ppsspp/assets/shaders
2017-03-23 08:35:17 +01:00
..
4xhqglsl.fsh Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended. 2013-12-04 15:38:38 +01:00
4xhqglsl.vsh This could be a problem on less forgiving drivers, sorry. 2016-11-05 06:08:49 +01:00
5xBR-lv2.fsh Revert "Fix minor glitch with 5xBR effects." 2017-03-23 08:35:17 +01:00
5xBR.fsh Revert "Fix minor glitch with 5xBR effects." 2017-03-23 08:35:17 +01:00
5xBR.vsh Minor workaround for 5xBR, 2017-02-23 22:54:50 +01:00
aacolor.fsh Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended. 2013-12-04 15:38:38 +01:00
aacolor.vsh Update post-processing shaders to work again after removing u_viewproj. 2013-10-31 00:07:55 +01:00
bloom.fsh Fix a stupid bug in bloom 2013-10-31 21:30:24 +05:00
cartoon.fsh Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended. 2013-12-04 15:38:38 +01:00
cartoon.vsh Update post-processing shaders to work again after removing u_viewproj. 2013-10-31 00:07:55 +01:00
crt.fsh One more fix in crt.fs 2014-04-22 09:12:18 +02:00
defaultshaders.ini Add Hyllian's xBR-lv2 Shader Accuracy (tweak by guest.r) 2017-03-16 06:59:28 +01:00
fxaa.fsh Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
fxaa.vsh Update post-processing shaders to work again after removing u_viewproj. 2013-10-31 00:07:55 +01:00
grayscale.fsh Add generic "PostShader" functionality, replacing FXAA (it's one of them). 2013-10-12 02:05:55 +02:00
inversecolors.fsh Fix AMD crash issue in inversecolors.fsh 2013-10-12 12:04:53 +05:00
natural.fsh Set alpha to 1.0 in all the post shaders. Not that it should be required, but definitely recommended. 2013-12-04 15:38:38 +01:00
natural.vsh Update post-processing shaders to work again after removing u_viewproj. 2013-10-31 00:07:55 +01:00
scanlines.fsh Slightly improves scanlines 2013-10-28 20:01:38 +05:00
sharpen.fsh Shader Improvements and cleanup 2013-10-30 00:33:21 +05:00
upscale_spline36.fsh Add proper support for upscaling shaders, add Spline36 upscaling 2013-10-22 12:18:49 +02:00
upscale_spline36.vsh Update post-processing shaders to work again after removing u_viewproj. 2013-10-31 00:07:55 +01:00
vignette.fsh Minor shader cleanup, fix a build error (see #4160) 2013-10-13 18:45:16 +02:00