ppsspp/android/jni/MenuScreens.cpp
2013-02-22 22:15:42 +01:00

554 lines
16 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#include <cmath>
#include <string>
#include "base/display.h"
#include "base/logging.h"
#include "base/colorutil.h"
#include "base/timeutil.h"
#include "base/NativeApp.h"
#include "gfx_es2/glsl_program.h"
#include "gfx_es2/gl_state.h"
#include "input/input_state.h"
#include "math/curves.h"
#include "ui/ui.h"
#include "ui_atlas.h"
#include "util/random/rng.h"
#include "util/text/utf8.h"
#include "UIShader.h"
#include "../../GPU/ge_constants.h"
#include "../../GPU/GPUState.h"
#include "../../GPU/GPUInterface.h"
#include "../../Core/Config.h"
#include "../../Core/CoreParameter.h"
#include "../../Core/SaveState.h"
#include "MenuScreens.h"
#include "EmuScreen.h"
#ifdef USING_QT_UI
#include <QFileDialog>
#include <QFile>
#include <QDir>
#endif
// Ugly communication with NativeApp
extern std::string game_title;
static const int symbols[4] = {
I_CROSS,
I_CIRCLE,
I_SQUARE,
I_TRIANGLE
};
static const uint32_t colors[4] = {
/*
0xFF6666FF, // blue
0xFFFF6666, // red
0xFFFF66FF, // pink
0xFF66FF66, // green
*/
0xC0FFFFFF,
0xC0FFFFFF,
0xC0FFFFFF,
0xC0FFFFFF,
};
static void DrawBackground(float alpha) {
static float xbase[100] = {0};
static float ybase[100] = {0};
if (xbase[0] == 0.0f) {
GMRng rng;
for (int i = 0; i < 100; i++) {
xbase[i] = rng.F() * dp_xres;
ybase[i] = rng.F() * dp_yres;
}
}
glstate.depthWrite.set(GL_TRUE);
glstate.colorMask.set(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glClearColor(0.1f,0.2f,0.43f,1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
ui_draw2d.DrawImageStretch(I_BG, 0, 0, dp_xres, dp_yres);
float t = time_now();
for (int i = 0; i < 100; i++) {
float x = xbase[i];
float y = ybase[i] + 40*cos(i * 7.2 + t * 1.3);
float angle = sin(i + t);
int n = i & 3;
ui_draw2d.DrawImageRotated(symbols[n], x, y, 1.0f, angle, colorAlpha(colors[n], alpha * 0.1f));
}
}
// For private alphas, etc.
void DrawWatermark() {
// ui_draw2d.DrawTextShadow(UBUNTU24, "PRIVATE BUILD", dp_xres / 2, 10, 0xFF0000FF, ALIGN_HCENTER);
}
void LogoScreen::update(InputState &input_state) {
frames_++;
if (frames_ > 180 || input_state.pointer_down[0]) {
if (bootFilename_.size()) {
screenManager()->switchScreen(new EmuScreen(bootFilename_));
} else {
screenManager()->switchScreen(new MenuScreen());
}
}
}
void LogoScreen::render() {
float t = (float)frames_ / 60.0f;
float alpha = t;
if (t > 1.0f) alpha = 1.0f;
float alphaText = alpha;
if (t > 2.0f) alphaText = 3.0f - t;
UIShader_Prepare();
UIBegin();
DrawBackground(alpha);
ui_draw2d.SetFontScale(1.5f, 1.5f);
ui_draw2d.DrawText(UBUNTU48, "PPSSPP", dp_xres / 2, dp_yres / 2 - 30, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
ui_draw2d.SetFontScale(1.0f, 1.0f);
ui_draw2d.DrawText(UBUNTU24, "Created by Henrik Rydgard", dp_xres / 2, dp_yres / 2 + 40, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
ui_draw2d.DrawText(UBUNTU24, "Free Software under GPL 2.0", dp_xres / 2, dp_yres / 2 + 70, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
ui_draw2d.DrawText(UBUNTU24, "www.ppsspp.org", dp_xres / 2, dp_yres / 2 + 130, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
if (bootFilename_.size()) {
ui_draw2d.DrawText(UBUNTU24, bootFilename_.c_str(), dp_xres / 2, dp_yres / 2 + 180, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
}
DrawWatermark();
UIEnd();
glsl_bind(UIShader_Get());
ui_draw2d.Flush(UIShader_Get());
}
// ==================
// Menu Screen
// ==================
void MenuScreen::update(InputState &input_state) {
frames_++;
}
void MenuScreen::render() {
UIShader_Prepare();
UIBegin();
DrawBackground(1.0f);
double xoff = 150 - frames_ * frames_ * 0.4f;
if (xoff < -20)
xoff = -20;
if (frames_ > 200) // seems the above goes nuts after a while...
xoff = -20;
int w = LARGE_BUTTON_WIDTH + 40;
ui_draw2d.DrawTextShadow(UBUNTU48, "PPSSPP", dp_xres + xoff - w/2, 80, 0xFFFFFFFF, ALIGN_HCENTER | ALIGN_BOTTOM);
ui_draw2d.SetFontScale(0.7f, 0.7f);
ui_draw2d.DrawTextShadow(UBUNTU24, PPSSPP_VERSION_STR, dp_xres + xoff, 80, 0xFFFFFFFF, ALIGN_RIGHT | ALIGN_BOTTOM);
ui_draw2d.SetFontScale(1.0f, 1.0f);
VLinear vlinear(dp_xres + xoff, 95, 20);
if (UIButton(GEN_ID, vlinear, w, "Load...", ALIGN_RIGHT)) {
#if defined(USING_QT_UI)
QString fileName = QFileDialog::getOpenFileName(NULL, "Load ROM", g_Config.currentDirectory.c_str(), "PSP ROMs (*.iso *.cso *.pbp *.elf)");
if (QFile::exists(fileName)) {
QDir newPath;
g_Config.currentDirectory = newPath.filePath(fileName).toStdString();
g_Config.Save();
screenManager()->switchScreen(new EmuScreen(fileName.toStdString()));
}
#else
FileSelectScreenOptions options;
options.allowChooseDirectory = true;
options.filter = "iso:cso:pbp:elf:prx:";
options.folderIcon = I_ICON_FOLDER;
options.iconMapping["iso"] = I_ICON_UMD;
options.iconMapping["cso"] = I_ICON_UMD;
options.iconMapping["pbp"] = I_ICON_EXE;
options.iconMapping["elf"] = I_ICON_EXE;
screenManager()->switchScreen(new FileSelectScreen(options));
#endif
UIReset();
}
if (UIButton(GEN_ID, vlinear, w, "Settings", ALIGN_RIGHT)) {
screenManager()->switchScreen(new SettingsScreen());
UIReset();
}
if (UIButton(GEN_ID, vlinear, w, "Credits", ALIGN_RIGHT)) {
screenManager()->switchScreen(new CreditsScreen());
UIReset();
}
if (UIButton(GEN_ID, vlinear, w, "Exit", ALIGN_RIGHT)) {
// TODO: Save when setting changes, rather than when we quit
NativeShutdown();
// TODO: Need a more elegant way to quit
exit(0);
}
if (UIButton(GEN_ID, vlinear, w, "www.ppsspp.org", ALIGN_RIGHT)) {
LaunchBrowser("http://www.ppsspp.org/");
}
DrawWatermark();
UIEnd();
glsl_bind(UIShader_Get());
ui_draw2d.Flush(UIShader_Get());
}
void InGameMenuScreen::update(InputState &input) {
if (input.pad_buttons_down & PAD_BUTTON_BACK) {
screenManager()->finishDialog(this, DR_CANCEL);
}
}
void InGameMenuScreen::render() {
UIShader_Prepare();
UIBegin();
DrawBackground(1.0f);
const char *title;
if (UTF8StringHasNonASCII(game_title.c_str())) {
title = "(can't display japanese title)";
} else {
title = game_title.c_str();
}
ui_draw2d.DrawText(UBUNTU48, title, dp_xres / 2, 30, 0xFFFFFFFF, ALIGN_HCENTER);
int x = 30;
int y = 50;
UICheckBox(GEN_ID, x, y += 50, "Show Debug Statistics", ALIGN_TOPLEFT, &g_Config.bShowDebugStats);
UICheckBox(GEN_ID, x, y += 50, "Show FPS", ALIGN_TOPLEFT, &g_Config.bShowFPSCounter);
// TODO: Maybe shouldn't show this if the screen ratios are very close...
UICheckBox(GEN_ID, x, y += 50, "Stretch to display", ALIGN_TOPLEFT, &g_Config.bStretchToDisplay);
UICheckBox(GEN_ID, x, y += 50, "Hardware Transform", ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
bool fs = g_Config.iFrameSkip == 1;
UICheckBox(GEN_ID, x, y += 50, "Frameskip", ALIGN_TOPLEFT, &fs);
g_Config.iFrameSkip = fs ? 1 : 0;
// TODO: Add UI for more than one slot.
HLinear hlinear1(x, y + 80, 20);
if (UIButton(GEN_ID, hlinear1, LARGE_BUTTON_WIDTH, "Save State", ALIGN_LEFT)) {
SaveState::SaveSlot(0, 0, 0);
screenManager()->finishDialog(this, DR_CANCEL);
}
if (UIButton(GEN_ID, hlinear1, LARGE_BUTTON_WIDTH, "Load State", ALIGN_LEFT)) {
SaveState::LoadSlot(0, 0, 0);
screenManager()->finishDialog(this, DR_CANCEL);
}
VLinear vlinear(dp_xres - 10, 160, 20);
if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH, "Continue", ALIGN_RIGHT)) {
screenManager()->finishDialog(this, DR_CANCEL);
}
if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH, "Return to Menu", ALIGN_RIGHT)) {
screenManager()->finishDialog(this, DR_OK);
}
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH*2, "Debug: Dump Next Frame", ALIGN_BOTTOMRIGHT)) {
gpu->DumpNextFrame();
}
DrawWatermark();
UIEnd();
glsl_bind(UIShader_Get());
ui_draw2d.Flush(UIShader_Get());
}
void SettingsScreen::update(InputState &input) {
if (input.pad_buttons_down & PAD_BUTTON_BACK) {
g_Config.Save();
screenManager()->switchScreen(new MenuScreen());
}
}
void SettingsScreen::render() {
UIShader_Prepare();
UIBegin();
DrawBackground(1.0f);
ui_draw2d.DrawText(UBUNTU48, "Settings", dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
// TODO: Need to add tabs soon...
// VLinear vlinear(10, 80, 10);
int x = 30;
int y = 30;
int stride = 40;
UICheckBox(GEN_ID, x, y += stride, "Sound Emulation", ALIGN_TOPLEFT, &g_Config.bEnableSound);
UICheckBox(GEN_ID, x, y += stride, "Buffered Rendering", ALIGN_TOPLEFT, &g_Config.bBufferedRendering);
if (g_Config.bBufferedRendering) {
bool doubleRes = g_Config.iWindowZoom == 2;
UICheckBox(GEN_ID, x + 50, y += stride, "2x Render Resolution", ALIGN_TOPLEFT, &doubleRes);
g_Config.iWindowZoom = doubleRes ? 2 : 1;
}
UICheckBox(GEN_ID, x, y += stride, "Hardware Transform", ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
UICheckBox(GEN_ID, x, y += stride, "Draw using Stream VBO", ALIGN_TOPLEFT, &g_Config.bUseVBO);
UICheckBox(GEN_ID, x, y += stride, "Vertex Cache", ALIGN_TOPLEFT, &g_Config.bVertexCache);
UICheckBox(GEN_ID, x, y += stride, "JIT (Dynarec)", ALIGN_TOPLEFT, &g_Config.bJit);
if (g_Config.bJit)
UICheckBox(GEN_ID, x + 450, y, "Fastmem (may be unstable)", ALIGN_TOPLEFT, &g_Config.bFastMemory);
// ui_draw2d.DrawText(UBUNTU48, "much faster JIT coming later", x, y+=50, 0xcFFFFFFF, ALIGN_LEFT);
UICheckBox(GEN_ID, x, y += stride, "On-screen Touch Controls", ALIGN_TOPLEFT, &g_Config.bShowTouchControls);
if (g_Config.bShowTouchControls) {
UICheckBox(GEN_ID, x + 450, y, "Large Controls", ALIGN_TOPLEFT, &g_Config.bLargeControls);
UICheckBox(GEN_ID, x + 50, y += stride, "Show Analog Stick", ALIGN_TOPLEFT, &g_Config.bShowAnalogStick);
}
// UICheckBox(GEN_ID, x, y += stride, "Draw raw framebuffer (for some homebrew)", ALIGN_TOPLEFT, &g_Config.bDisplayFramebuffer);
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, "Back", ALIGN_RIGHT | ALIGN_BOTTOM)) {
screenManager()->switchScreen(new MenuScreen());
}
UIEnd();
glsl_bind(UIShader_Get());
ui_draw2d.Flush(UIShader_Get());
}
class FileListAdapter : public UIListAdapter {
public:
FileListAdapter(const FileSelectScreenOptions &options, const std::vector<FileInfo> *items) : options_(options), items_(items) {}
virtual size_t getCount() const { return items_->size(); }
virtual void drawItem(int item, int x, int y, int w, int h, bool active) const;
private:
const FileSelectScreenOptions &options_;
const std::vector<FileInfo> *items_;
};
void FileListAdapter::drawItem(int item, int x, int y, int w, int h, bool selected) const
{
int icon = -1;
if ((*items_)[item].isDirectory) {
icon = options_.folderIcon;
} else {
std::string extension = getFileExtension((*items_)[item].name);
auto iter = options_.iconMapping.find(extension);
if (iter != options_.iconMapping.end())
icon = iter->second;
}
int iconSpace = this->itemHeight(item);
ui_draw2d.DrawImage2GridH(selected ? I_BUTTON_SELECTED: I_BUTTON, x, y, x + w);
ui_draw2d.DrawTextShadow(UBUNTU24, (*items_)[item].name.c_str(), x + UI_SPACE + iconSpace, y + 25, 0xFFFFFFFF, ALIGN_LEFT | ALIGN_VCENTER);
if (icon != -1)
ui_draw2d.DrawImage(icon, x + UI_SPACE, y + 25, 1.0f, 0xFFFFFFFF, ALIGN_VCENTER | ALIGN_LEFT);
}
FileSelectScreen::FileSelectScreen(const FileSelectScreenOptions &options) : options_(options) {
currentDirectory_ = g_Config.currentDirectory;
updateListing();
}
void FileSelectScreen::updateListing() {
listing_.clear();
getFilesInDir(currentDirectory_.c_str(), &listing_, options_.filter);
g_Config.currentDirectory = currentDirectory_;
list_.contentChanged();
}
void FileSelectScreen::update(InputState &input_state) {
if (input_state.pad_buttons_down & PAD_BUTTON_BACK) {
g_Config.Save();
screenManager()->switchScreen(new MenuScreen());
}
}
void FileSelectScreen::render() {
FileListAdapter adapter(options_, &listing_);
UIShader_Prepare();
UIBegin();
DrawBackground(1.0f);
if (list_.Do(GEN_ID, 10, BUTTON_HEIGHT + 20, dp_xres-20, dp_yres - BUTTON_HEIGHT - 30, &adapter)) {
if (listing_[list_.selected].isDirectory) {
currentDirectory_ = listing_[list_.selected].fullName;
ILOG("%s", currentDirectory_.c_str());
updateListing();
list_.selected = -1;
} else {
std::string boot_filename = listing_[list_.selected].fullName;
ILOG("Selected: %i : %s", list_.selected, boot_filename.c_str());
list_.selected = -1;
g_Config.Save();
screenManager()->switchScreen(new EmuScreen(boot_filename));
}
}
ui_draw2d.DrawImageStretch(I_BUTTON, 0, 0, dp_xres, 70);
if (UIButton(GEN_ID, Pos(10,10), SMALL_BUTTON_WIDTH, "Up", ALIGN_TOPLEFT)) {
currentDirectory_ = getDir(currentDirectory_);
updateListing();
}
ui_draw2d.DrawTextShadow(UBUNTU24, currentDirectory_.c_str(), 20 + SMALL_BUTTON_WIDTH, 10 + 25, 0xFFFFFFFF, ALIGN_LEFT | ALIGN_VCENTER);
/*
if (UIButton(GEN_ID, Pos(dp_xres - 10, 10), SMALL_BUTTON_WIDTH, "Back", ALIGN_RIGHT)) {
g_Config.Save();
screenManager()->switchScreen(new MenuScreen());
}*/
UIEnd();
glsl_bind(UIShader_Get());
ui_draw2d.Flush(UIShader_Get());
}
void CreditsScreen::update(InputState &input_state) {
if (input_state.pad_buttons_down & PAD_BUTTON_BACK) {
screenManager()->switchScreen(new MenuScreen());
}
frames_++;
}
static const char *credits[] =
{
"PPSSPP " PPSSPP_VERSION_STR,
"",
"",
"A fast and portable PSP emulator",
"(well, an early prototype of that)",
"",
"Created by Henrik Rydgard",
"",
"Contributors:",
"unknownbrackets",
"orphis",
"xsacha",
"artart78",
"tmaul",
"ced2911",
"soywiz",
"kovensky",
"raven02",
"xele",
"",
"Written in C++ for speed and portability",
"",
"",
"Free tools used:",
#ifdef ANDROID
"Android SDK + NDK",
#elif defined(BLACKBERRY)
"Blackberry NDK",
#endif
#if defined(USING_QT_UI)
"Qt",
#else
"SDL",
#endif
"CMake",
"freetype2",
"zlib",
"PSP SDK",
"",
"",
"Check out the website:",
"www.ppsspp.org",
"compatibility lists, forums, and development info",
"",
"",
"Also check out Dolphin, the best Wii/GC emu around:",
"http://www.dolphin-emu.org",
"",
"",
"PPSSPP is intended for educational purposes only.",
"",
"Please make sure that you own the rights to any games",
"you play by owning the UMD or buying the digital",
"download from the PSN store on your real PSP.",
"",
"",
"PSP is a trademark by Sony, Inc.",
};
void CreditsScreen::render() {
UIShader_Prepare();
UIBegin();
DrawBackground(1.0f);
const int numItems = ARRAY_SIZE(credits);
int itemHeight = 36;
int totalHeight = numItems * itemHeight + dp_yres + 200;
int y = dp_yres - (frames_ % totalHeight);
for (int i = 0; i < numItems; i++) {
float alpha = linearInOut(y+32, 64, dp_yres - 192, 64);
if (alpha > 0.0f) {
UIText(dp_xres/2, y, credits[i], whiteAlpha(alpha), ease(alpha), ALIGN_HCENTER);
}
y += itemHeight;
}
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), 200, "Back", ALIGN_BOTTOMRIGHT)) {
screenManager()->switchScreen(new MenuScreen());
}
UIEnd();
glsl_bind(UIShader_Get());
ui_draw2d.Flush(UIShader_Get());
}
void ErrorScreen::update(InputState &input_state) {
if (input_state.pad_buttons_down & PAD_BUTTON_BACK) {
screenManager()->finishDialog(this, DR_OK);
}
}
void ErrorScreen::render()
{
UIShader_Prepare();
UIBegin();
DrawBackground(1.0f);
ui_draw2d.DrawText(UBUNTU48, errorTitle_.c_str(), dp_xres / 2, 30, 0xFFFFFFFF, ALIGN_HCENTER);
ui_draw2d.DrawText(UBUNTU24, errorMessage_.c_str(), 40, 120, 0xFFFFFFFF, ALIGN_LEFT);
if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), 200, "Back", ALIGN_BOTTOMRIGHT)) {
screenManager()->finishDialog(this, DR_OK);
}
UIEnd();
glsl_bind(UIShader_Get());
ui_draw2d.Flush(UIShader_Get());
}