ppsspp/GPU/GLES/FramebufferManagerGLES.cpp
2023-02-25 12:21:00 +01:00

60 lines
2.6 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include "Common/GPU/OpenGL/GLFeatures.h"
#include "Common/GPU/OpenGL/GLRenderManager.h"
#include "Common/GPU/thin3d.h"
#include "Core/System.h"
#include "GPU/Common/FramebufferManagerCommon.h"
#include "GPU/Common/PresentationCommon.h"
#include "GPU/Common/TextureDecoder.h"
#include "GPU/GLES/FramebufferManagerGLES.h"
FramebufferManagerGLES::FramebufferManagerGLES(Draw::DrawContext *draw) :
FramebufferManagerCommon(draw)
{
needBackBufferYSwap_ = true;
presentation_->SetLanguage(draw_->GetShaderLanguageDesc().shaderLanguage);
}
void FramebufferManagerGLES::UpdateDownloadTempBuffer(VirtualFramebuffer *nvfb) {
_assert_msg_(nvfb->fbo, "Expecting a valid nvfb in UpdateDownloadTempBuffer");
// Discard the previous contents of this buffer where possible.
if (gl_extensions.GLES3) {
draw_->BindFramebufferAsRenderTarget(nvfb->fbo, { Draw::RPAction::DONT_CARE, Draw::RPAction::DONT_CARE, Draw::RPAction::DONT_CARE }, "UpdateDownloadTempBuffer");
} else if (gl_extensions.IsGLES) {
draw_->BindFramebufferAsRenderTarget(nvfb->fbo, { Draw::RPAction::CLEAR, Draw::RPAction::CLEAR, Draw::RPAction::CLEAR }, "UpdateDownloadTempBuffer");
gstate_c.Dirty(DIRTY_BLEND_STATE);
}
}
void FramebufferManagerGLES::NotifyDisplayResized() {
FramebufferManagerCommon::NotifyDisplayResized();
GLRenderManager *render = (GLRenderManager *)draw_->GetNativeObject(Draw::NativeObject::RENDER_MANAGER);
render->Resize(PSP_CoreParameter().pixelWidth, PSP_CoreParameter().pixelHeight);
}
bool FramebufferManagerGLES::GetOutputFramebuffer(GPUDebugBuffer &buffer) {
int w, h;
draw_->GetFramebufferDimensions(nullptr, &w, &h);
buffer.Allocate(w, h, GPU_DBG_FORMAT_888_RGB, true);
draw_->CopyFramebufferToMemory(nullptr, Draw::FB_COLOR_BIT, 0, 0, w, h, Draw::DataFormat::R8G8B8_UNORM, buffer.GetData(), w, Draw::ReadbackMode::BLOCK, "GetOutputFramebuffer");
return true;
}