ppsspp/GPU/Common/TextureScalerCommon.h

58 lines
2.3 KiB
C++

// Copyright (c) 2012- PPSSPP Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0 or later versions.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official git repository and contact information can be found at
// https://github.com/hrydgard/ppsspp and http://www.ppsspp.org/.
#pragma once
#include "Common/CommonTypes.h"
#include "Common/MemoryUtil.h"
#include <vector>
static const int MIN_TEXSCALE_LINES_PER_THREAD = 4;
class TextureScalerCommon {
public:
TextureScalerCommon();
~TextureScalerCommon();
void ScaleAlways(u32 *out, u32 *src, u32 &dstFmt, int &width, int &height, int factor);
bool Scale(u32 *&data, u32 &dstfmt, int &width, int &height, int factor);
bool ScaleInto(u32 *out, u32 *src, u32 &dstfmt, int &width, int &height, int factor);
enum { XBRZ = 0, HYBRID = 1, BICUBIC = 2, HYBRID_BICUBIC = 3 };
protected:
virtual void ConvertTo8888(u32 format, u32 *source, u32 *&dest, int width, int height) = 0;
virtual int BytesPerPixel(u32 format) = 0;
virtual u32 Get8888Format() = 0;
void ScaleXBRZ(int factor, u32* source, u32* dest, int width, int height);
void ScaleBilinear(int factor, u32* source, u32* dest, int width, int height);
void ScaleBicubicBSpline(int factor, u32* source, u32* dest, int width, int height);
void ScaleBicubicMitchell(int factor, u32* source, u32* dest, int width, int height);
void ScaleHybrid(int factor, u32* source, u32* dest, int width, int height, bool bicubic = false);
void DePosterize(u32* source, u32* dest, int width, int height);
bool IsEmptyOrFlat(u32* data, int pixels, int fmt);
// depending on the factor and texture sizes, these can get pretty large
// maximum is (100 MB total for a 512 by 512 texture with scaling factor 5 and hybrid scaling)
// of course, scaling factor 5 is totally silly anyway
SimpleBuf<u32> bufInput, bufDeposter, bufOutput, bufTmp1, bufTmp2, bufTmp3;
};