ppsspp/assets/shaders/grayscale.fsh
2013-10-12 02:05:55 +02:00

17 lines
343 B
GLSL

// Simple grayscale shader
#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
uniform sampler2D sampler0;
varying vec2 v_texcoord0;
void main() {
vec3 rgb = texture2D(sampler0, v_texcoord0.xy).xyz;
float luma = dot(rgb, vec3(0.299, 0.587, 0.114));
gl_FragColor.rgb = vec3(luma, luma, luma);
gl_FragColor.a = 1.0;
}