mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-30 17:02:19 +00:00
49f6c461ad
Particularly in Common, avoid including Core/Reporting.h.
78 lines
2.7 KiB
C++
78 lines
2.7 KiB
C++
// Copyright (c) 2015- PPSSPP Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0 or later versions.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official git repository and contact information can be found at
|
|
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
|
|
|
|
#include <algorithm>
|
|
|
|
#include "Common/Profiler/Profiler.h"
|
|
|
|
#include "Common/System/Display.h"
|
|
#include "Common/Math/lin/matrix4x4.h"
|
|
#include "Common/Data/Convert/ColorConv.h"
|
|
#include "Common/Data/Convert/SmallDataConvert.h"
|
|
#include "Common/GPU/thin3d.h"
|
|
|
|
#include "Common/GPU/Vulkan/VulkanContext.h"
|
|
#include "Common/GPU/Vulkan/VulkanMemory.h"
|
|
#include "Common/GPU/Vulkan/VulkanImage.h"
|
|
#include "Common/GPU/Vulkan/VulkanRenderManager.h"
|
|
#include "Core/MemMap.h"
|
|
#include "Core/Config.h"
|
|
#include "Core/ConfigValues.h"
|
|
#include "Core/System.h"
|
|
#include "GPU/ge_constants.h"
|
|
#include "GPU/GPUInterface.h"
|
|
#include "GPU/GPUState.h"
|
|
|
|
#include "GPU/Common/TextureDecoder.h"
|
|
#include "GPU/Common/FramebufferManagerCommon.h"
|
|
#include "GPU/Debugger/Stepping.h"
|
|
#include "GPU/Vulkan/FramebufferManagerVulkan.h"
|
|
#include "GPU/Vulkan/DrawEngineVulkan.h"
|
|
#include "GPU/Vulkan/TextureCacheVulkan.h"
|
|
#include "GPU/Vulkan/ShaderManagerVulkan.h"
|
|
#include "GPU/Vulkan/VulkanUtil.h"
|
|
|
|
using namespace PPSSPP_VK;
|
|
|
|
FramebufferManagerVulkan::FramebufferManagerVulkan(Draw::DrawContext *draw) :
|
|
FramebufferManagerCommon(draw) {
|
|
presentation_->SetLanguage(GLSL_VULKAN);
|
|
}
|
|
|
|
FramebufferManagerVulkan::~FramebufferManagerVulkan() {
|
|
DeviceLost();
|
|
}
|
|
|
|
void FramebufferManagerVulkan::NotifyClear(bool clearColor, bool clearAlpha, bool clearDepth, uint32_t color, float depth) {
|
|
int mask = 0;
|
|
// The Clear detection takes care of doing a regular draw instead if separate masking
|
|
// of color and alpha is needed, so we can just treat them as the same.
|
|
if (clearColor || clearAlpha)
|
|
mask |= Draw::FBChannel::FB_COLOR_BIT;
|
|
if (clearDepth)
|
|
mask |= Draw::FBChannel::FB_DEPTH_BIT;
|
|
if (clearAlpha)
|
|
mask |= Draw::FBChannel::FB_STENCIL_BIT;
|
|
|
|
// Note that since the alpha channel and the stencil channel are shared on the PSP,
|
|
// when we clear alpha, we also clear stencil to the same value.
|
|
draw_->Clear(mask, color, depth, color >> 24);
|
|
if (clearColor || clearAlpha) {
|
|
SetColorUpdated(gstate_c.skipDrawReason);
|
|
}
|
|
}
|