..
Common
softgpu: Decode DXT texels directly.
2021-09-12 09:37:34 -07:00
D3D11
Fix windows menus for the new tex filtering options.
2021-09-05 23:54:41 +02:00
Debugger
Implement new thread manager, port stuff to it.
2021-06-12 13:03:53 +02:00
Directx9
Make the minimum items per thread explicit. Found some bugs, optional arguments are evil.
2021-06-12 21:21:28 +02:00
GLES
Handle vertex shader generation failures better.
2021-08-29 21:50:43 +02:00
Software
softgpu: Decode DXT texels directly.
2021-09-12 09:37:34 -07:00
Vulkan
Bezier/Spline: Fix logical error (must flush buffered data before we modify submitType).
2021-09-07 23:52:06 +02:00
ge_constants.h
Debugger: Track texture usage too.
2021-02-15 15:01:23 -08:00
GeConstants.cpp
Debugger: Track texture usage too.
2021-02-15 15:01:23 -08:00
GeDisasm.cpp
More Log.h cleanup.
2020-08-16 14:48:54 +02:00
GeDisasm.h
Slightly improve GPU disassembly
2014-09-13 23:51:07 +02:00
GPU.cpp
GPU: Remove NULL GPU.
2021-01-02 09:36:13 -08:00
GPU.h
Share GPUS stats formatting code between the backends (easier to add new stats)
2020-09-20 22:09:25 +02:00
GPU.vcxproj
Build: Add libzstd to build.
2021-04-11 09:13:10 -07:00
GPU.vcxproj.filters
GPU: Remove NULL GPU.
2021-01-02 09:36:13 -08:00
GPUCommon.cpp
Bezier/Spline: Fix logical error (must flush buffered data before we modify submitType).
2021-09-07 23:52:06 +02:00
GPUCommon.h
Build: Explicitly include ppsspp_config.h.
2021-03-02 21:04:03 -08:00
GPUInterface.h
GPU: Force texture invalidation for ZHP minimap.
2021-02-07 09:02:28 -08:00
GPUState.cpp
Build: Explicitly include ppsspp_config.h.
2021-03-02 21:04:03 -08:00
GPUState.h
Minor cleanups
2020-12-14 20:06:06 +01:00
Math3D.cpp
GPU: Normalize 0 to 1 always in software lighting.
2021-02-27 23:51:45 -08:00
Math3D.h
GPU: Normalize 0 to 1 always in software lighting.
2021-02-27 23:51:45 -08:00