ppsspp/GPU/Vulkan
2023-06-30 17:15:49 +02:00
..
DebugVisVulkan.cpp Allow other backends than Vulkan to have GPU memory stats. Implement for GL. 2023-05-24 14:33:01 +02:00
DebugVisVulkan.h Minor GLPushBuffer cleanup (now same API as the VK one) 2023-05-23 08:41:09 +02:00
DrawEngineVulkan.cpp Vulkan: Remove the remains of the input attachment experiment 2023-06-13 20:46:27 +02:00
DrawEngineVulkan.h Vulkan: Remove the remains of the input attachment experiment 2023-06-13 20:46:27 +02:00
FramebufferManagerVulkan.cpp Move Vulkan clear detection logic into DrawEngine like the other backends. 2023-02-25 19:23:07 +01:00
FramebufferManagerVulkan.h Move Vulkan clear detection logic into DrawEngine like the other backends. 2023-02-25 19:23:07 +01:00
GPU_Vulkan.cpp Vulkan: Remove the remains of the input attachment experiment 2023-06-13 20:46:27 +02:00
GPU_Vulkan.h Add a trivial profiling tool to the OpenGL backend - meaasure the time it takes to run a frame of commands. 2023-05-17 14:38:11 +02:00
PipelineManagerVulkan.cpp Vulkan: Remove the remains of the input attachment experiment 2023-06-13 20:46:27 +02:00
PipelineManagerVulkan.h Vulkan: Remove the remains of the input attachment experiment 2023-06-13 20:46:27 +02:00
ShaderManagerVulkan.cpp Vulkan: Remove the remains of the input attachment experiment 2023-06-13 20:46:27 +02:00
ShaderManagerVulkan.h More conversion to pushPool 2023-03-15 01:25:03 +01:00
StateMappingVulkan.cpp Vulkan: Remove the remains of the input attachment experiment 2023-06-13 20:46:27 +02:00
StateMappingVulkan.h Vulkan is strict about scissor rect, so let's clamp centrally. 2021-12-08 22:38:01 +01:00
TextureCacheVulkan.cpp Break out the OSD data holder from Common/System/System.h, into OSD.cpp/h 2023-06-30 17:15:49 +02:00
TextureCacheVulkan.h Remove an unused VulkanPushBuffer. 2023-03-14 23:39:47 +01:00
VulkanUtil.cpp Unify TextureCache ::StartFrame as much as possible. 2023-02-25 23:20:41 +01:00
VulkanUtil.h Unify TextureCache ::StartFrame as much as possible. 2023-02-25 23:20:41 +01:00