ppsspp/GPU/GLES
2021-11-21 21:25:56 +01:00
..
DepalettizeShaderGLES.cpp
DepalettizeShaderGLES.h
DepthBufferGLES.cpp GPU: Cleanup some extra pointers in fb managers. 2021-11-14 14:13:48 -08:00
DrawEngineGLES.cpp Remove the vertex cache from the OpenGL backend. 2021-11-06 00:45:43 +01:00
DrawEngineGLES.h Remove the vertex cache from the OpenGL backend. 2021-11-06 00:45:43 +01:00
FragmentTestCacheGLES.cpp
FragmentTestCacheGLES.h
FramebufferManagerGLES.cpp GPU: Cleanup some extra pointers in fb managers. 2021-11-14 14:13:48 -08:00
FramebufferManagerGLES.h GPU: Cleanup some extra pointers in fb managers. 2021-11-14 14:13:48 -08:00
GPU_GLES.cpp Add a hidden setting to turn off the shader cache, for shader compile performance work 2021-11-21 21:25:56 +01:00
GPU_GLES.h
ShaderManagerGLES.cpp Don't forget to check for bufferedRendering before enabling screen rotation in the shader. 2021-10-31 13:35:13 +01:00
ShaderManagerGLES.h GPU: Restore rotation handling in sw transform. 2021-10-30 18:22:53 -07:00
StateMappingGLES.cpp GPU: Skip cull for lines and points. 2021-10-31 10:54:50 -07:00
StateMappingGLES.h
StencilBufferGLES.cpp GPU: Cleanup some extra pointers in fb managers. 2021-11-14 14:13:48 -08:00
TextureCacheGLES.cpp
TextureCacheGLES.h
TextureScalerGLES.cpp
TextureScalerGLES.h