ppsspp/ext/native
2018-01-27 15:10:17 +01:00
..
base Move QtMain.cpp and PCMain.cpp to more sensible locations. Native isn't standalone anymore... 2017-12-19 18:04:26 +01:00
data
ext mingw patches 2017-08-31 22:15:05 +02:00
file RIFF: Add check for truncated files, cleanup a little more. 2017-12-04 18:01:51 +01:00
gfx Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
gfx_es2 Windows: Fix UI text measurements with &. 2017-12-10 14:57:54 -08:00
i18n Windows: Make UI update significantly cheaper. 2017-04-04 20:33:22 -07:00
image Reintroduce mipmaps for images in the UI like screenshots (D3D11, OpenGL, D3D9) 2017-03-12 16:30:53 +01:00
input Also memset. 2017-05-04 08:57:06 +02:00
json
math UI: Add tween for translating anchor offsets. 2017-12-10 14:57:55 -08:00
net More mingw patches 2017-08-29 22:24:20 +02:00
profiler add an include for PPSSPP_PLATFORM 2017-12-30 22:44:41 -08:00
thin3d Fix clears and textures. Things still broken due to memory overwrites. 2018-01-27 15:10:17 +01:00
thread Add missing includes. Remove some more unnecessary #ifdef _DEBUG checks - the debugger is supposed to work in release mode too. 2017-12-20 11:24:05 +01:00
tools Minor script updates 2017-03-18 16:33:16 +01:00
ui UI: Actually offset text shadow. 2018-01-01 22:58:07 -08:00
util UI: Wrap text properly with explicit newlines. 2017-12-02 14:38:59 -08:00
.gitignore
Android.mk Rework GL lost-device to work more like Vulkan. Gets rid of gl_lost manager etc. 2017-12-07 15:05:59 +01:00
LICENSE.TXT
native.vcxproj Begin implementing GLQueueRunner and GLRenderManager 2018-01-27 15:10:17 +01:00
native.vcxproj.filters Begin implementing GLQueueRunner and GLRenderManager 2018-01-27 15:10:17 +01:00