mirror of
https://github.com/hrydgard/ppsspp.git
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281 lines
7.9 KiB
INI
281 lines
7.9 KiB
INI
# ========================================================================================
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# compat.ini for PPSSPP
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# ========================================================================================
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#
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# This file is not meant to be user-editable, although is kept as a separate ini
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# file instead of compiled into the code for debugging purposes.
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#
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# The uses cases are strict:
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# * Enable fixes for things we can't reasonably emulate without completely ruining
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# performance for other games, such as the screen copies in Dangan Ronpa
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# * Disabling accuracy features like 16-bit depth rounding, when we can't seem to
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# implement them at all in a 100% compatible way
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# * Emergency game-specific compatibility fixes before releases, such as the GTA
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# music problem where every attempted fix has reduced compatibility with other games
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# * Enable "unsafe" performance optimizations that some games can tolerate and
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# others cannot. We do not currently have any of those.
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#
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# This functionality should NOT be used for any of the following:
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# * Cheats
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# * Fun hacks, like enlarged heads or whatever
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# * Fixing general compatibility issues. First try to find a general solution. Try hard.
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#
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# Game IDs can be looked up at GameFAQs, for example:
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# http://www.gamefaqs.com/psp/925776-grand-theft-auto-liberty-city-stories/data
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# Sometimes the information may be incomplete though.
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#
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# ========================================================================================
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# Issue numbers refer to issues on https://github.com/hrydgard/ppsspp/issues
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# ========================================================================================
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[VertexDepthRounding]
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# Phantasy Star Portable needs depth rounding to 16-bit precision for text to show up.
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# It's enough to do it at the vertex granularity. #3777
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ULJM05309 = true
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ULUS10410 = true
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ULES01218 = true
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ULJM08023 = true
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ULES01218 = true
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# Phantasy Star Portable 2 JP (missing text)
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ULJM05493 = true
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NPJH50043 = true
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ULJM08030 = true
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# Puyo Puyo Fever 2 #3663 (layering)
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ULJM05058 = true
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# NBA 2K13 #6603 (menu glitches)
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ULAS42332 = true
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ULJS00551 = true
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NPJH50713 = true
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ULJS00596 = true
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ULES01578 = true
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ULUS10598 = true
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# Power Stone Collection #6257 (map arrow)
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ULES00496 = true
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ULUS10171 = true
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ULJM05178 = true
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# Taiko no Tatsujin Portable DX #7920 (missing text)
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ULJS00383 = true
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NPJH50426 = true
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ULAS42282 = true
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# PhotoKano #7920 (missing text)
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ULJS00378 = true
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NPJH50579 = true
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ULJS19069 = true
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NPJH50579 = true
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[PixelDepthRounding]
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# Heroes Phantasia requires pixel depth rounding. #6485 (flickering overlaid sprites)
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NPJH50558 = true
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ULJS00456 = true
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ULJS00454 = true
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# Heroes Phantasia Limited Edition Disc requires pixel depth rounding.
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ULJS00455 = true
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# Phantasy Star games flickering
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# Phantasy Star Portable 1
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ULJM05309 = true
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ULUS10410 = true
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ULES01218 = true
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ULJM08023 = true
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ULES01218 = true
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# Phantasy Star Portable 2 JP
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ULJM05493 = true
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NPJH50043 = true
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ULJM08030 = true
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# Phantasy Star Portable 1 Demo
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NPUH90023 = true
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ULJM91014 = true
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NPJH90002 = true
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# Phantasy Star Portable 2 JP Demo
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ULJM91018 = true
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NPJH90062 = true
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[DepthRangeHack]
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# Phantasy Star Portable 2 and Infinity both use viewport depth outside [0, 1].
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# This gets clamped in our current implementation, but attempts to fix it run into
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# Other bugs, so we've restored this hack for now.
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ULJM05493 = true
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NPJH50043 = true
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ULJM08030 = true
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ULES01439 = true
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ULUS10529 = true
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ULJM91018 = true # Infinity demo disc?
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NPJH90157 = true # Infinity demo
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ULJM05732 = true
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NPJH50332 = true
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[ClearToRAM]
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# SOCOM Navy Seals games require this. See issue #8973.
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# Navy Seals
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UCUS98615 = true
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ULES00038 = true
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UCKS45021 = true
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# Fireteam Bravo 3
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UCJS10102 = true
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NPJG00035 = true
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UCUS98716 = true
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UCES01242 = true
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[Force04154000Download]
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# This applies a hack to Dangan Ronpa, its demo, and its sequel.
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# The game draws solid colors to a small framebuffer, and then reads this directly in VRAM.
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# We force this framebuffer to 1x and force download it automatically.
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NPJH50631 = true
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NPJH50372 = true
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NPJH90164 = true
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NPJH50515 = true
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# Let's also apply to Me & My Katamari.
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ULUS10094 = true
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ULES00339 = true
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ULJS00033 = true
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UCKS45022 = true
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ULJS19009 = true
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NPJH50141 = true
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[DrawSyncEatCycles]
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# This replaced Crash Tag Team Racing hack to also fix Gundam games
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# It makes sceGeDrawSync eat a lot of cycles which can affect timing in lots of games,
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# might be negative for others, but happens to fix games below.
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# Crash Tag Team Racing needs it to pass checking memory stick screen.
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ULUS10044 = true
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ULES00168 = true
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ULJM05036 = true
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# Gundam Battle Royale might need it to avoid crashes when certain Ace enemies shows up
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ULJS00083 = true
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ULKS46104 = true
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ULJS19015 = true
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# Gundam Battle Chronicle needs it to avoid crashes after most battles
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ULJS00122 = true
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ULKS46158 = true
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ULJS19021 = true
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# Gundam Battle Universe same problem as above
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ULJS00145 = true
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ULKS46183 = true
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ULJS00260 = true
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ULJS19041 = true
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NPJH50843 = true
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# Helps with Jeanne d'Arc weird 40/40 fps problem #5154
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UCAS40129 = true
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UCJS10048 = true
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UCKS45033 = true
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UCJS18014 = true
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UCUS98700 = true
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NPJG00032 = true
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[FakeMipmapChange]
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# This hacks separates each mipmap to independent textures to display wrong-size mipmaps.
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# For example this requires games like Tactics Ogre(Japanese) to display multi bytes fonts stored in mipmaps.
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# See issue #5350.
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# Tactics Ogre(Japanese)
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ULJM05753 = true
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NPJH50348 = true
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ULJM06009 = true
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[RequireBufferedRendering]
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# Warn the user that the game will not work and have issue, if buffered rendering is not enabled.
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# Midnight Club: LA Remix
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ULUS10383 = true
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ULES01144 = true
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ULJS00180 = true
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ULJS00267 = true
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ULJM05904 = true
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NPJH50440 = true
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# Midnight Club 3 : DUB edition
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ULUS10021 = true
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ULES00108 = true
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# GTA : VCS
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ULUS10160 = true
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ULES00502 = true
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ULJM05297 = true
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ULJM05395 = true
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ULJM05884 = true
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NPJH50827 = true
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# GTA : LCS
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ULUS10041 = true
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ULES00151 = true
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ULJM05255 = true
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ULJM05359 = true
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ULJM05885 = true
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NPJH50825 = true
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# GOW : Chains Of Olympus
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UCUS98653 = true
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UCUS98705 = true
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UCES00842 = true
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ULJM05438 = true
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ULJM05348 = true
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UCKS45084 = true
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NPUG80325 = true
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NPEG00023 = true
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NPHG00028 = true
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NPJG00120 = true
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# Daxter
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UCUS98618 = true
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UCES00044 = true
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NPUG80329 = true
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NPEG00025 = true
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# Ys Seven
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ULUS10551 = true
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ULJM05475 = true
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NPEH00065 = true
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NPJH50350 = true
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ULJM08041 = true
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NPEH00065 = true
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# The Legend of Heroes: Trails in the Sky
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ULUS10540 = true
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ULUS10578 = true
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ULES01556 = true
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ULJM05170 = true
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ULJM08033 = true
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NPJH50373 = true
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# Grand Knights History
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ULJS00394 = true
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ULJS19068 = true
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NPJH50518 = true
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# Tactics Ogre
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ULUS10565 = true
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ULES01500 = true
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ULJM05753 = true
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NPJH50348 = true
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ULJM06009 = true
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UCKS45164 = true
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# Metal Gear Solid : Peace Walker
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ULUS10509 = true
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ULES01372 = true
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ULJM08038 = true
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NPJH50045 = true
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ULJM05630 = true
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# Star Ocean : Second Evolution
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ULUS10375 = true
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ULES01187 = true
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ULJM05591 = true
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ULJM05325 = true
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UCAS40203 = true
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# Driver 76
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ULUS10235 = true
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ULES00740 = true
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# Chili Con Carnage
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ULUS10216 = true
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ULES00629 = true
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[RequireBlockTransfer]
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# Warn the user that the game will have issue graphic, if simulate block transfer is not enabled.
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# Ys Seven need it to fix minimap. See issues #2928
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ULUS10551 = true
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ULJM05475 = true
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NPEH00065 = true
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NPJH50350 = true
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ULJM08041 = true
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NPEH00065 = true
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# The Legend of Heroes: Trails in the Sky need it to fix graphical glitch in menu screen. See issues #8053
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ULUS10540 = true
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ULUS10578 = true
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ULES01556 = true
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ULJM05170 = true
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ULJM08033 = true
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NPJH50373 = true
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# Grand Knights History need it to fix blackboxes on characters and flickering texture . See issues #2135 , #6099
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ULJS00394 = true
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ULJS19068 = true
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NPJH50518 = true
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# TODO: Will add some games in the future
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