action
|
|
{
|
|
public:
|
|
virtual ~Action() {}
|
|
virtual void run(MipsCall &call) = 0;
|
|
virtual void DoState(PointerWrap &p) = 0;
|
|
int actionTypeID;
|
|
};
|
|
|
|
enum ThreadStatus
|
|
{
|
|
THREADSTATUS_RUNNING = 1,
|
|
THREADSTATUS_READY = 2,
|
|
THREADSTATUS_WAIT = 4,
|
|
THREADSTATUS_SUSPEND = 8,
|
|
THREADSTATUS_DORMANT = 16,
|
|
THREADSTATUS_DEAD = 32,
|
|
|
|
THREADSTATUS_WAITSUSPEND = THREADSTATUS_WAIT | THREADSTATUS_SUSPEND
|
|
};
|
|
|
|
void __KernelChangeThreadState(Thread *thread, ThreadStatus newStatus);
|
|
|
|
typedef void (*ThreadCallback)(SceUID threadID);
|
|
void __KernelListenThreadEnd(ThreadCallback callback);
|
|
|
|
struct DebugThreadInfo
|
|
{
|
|
SceUID id;
|
|
char name[KERNELOBJECT_MAX_NAME_LENGTH+1];
|
|
u32 status;
|
|
u32 curPC;
|
|
u32 entrypoint;
|
|
u32 initialStack;
|
|
int stackSize;
|
|
int priority;
|
|
WaitType waitType;
|
|
bool isCurrent;
|
|
};
|
|
|
|
std::vector<DebugThreadInfo> GetThreadsInfo();
|
|
void __KernelChangeThreadState(SceUID threadId, ThreadStatus newStatus);
|
|
|
|
int LoadExecForUser_362A956B();
|
|
int sceKernelRegisterExitCallback(SceUID cbId);
|