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__sceAudio.cpp
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Remove legacy key mapping and associate devices with keys (DInput has been left behind for now, will be fixed up soon). Saving is broken, will be fixed soon.
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2013-07-06 20:45:44 +02:00 |
__sceAudio.h
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Return error to blocked audio threads on release.
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2013-06-05 12:20:07 -07:00 |
FunctionWrappers.h
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Merge branch 'jpeg' of https://github.com/CPkmn/ppsspp into CPkmn-jpeg
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2013-07-05 00:09:29 +02:00 |
HLE.cpp
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Improve performance of syscall resolving.
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2013-07-06 15:14:50 -07:00 |
HLE.h
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Improve performance of syscall resolving.
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2013-07-06 15:14:50 -07:00 |
HLETables.cpp
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Add some unknown syscalls from reporting.
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2013-06-30 12:05:14 -07:00 |
HLETables.h
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Use a custom RA for module funcs. Not used yet.
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2013-05-26 10:28:08 -07:00 |
sceAtrac.cpp
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Minor audio optimization
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2013-07-06 22:21:52 +02:00 |
sceAtrac.h
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Improve _AtracGenarateContext.
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2013-06-09 19:06:24 +08:00 |
sceAudio.cpp
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Revert fix in #2092
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2013-06-06 06:10:26 +08:00 |
sceAudio.h
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Fix some init/type warnings.
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2013-05-31 23:14:29 -07:00 |
sceAudiocodec.cpp
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Add some unknown syscalls from reporting.
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2013-06-30 12:05:14 -07:00 |
sceAudiocodec.h
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Add sceAudiocodec stuff
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2013-06-09 01:28:58 +08:00 |
sceCcc.cpp
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Add a couple extra stubs to sceCcc.
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2013-06-30 11:12:36 -07:00 |
sceCcc.h
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Add dummy sceCcc
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2013-06-30 20:21:56 +08:00 |
sceChnnlsv.cpp
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Clean up RE code in sceChnnlsv.{cpp,h}
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2013-06-21 04:23:34 +10:00 |
sceChnnlsv.h
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Clean up RE code in sceChnnlsv.{cpp,h}
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2013-06-21 04:23:34 +10:00 |
sceCtrl.cpp
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Properly send the right analog to the game.
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2013-07-06 23:06:33 -07:00 |
sceCtrl.h
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Properly send the right analog to the game.
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2013-07-06 23:06:33 -07:00 |
sceDeflt.cpp
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sceDeflt.h
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sceDisplay.cpp
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Change the config setting to not say game.
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2013-06-30 00:02:33 -07:00 |
sceDisplay.h
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sceDmac.cpp
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Add some unknown syscalls from reporting.
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2013-06-30 12:05:14 -07:00 |
sceDmac.h
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sceFont.cpp
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sceFont.h
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sceGameUpdate.cpp
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sceGameUpdate.h
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sceGe.cpp
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sceGe.h
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sceHprm.cpp
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sceHprm.h
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sceHttp.cpp
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Add a number of sceHttp* stubs; fixes hangs in LBP and the Monster Hunter series, when trying to go online or download DLC, and probably in other games too.
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2013-07-01 04:00:41 -04:00 |
sceHttp.h
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sceImpose.cpp
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Always use iButtonPreference, fixes #2390.
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2013-06-21 17:45:39 -07:00 |
sceImpose.h
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sceIo.cpp
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bug fix about ISOfilesystem and sceIo
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2013-07-06 23:42:49 +08:00 |
sceIo.h
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sceJpeg.cpp
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State save support for sceJpeg.
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2013-07-05 10:56:55 +02:00 |
sceJpeg.h
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State save support for sceJpeg.
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2013-07-05 10:56:55 +02:00 |
sceKernel.cpp
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State save support for sceJpeg.
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2013-07-05 10:56:55 +02:00 |
sceKernel.h
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Check kernel object types when looking up ids.
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2013-06-18 23:54:29 -07:00 |
sceKernelAlarm.cpp
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Check kernel object types when looking up ids.
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2013-06-18 23:54:29 -07:00 |
sceKernelAlarm.h
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sceKernelEventFlag.cpp
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Check kernel object types when looking up ids.
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2013-06-18 23:54:29 -07:00 |
sceKernelEventFlag.h
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sceKernelInterrupt.cpp
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Oops, lost these two lines editing.
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2013-06-03 00:23:56 -07:00 |
sceKernelInterrupt.h
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sceKernelMbx.cpp
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Check kernel object types when looking up ids.
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2013-06-18 23:54:29 -07:00 |
sceKernelMbx.h
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sceKernelMemory.cpp
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Add some unknown syscalls from reporting.
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2013-06-30 12:05:14 -07:00 |
sceKernelMemory.h
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sceKernelModule.cpp
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Keep symbols mapped from all loaded modules.
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2013-06-30 10:15:21 -07:00 |
sceKernelModule.h
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Use a custom RA for module funcs. Not used yet.
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2013-05-26 10:28:08 -07:00 |
sceKernelMsgPipe.cpp
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Check kernel object types when looking up ids.
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2013-06-18 23:54:29 -07:00 |
sceKernelMsgPipe.h
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sceKernelMutex.cpp
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Check kernel object types when looking up ids.
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2013-06-18 23:54:29 -07:00 |
sceKernelMutex.h
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sceKernelSemaphore.cpp
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Check kernel object types when looking up ids.
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2013-06-18 23:54:29 -07:00 |
sceKernelSemaphore.h
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sceKernelThread.cpp
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Added "Wait type" and "Priority" columns to thread list
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2013-07-06 21:40:41 +02:00 |
sceKernelThread.h
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Added "Wait type" and "Priority" columns to thread list
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2013-07-06 21:40:41 +02:00 |
sceKernelTime.cpp
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sceKernelTime.h
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sceKernelVTimer.cpp
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Apply JPCSP's fix that allows some audio to play in Monster Hunter. Far from perfect though.
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2013-07-06 23:56:19 +02:00 |
sceKernelVTimer.h
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sceMd5.cpp
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Quick sceMd5 implementation, needs tests
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2013-05-22 11:05:30 +02:00 |
sceMd5.h
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sceMp3.cpp
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Possible iOS build fix, see #2418
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2013-06-23 18:01:11 +02:00 |
sceMp3.h
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sceMp4.cpp
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sceMp4.h
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sceMpeg.cpp
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Merge pull request #2582 from oioitff/mpeg-fix
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2013-07-02 11:28:22 -07:00 |
sceMpeg.h
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Improve mpeg timestamp.
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2013-06-10 04:21:36 +08:00 |
sceNet.cpp
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Fix typo in __UpdateAdhocctlHandlers and remove stray carriage return.
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2013-06-20 03:20:10 -04:00 |
sceNet.h
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sceNp.cpp
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sceNp.h
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sceOpenPSID.cpp
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sceOpenPSID.h
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sceP3da.cpp
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Reduce log level that spam Sol Trigger heavily
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2013-06-26 19:30:17 +08:00 |
sceP3da.h
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sceParseHttp.cpp
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sceParseHttp.h
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sceParseUri.cpp
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sceParseUri.h
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scePauth.cpp
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scePauth.h
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scePower.cpp
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Rebased to latest master.
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2013-06-26 16:01:07 -04:00 |
scePower.h
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scePsmf.cpp
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Remove IsAudioEnd(), use IsNoAudioData() instead.
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2013-07-02 17:20:46 +08:00 |
scePsmf.h
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scePspNpDrm_user.cpp
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make sceKernelLoadModuleNpDrm works. sprx can be load now.
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2013-05-29 10:39:28 +08:00 |
scePspNpDrm_user.h
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sceRtc.cpp
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Add some unknown syscalls from reporting.
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2013-06-30 12:05:14 -07:00 |
sceRtc.h
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sceSas.cpp
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logging tweak
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2013-06-17 22:05:47 +02:00 |
sceSas.h
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sceSsl.cpp
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sceSsl.h
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sceUmd.cpp
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sceUmd.h
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Fix PSP_UMD_TYPE_GAME...
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2013-05-24 19:52:46 +02:00 |
sceUsb.cpp
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sceUsb.h
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sceUtility.cpp
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Add some unknown syscalls from reporting.
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2013-06-30 12:05:14 -07:00 |
sceUtility.h
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sceVaudio.cpp
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Add some unknown syscalls from reporting.
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2013-06-30 12:05:14 -07:00 |
sceVaudio.h
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