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d644dacced
Using localtime_s anyway. Both ways it was actually threadsafe.
214 lines
5.6 KiB
C++
214 lines
5.6 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0 or later versions.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _FILEUTIL_H_
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#define _FILEUTIL_H_
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#include <fstream>
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#include <cstdio>
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#include <string>
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#include <vector>
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#include <string.h>
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#include <time.h>
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#include "Common.h"
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// User directory indices for GetUserPath
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enum {
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D_USER_IDX,
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D_SCREENSHOTS_IDX,
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D_LOGS_IDX,
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D_CONFIG_IDX,
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F_CONFIG_IDX,
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F_MAINLOG_IDX,
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NUM_PATH_INDICES
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};
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#ifdef _WIN32
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inline struct tm* localtime_r(const time_t *clock, struct tm *result) {
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if (localtime_s(result, clock) == 0)
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return result;
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return NULL;
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}
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#endif
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namespace File
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{
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// FileSystem tree node/
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struct FSTEntry
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{
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bool isDirectory;
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u64 size; // file length or number of entries from children
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std::string physicalName; // name on disk
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std::string virtualName; // name in FST names table
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std::vector<FSTEntry> children;
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};
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// Returns true if file filename exists
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bool Exists(const std::string &filename);
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// Returns true if filename is a directory
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bool IsDirectory(const std::string &filename);
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// Returns struct with modification date of file
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tm GetModifTime(const std::string &filename);
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// Returns the size of filename (64bit)
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u64 GetSize(const std::string &filename);
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// Overloaded GetSize, accepts file descriptor
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u64 GetSize(const int fd);
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// Overloaded GetSize, accepts FILE*
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u64 GetSize(FILE *f);
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// Returns true if successful, or path already exists.
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bool CreateDir(const std::string &filename);
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// Creates the full path of fullPath returns true on success
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bool CreateFullPath(const std::string &fullPath);
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// Deletes a given filename, return true on success
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// Doesn't supports deleting a directory
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bool Delete(const std::string &filename);
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// Deletes a directory filename, returns true on success
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bool DeleteDir(const std::string &filename);
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// renames file srcFilename to destFilename, returns true on success
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bool Rename(const std::string &srcFilename, const std::string &destFilename);
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// copies file srcFilename to destFilename, returns true on success
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bool Copy(const std::string &srcFilename, const std::string &destFilename);
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// creates an empty file filename, returns true on success
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bool CreateEmptyFile(const std::string &filename);
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// Scans the directory tree gets, starting from _Directory and adds the
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// results into parentEntry. Returns the number of files+directories found
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u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry);
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// deletes the given directory and anything under it. Returns true on success.
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bool DeleteDirRecursively(const std::string &directory);
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// Returns the current directory
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std::string GetCurrentDir();
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// Create directory and copy contents (does not overwrite existing files)
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void CopyDir(const std::string &source_path, const std::string &dest_path);
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// Set the current directory to given directory
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bool SetCurrentDir(const std::string &directory);
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// Returns a pointer to a string with a Dolphin data dir in the user's home
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// directory. To be used in "multi-user" mode (that is, installed).
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std::string &GetUserPath(const unsigned int DirIDX, const std::string &newPath="");
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// Returns the path to where the sys file are
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std::string GetSysDirectory();
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#ifdef __APPLE__
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std::string GetBundleDirectory();
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#endif
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#ifdef _WIN32
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std::string &GetExeDirectory();
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#endif
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bool WriteStringToFile(bool text_file, const std::string &str, const char *filename);
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bool ReadFileToString(bool text_file, const char *filename, std::string &str);
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// simple wrapper for cstdlib file functions to
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// hopefully will make error checking easier
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// and make forgetting an fclose() harder
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class IOFile : NonCopyable
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{
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public:
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IOFile();
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IOFile(std::FILE* file);
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IOFile(const std::string& filename, const char openmode[]);
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~IOFile();
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bool Open(const std::string& filename, const char openmode[]);
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bool Close();
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template <typename T>
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bool ReadArray(T* data, size_t length)
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{
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if (!IsOpen() || length != std::fread(data, sizeof(T), length, m_file))
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m_good = false;
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return m_good;
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}
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template <typename T>
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bool WriteArray(const T* data, size_t length)
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{
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if (!IsOpen() || length != std::fwrite(data, sizeof(T), length, m_file))
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m_good = false;
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return m_good;
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}
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bool ReadBytes(void* data, size_t length)
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{
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return ReadArray(reinterpret_cast<char*>(data), length);
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}
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bool WriteBytes(const void* data, size_t length)
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{
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return WriteArray(reinterpret_cast<const char*>(data), length);
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}
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bool IsOpen() { return NULL != m_file; }
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// m_good is set to false when a read, write or other function fails
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bool IsGood() { return m_good; }
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operator void*() { return m_good ? m_file : NULL; }
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std::FILE* ReleaseHandle();
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std::FILE* GetHandle() { return m_file; }
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void SetHandle(std::FILE* file);
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bool Seek(s64 off, int origin);
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u64 Tell();
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u64 GetSize();
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bool Resize(u64 size);
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bool Flush();
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// clear error state
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void Clear() {
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m_good = true;
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#undef clearerr
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std::clearerr(m_file);
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}
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private:
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IOFile& operator=(const IOFile&) /*= delete*/;
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std::FILE* m_file;
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bool m_good;
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};
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} // namespace
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#endif
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