mirror of
https://github.com/hrydgard/ppsspp.git
synced 2024-11-23 21:39:52 +00:00
554 lines
16 KiB
C++
554 lines
16 KiB
C++
// Copyright (c) 2012- PPSSPP Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official git repository and contact information can be found at
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// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
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#include <cmath>
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#include <string>
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#include "base/display.h"
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#include "base/logging.h"
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#include "base/colorutil.h"
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#include "base/timeutil.h"
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#include "base/NativeApp.h"
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#include "gfx_es2/glsl_program.h"
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#include "gfx_es2/gl_state.h"
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#include "input/input_state.h"
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#include "math/curves.h"
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#include "ui/ui.h"
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#include "ui_atlas.h"
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#include "util/random/rng.h"
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#include "util/text/utf8.h"
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#include "UIShader.h"
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#include "../../GPU/ge_constants.h"
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#include "../../GPU/GPUState.h"
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#include "../../GPU/GPUInterface.h"
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#include "../../Core/Config.h"
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#include "../../Core/CoreParameter.h"
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#include "../../Core/SaveState.h"
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#include "MenuScreens.h"
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#include "EmuScreen.h"
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#ifdef USING_QT_UI
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#include <QFileDialog>
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#include <QFile>
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#include <QDir>
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#endif
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// Ugly communication with NativeApp
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extern std::string game_title;
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static const int symbols[4] = {
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I_CROSS,
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I_CIRCLE,
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I_SQUARE,
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I_TRIANGLE
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};
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static const uint32_t colors[4] = {
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/*
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0xFF6666FF, // blue
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0xFFFF6666, // red
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0xFFFF66FF, // pink
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0xFF66FF66, // green
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*/
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0xC0FFFFFF,
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0xC0FFFFFF,
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0xC0FFFFFF,
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0xC0FFFFFF,
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};
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static void DrawBackground(float alpha) {
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static float xbase[100] = {0};
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static float ybase[100] = {0};
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if (xbase[0] == 0.0f) {
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GMRng rng;
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for (int i = 0; i < 100; i++) {
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xbase[i] = rng.F() * dp_xres;
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ybase[i] = rng.F() * dp_yres;
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}
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}
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glstate.depthWrite.set(GL_TRUE);
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glstate.colorMask.set(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glClearColor(0.1f,0.2f,0.43f,1.0f);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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ui_draw2d.DrawImageStretch(I_BG, 0, 0, dp_xres, dp_yres);
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float t = time_now();
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for (int i = 0; i < 100; i++) {
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float x = xbase[i];
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float y = ybase[i] + 40*cos(i * 7.2 + t * 1.3);
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float angle = sin(i + t);
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int n = i & 3;
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ui_draw2d.DrawImageRotated(symbols[n], x, y, 1.0f, angle, colorAlpha(colors[n], alpha * 0.1f));
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}
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}
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// For private alphas, etc.
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void DrawWatermark() {
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// ui_draw2d.DrawTextShadow(UBUNTU24, "PRIVATE BUILD", dp_xres / 2, 10, 0xFF0000FF, ALIGN_HCENTER);
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}
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void LogoScreen::update(InputState &input_state) {
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frames_++;
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if (frames_ > 180 || input_state.pointer_down[0]) {
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if (bootFilename_.size()) {
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screenManager()->switchScreen(new EmuScreen(bootFilename_));
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} else {
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screenManager()->switchScreen(new MenuScreen());
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}
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}
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}
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void LogoScreen::render() {
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float t = (float)frames_ / 60.0f;
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float alpha = t;
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if (t > 1.0f) alpha = 1.0f;
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float alphaText = alpha;
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if (t > 2.0f) alphaText = 3.0f - t;
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UIShader_Prepare();
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UIBegin();
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DrawBackground(alpha);
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ui_draw2d.SetFontScale(1.5f, 1.5f);
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ui_draw2d.DrawText(UBUNTU48, "PPSSPP", dp_xres / 2, dp_yres / 2 - 30, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
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ui_draw2d.SetFontScale(1.0f, 1.0f);
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ui_draw2d.DrawText(UBUNTU24, "Created by Henrik Rydgard", dp_xres / 2, dp_yres / 2 + 40, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
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ui_draw2d.DrawText(UBUNTU24, "Free Software under GPL 2.0", dp_xres / 2, dp_yres / 2 + 70, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
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ui_draw2d.DrawText(UBUNTU24, "www.ppsspp.org", dp_xres / 2, dp_yres / 2 + 130, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
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if (bootFilename_.size()) {
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ui_draw2d.DrawText(UBUNTU24, bootFilename_.c_str(), dp_xres / 2, dp_yres / 2 + 180, colorAlpha(0xFFFFFFFF, alphaText), ALIGN_CENTER);
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}
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DrawWatermark();
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UIEnd();
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glsl_bind(UIShader_Get());
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ui_draw2d.Flush(UIShader_Get());
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}
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// ==================
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// Menu Screen
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// ==================
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void MenuScreen::update(InputState &input_state) {
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frames_++;
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}
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void MenuScreen::render() {
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UIShader_Prepare();
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UIBegin();
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DrawBackground(1.0f);
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double xoff = 150 - frames_ * frames_ * 0.4f;
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if (xoff < -20)
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xoff = -20;
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if (frames_ > 200) // seems the above goes nuts after a while...
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xoff = -20;
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int w = LARGE_BUTTON_WIDTH + 40;
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ui_draw2d.DrawTextShadow(UBUNTU48, "PPSSPP", dp_xres + xoff - w/2, 80, 0xFFFFFFFF, ALIGN_HCENTER | ALIGN_BOTTOM);
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ui_draw2d.SetFontScale(0.7f, 0.7f);
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ui_draw2d.DrawTextShadow(UBUNTU24, PPSSPP_VERSION_STR, dp_xres + xoff, 80, 0xFFFFFFFF, ALIGN_RIGHT | ALIGN_BOTTOM);
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ui_draw2d.SetFontScale(1.0f, 1.0f);
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VLinear vlinear(dp_xres + xoff, 95, 20);
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if (UIButton(GEN_ID, vlinear, w, "Load...", ALIGN_RIGHT)) {
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#if defined(USING_QT_UI)
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QString fileName = QFileDialog::getOpenFileName(NULL, "Load ROM", g_Config.currentDirectory.c_str(), "PSP ROMs (*.iso *.cso *.pbp *.elf)");
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if (QFile::exists(fileName)) {
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QDir newPath;
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g_Config.currentDirectory = newPath.filePath(fileName).toStdString();
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g_Config.Save();
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screenManager()->switchScreen(new EmuScreen(fileName.toStdString()));
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}
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#else
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FileSelectScreenOptions options;
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options.allowChooseDirectory = true;
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options.filter = "iso:cso:pbp:elf:prx:";
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options.folderIcon = I_ICON_FOLDER;
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options.iconMapping["iso"] = I_ICON_UMD;
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options.iconMapping["cso"] = I_ICON_UMD;
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options.iconMapping["pbp"] = I_ICON_EXE;
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options.iconMapping["elf"] = I_ICON_EXE;
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screenManager()->switchScreen(new FileSelectScreen(options));
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#endif
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UIReset();
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}
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if (UIButton(GEN_ID, vlinear, w, "Settings", ALIGN_RIGHT)) {
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screenManager()->switchScreen(new SettingsScreen());
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UIReset();
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}
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if (UIButton(GEN_ID, vlinear, w, "Credits", ALIGN_RIGHT)) {
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screenManager()->switchScreen(new CreditsScreen());
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UIReset();
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}
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if (UIButton(GEN_ID, vlinear, w, "Exit", ALIGN_RIGHT)) {
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// TODO: Save when setting changes, rather than when we quit
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NativeShutdown();
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// TODO: Need a more elegant way to quit
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exit(0);
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}
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if (UIButton(GEN_ID, vlinear, w, "www.ppsspp.org", ALIGN_RIGHT)) {
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LaunchBrowser("http://www.ppsspp.org/");
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}
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DrawWatermark();
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UIEnd();
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glsl_bind(UIShader_Get());
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ui_draw2d.Flush(UIShader_Get());
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}
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void InGameMenuScreen::update(InputState &input) {
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if (input.pad_buttons_down & PAD_BUTTON_BACK) {
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screenManager()->finishDialog(this, DR_CANCEL);
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}
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}
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void InGameMenuScreen::render() {
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UIShader_Prepare();
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UIBegin();
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DrawBackground(1.0f);
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const char *title;
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if (UTF8StringHasNonASCII(game_title.c_str())) {
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title = "(can't display japanese title)";
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} else {
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title = game_title.c_str();
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}
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ui_draw2d.DrawText(UBUNTU48, title, dp_xres / 2, 30, 0xFFFFFFFF, ALIGN_HCENTER);
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int x = 30;
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int y = 50;
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UICheckBox(GEN_ID, x, y += 50, "Show Debug Statistics", ALIGN_TOPLEFT, &g_Config.bShowDebugStats);
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UICheckBox(GEN_ID, x, y += 50, "Show FPS", ALIGN_TOPLEFT, &g_Config.bShowFPSCounter);
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// TODO: Maybe shouldn't show this if the screen ratios are very close...
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UICheckBox(GEN_ID, x, y += 50, "Stretch to display", ALIGN_TOPLEFT, &g_Config.bStretchToDisplay);
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UICheckBox(GEN_ID, x, y += 50, "Hardware Transform", ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
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bool fs = g_Config.iFrameSkip == 1;
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UICheckBox(GEN_ID, x, y += 50, "Frameskip", ALIGN_TOPLEFT, &fs);
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g_Config.iFrameSkip = fs ? 1 : 0;
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// TODO: Add UI for more than one slot.
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HLinear hlinear1(x, y + 80, 20);
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if (UIButton(GEN_ID, hlinear1, LARGE_BUTTON_WIDTH, "Save State", ALIGN_LEFT)) {
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SaveState::SaveSlot(0, 0, 0);
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screenManager()->finishDialog(this, DR_CANCEL);
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}
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if (UIButton(GEN_ID, hlinear1, LARGE_BUTTON_WIDTH, "Load State", ALIGN_LEFT)) {
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SaveState::LoadSlot(0, 0, 0);
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screenManager()->finishDialog(this, DR_CANCEL);
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}
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VLinear vlinear(dp_xres - 10, 160, 20);
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if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH, "Continue", ALIGN_RIGHT)) {
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screenManager()->finishDialog(this, DR_CANCEL);
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}
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if (UIButton(GEN_ID, vlinear, LARGE_BUTTON_WIDTH, "Return to Menu", ALIGN_RIGHT)) {
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screenManager()->finishDialog(this, DR_OK);
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}
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if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), LARGE_BUTTON_WIDTH*2, "Debug: Dump Next Frame", ALIGN_BOTTOMRIGHT)) {
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gpu->DumpNextFrame();
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}
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DrawWatermark();
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UIEnd();
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glsl_bind(UIShader_Get());
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ui_draw2d.Flush(UIShader_Get());
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}
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void SettingsScreen::update(InputState &input) {
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if (input.pad_buttons_down & PAD_BUTTON_BACK) {
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g_Config.Save();
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screenManager()->switchScreen(new MenuScreen());
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}
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}
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void SettingsScreen::render() {
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UIShader_Prepare();
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UIBegin();
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DrawBackground(1.0f);
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ui_draw2d.DrawText(UBUNTU48, "Settings", dp_xres / 2, 20, 0xFFFFFFFF, ALIGN_HCENTER);
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// TODO: Need to add tabs soon...
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// VLinear vlinear(10, 80, 10);
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int x = 30;
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int y = 30;
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int stride = 40;
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UICheckBox(GEN_ID, x, y += stride, "Sound Emulation", ALIGN_TOPLEFT, &g_Config.bEnableSound);
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UICheckBox(GEN_ID, x, y += stride, "Buffered Rendering", ALIGN_TOPLEFT, &g_Config.bBufferedRendering);
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if (g_Config.bBufferedRendering) {
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bool doubleRes = g_Config.iWindowZoom == 2;
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UICheckBox(GEN_ID, x + 50, y += stride, "2x Render Resolution", ALIGN_TOPLEFT, &doubleRes);
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g_Config.iWindowZoom = doubleRes ? 2 : 1;
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}
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UICheckBox(GEN_ID, x, y += stride, "Hardware Transform", ALIGN_TOPLEFT, &g_Config.bHardwareTransform);
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UICheckBox(GEN_ID, x, y += stride, "Draw using Stream VBO", ALIGN_TOPLEFT, &g_Config.bUseVBO);
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UICheckBox(GEN_ID, x, y += stride, "Vertex Cache", ALIGN_TOPLEFT, &g_Config.bVertexCache);
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UICheckBox(GEN_ID, x, y += stride, "JIT (Dynarec)", ALIGN_TOPLEFT, &g_Config.bJit);
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if (g_Config.bJit)
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UICheckBox(GEN_ID, x + 450, y, "Fastmem (may be unstable)", ALIGN_TOPLEFT, &g_Config.bFastMemory);
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// ui_draw2d.DrawText(UBUNTU48, "much faster JIT coming later", x, y+=50, 0xcFFFFFFF, ALIGN_LEFT);
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UICheckBox(GEN_ID, x, y += stride, "On-screen Touch Controls", ALIGN_TOPLEFT, &g_Config.bShowTouchControls);
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if (g_Config.bShowTouchControls) {
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UICheckBox(GEN_ID, x + 450, y, "Large Controls", ALIGN_TOPLEFT, &g_Config.bLargeControls);
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UICheckBox(GEN_ID, x + 50, y += stride, "Show Analog Stick", ALIGN_TOPLEFT, &g_Config.bShowAnalogStick);
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}
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// UICheckBox(GEN_ID, x, y += stride, "Draw raw framebuffer (for some homebrew)", ALIGN_TOPLEFT, &g_Config.bDisplayFramebuffer);
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if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres-10), LARGE_BUTTON_WIDTH, "Back", ALIGN_RIGHT | ALIGN_BOTTOM)) {
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screenManager()->switchScreen(new MenuScreen());
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}
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UIEnd();
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glsl_bind(UIShader_Get());
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ui_draw2d.Flush(UIShader_Get());
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}
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class FileListAdapter : public UIListAdapter {
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public:
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FileListAdapter(const FileSelectScreenOptions &options, const std::vector<FileInfo> *items) : options_(options), items_(items) {}
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virtual size_t getCount() const { return items_->size(); }
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virtual void drawItem(int item, int x, int y, int w, int h, bool active) const;
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private:
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const FileSelectScreenOptions &options_;
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const std::vector<FileInfo> *items_;
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};
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void FileListAdapter::drawItem(int item, int x, int y, int w, int h, bool selected) const
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{
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int icon = -1;
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if ((*items_)[item].isDirectory) {
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icon = options_.folderIcon;
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} else {
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std::string extension = getFileExtension((*items_)[item].name);
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auto iter = options_.iconMapping.find(extension);
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if (iter != options_.iconMapping.end())
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icon = iter->second;
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}
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int iconSpace = this->itemHeight(item);
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ui_draw2d.DrawImage2GridH(selected ? I_BUTTON_SELECTED: I_BUTTON, x, y, x + w);
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ui_draw2d.DrawTextShadow(UBUNTU24, (*items_)[item].name.c_str(), x + UI_SPACE + iconSpace, y + 25, 0xFFFFFFFF, ALIGN_LEFT | ALIGN_VCENTER);
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if (icon != -1)
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ui_draw2d.DrawImage(icon, x + UI_SPACE, y + 25, 1.0f, 0xFFFFFFFF, ALIGN_VCENTER | ALIGN_LEFT);
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}
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FileSelectScreen::FileSelectScreen(const FileSelectScreenOptions &options) : options_(options) {
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currentDirectory_ = g_Config.currentDirectory;
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updateListing();
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}
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void FileSelectScreen::updateListing() {
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listing_.clear();
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getFilesInDir(currentDirectory_.c_str(), &listing_, options_.filter);
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g_Config.currentDirectory = currentDirectory_;
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list_.contentChanged();
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}
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void FileSelectScreen::update(InputState &input_state) {
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if (input_state.pad_buttons_down & PAD_BUTTON_BACK) {
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g_Config.Save();
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screenManager()->switchScreen(new MenuScreen());
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}
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}
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void FileSelectScreen::render() {
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FileListAdapter adapter(options_, &listing_);
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UIShader_Prepare();
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UIBegin();
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DrawBackground(1.0f);
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if (list_.Do(GEN_ID, 10, BUTTON_HEIGHT + 20, dp_xres-20, dp_yres - BUTTON_HEIGHT - 30, &adapter)) {
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if (listing_[list_.selected].isDirectory) {
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currentDirectory_ = listing_[list_.selected].fullName;
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ILOG("%s", currentDirectory_.c_str());
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updateListing();
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list_.selected = -1;
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} else {
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std::string boot_filename = listing_[list_.selected].fullName;
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ILOG("Selected: %i : %s", list_.selected, boot_filename.c_str());
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list_.selected = -1;
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g_Config.Save();
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screenManager()->switchScreen(new EmuScreen(boot_filename));
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}
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}
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ui_draw2d.DrawImageStretch(I_BUTTON, 0, 0, dp_xres, 70);
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if (UIButton(GEN_ID, Pos(10,10), SMALL_BUTTON_WIDTH, "Up", ALIGN_TOPLEFT)) {
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currentDirectory_ = getDir(currentDirectory_);
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updateListing();
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}
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ui_draw2d.DrawTextShadow(UBUNTU24, currentDirectory_.c_str(), 20 + SMALL_BUTTON_WIDTH, 10 + 25, 0xFFFFFFFF, ALIGN_LEFT | ALIGN_VCENTER);
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/*
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if (UIButton(GEN_ID, Pos(dp_xres - 10, 10), SMALL_BUTTON_WIDTH, "Back", ALIGN_RIGHT)) {
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g_Config.Save();
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screenManager()->switchScreen(new MenuScreen());
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}*/
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UIEnd();
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glsl_bind(UIShader_Get());
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ui_draw2d.Flush(UIShader_Get());
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}
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void CreditsScreen::update(InputState &input_state) {
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if (input_state.pad_buttons_down & PAD_BUTTON_BACK) {
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screenManager()->switchScreen(new MenuScreen());
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}
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frames_++;
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}
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static const char *credits[] =
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{
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"PPSSPP " PPSSPP_VERSION_STR,
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"",
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"",
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"A fast and portable PSP emulator",
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"(well, an early prototype of that)",
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"",
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"Created by Henrik Rydgard",
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"",
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"Contributors:",
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"unknownbrackets",
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"orphis",
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"xsacha",
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"artart78",
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"tmaul",
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"ced2911",
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"soywiz",
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"kovensky",
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"raven02",
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"xele",
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"",
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"Written in C++ for speed and portability",
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"",
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"",
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"Free tools used:",
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#ifdef ANDROID
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"Android SDK + NDK",
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#elif defined(BLACKBERRY)
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"Blackberry NDK",
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#endif
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#if defined(USING_QT_UI)
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"Qt",
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#else
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"SDL",
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#endif
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"CMake",
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"freetype2",
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"zlib",
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"PSP SDK",
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"",
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"",
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"Check out the website:",
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"www.ppsspp.org",
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"compatibility lists, forums, and development info",
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"",
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"",
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"Also check out Dolphin, the best Wii/GC emu around:",
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"http://www.dolphin-emu.org",
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"",
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"",
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"PPSSPP is intended for educational purposes only.",
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"",
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"Please make sure that you own the rights to any games",
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"you play by owning the UMD or buying the digital",
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"download from the PSN store on your real PSP.",
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"",
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"",
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"PSP is a trademark by Sony, Inc.",
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};
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void CreditsScreen::render() {
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UIShader_Prepare();
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UIBegin();
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DrawBackground(1.0f);
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const int numItems = ARRAY_SIZE(credits);
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int itemHeight = 36;
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int totalHeight = numItems * itemHeight + dp_yres + 200;
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int y = dp_yres - (frames_ % totalHeight);
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for (int i = 0; i < numItems; i++) {
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float alpha = linearInOut(y+32, 64, dp_yres - 192, 64);
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if (alpha > 0.0f) {
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UIText(dp_xres/2, y, credits[i], whiteAlpha(alpha), ease(alpha), ALIGN_HCENTER);
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}
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y += itemHeight;
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}
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if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), 200, "Back", ALIGN_BOTTOMRIGHT)) {
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screenManager()->switchScreen(new MenuScreen());
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}
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UIEnd();
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glsl_bind(UIShader_Get());
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ui_draw2d.Flush(UIShader_Get());
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}
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void ErrorScreen::update(InputState &input_state) {
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if (input_state.pad_buttons_down & PAD_BUTTON_BACK) {
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screenManager()->finishDialog(this, DR_OK);
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}
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}
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void ErrorScreen::render()
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{
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UIShader_Prepare();
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UIBegin();
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DrawBackground(1.0f);
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ui_draw2d.DrawText(UBUNTU48, errorTitle_.c_str(), dp_xres / 2, 30, 0xFFFFFFFF, ALIGN_HCENTER);
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ui_draw2d.DrawText(UBUNTU24, errorMessage_.c_str(), 40, 120, 0xFFFFFFFF, ALIGN_LEFT);
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if (UIButton(GEN_ID, Pos(dp_xres - 10, dp_yres - 10), 200, "Back", ALIGN_BOTTOMRIGHT)) {
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screenManager()->finishDialog(this, DR_OK);
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}
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UIEnd();
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glsl_bind(UIShader_Get());
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ui_draw2d.Flush(UIShader_Get());
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}
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