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DebugVisVulkan.cpp
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Remove the old allocator visualizer. Keep the setting but hide it. Other feedback
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2021-11-23 08:55:12 +01:00 |
DebugVisVulkan.h
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VK: Whenever safely possible, shrink the render area.
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2020-10-11 23:23:25 +02:00 |
DrawEngineVulkan.cpp
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Some more debug names to vulkan objects
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2022-09-08 09:16:40 +02:00 |
DrawEngineVulkan.h
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Remove confusing resetFramebufferRead flag from secondary framebuffer binding
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2022-09-03 14:48:07 +02:00 |
FramebufferManagerVulkan.cpp
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Fix deferred-depth for bezier/spline. Move updating of last_frame_depth_render to GPUCommon.
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2022-08-20 08:29:33 +02:00 |
FramebufferManagerVulkan.h
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More removing redundant stuff
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2022-08-16 21:38:09 +02:00 |
GPU_Vulkan.cpp
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GPU: Make NotifyConfigChanged() calls consistent.
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2022-09-07 23:41:00 -07:00 |
GPU_Vulkan.h
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GPU: Centralize SetDisplayFramebuffer().
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2022-08-23 19:29:06 -07:00 |
PipelineManagerVulkan.cpp
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Fix pipeline lifetime issue, misc.
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2022-09-08 00:38:32 +02:00 |
PipelineManagerVulkan.h
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Lifetime fixes, cleanups
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2022-09-08 00:38:32 +02:00 |
ShaderManagerVulkan.cpp
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Debug-name shader modules with their shader desc strings
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2022-09-12 15:39:29 +02:00 |
ShaderManagerVulkan.h
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Split each renderpass/framebuffer into multiple "compatibility classes" (RenderPassType).
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2022-09-08 00:32:03 +02:00 |
StateMappingVulkan.cpp
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Fix the new logic-op-in-shader on OpenGL and D3D11
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2022-09-04 22:53:05 +02:00 |
StateMappingVulkan.h
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Vulkan is strict about scissor rect, so let's clamp centrally.
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2021-12-08 22:38:01 +01:00 |
TextureCacheVulkan.cpp
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Merge pull request #16000 from unknownbrackets/gedebugger
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2022-09-11 19:41:11 +02:00 |
TextureCacheVulkan.h
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Fix smoothed depal on GLES. Don't enable filtering if not using.
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2022-08-24 13:43:41 +02:00 |
VulkanUtil.cpp
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Fix pipeline lifetime issue, misc.
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2022-09-08 00:38:32 +02:00 |
VulkanUtil.h
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Global: Cleanup some unreferenced warnings.
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2022-08-13 12:43:14 -07:00 |